The god of RnG is apparently displeased.
1. Build a shelter if some sort.
2. Make a bow and arrow.
3. Do some hunting/gathering
[3] You create a basic
lean-to that serves as protection from the more basic elements like rain and kind of wind.
[3] You create a very shoddy bow-and-arrow from sticks and fibers scavenged from the forest floor. The
shoddy bow won't be that great in terms of accuracy, but hey, at least it's ranged.
[4] Arrows go a bit better on the other hand. Some sharp stones are found, sharpened a bit further, and tied onto sticks. You've got
10 makeshift arrows that should perform just fine for their role.
[5 - 1] Despite the questionable craftmanship of your bow, you find enough wildlife this week and end up with
1 week of unprepared meat stored at your little camp.
4 makeshift arrows were spent doing this. Now you just need to prepare the meat and get some water.
[1] Okay, maybe you should have checked that food you brought before eating. You get a mild case of
[food poisoning] when eating your
1 week of food and water.
Cash: $100,000
Location: Woods
Assets:
- Machete
- Shoddy Bow [Shoddy: -1 to hit; -1 to actions]
- - 6 Makeshift Arrows
- Lean-to
- Blanket & Lighters
- 1 week of food and water
Status effects:
- [Food Poisoning] -1 to random action next turn.
Pray to any supreme being, god, or other creature for help, then resort to every recourse available to me, including but not limited to: theft, paying exorbitant amounts of cash, offering safety to obtain a bio-fuel processor and weapons. Then, set sail as soon as possible. people who want to come with me have 6 hours or less to get to the ship after I get my bio-fuel processor and weapons. if the situation devolves further and I have to leave, I will abandon them
[1] You pray to the great [diety] and start to feel a bit
[unlucky]. Maybe you should have used different word choice and phrasing...
[2 - 1] It turns out the only man in the city with a bio-fuel processor has a gun and has never heard of "warning shots". Your
[leg bullet wound] is a testament to this. Luckily the bullet wound was in a very unimportant place and you are not going to bleed out. Using this leg will be a different problem.
[1 - 2] Okay, this man does not appreciate diplomacy. Your plan of buying the processor resulted in a walk back out of his warehouse with a few more bruises on your body than you had before. You decide to not try offering him safety because you're afraid of actually being killed.
[3 - 1] No one else comes aboard, but at least the people you previously recruited are all ready to set sail. No gas is used setting sail because once again, it uses sails. But your desalinator won't last forever on this tank.
Oh, and don't forget to actually tell those people you have to do something. As of now they're just sitting on their asses eating food. Well, they would be if you had food...
[1 - 1] You consider your extreme bad luck this week. As you do this you realize you forgot to actually start fishing or desalinating water.
[Starvation] is beginning to set in.
But at least you feel your unluckiness going away. Not that a lack of it would have helped much, really.
Cash: $23,000
Location: Yacht; ocean near city.
Assets:
- 3 Followers
- Moderate-sized yacht [Gas: 5 gas-requiring actions left]
- - Fish and Kelp equipment
- - Heavy Water Desalinator [Uses gas]
Status effects:
- [Leg Bullet Wound] -2 to movement actions.
- [Starvation] No negative penalties; chance to starve to death next turn if no food(+water) is obtained.
1 Acquire a bandanna, hoodie, and any kind of shade for a way to conceal my identity
2: Use yard tools and/or a kitchen knife and start raiding houses and the people within them, within my suburbs to try to acquire any kind of weapons, food materials, and items for farming
3: Construct pillars within my excavated room for support
4: Make a final attempt to study hydroponics
5: Dig another room from the excavated room, this will be used as the Grow Room.
[4] You conveniently find a bandana and hoodie on the corpse of a looter. You don the new articles of clothing and continue.
[2] You end up deciding to use a butter knife for your raids. Not the best choice.
[1 - 1] Your choice of a butterknife proves to be a fatal mistake. Along with the choice to raid the house of someone with a gun. You're shot in the chest before barely managing to escape with your life.
[2] While you obviously aren't dead from your
[Chest Bullet Wound], you weren't able to stop the
[bleeding]. You're already starting to get a bit woozy.
[1 - 1] While trying to make some pillars inside your excavated room, you accidentally undermine the structural integrity of the room even further while failing to make pillars. The room appears to be
[Very Unsturdy] now.
You decide it's best not to excavate another room because you don't feel like dying to a cave-in right now. You carefully leave the room for now.
[3 - 1] You almost understand more of hydroponics, but you find it hard to focus with all this blood pouring out of your body.
And with no food,
[Starvation] is starting to kick in.
Cash: $69,800
Location: City
Assets:
- Bandana & Hoodie
- Small Excavated Room beneath house [Very Unsturdy - When entered, roll - 1 or 2 results in cave-in]
Status effects:
- [Chest Bullet Wound] -1 to physical actions.
- [Bleeding] -1 to mental actions. Heavy chance of dying next turn without immediate medical attention.
- [Starvation] No negative penalties; chance to starve to death next turn if no food(+water) is obtained.
1. Try to find the hunting tools your father and you hid somewhere nearby, you never thought that would become useful someday.
3. Collect leaves and wood to start a campfire
4. Sing silly songs until fall asleep.
[6] By a pure stroke of luck, you find your father's family heirloom that was buried here in a time capsule he mentioned to you offhand ten years ago. You now have a
blunderbuss and
10 cartridges.
Congratulations.
[1] When starting your campfire, you fail to realize that you left a
cartridge underneath the fuel. This explodes in your face. In a literal sense. You now have a
burned face. But at least the campfire was started.
Wait.
You just realized that you didn't even plan on starting the campfire. Oh well; back to square one.
[4] You come up with quite a silly song and fall asleep with relative ease at the end of the week.
[5] As one would expect,
1 week of food and water was consumed this week.
Cash: $10,000
Location: Secret Forested Lake & Mountain
Assets:
- Blunderbuss [Inaccurate: -1 to hit; -2 at long range]
- - 10 cartridges
- 2 weeks of food and water
Status effects:
- [Burned Face] -1 to charisma actions. Expires in 4 turns.
Find myself a Good, Long, Knife
Look up "Recipes for human flesh" over the internet
Do some "Landscaping" around my home, Shoving up walls of road using the Bulldozer.
[6] You find yourself a very
high-quality butcher's knife in an abandoned kitchen. Your excitement is a bit too high as you end up slightly cutting yourself. But it was on the broken thumb. So while extremely painful, at least that's effectively nothing!
[1] You return from your internet search with no recipes and a new entry on the government's watchlist.
[3] The bulldozer works fine with creating some basic "wall" around your house. While not enough to deter intruders, it should be a good point to defend your house at, if needed. Gas was used, as is expected.
[Starvation] begins to manifest itself by the end of the week, as you had no food or water to consume.
Cash: $100,000
Location: City
Assets:
- Bulldozer [GAS: 1 action left]
- High-Quality Butcher's Knife [High Quality: +1 to actions]
Status effects:
- [Sprained Ankle] -1 to Movement rolls. Expires in 1 turn.
- [Broken Thumb] -1 to rolls involving hands.
- [Starvation] No negative penalties; chance to starve to death next turn if no food(+water) is obtained.
get construction materials, specifically gardening supplies, and check my foodstuffs for anything that can be grown.
Leave the city for the countryside, invite the psychic I met to come with provided they're not already out in the more rural areas.
Start a garden when I get far enough away from the city.
[2] You couldn't find any construction material, unfortunately. It looks like people here are starting to realize it's the apocalypse and now want to life up to their wildest home-bunker fantasies.
[1] Also no gardening supplies. You feel like something bad would have happened here if things can go bad when looking for
gardening supplies. It's not a dangerous task.
[4]
But you do manage to extract some hopefully-"working" seeds from some of your rations. These
40x seeds could come in handy.
[2] You find the psychic and invite them to come with you, but they politely decline. They seem to have it all figured out.
[2] You barely travel at all outwards from the city due to the chaos happening inside. You just barely make it to the city outskirts by the end of the week. There's no suitable ground here for farming, too.
[1] You think you got
food poisoning from something in your rations. But at least you had food and water this week, unlike many people.
1 week of food and water was consumed.
Cash: $79,500
Location: City Outskirts
Assets:
- 1 week of food and water
- 40x Seeds
Status effects:
- [Food Poisoning] -1 to random action next turn.
Get knife
Make a spear out of a broom, mop or any such item nearby.
Hunt evildoers and looters and harvest their flesh.
[4] A relatively sharp kitchen knife is extracted from your kitchen.
[2] But you couldn't make a spear. For some reason you just couldn't manage to firmly attach the knife and handle together with what little "adhesive" material (read: string) that you have.
[1] You find an evildoer harassing someone. You charge at them with a knife before you're shot. In the chest. Next to your heart.
Luckily though it seems that your
[chest bullet wound] was in a particularly unimportant area and there was minimal bleeding. There was
not minimal pain, however.
Thanks to your
[Fearless Mind], you can ignore the effects of the bullet wound. You should try addressing it, though, as it may not be a good idea to leave that injury there and get shot again. So at least this was a learning experience for some of the benefits of your kind-of-state-of-enlightenment.
You're feeling some
[Starvation] without any sustenance this week.
Cash: $30,000
Location: City
Assets:
- Kitchen Knife
Status effects:
- [Fearless Mind] +1 to sanity/fear rolls. Can counteract the negative penalties on some injuries.
- [Chest Bullet Wound] -1 to physical actions. (Counteracted by Fearless Mind)
- [Starvation] No negative penalties; chance to starve to death next turn if no food(+water) is obtained.
1)Acquire weapon(s). As many as I can get my hands on and manage reasonably.
2)Attempt to bring leadership to some looters/hooligans, that leadership being me. We'll be a group of raiders.
3)Rob a house in a rich neighborhood regardless of my success with forming a gang.
[2] With such a late arrival to the scene of preparation for the apocalypse, most of the obvious spots for weapons have already been scoured. No weapons for you, unfortunately.
[3] You find 2 unarmed looters scavenging in a store and convince them to follow your leadership. Keep in mind you're going to have to feed them.
[4] A house is cased and robbed. The owner isn't present, but you find
4 weeks of food and water stockpiled up in there. Careful, though - that's only enough for one full week in feeding your entire gang.
You used the food you had in your house this week, but starting next week you're going to have to go off of your stockpiled rations.
Cash: $0
Location: City
Assets:
- Small Gang
- - 2 Unarmed Looters
- 4 weeks of food and water
Status effects:
- Nothing
Rent a car, preferably a SUV with a large fuel capacity, fill it up.
Stock up at local camping store.
Give another shot at going grocery shopping.
Buy some books on survival,marksmanship,close quarter combat.
Try ammo shopping again.
[2 - 1] You find a person manning a rental agency and hand them
$5,000 to secure a car, only for them to run away with your money. Of course.
All the cars at the agency are locked and the keys are stored somewhere that you can't reach, too.
[4 - 1] The local camping store is surprisingly still in business.
$10,000 is spent to get a
tent and a
solar-powered electric portable stove.
[4 - 1]
2 weeks of food and water are purchased at a store that has been very vigilant in warding off looters for the price of
$1,000[6] You find a bookstore and find a book on marksmanship and a book on CQC, but nothing on survival. The bookstore is abandoned, so you just grab the books and gain the traits
[Knowledged - CQC] and
[Knowledged - Marksmanship]. But you feel like the time spent desperately stuffing this stuff into your head has made you a bit more
[Ignorant - Survival][3 - 1] Nope. Checking the ammo stores again does not replenish the ammo. It was worth a shot, though.
[6] In a stroke of luck, it would appear that some of the food you bought was improperly packaged and you had enough extra food this week to not even use an existing week's ration!
Cash: $52,500
Location: City
Assets:
- M1911 Pistol [no ammo]
- Tent
- Solar-Powered Electric Portable Stove
- 2 weeks of food and water
Status effects:
- [Knowledged - CQC] +1 to CQC actions.
- [Knowledged - Marksmanship] +1 to marksmanship actions.
- [Ignorant - Survival] -1 to survival actions. (e.g. hunting, firestarting, camping, etc.)
Run For President (Run On The Platform: Vote No To The Apocalypse. Vote star2wars3 For President)
Should That Fail Assassinate the President so as to prevent the apocalypse.
[6] Your campaigning proves to be very successful among the people of your city, and they revere you as a
[public hero]. Unfortunately the elections are a couple years away and are probably cancelled anyways. You don't even know where the current president is, so no assassinations.
[Starvation] rears its ugly face as you have no food or water to consume this week.
Cash: $10,000
Assets:
- Nothing
Status effects:
- [Injured Left Leg] -1 to movement actions.
- [Starvation] No negative penalties; chance to starve to death next turn if no food(+water) is obtained.
- [Public Hero] +1 to charisma actions.
Cash: $45,900
Location: City
Assets:
- Construction Tools
- Small amount of Construction Materials
- Farming Equipment
- 100x Seeds
- 5 weeks of food and water
- Printed Wikipedia - Survival
Status effects:
- [Knowledged - Survival] +1 to Survival actions. (e.g. hunting, firestarting, camping, etc.)
The news is getting spottier. Cable is getting dug up for salvage, and broadcast stations are beginning to stop their broadcasts due to either no one manning them or disrepair. But from the smaller amounts of media, anyone can tell that the state of society is dire. At this point, people are recognizing it's the apocalypse and are panickedly "preparing". The market crash is now meaningless as nearly every known store is no longer in business. Either from their owners disappearing or a complete lack of anything to stock it with, these stores are now just mostly empty shells filled with the occasional scavenger. The occasional store is still being manned by brave owners still holding out on some stock, but those are a rare sight.
The virus briefly mentioned in the news last week is picking up more coverage. Entire towns are essentially disappearing, and the military is reportedly being deployed for some unknown reason. The extremely little footage of diseased individuals shows a very strange state that TV anchors have called "virus-induced sleepwalking".
The worst has also happened. The internet is starting to go down across the country. A few spots may have it, but in nearly every city it's no longer present. Even if one does manage to get actual internet access, they'll be lucky to find any useful websites still online.
Apocalypse in: Probably very soon.
Known apocalypses: None?
Current global status effects:-
Societal Collapse: -2 to commerce rolls involving stores.
-
Grocery Collapse: Cannot purchase food regularly. Everyone has to survive on stockpiled food.
-
Internet Collapse: Cannot use internet.