Previous -- NextContinuing the fun . . .
. . .
Overseer,
Durenadal,
Sir Lootington,
Dustan,
Frank,
John, and the
wall tiger.
Since the enemy goes last, I'll gather up all your rolls against it.
Frank's combat table, using a sling and rocks, target is armored against blunt attacks:
1: Fail terribly
2: Fail
3: Fail
4: Succeed weakly
5: Succeed
6: Succeed greatly
7: Fail by succeeding
Frank attack roll: 3, Fail!
John and Durenadal's combat table, throwing coke or rocks with bare hands, target is armored against blunt attacks:
1: Fail terribly
2: Fail
3: Fail
4: Succeed weakly
5: Succeed weakly
6: Succeed
7: Fail by succeeding
John attack roll: 1, Fail terribly!
Damage roll (1d4-1): 3-1 -4 (paralysis "penalty") = 0!
Carcass mushroom paralysis now eliminated
Durenadal attack roll: 1, Fail terribly!
Damage roll (1d4-1): 2-1 = 1!
Durenadal, HP: 12/13
(That's even more failure than last round. At least it worked out fine for
John. GM note: I don't intend for players to be able to attack themselves deliberately in order to "flush out" bad effects. Some of you people might get ideas . . . )
Overseer stands his ground while his teammates launch a fusillade of projectiles! Or, not. Durenadal quickly backs up past the wheelbarrows and grabs a rock to throw, but instead drops the dumb thing on his foot. Or drops the thing on his dumb foot. Frank does better with a sling stone, managing to get it into the air, but whiffs the target. Then John struggles with the coke in his backpack, but his weakened muscles protest and he can hardly get the strength to harm anything! At least the effort powers him through the paralysis effect and you feel its hold fade.Sir Lootington is trying a combat maneuver, which uses the basic results table:
Sir Lootington's shove-and-topple technique: 2, Fail!
Dustan's combat table, prone opponent, simply attacking with workstone knife:
1: Succeed weakly
2: Succeed
3: Succeed
4: Succeed greatly
5: Fail by succeeding
Dustan's attack roll: 2, Succeed!
Damage roll (1d6+1): 1+1 = 2!
Sir Lootington, HP: 3/13
(Is this just the lowest-rolling round of all time?)
The struggle of human vs. human continues across the way, with Sir Lootington rolling and kicking at Dustan. Helping your opponent embed his knife in your own calf is progress, right?Wall tiger combat table as before
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed
6: Succeed
7: Succeed greatly
8: Fail by succeeding
Attack roll: 6, Succeed!
(Randomly targeting Durenadal . . . )
Damage roll (1d6+1): 1+1 = 2!
Durenadal, HP: 10/13
(No, seriously, what is up with this combat round?)
Finally, with little to distract it, the wall tiger shakes the corpse bits free from its claws and bounds after the last human that had passed nearby. It swats at Durenadal! Fortunately, you've toughened up after your adventures in the caves, and you can take the scrape. Battle continues . . .Now,
Overseer (FallacyofUrist): looking at that map, is the enemy close enough that you would attack it? If so, I'll add your missing attack at the start of next round,
and you can tell me as usual what your action will be for that round.
Sir Lootington (TankKit): you didn't say anything about getting out of this perilous prone position . . .