Gary continues crafting furiously. Any components that are damaged can be replaced using the other materials in the cart.
He he he. Would you like me to choose materials at random? Some objects would be more likely than others, of course. It might almost be (gasp!)
logical for you to mold your "new helmet" around one of those cultist hoods. (Obviously for convenience, not because you need it for any practical reason. Obviously.)
then try to remove the bone parts
I'll gladly narrate, but I should be clear from the start that the thing is, in its majority, a bone. Just so there's no confusion.
However, we do get a direct conversion from splitter wand cost to ore value, so with what we know [etc.]
To help with calculation, you may observe I've used three graphics for chunks of ore; tiles with 1, 2, or 3 chunks. From the perspective of the exiles, it's random just how many you get from a single tile of stone, but on average that means you should expect 2. Therefore, double an ore's value when you compare it to the expense of a splitter wand.
And since that's a question of "on average," of course, you're more likely to turn a profit if you use more than one splitter wand per mining excursion.
(If at some point you don't like the conversion rate, remember you can always get the team to spend a day mining the slow way. You might run the risk of "wandering monsters," but so what? More money!)
Now I could use a reply from
Louis (dustywayfarer), unless I am to presume that said player is passing on turns for awhile.