Staying in Rock BottomYou can't. The only people allowed a home in Rock Bottom are those who carved the slabs of rock themselves . . . or inherited from their powerful family. But the locals know the value of the resources you sell them, so you may stay until tomorrow morning, at which point all folks like you will be kicked out to let in the next crowd. Use your time well.
So what's here?A key thing is to
do local work based on your past profession. You just tell me you're ready to do it and then I advance the "plot" until tomorrow morning and grant you your rewards.
You can
shop (before or after you earn more cash through local work), utilize your personal
lockbox, and
sleep overnight . . . or not necessarily so.
Obviously, you can also talk to people, cash in on existing "quests," and pursue whatever personal projects you may have.
LockboxesYou will find one for you in the local bank. If the entire group of exiles suffers a tragic death, your progress is kept and anything you left in a lockbox will remain available to the next group. Your lockbox is the same general capacity as your backpack (40 kg), but it's shaped deep and narrow so you can fit in things like large weapons. No, you can't have more than one, but they will be grateful if you return any spare lockbox keys you find.
ShoppingYou can sell minerals and animal carcasses at the prices listed in
the opening posts (I'll give partial value for butchered carcasses). You can buy items at the prices listed. If you want to sell used equipment, you only get half price in return. "Damaged" equipment sells for half again.
You can buy as many items as you want if they're made of iron or the three most basic leathers:
scaled turkey,
standing jellyfish, and
wall tiger. There are also a few items that are weird but commonplace, like splitter wands.
For special equipment, merchants in Rock Bottom will sell on a one-to-one basis: give them special materials like
glowstone, you may buy the related products. You'll see equipment listed along with their ingredients in
the opening posts. In case of multiple ingredients, you need only sell one of them. If you want to sell a new commodity you haven't sold here before, just ask me to provide new listings.
Usually, surface goods are not for sale here, but they'll gladly buy yours from you.
Local workYou may use the skills from your past life to make a little extra change (and "unlock stories," if this were an app). This is also how you earn a bed for this night, so do it.
I will assign results based on how long you are here: from today to tomorrow is two time periods (afternoon and evening), so I'll give you two payments each. They're
much less profitable than adventuring (like 1d6+1 opal per payment plus a chance at a bonus), but what did you expect? This is easy mode and primarily exists to advance stories.
SleepingIf you agree to do local work, you can sleep here with free heat, a safe bed, and water. You've earned it. You still have to eat your own food or spend 5 opal to buy some.
OR . . .
When done for the evening, you can go carousing in the local taverns at night. It also costs 5 opal (food included), then I roll for the result. You might restore extra HP, you might restore nothing. You might get a dice boost (like from ether cola), you might get a dice penalty. You might get in a fight. And at the end, if you want, you walk away with your waterskin full of "ale."
Double the amount you spend and I'll raise the risk and reward. That's 10 opal. At 20 opal, I'll raise it again . . .