Previous -- Next(First off, thank you for your amusing roleplay. Thanks also for playing this far. I had put together this whole combat/weapon/armor/RTD system, but it's taken until now for a fight with enough factors that we can ask "does it work and is it fun?" Let's find out!)
8, 7, 1, 3, 5, 2, 6, 4, 9
And "8," being the eighth down the full list of characters, is that first wall tiger who attacked earlier, so we skip it while finishing out the turn
. . .
Overseer,
Dustan,
John,
Durenadal,
Frank,
Helmacon,
Sir Lootington, and the second
wall tiger.
Overseer quickly scrambles out of the way, giving space for front-rank combatants. And then ranged combatants. And then, if at all possible, combatants with intercontinental ballistic sling stones.
Behind him, Dustan and John move into action! They swap places with Frank, who's backing up to try a ranged blast, and engage the enemy.Dustan and John's combat tables as before, one with iron sword and one with iron pick
Dustan attack roll: 3, Succeed weakly!
Damage roll (1d4-1): 2-1 = 1!
Wall Tiger A, HP: 12/16
John attack roll: 5, Succeed greatly!
Damage roll (1d6+6): 2+6 = 8!
Wall Tiger A, HP: 4/16
Hack! Stab! (We are assured that sound effects are an important part of an action scene.) The growling wall tiger shrinks under the blows but remains standing.Frank's combat table as before
Frank attack roll: 6, Fail by succeeding!
(Randomly targeting John . . . )
Damage to John (1d6+1): 3+1 = 4!
John, HP: 8/12
Durenadal's combat table, throwing rocks with bare hands, target is armored against blunt attacks:
1: Fail terribly
2: Fail
3: Fail
4: Succeed weakly
5: Succeed weakly
6: Succeed
7: Fail by succeeding
Durenadal attack roll: 5, Succeed weakly!
Damage roll (1d4-1): 3-1 = 2!
Wall Tiger A, HP: 2/16
Durenadal comes in from the side to throw a rock at about the same time that Frank unleashes a fire skull. The rock is almost an ignorable blow against the creature's hide, but it does some damage; not nearly as much as Frank's does when it explodes in a fireball against John's back.
. . . What's the deal? Can no one throw stuff around team members?
Either way, Helmacon does his best to intimidate the creature by "cracking" his handmade "whip." Composed of meat. From an animal that a predator like this probably eats.Helmacon's results table, with an implement that is equal parts horrifyingly gory and deliciously meaty:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed greatly
6: Fail by succeeding
Helmacon's roll: 2, Fail!
That does nothing. Except draw attention.
Unconcerned, Sir Lootington gets back to where he had been with his craft. Now, are there any decently-sized pieces of shale just lying in the mining spoils, or is he going to have to make new ones?
It's an engaging question. And one that lets the second wall tiger charge up behind the group and attack unhindered.Wall tiger combat table as before
Attack roll: 7, Succeed greatly!
(Not-so-randomly targeting the one waving around the meat . . . )
Damage roll (1d6+6): 3+6 = 9!
Helmacon, HP: 0/10
Standing off to one side of both the melee ranks and the ranged ranks, Helmacon is picked off by the wall tiger, practically in mid-air as it bounds across the caverns. It delivers a fatal neck bite!
Helmacon has been struck down!
Helmacon's whip, sling, and mining pick drop to the ground. But not his corpse, no no. This second wall tiger maintains its killer grip and begins climbing right up the wall with its fresh and bloody meal!(As I said, I'll be at a convention for the next few days. Feel free to say or do whatever and I'll look at it over time. A break is probably good.)
(But as I asked at the top: is this RPG/RTD setup working for you? Are people enjoying it? I was expecting MORE death, but from my impression you're living longer than a lot of RTD people do.)