Previous -- Next(Back to work!)
4, 9, 2, 6, 8, 1, 10, 5, 7, 3
. . .
Lootington (TankKit), standing jellyfish C,
Frank (Coolrune206),
Helmacon (Helmacon), standing jellyfish B,
Dustan (Dustan Hache), standing jellyfish D,
Durenadal (HugeNerdAndProudOfIt),
Overseer (FallacyofUrist),
John (ziizo).
You wanted to stay in the back,
Lootington, and you got an ideal initiative roll, so I'll give you a combat swing and then you move away.
Result: 1, Fail terribly!
So they'll still get to fight back
All combat tables as before
Lootington attack roll: 3, Succeed weakly!
Damage roll (1d4-1): 2-1 = 1!
Standing jellyfish C, HP 2/8
Standing jellyfish C attack roll: 6, Fail by succeeding!
Damage to Lootington (1d6+1): 1+1 = 2!
Lootington, HP: 5/10
Damage to standing jellyfish C (1d6+1): 5+1 = 6!
Standing jellyfish C, HP: 0/8
Startled, Lootington knows nothing but to keep his momentum going, and he plows through the legs of the standing jellyfish. He barely deals it any damage, and it causes him yet more venomous pain, but its own struggles against his pick tear the creature apart. It collapses in a bloody heap as its prey runs away.
Standing jellyfish C has been struck down!( . . .
Technically, that doesn't go on your character sheet as a kill. Let me know if you want to yell SHINY at the carcass.)
All combat tables as before
Frank attack roll: 5, Succeed greatly!
Damage roll (1d6+6): 6+6 = 12!
Standing jellyfish B, HP: 0/8
More cautious now (a relative term), Frank puts an ordinary piece of shale from off the ground into his sling. Helmacon, using equal caution, hurries out of the blast radius. With his other intended target already dead, Frank launches the rock at the selfsame enemy from before . . . and it's a perfect blow! You see the thing's body collapse under the blunt impact before the dead mass crashes to the ground.
Standing jellyfish B has been struck down!Some combat tables as before
Dustan attack roll: 5, Succeed!
Damage roll (1d6+1): 3+1 = 4!
Standing jellyfish D, HP: 4/8
Standing jellyfish D attack roll: 1, Fail terribly!
Damage roll (1d4-1): 1-1 = 0!
Durenadal and John's combat table, prone opponent:
1: Succeed weakly
2: Succeed
3: Succeed greatly
4: Fail by succeeding
Durenadal attack roll: 1, Succeed weakly!
Damage roll (1d4-1): 2-1 = 1!
Standing jellyfish D, HP: 3/8
John attack roll: 3, Succeed greatly!
Damage roll (1d6+6): 4+6 = 10!
Standing jellyfish D, HP: 0/8
And now Dustan would like blood. His sword assures him a better chance to do harm, and he dramatically strides across the battle arena to accomplish just that: the standing jellyfish bleeds, halfway to death. It tries to strike back, but batters ineffectually against his buckler and even topples itself into a nearby wall!
Durenadal, desperate to do some good, rolls over and pegs a rock at the thing which drops it to the ground. John then has an easy time ending its miserable existence. Overseer, safely leading from behind, gives words that sum to "Not bad, team."
Standing jellyfish D has been struck down!(Yeah, so my hope to keep things "simple" with spare actions per player resulted in a really complicated fight before I ran out of things to say. That was two updates, and I definitely only want to do one or two per day, max.)
(I still appreciate whatever info you can give me so that I can use it when possible; but I'll probably stop after generating "one graphic, one update" in the future. Learning! Phew.)