Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 102 103 [104] 105 106 ... 173

Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237673 times)

Rautherdir

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1545 on: December 02, 2017, 06:06:43 pm »

"What was that!"

Investigate the commotion
Logged

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1546 on: December 02, 2017, 06:08:29 pm »

"Ah."

Gary backpedals quickly, then lights his lantern and flings it at one of the heads. He vaguely remembered a legend of a multi-headed snake, weak to fire, but he was not sure. He was banking a lot on this, however.

((Oopsies. Silly me forgot I was in this. Apologies.))
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1547 on: December 02, 2017, 06:44:48 pm »

"I would take my time to formally introduce myself but we are under attack by a big 3-headed gray snake! Its lack of legs probably makes it slow, but I bet we don't want to get bitten by it! I think we should retreat towards the other group and fight together!"
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

ziizo

  • Bay Watcher
  • Tired and Lazy
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1548 on: December 02, 2017, 07:12:28 pm »

"oh great a New monster"

Put my empty vials in a wheelbarrow and search for rocks for my sling.
Logged
GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1549 on: December 02, 2017, 10:56:41 pm »

That's the spirit!  Nothing like some peril to keep things moving!

I'll be back tomorrow to see who else has posted.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1550 on: December 02, 2017, 11:15:44 pm »

(I don't mind not learning more about this waterlogged tunnel. It was just the logical thing to do while taking on water, before heading over to discover that which others have now 'discovered'.)

I know I am the furthest away, combat/reaction order additionally pending, but having had more direct experience with the mining-classes I see no problem in moving towards the sound of mining in expectation of finding new friends. And, from thence, deal with 'whatever'.
Logged

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1551 on: December 03, 2017, 02:39:13 am »

Bob peeks over the corner and sees the sub-standard hydra imitation.
 
"Nope."Goes bob.
"Nope. Noooope. Noop."
Bob then runs in and swings his pick at the rude little fucker. People want to drink that water,man.
Logged
I am a Goober.

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1552 on: December 03, 2017, 07:17:34 am »

Tohil calls the new group of exiles that was behind the wall and informs them about the monster while he attacks the beast. We need to fight as a group together! We don't know what tricks it could have! We must regroup and fight as a team! Also hit it with my warhammer in the middle head!
(Towards Dustan)
"Hey, you look like a skilled warrior! Could you and your band of exiles help us fight this creature? We don't know how strong it is!"
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

dustywayfarer

  • Bay Watcher
  • Lurking since 2009
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1553 on: December 03, 2017, 10:25:11 am »

Louis flattens self against wall and readies his knife, waiting for someone else to draw out the beast. He then plans to spring in behind with a surprise attack once the monstrosity is distracted.
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1554 on: December 03, 2017, 11:23:06 am »

get my sling and start pelting the thing. Go for the eyes, if I can. Maybe use some of those sharper chunks of shale.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1555 on: December 03, 2017, 06:43:01 pm »

That's everybody!

And this update, again, is really long given all the players.  Wow.  I have a two-and-a-half page combat roll spoiler.

To do it justice, I need to proofread for math errors and then update every relevant character sheet.  But I've been working on it for a couple hours now.  I'll give it a rest and post the results on the morrow.  Alright?
Logged

dustywayfarer

  • Bay Watcher
  • Lurking since 2009
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1556 on: December 04, 2017, 12:10:09 am »

If it's worth doing well now, it's worth doing better in the morning. That's how I tend to roll.
Logged

Sir Knight

  • Bay Watcher
  • E Platypus Unum
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1557 on: December 04, 2017, 12:25:42 pm »

Previous -- Next

One correction.  In my previous update, I described the monster as having "three snake-like heads" and "a massive body"; I have edited it to say "a sinuous body."  If you developed a mental picture of those wall tigers from awhile back, this is a little more slender than those.  Also it has no limbs.  So, mostly snake.  Lots of it.

Let's have fun.

Spoiler: Combat round order (click to show/hide)

. . . Dustan, Alyssa Alpine, Dwain, Louis, Bob, the enemy, Gary, John, Tohil.

(Though some of these people are at larger distances.)

This will not do at all.  Dustan is quick to get his sling into action against the approaching beast, finding plenty of convenient stones among the splitter-wand-induced rubble.  Alyssa, hearing the commotion, runs over to see what is happening.  That creature . . .

Spoiler: Insight! (click to show/hide)

Alyssa recognizes it.  Back in Rock Bottom, working for the Salt family, they had you butcher slaughtered animals including something gray that had far too many vertebrae.  At minimum, now you know the thing is edible.  Food on the hoof!  (Well . . . )

And Dwain, coming up behind you, recognizes it for its skin.  This can only be the origin of the mystery hides you retrieved from the Hoarding Wastrel Camp.  If the wastrels just wore this stuff around, it must not be too hard to kill, right?  Reassuring!

So what say we get on that?



Dustan's pegged shale scores a quick opening victory: a blow straight against an eye!  One head hiss-roars in pain, while the beast as a whole--this rock hydra--slithers forward intent on violence.

Louis takes that as his cue to dash up behind the moving creature, but can't quite get a good blow with his knife, and succeeds only in earning the enemy's attention.  And a quick bite--thankfully a weak one.

Bob tries a more straightforward pick to the guts, and joins in a time-honored exile tradition: jabbing yourself on one end of the pick with the backswing, but at least jabbing the enemy on the other end like you intended.  It tries to bite you, but here it manages even more poorly and just scrapes teeth across the fabric of your tunic.

And Gary has every intention of backpedaling, but the waving heads of the rock hydra strike first.  It digs into your shoulder with tiny teeth!  Argh, the pain!

But what is this?  As you pull away, the searing pain is only worsened by the saliva in the wounds--a pain that rapidly turns to numbness.  You were right, it has no venom in its fangs; it has a paralytic in its saliva!

Gary now has -3 to his next damage roll in combat!

You finally back against the far wall and try to pitch your lantern at it, but in your panic you drop and extinguish the thing.  Probably just as well not to try fire: the rock hydra was lying in the waterlogged end of the cavern when you came along . . .

John, in the distance, is readying his own sling, and Tohil is the last to respond.  (Had to carefully enunciate certain things first, you understand.)  It turns out that the scaly skin of this freakish beast is really strong when you try to bang a blunt instrument against it, so much so that you injure your arm in the attempt!  Gah!




. . . Some GM notes: Ordinarily, I have no problem naming strange creatures and substances before you encounter them.  I left this particular leather unidentified in the Hoarding Wastrel Camp only for dramatic effect.  I have now changed that in your character sheets.

Now, the question of pegging rocks has always presented a conundrum.  Anything that could comfortably fit in a sling and be aerodynamic would be round-ish, not sharp, and therefore count as a blunt strike.  Right?  Well, Dustan (Dustan Hache) is not the first person to state interest in using "some of those sharper chunks of shale."  But is that really something I can simulate (in this system or otherwise)?

I mean, if you threw a sharpened shale discus at the target . . . by hand . . . that would work for keeping a "sharp" attack aerodynamic, although it would ruin your hand.  And anything javelin-shaped would be thrown like a javelin.  But when I think about using sling stones, I keep coming back to idea that it's gotta be blunt.  At least within the granularity of my dice rolls.

In part, that's why I make sure to offer special "throwing skulls" in town, because they grant more universal damage properties.
« Last Edit: December 06, 2017, 02:00:43 pm by Sir Knight »
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1558 on: December 04, 2017, 12:53:01 pm »

Well, if you carefully loaded a spiked ball into your sling and launched it at something, would you expect most of the damage to come from the ball or the spikes on it?
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Magical ASCII Mine-diving Adventure, Day 15 - Fresh Blood
« Reply #1559 on: December 04, 2017, 01:52:23 pm »

Gary decided to stay down. Not much to do- and if anyone criticized him for it later, he could just tell them he had been paralyzed. It wasn't a total lie.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."
Pages: 1 ... 102 103 [104] 105 106 ... 173