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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237797 times)

Dustan Hache

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1410 on: November 05, 2017, 08:21:01 pm »

use misdirection to get to the side of the cultist closest to me, and then slash at their neck in passing as I move northward.
« Last Edit: November 05, 2017, 08:26:04 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1411 on: November 05, 2017, 08:26:46 pm »

Hammertime..?

Obvious target, G, with no intention to stop, if I have momentum enough to continue to anyone else I see causing problems. (Otherwise, I'd be the one to light my lantern again, if I find respite. But I suspect I won't have time. Only talking is a free move!)
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FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1412 on: November 06, 2017, 09:13:46 am »

"You try to overwhelm me with numbers. I feel my life-force slipping away. But I still have tricks to play. My Way shall prevail!"

Pop the packaged vitality, and breath in ALL of it. Then pickaxe the cantor in his face. Let the Way guide me.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1413 on: November 06, 2017, 09:39:10 am »

(I think that would heal your enemies too. It's an area heal and they are close enough to be also healed, I think.)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1414 on: November 06, 2017, 10:25:19 am »

"You try to overwhelm me with numbers. I feel my life-force slipping away. But I still have tricks to play. My Way shall prevail!"

Pop the packaged vitality, and breath in ALL of it. Then pickaxe the cantor in his face. Let the Way guide me.

(I think that would heal your enemies too. It's an area heal and they are close enough to be also healed, I think.)

(Hmm.  I have ideas/suggestions/reminders, but I don't know if I should say anything for fear of "leading" the players.)
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Rautherdir

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1415 on: November 06, 2017, 11:12:09 am »

"You try to overwhelm me with numbers. I feel my life-force slipping away. But I still have tricks to play. My Way shall prevail!"

Pop the packaged vitality, and breath in ALL of it. Then pickaxe the cantor in his face. Let the Way guide me.

(I think that would heal your enemies too. It's an area heal and they are close enough to be also healed, I think.)

(Hmm.  I have ideas/suggestions/reminders, but I don't know if I should say anything for fear of "leading" the players.)
(Don't worry, I can do it for you)

Quote from: Rules
Packaged vitality (healthstone, etherstone, standing jellyfish leather): 25 opal, weight 3 kg
Pop this leathery balloon and everyone who breathes the vapor restores health; one use

((In other news, I just realized I literally have no attacks that couldn't kill me on a one.))
Full Defense, let Dustan kill Hoarding Wastrel F.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1416 on: November 06, 2017, 01:44:14 pm »

(Don't worry, I can do it for you)

(The thing is that my brain automatically runs down all these paths: "What if?"  "How would the enemy react?"  "Oh, but if you change this one part, the results would be different, wouldn't they?"  It's dangerous for the narrator to ask certain leading questions.)

((In other news, I just realized I literally have no attacks that couldn't kill me on a one.))

Or a 6!  Lemme break it down:

I have randomized effects for the most extreme rolls.  On "Fail terribly," sure, you could hurt yourself, but you could also just lose your weapon and no one would be hurt.  Tripping and going prone (opening yourself up to instant murder) is rare but possible.  On "Fail by succeeding," you could succeed in hitting the enemy but also hurt yourself at the same time, or you could deal 100% of your damage to an ally.  The amounts of damage in these scenarios are not all the same.

The possibilities expand and contract as the nature of the attack/attacker varies, such as a swarm of attackers suffering a "confusion roll" sometimes on a "Fail terribly" result.

I babble unhelpfully!
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1417 on: November 06, 2017, 11:35:38 pm »

And, as before, I have the update generally typed but want to be more confident of it after I sleep.  So I sleep!
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1418 on: November 07, 2017, 09:09:51 pm »

Previous -- Next

This series of events turned out pretty crazy.  A very large amount of HP both gained and lost in these rounds . . .

Spoiler: Combat round order(s) (click to show/hide)

. . . John, Dwain, hoarding wastrel cultist G, hoarding wastrel cultist H, Alyssa Alpine, Dustan, hoarding wastrel cultist F.

And off to the northwest . . . Overseer, hoarding wastrel cantor B, hoarding wastrel cultist I, hoarding wastrel cultist J.


John turns straight back to the attacking cultist with a sideways swipe.  In this case, sadly, you can see a moment in advance that there's nothing you can do to hit: the cultist is just in a better position.  The wastrel adds a second coat of your own blood to that dagger, but this time gets caught in the layers of the amnesiac robe on the way!  You can see a blank look strike the wastrel's face, and the dagger-arm pulls away with weakened muscles.

Dwain is ready to dispatch the wastrel who pulled the futile backstab.  You spin around to deliver a hammer blow, but apparently you help wrench the enemy's dagger out of you along the way, painfully undoing some of the benefits from the vile vial.  Your enemy recovers from the bludgeon and then gets incredibly lucky, slipping that dagger right under your chain mail at the neckline!  So much for feeling the best you ever have . . .

Speaking of necks: Dustan lets his opponent think Alyssa Alpine is the real threat, and as Alyssa backs away Dustan effortlessly cuts the wastrel's head clear off!

Hoarding wastrel cultist F has been struck down!

In the northwest, Overseer intends to draw this out as long as strength will last.  You quickly pull the packaged vitality you were given some time ago and pop it, intent on inhaling all the vapors.  The skin disintegrates completely--not quite under your directional control, and the wastrels are precariously closeby.

But they seem taken aback!  The cultist you injured gets a breath of the brown gas but coughs it out immediately, whereas you swallow the healing vapor in huge gulps, feeling your strength return.  The cantor's facial expression contorts repeatedly.

The one remaining wastrel, with armfuls of holy symbols, looks to the others and points a questioning dagger in your direction as if to say "stab now?"


( . . . Technically, Overseer (FallacyofUrist)'s request to attack at this point should spill into the next combat round.  You got lucky and confused them to such an extent that they gave up their present actions.  But we all know how the next round or two is going to go, and things would be even worse if I hadn't allowed for their confused reaction, so I'll just resolve it now.)


. . . Hoarding wastrel cantor B, Overseer, hoarding wastrel cultist J, hoarding wastrel cultist I.


The cantor barely manages to move first, striking Overseer with a blow weaker than his last.  You retort to his face; literally, of course.  Won't need that ear for long!  Not once you're through with the scum!  If you have anything to say about it!

. . . Which you don't.  Outnumbered three to one, you are stabbed again and again by the cultists, who undo all the good you got from the packaged vitality and then some.  You fall in the middle of your circle of holy symbols.  The last thing you feel is them beginning to loot your body.

Overseer has been struck down!




We bid farewell to a full group of exiles, the second group to enter the underground: Helmacon (Helmacon), Sir Lootington (TankKit), Durenadal (HugeNerdAndProudOfIt), and now Overseer (FallacyofUrist).  My goal here in the Hoarding Wastrel Camp was to kill one of you.  Do you suppose I can get anyone else before we're done . . . ?

FallacyofUrist: Do you want to go back on the waitlist?

Everybody else: Technically, this death happens on the next round--I just rolled early because I'm impatient that way.  You have a whole round before you have to worry about the consequences.  HP is getting low; it should all be over soon . . .
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FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1419 on: November 07, 2017, 09:12:26 pm »

FallacyofUrist: Do you want to go back on the waitlist?
((No, sadly. The waitlist is a bit too long for me now. Thanks for GMing!))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

randomgenericusername

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1420 on: November 07, 2017, 09:20:52 pm »

RIP Overseer.
Now that we have 4 survivors, people from the waitlist will be able to join soon, right?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1421 on: November 08, 2017, 03:52:41 am »

kill paralyzed wastrel then move next to Alyssa and Dustan (and Dwain if he manages to kill his wastrel) and use the last packaged vitality.
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GG, Ziizo. May my spirit live on in your boobs.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1422 on: November 08, 2017, 08:59:32 am »

FallacyofUrist: Do you want to go back on the waitlist?
((No, sadly. The waitlist is a bit too long for me now. Thanks for GMing!))

Glad you enjoyed!  Though I've been wondering about the waitlist: I haven't checked in with these people since I was away, and it's very likely that the whole thing needs a pruning.  If you feel like continuing to read, you might hang out and see what happens with the list.

Now that we have 4 survivors, people from the waitlist will be able to join soon, right?

Yes, with the same caution: I don't know how long the waitlist really is.  But once these people leave this area, more exiles will enter starting from the top of the list.

kill paralyzed wastrel then move next to Alyssa and Dustan (and Dwain if he manages to kill his wastrel) and use the last packaged vitality.

Ha, and if Dwain (Starver) is stuck in an ongoing fight, you'll just take his sacrifice as an opportunity to heal your buddies?  (No, not being "judgmental."  Just checking . . . )
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ziizo

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1423 on: November 08, 2017, 09:19:49 am »

No, I will just try to heal everyody but Dwain.
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GG, Ziizo. May my spirit live on in your boobs.

Starver

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Re: Magical ASCII Mine-diving Adventure, Day 14 - Civilization?
« Reply #1424 on: November 08, 2017, 09:34:46 am »

For my part, I'm wondering if I can distract my current combatant with the hammer (perhaps letting it fly out of my hand, it being optional/down to chance whether that even hits them) but primarily switch to pick-swinging.

(I need to do >=3HP of damage whilst suffering <2HP myself, including respective opportunities for Fail By Succeeding, and suspect I need to seriously think about just getting past that blunt protection, without mucking about with style. So probably forgo the feint if I'm not blessed with the leisure to do so.)


@ninja:  :'( ( :P )
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