Listen in on the merchants, trying to discern what they're haggling over.
A little eavesdropping never hurt anyone, so you turn your eyes and ears to the merchants. Between them, on a small table, is a small cask, and as you lean in, your nose catches a whiff of something. The cask seems to contain dry spice, although as to what sort, you can't tell.
"My word, what a charmingly dreary establishment."
Go chat with the man drinking alone, make pleasant introductions.
You walk over to the man drinking alone, and say hello to the man.
(2)
Unfortunately, he just gives a low grumble, and mutters "I'm alone here for a reason, you know." in a low tone.
"Seems like a fine establishment as any, maybe I can finally get some information about the situation here in the Isles" - Daerio mildly mumbles to himself
Go near the merchants haggling with each other, first perceive their clothing and general appearance to see if they are the type of people to know anything about current events or are just commoners, and than even if it seems like they don't, still try to start a light chat with them with introduction and such.
(4)
The merchants seem to be wearing the sort of clothes that, while of cheap materials, try to make the most out of poor fabric. Anyway, one of them seems particularly stern, with a mild scowl on his face, where the other has a strained smile. Stepping up to them, you introduce yourself, and ask if you may join the conversation.
(5)
They heartily agree, and as you ask about events, the smiling man offhandedly mentions a beached tradeship on a nearby island, and the scowling one says that some kind of 'Circus Troupe' is visiting.
There be...
Sharkmeal hesistates. He obviously didn't think too far ahead. Suddenly, his face goes sinister.
a curse here.
Sharkmeal stomps over before the fireplace, dramatically silhouetting himself.
I been on the sea fer many a year, and I know a curse when I see one. Can ye' not feel it? This place has the anger of the Voodoo gods upon it. This fire burns dimmer than it should. The birds sing doom outside. And this!
The captain suddenly points to a scuff mark on the floor.
This, be the mark of a WOMAN SCORNED!
Sharkmeal pauses to gauge the crowd.
(3)
At your declaration, the the man drinking alone turns his head toward you, the server pauses in his walk, and the bartender gives you an odd look, and begins muttering about crazy voodoo doctors. However, the merchants continue haggling. Everyone seems to be waiting for you to continue.
Oscar watches Sharkmeal, shaking his head sadly. A vague curse isn't much of a distraction... the crowd want something more visceral than that!
"Only a mother's boy would know to look for a mark like that on the floor.
What, did you cling to her skirts when you were a lad as she scrubbed the floors for your table scraps?"
(6)
At this, the merchants cease arguing, and look toward you. In addition, the bartender's face grows red, and walks out of his serving area, marches toward you, and shouts, "I will not have you starting a fight in MY tavern!". Hmm, seems you hit a sore point.
Sally speaks somewhat nervously, and has very little input.
"Errr... Yarr."
Upon noting the door at the back of the room, Sally is curious.
"Hmm... Could one of yo- I mean, one of yarr do something big to cause a ruckus? Anything at all. Yarr. Maybe a drunken shanty, or maybe a bar fight. Something to distract everyone. I'd like to take a look back there."
Assuming someone does make a distraction (which to be honest, they probably will), Sally attempts to nonchalantly walk over to the door and enter it. If the door is locked, she quickly turns around and walks back to her seat. If no distraction is created, she simply sits still, looking disappointed.
(3)
Walking over, the bartender barely spares you a glance before going back to Oscar. You attempt to wiggle open the door, and it opens up just a crack, getting stuck on a loose floorboard. From what you can see, however...
(1)
Well, a fairly standard back room. A few other doors, including a hatch leading down, a pot bubbling over a fire, jars and casks, all full of alcohol and cooking supplies... and a stunned cook, with one arm lost, just about to open the door. Soon, his astonishment turns into a frown. "What on earth are you tryin' a do?", he says.
----------
Inventories & Status
Health: Great
Inventory:
*Clothes
*3 Doubloon
Health: Great
Inventory:
*Clothes
Health: Great
Inventory:
*Clothes
*3 Doubloons
Health: Great
Inventory:
*Clothes
*2 Doubloons
Health: Great
Inventory:
*Clothes
*4 Doubloons
Health: Great
Inventory:
*Clothes
*1 Doubloon
*Parrot