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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237930 times)

FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #660 on: May 01, 2017, 05:49:29 pm »

Overseer has no idea about the ugly mugs, and hence waits with the wheelbarrows.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #661 on: May 01, 2017, 08:09:44 pm »

Previous -- Next

Ah, welcome back!

Looking at the rolls, this update turned out to be pretty brief.  Like so . . .


(Surprising consistency.)

Everyone away from the wheelbarrows immediately turns around and heads back.  At minimum, seeing John reach for a weapon makes it clear to the others what's going on.

Behind Dustan's back, there's a brief sound like speech.  Yes, it's . . . like speech.  More of an "augh" with a question mark at the end.  Whether it was a last-minute glimpse at Dustan, or John's distant lantern, it seems suspicion has been raised even as detection was avoided.



(Seriously?  Eh, it moves us along.)


(Nevermind that happening . . .)

You hear distant movement and vague curt conversation.  You can't make out words or anything.  Then you spot lantern light waving along the walls as the ugly mugs leave their position.  You guess they must be confusing your own light for theirs, what with the way the tunnels go back-and-forth down here, because they don't come after you: instead they seem to go down that southern tunnel you passed.



That's all!  Quick turnover.

You're straining my ability to depict distant light on an ASCII map, so I hope it's clear that light is shining from their south-ish location onto that apparently-disconnected wall segment in the middle-ish.

If you want an ambush or other plan now, it's up to you.
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #662 on: May 01, 2017, 08:15:24 pm »

Go for an attack with the sword, no ambush they probably can see in the dark better than I
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GG, Ziizo. May my spirit live on in your boobs.

Coolrune206

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #663 on: May 01, 2017, 09:20:09 pm »

Frank moves to back up his reckless teammate, aiming at the enemy's legs with his sling and normal rocks.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #664 on: May 01, 2017, 09:38:14 pm »

sneak around  the strangers and avoid combat if I can help it.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #665 on: May 01, 2017, 09:39:47 pm »

Overseer looks funnily at his teammates. What is to say fighting is necessary?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Coolrune206

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #666 on: May 02, 2017, 06:24:43 am »

Frank grins stupidly. He lowers his voice when speaking.

"Two free wheelbarrow​s."
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #667 on: May 02, 2017, 05:17:18 pm »

sneak around  the strangers and avoid combat if I can help it.

If you succeed, what is your next goal?
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #668 on: May 02, 2017, 06:29:29 pm »

If they enter combat as the aggressors, ambush them. Otherwise examine their camp.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #669 on: May 02, 2017, 10:12:02 pm »

Then all I need now is word from Durenadal (HugeNerdAndProudOfIt).

(In other news, I continue to work with a new computer.  I'm starting to get hand strain from having to run new combinations of keyboard and mouse just to manage the same features.  For instance, that single most important technology that makes computer text superior to printed text: the "find" function.)

(Also, I'm terribly disappointed in what happens at my "superior" resolution.  The browser upscales all my art with harmful anti-aliasing.  If the browser just accepted that pixel art is to be pixellated, then that would be fine, but nope.  Now I fear that all of you have had to look at bad images for weeks.)
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Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #670 on: May 02, 2017, 10:33:49 pm »

(Looks fine to me, assuming this is the first of many. Might just be on your end.)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #671 on: May 03, 2017, 08:55:20 am »

(I'm sure that it is, in fact, on my end: searches online find lots of people complaining about bad upscaling in new high-DPI displays, and my display is only a few days old.  Some talk is about getting your OWN css to give proper upscaling instructions to someone ELSE's browser, suggesting that I couldn't do anything myself: I'd have to rewrite this forum's code.  Other talk is about changing the upscaling method used by the operating system, but people seem only to be talking about fonts appearing blurry, not images.  Besides, I just tried those recommendations for changing upscaling in my browser, and I saw no difference.)

(Whee.  Anyone have knowledge on this?)
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Starver

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #672 on: May 03, 2017, 11:19:33 am »

For my part, the half-toning/part-toning shades look Ok on this (large) tablet of unknown resolution and also on a computer monitor whose resolution is certainly far, far greater but I forget the exact details until I can get back to it and check.  Scrolling up and down on the tablet does 'flicker' the shades (indicating slightly dodgy image-pixel-to-display-pixel conversion) but it doesn't affect things (or at least doesn't moire and is consistent in both axes, for every shade represented, and between every shade represented) when the scrolling comes to a rest. Pinch-zooming does give an interesting interpolation, but again to no detriment.

AFAIAC, there's no problem at my end(s), but obviously if you have legitimate complaints (assuming that it isn't just inferior up-conversion hardware, made obvious only with this particular stippling-grey method, historically well-founded as it is) then feel free to tweak...  Just don't then 'break it' for me, naturally...  :P
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Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #673 on: May 03, 2017, 12:47:17 pm »

(I think an SVG file would work fine. I don't know if the program you are using can export vector images though.)
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HugeNerdAndProudOfIt

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Re: Magical ASCII Mine-diving Adventure, Day 8 - Not Alone
« Reply #674 on: May 03, 2017, 03:03:49 pm »

Be valorous! however, discretion is the better part of valor, so... HIDE!!
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Don't eat ghosts, that's how we got into this mess to begin with.
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