Previous -- NextThis series of events turned out pretty crazy. A very large amount of HP both gained and lost in these rounds . . .
Again, groups for the main battle and the battle with Overseer:
2, 4, 6, 7, 3, 1, 5
1, 4, 2, 3
. . .
John,
Dwain, hoarding wastrel cultist G, hoarding wastrel cultist H,
Alyssa Alpine,
Dustan, hoarding wastrel cultist F.
And off to the northwest . . .
Overseer, hoarding wastrel cantor B, hoarding wastrel cultist I, hoarding wastrel cultist J.
All combat tables as before
John's attack roll: 2, Fail!
Hoarding wastrel cultist H's attack roll: 7, Fail by succeeding (with paralysis)!
Damage roll (1d6+1): 2+1 = 3!
John, HP: 4/18
Paralysis roll (1d6+3)/2: (5+3)/2 = 4!
Hoarding wastrel cultist H now has -4 to (his/her?) next damage roll in combat!
All combat tables as before
Dwain's attack roll: 8, Fail by succeeding!
Damage to hoarding wastrel cultist G (1d6+1): 6+1 = 7!
Hoarding wastrel cultist G, HP: 3/10
Damage to self (1d6+1): 3+1 = 4!
Dwain, HP: 11/12
Hoarding wastrel cultist G's attack roll: 7, Succeed greatly!
Damage roll (1d6+6): 3+6 = 9!
Dwain, HP: 2/12
All combat tables as before
Dustan's attack roll: 6, Succeed greatly!
Damage roll (1d6+6): 5+6 = 11!
Hoarding wastrel cultist F, HP: 0/10
Overseer's results table, healing:
1: Fail
2: Succeed weakly
3: Succeed
4: Succeed greatly
Overseer's roll: 4, Succeed greatly!
Healing roll (1d6+6): 6+6 = 12!
Overseer, HP: 14/14
Continuing to heal the one nearby injured enemy:
1: Fail
2: Succeed weakly
3: Succeed weakly
4: Succeed weakly
Overseer's roll: 3, Succeed weakly!
Healing roll (1d4-1): 1-1 = 0!
Yep?
John turns straight back to the attacking cultist with a sideways swipe. In this case, sadly, you can see a moment in advance that there's nothing you can do to hit: the cultist is just in a better position. The wastrel adds a second coat of your own blood to that dagger, but this time gets caught in the layers of the amnesiac robe on the way! You can see a blank look strike the wastrel's face, and the dagger-arm pulls away with weakened muscles.
Dwain is ready to dispatch the wastrel who pulled the futile backstab. You spin around to deliver a hammer blow, but apparently you help wrench the enemy's dagger out of you along the way, painfully undoing some of the benefits from the vile vial. Your enemy recovers from the bludgeon and then gets incredibly lucky, slipping that dagger right under your chain mail at the neckline! So much for feeling the best you ever have . . .
Speaking of necks: Dustan lets his opponent think Alyssa Alpine is the real threat, and as Alyssa backs away Dustan effortlessly cuts the wastrel's head clear off!
Hoarding wastrel cultist F has been struck down!
In the northwest, Overseer intends to draw this out as long as strength will last. You quickly pull the packaged vitality you were given some time ago and pop it, intent on inhaling all the vapors. The skin disintegrates completely--not quite under your directional control, and the wastrels are precariously closeby.
But they seem taken aback! The cultist you injured gets a breath of the brown gas but coughs it out immediately, whereas you swallow the healing vapor in huge gulps, feeling your strength return. The cantor's facial expression contorts repeatedly.
The one remaining wastrel, with armfuls of holy symbols, looks to the others and points a questioning dagger in your direction as if to say "stab now?"( . . . Technically,
Overseer (FallacyofUrist)'s request to attack at this point should spill into the next combat round. You got lucky and confused them to such an extent that they gave up their present actions. But we all know how the next round or two is going to go, and things would be even worse if I hadn't allowed for their confused reaction, so I'll just resolve it now.)
. . . Hoarding wastrel cantor B,
Overseer, hoarding wastrel cultist J, hoarding wastrel cultist I.
All combat tables as before
Hoarding wastrel cantor B's attack roll: 4, Succeed!
Damage roll (1d6+1): 2+1 = 3!
Overseer, HP: 11/14
Overseer's attack roll: 4, Succeed!
Damage (1d6+1): 4+1 = 5!
Hoarding wastrel cantor B, HP: 9/14
Hoarding wastrel cultist J's attack roll: 4, Succeed!
Damage (1d6+1): 4+1 = 5!
Overseer, HP: 6/14
Hoarding wastrel cultist I's attack roll: 6, Succeed greatly!
Damage (1d6+6): 3+6 = 9!
Overseer, HP: 0/14
Yep . . .
The cantor barely manages to move first, striking Overseer with a blow weaker than his last. You retort to his face; literally, of course. Won't need that ear for long! Not once you're through with the scum! If you have anything to say about it!
. . . Which you don't. Outnumbered three to one, you are stabbed again and again by the cultists, who undo all the good you got from the packaged vitality and then some. You fall in the middle of your circle of holy symbols. The last thing you feel is them beginning to loot your body.
Overseer has been struck down!We bid farewell to a full group of exiles, the second group to enter the underground:
Helmacon (Helmacon),
Sir Lootington (TankKit),
Durenadal (HugeNerdAndProudOfIt), and now
Overseer (FallacyofUrist). My goal here in the Hoarding Wastrel Camp was to kill one of you. Do you suppose I can get anyone else before we're done . . . ?
FallacyofUrist: Do you want to go back on the waitlist?
Everybody else: Technically, this death happens on the
next round--I just rolled early because I'm impatient that way. You have a whole round before you have to worry about the consequences. HP is getting low; it should all be over soon . . .