Previous -- NextSuch a complicated round. Hope you can cut down on the count of baddies soon.
I'll split these into groups for the main battle and then the batch with Overseer:
7, 3, 1, 2, 5, 6, 8, 4
3, 4, 2, 1
. . . Hoarding wastrel cultist H,
Alyssa Alpine,
Dustan,
John, hoarding wastrel cultist F, hoarding wastrel cultist G, hoarding wastrel cantor A,
Dwain.
And off to the northwest . . . hoarding wastrel cultist J, hoarding wastrel cantor B, hoarding wastrel cultist I,
Overseer.
Dustan's results table, actually a doctor but in a rush:
1: Fail
2: Succeed weakly
3: Succeed weakly
4: Fail by succeeding
Dustan's roll: 3, Succeed weakly!
Healing roll (1d4-1): 2-1 = 1!
Dustan, HP: 6/18
Hoarding wastrel cultist H's combat table, iron dagger, target is wearing an amnesiac robe:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed greatly
6: Fail by succeeding
7: Fail by succeeding (with paralysis)
John's combat table as before
Hoarding wastrel cultist H's attack roll: 3, Succeed weakly!
Damage roll (1d4-1): 4-1 = 3!
John, HP: 7/18
John's attack roll: 5, Succeed greatly!
Damage roll (1d6+6): 3+6 = 9!
Hoarding wastrel cantor A, HP: 0/14
Alyssa Alpine's combat table, iron sword:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed
6: Succeed greatly
7: Fail by succeeding
Hoarding wastrel cultist F's combat table as for plain iron dagger (enemy not armored)
Alyssa Alpine's attack roll: 5, Succeed!
Damage roll (1d6+1): 4+1 = 5!
Hoarding wastrel cultist F, HP: 2/10
Hoarding wastrel cultist F's attack roll: 1, Fail terribly!
Damage roll (1d4-1): 2-1 = 1!
Hoarding wastrel cultist F, HP: 1/10
Hoarding wastrel cultist G's combat table as before for iron dagger against armored enemy
Hoarding wastrel cultist G's attack roll: 5, Succeed weakly!
Damage roll (1d4-1): 4-1 = 3!
Dwain, HP: 4/12
Hoarding wastrel cultist J's combat table as for plain iron dagger (enemy not armored)
Hoarding wastrel cantor B's combat table, iron mace:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed
6: Succeed greatly
7: Fail by succeeding
Overseer's combat table, iron pick:
1: Fail terribly
2: Fail
3: Succeed weakly
4: Succeed
5: Succeed greatly
6: Fail by succeeding
Hoarding wastrel cultist J's attack roll: 2, Fail!
Hoarding wastrel cantor B's attack roll: 4, Succeed!
Damage (1d6+1): 5+1 = 6!
Overseer, HP: 3/14
Overseer's attack roll: 3+1 (meditation-related bonus) = 4, Succeed!
Damage roll (1d6+1): 5+1 = 6!
Hoarding wastrel cultist J, HP: 4/10
Everyone is running every which way! In haste, Dustan, finding just a moment to spare, gets out a needle and thread from that surface kit and stitches together the worst injury. Ow. At least it kinda worked, but people are approaching . . .
The three newly-arrived hoarding wastrels are circling to the left of the room, but meanwhile Alyssa Alpine and John are effectively swapping places. Alyssa manages to retreat to the corpse where you left that javelin--apparently your assailant was close on your heels, as John meets the cantor right at the edge of the light!
John is briefly inconvenienced by one cultist's dagger. Ignoring it, you swing your pick at the primary enemy, the cantor. By whatever mind-power is coursing through your head, you can see that your attack is on-target a split-second before it occurs. The slain cantor falls back into darkness!
Hoarding wastrel cantor A has been struck down!
The cultists fan out, and one approaches where Dustan is wrapping up and Alyssa is wrenching out, respectively. Alyssa has neither enough hands nor space to get the javelin into play, but swings a decent sword-blow; in response, the cultist manages a pathetic counterswipe, nicking his own neck! He still has fight in him, but he's probably dead in a minute.
. . . Unlike the third cultist, running off after Dwain, who had drawn attention by slinging the first attack (thanks for that). Dwain loops all the way to the far wall and goes rummaging through glass vials, eventually picking out and swigging something just as the cultist gets a stab in!
Whoa. You . . . don't care? You feel the sting, but it vanishes in an instant as you are filled with vitality! You feel healthier than you ever have in your life! Who knew you needed only to drink potions of terrible evil magic to get that effect?
Dwain is now at 15/12 HP! (If you don't lose the bonus HP in combat, it still vanishes at the end of the day)
In the northwest, the other hoarding wastrels run towards Overseer. The ravening hordes; you've seen bloodlust, but these . . . creatures are just despicable. Whereas the ascetic from this morning seemed at least, in a way, "spiritual," these seem an even lower form of low.
The first cultist swings at you with a dagger and misses. You retort with your pick and nearly penetrate from one side of the torso to the other! The cantor, from behind them, comes at you with a blow from a mace that does just as much damage to you.
The remaining cultist, though, stopped a few feet away, and is crouching over the shapes you formed on the shale floor. It seems to be . . . picking up armfuls of holy symbols?? What, is this strategic, or just weird?!Alyssa Alpine (Rautherdir): You'd wanted to retrieve the javelin, and indeed it is right at hand. It's just that you had a sword at the ready and became engaged in melee so I rolled for that.
Dustan (Dustan Hache): Like I said, I figured sewing an injury would take awhile, so I did nothing with your request to use a sling. Besides, there's an enemy in melee range now.