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Author Topic: Trouble with a mod I have...  (Read 494 times)

Asin

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Trouble with a mod I have...
« on: February 18, 2017, 01:01:33 pm »

http://dffd.bay12games.com/file.php?id=12680

This mod, when a new world is generated, doesn't put the races I made into any of the worlds.

I have Stal's Armoury Pack as part of the mod. He will be credited.


Could you help?

AceSV

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Re: Trouble with a mod I have...
« Reply #1 on: February 18, 2017, 03:33:50 pm »

you need the line [OBJECT:ENTITY] after the filename.  Look at the top of entity_default for example. 

If you added any other files, they also need [OBJECT:WHATEVER] for the game to read them. 
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Asin

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Re: Trouble with a mod I have...
« Reply #2 on: February 18, 2017, 03:34:30 pm »

Is that all?

AceSV

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Re: Trouble with a mod I have...
« Reply #3 on: February 18, 2017, 04:00:16 pm »

You tell me.  Do they show up as intended now? 

All I know is that if you don't have that tag, DF won't read the file. 
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could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.

Asin

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Re: Trouble with a mod I have...
« Reply #4 on: February 18, 2017, 04:16:29 pm »

Yes!

But did you see anything worth improving while looking about?

AceSV

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Re: Trouble with a mod I have...
« Reply #5 on: February 18, 2017, 05:03:20 pm »

I didn't really look about, I just guessed that it was a file format problem, because I make that mistake all the time, and checked if I was right. 
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could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Trouble with a mod I have...
« Reply #6 on: February 18, 2017, 05:06:49 pm »

Ah.