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. . .
Durenadal,
Helmacon (I have to allow this action, I just have to, let's see if it works),
Sir Lootington (though a focus on crafting means I'll wait until the end),
Frank, the first and then the second
wall tiger,
John,
Dustan, and
Overseer.
Durenadal's combat table, now using iron pick, target's armor has no effect against piercing attacks:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed greatly
6: Fail by succeeding
Attack roll: 3, Succeed weakly!
Damage roll (1d4-1): 1-1 = 0!
Durenadal sweeps in to finish the job on the first wall tiger, this time with his mining pick. His swing does little more than scratch the skin. However, humanity's side of this fight is about to get a little assistance.Helmacon's result table, already dead, unarmed, target is armored against blunt attacks:
1: Fail terribly
2: Fail terribly
3: Fail
4: Fail
5: Succeed weakly
6: Fail by succeeding
Result: 5, Succeed weakly!
Damage roll (1d4-1): 3-1 = 2!
Wall Tiger B, HP: 14/16
The recently dead, Helmacon, has one last struggle left in those limbs, and swipes a weak punch across the wall tiger's snout!
Helmacon was already struck down, don't expect too much!
The wall tiger seems stunned by this unusual behavior from dinner, giving Frank just the time he needs to dash after it!Result: 2+1 (ether cola boost) = 3, Succeed weakly!
Damage roll (1d4-1): 4-1 = 3!
Wall Tiger B, HP: 11/16
Ether cola boost now consumed
Somehow, Frank manages to scoop up the discarded tentacle-whip without unleashing too much venom onto his hands. With the power of ether cola behind him, he leaps dramatically for the trailing paw of the second wall tiger. It's a stinging and painful catch! Of course, being a four-limbed creature, once this limb is pulled free from the stone wall there are still three points of contact: the creature overall remains stable while the tentacle slips and Frank is dumped straight to the ground.
With the wall tiger shaking and snarling, and its maw connected directly to Helmacon, the violence causes his backpack to open and spill half the contents down on Frank's head! Wow, good thing they were padded by that blanket.
John's target goes out of reach, ascending to vanish off the top of this deep pit, presumably to nurse its wounds and fill its stomach. At about the same time, Dustan is at work finishing off the other one.All combat tables as before
Wall tiger A attack roll: 1, Fail terribly!
Dustan attack roll: 6: Succeed greatly!
Damage roll (1d6+6): 2+6 = 8!
Wall Tiger A, HP: 0/16
The wall tiger is clearly on the losing side. Abandoned by its counterpart? Out-hunted? Who can say? It swings at its attackers but only gets a claw caught on a nearby wall. Dustan pulls an excellent move with his iron sword and spills the thing's life blood.
Wall tiger A has been struck down!
Meanwhile, Overseer keeps an eye out for more assailants. It looks like the battle is over . . .Lootington's results table, crafting, mining pick and shale:
1: Fail
2: Succeed
3: Succeed
4: Fail by succeeding
Lootington's roll: 3, Succeed!
Tum te tum, crafting some stuff, who cares what's going on at the other end of this cave system, la la la.
It takes awhile, and Lootington can hear the rest of the team handling the aftereffects of combat, but . . . ooh, sword! Looks like you've crafted something you can call a hand-to-hand weapon. Sure, if anything goes wrong in combat, then the thing will shatter into stone splinters while in close proximity to your hand. And face. And jugular. But it's yours and you will love it forever and ever and probably call it "Shiny Blade of Seeking Shinies" or I don't know what all.
What's most embarrassing is that you're an actual blacksmith.Frank (Coolrune206), I've saved effort assuming you'll shove all your loot in your backpack. See opening post: I did some quiet rolls and you've earned yourself another blanket, his surface kit, all the food in his pack, and one of those stolen splitter wands.
Dustan, with his mining pick left behind on the ground there, I assume the next thing you do is grab it to replace the one you sold.
There's also the question of the dropped sling. It looks like the mining helmet miraculously stayed on his head the whole time, though, and everything else I haven't mentioned is gone too.
Since
Sir Lootington's action takes so much time, anything anyone else does next gets priority. Including looting.
Helmacon, want to go on the waitlist?
Now, GM time. There's a 200 kg carcass in front of you. Wheelbarrow capacity is only 90 kg. However, my intention was that you could fill a wheelbarrow with either 90 kg of loose items
or one oversized and intact carcass. So empty out (or transfer) some butchered jellyfish remains, wedge the empty wheelbarrow under the carcass, and you can take it with you. Groaning under the weight. Alternately you could spend a third of a day (going into evening) butchering the thing and distribute the heavy, bloody remains differently. Just tell me your interest.
So you know, the
scaled turkey carcass has been ruined completely and there is nothing salable left.