Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 173

Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237516 times)

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #195 on: February 28, 2017, 12:14:31 pm »

"Damn." He goes wherever everyone else goes, and if he sees any loot or gems or stuff then he immediatly yells dibs and takes it for himself.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #196 on: February 28, 2017, 12:24:27 pm »

Previous -- Next

(And the GM continues his laugh-ward tendencies, but we work with it.)

The two groups merge with a minimum of bumps and bruises.  The self-styled Overseer observes at a short distance as John and Helmacon, the go-get-'em sort, meet and head off northward.  As conversation with Lootington (Sir or otherwise) trails off, Dustan follows down the tunnel, shortly thereafter trailed by Frank.

Ignoring the group, Durenadal gets down to business: alcohol!  This is clearly the time and place to set up a new still!



It's going badly when Durenadal comes to realize that the problem is the materials.  Sizing up the opalescent rock unearthed recently, he decides that its magical powers must be just what he needs to create a watertight setup!  He sets about pulverizing the stone: will he need small chips?  Fine dust?  A paste made of the stuff mixed with his own spit?  Several horrible sneezes later, the opal remains are irretrievably lost among the cracked rock.  But at least a lesson is learned.  Maybe he could ask those other folks if they know where all the booze happens around here . . .


The line of people exploring the cave extends as Lootington takes up the rear.  They turn away from one dead end and keep going until they reach a T-intersection.

Helmacon notices some strange underground lifeform off to one side.  It was almost hidden from sight with its body all the way up at the ceiling, atop three really long legs like some sort of standing jellyfish.  Pfft, the underground and its wacky mysteries!

And then John notices another one next to it only when they start to move.


Logged

ziizo

  • Bay Watcher
  • Tired and Lazy
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #197 on: February 28, 2017, 12:30:35 pm »

"Come over here food!"

Attack the Jellyfish

Attack the Jellyfish
Logged
GG, Ziizo. May my spirit live on in your boobs.

HugeNerdAndProudOfIt

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #198 on: February 28, 2017, 12:46:47 pm »

Throw some large rocks at the jellyfish "AHHH! something I don't understand! Kill it!"
« Last Edit: March 01, 2017, 01:47:05 pm by HugeNerdAndProudOfIt »
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #199 on: February 28, 2017, 12:53:22 pm »

After rushing to investigate, Frank slings one of his skull things at one, and a rock at the other.
« Last Edit: March 01, 2017, 11:47:37 am by Coolrune206 »
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #200 on: February 28, 2017, 01:00:55 pm »

Go behind the people next the jellyfish things, if anyone dies than loot as much usefull stuff as possible, yelling SHINY at the most valuable loot.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #201 on: March 01, 2017, 11:23:34 am »

Awesome, just need a few more replies.  And I should post my old request here, too:

I want the game to proceed at a good pace, and the fastest part of any game is me rolling random numbers.  Please give me at least two actions per post during combat.  It can be as simple as "Kill the nearest freakish standing jellyfish x2."  Or you can give me conditionals, whatever, I wanna do what you wanna do.

I will then go through combat rounds until either I run out of rolls or something weird happens that interrupts things and requires your input.

In this case, a person who was farther away (HugeNerdAndProudOfIt) necessarily will spend some time getting into range before "killing it," which is basically two actions; and another (TankKit) gave me a conditional; so we're good!
Logged

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #202 on: March 01, 2017, 02:09:03 pm »

huh, my post didn't post last night I guess...

Seeing the distress of his new friend, helmacron leaps into action.

"Don't you worry there, Ill take these fellas down a notch for ya. Do ya know I used to be an assassin?"

Helmacon produces another splitter wand, and rams it into the most eye like structure he can find on the first standing jellyfish.

He then turns around and leaps the fu@k away before the thing can counter attack.
« Last Edit: March 01, 2017, 04:37:26 pm by helmacon »
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #203 on: March 01, 2017, 02:21:21 pm »

explore northward. Attack anything that moves and isn't human.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #204 on: March 01, 2017, 02:35:16 pm »

"HM? What's this now?"

Overseer heads over to the Jellyfish fighters and calls out warnings whenever they're about to be attacked.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #205 on: March 01, 2017, 09:39:55 pm »

Previous -- Next

Those in the first group of exiles know trouble when they see it.  And this, fellow exiles, is trouble.

Spoiler: Combat round order (click to show/hide)

. . . The first of the nasty things, then Dustan (Dustan Hache), Helmacon (Helmacon), Frank (Coolrune206), John (ziizo), Lootington (TankKit), Durenadal (HugeNerdAndProudOfIt), Overseer (FallacyofUrist), and lastly the second of the nasty things.  Conveniently, all those players with a longer distance to travel are there at the end, so I'll just run with it.


Dustan was already prepared to fight and moves into action.  The monster lashes a stunning blow against John, and that's not the only act complicating Dustan's effort; his first blow with his new sword is cut short in the chaos of so many melee fighters and he only manages to bump his hand against the enemy's stinging tentacles.

Helmacon siezes upon what is, in all probability, a brilliant idea: if only he can find an appropriate eye on the enemy to gouge with a splitter wand.  He has to get in Dustan's way, but whatever.

There are no eyes on a jellyfish, but it's still a hit!  And . . . it does almost nothing!  There's no implosion, the splitter wand doesn't vanish, it just bruises the enemy like a punch.  This is, in all probability, in the user's manual.



Frank runs into the combat area, readying one of those new exciting fire skull things for use.  So excited is he to try it out that he runs into an approaching enemy and impacts it point-blank!  There is a fireball and the leathery flesh of the standing jellyfish is charred very nearly as much as Frank's own.  It has no visible reaction and mindlessly continues to pursue John.

John, of course, was spending this time trying to hit the other one nearby.  He succeeds with gusto.  Also, guts.

Standing jellyfish A has been struck down!



Ever the opportunist, Lootington moves to the other end of the corridor, behind the group, looking for anything valuable to drop.  Truly, his greed shall be his undoing, for freakish tentacles lash out from the other two monsters behind him.  His only salvation is that the one that strikes him with a stinging blow also manages to impale those tentacles on his mining pick!

Durenadal and Overseer both run up from the distance, close behind Lootington, and move to act.

Durenadal does his best to knock the enemy away with thrown rocks.  Instead he trips over his own feet and falls prone.  Oh, well.  Overseer calls out aid to John; and this opportune word looks to be the only thing that saves him!




(It turns out that it's much more complicated with this many actors, so I'll make a whole separate post with the rest.)
« Last Edit: July 20, 2017, 02:21:32 pm by Sir Knight »
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #206 on: March 01, 2017, 09:45:07 pm »

Previous -- Next

(Back to work!)

Spoiler: Combat round order (click to show/hide)

. . . Lootington (TankKit), standing jellyfish C, Frank (Coolrune206), Helmacon (Helmacon), standing jellyfish B, Dustan (Dustan Hache), standing jellyfish D, Durenadal (HugeNerdAndProudOfIt), Overseer (FallacyofUrist), John (ziizo).

You wanted to stay in the back, Lootington, and you got an ideal initiative roll, so I'll give you a combat swing and then you move away.


Startled, Lootington knows nothing but to keep his momentum going, and he plows through the legs of the standing jellyfish.  He barely deals it any damage, and it causes him yet more venomous pain, but its own struggles against his pick tear the creature apart.  It collapses in a bloody heap as its prey runs away.

Standing jellyfish C has been struck down!


( . . . Technically, that doesn't go on your character sheet as a kill.  Let me know if you want to yell SHINY at the carcass.)


More cautious now (a relative term), Frank puts an ordinary piece of shale from off the ground into his sling.  Helmacon, using equal caution, hurries out of the blast radius.  With his other intended target already dead, Frank launches the rock at the selfsame enemy from before . . . and it's a perfect blow!  You see the thing's body collapse under the blunt impact before the dead mass crashes to the ground.

Standing jellyfish B has been struck down!


Spoiler: Grand melee +ranged (click to show/hide)

And now Dustan would like blood.  His sword assures him a better chance to do harm, and he dramatically strides across the battle arena to accomplish just that: the standing jellyfish bleeds, halfway to death.  It tries to strike back, but batters ineffectually against his buckler and even topples itself into a nearby wall!

Durenadal, desperate to do some good, rolls over and pegs a rock at the thing which drops it to the ground.  John then has an easy time ending its miserable existence.  Overseer, safely leading from behind, gives words that sum to "Not bad, team."

Standing jellyfish D has been struck down!




(Yeah, so my hope to keep things "simple" with spare actions per player resulted in a really complicated fight before I ran out of things to say.  That was two updates, and I definitely only want to do one or two per day, max.)

(I still appreciate whatever info you can give me so that I can use it when possible; but I'll probably stop after generating "one graphic, one update" in the future.  Learning!  Phew.)
« Last Edit: July 02, 2017, 04:00:58 pm by Sir Knight »
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #207 on: March 01, 2017, 09:48:48 pm »

drag one of the corpses back to our wheelbarrow, load it on, and push it up to where we fought.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #208 on: March 01, 2017, 09:49:28 pm »

Frank is very pained. That's what happens when you are engulfed in fire for a bit.

He sits down and drinks the special fluid he bought from the town earlier.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Magical ASCII Mine-diving Adventure
« Reply #209 on: March 01, 2017, 09:52:48 pm »

"Whew! Okay, looting time!"

Supervise, make sure all the corpses are dragged back to base without danger from tentacles.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
Pages: 1 ... 12 13 [14] 15 16 ... 173