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Author Topic: Design the Titan's Drifter  (Read 8791 times)

Zanzetkuken The Great

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Design the Titan's Drifter
« on: February 14, 2017, 01:57:55 pm »

This is pretty much a case of 'create a world', but using a spaceship instead of a planet.  This won't be just any spaceship, though, but one that is old and has gone through a large number of owners.  You know what that means?  It will have a bunch of minor quirks to its operation.

Restrictions
1) Try to keep things consistent with prior posts.
2) Nothing magical.
3) Keep your contributions focused around one aspect per post.



The Titan's Drifter is a two hundred by sixty meter FTL-capable light frigate that is around seven hundred years old.
« Last Edit: March 07, 2017, 11:20:10 pm by Zanzetkuken The Great »
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RoseHeart

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Re: Design an Old Spaceship
« Reply #1 on: February 14, 2017, 02:03:39 pm »

Long ago it was a commercial transit vehicle, but the cabins have long been cleared out and converted to other uses along its' lifetime.
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Puppyguard

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Re: Design an Old Spaceship
« Reply #2 on: February 14, 2017, 02:18:16 pm »

This specific spaceship had two warp cores installed because one wasn't enough to power this thing during FTL travel.
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Zanzetkuken The Great

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Re: Design an Old Spaceship
« Reply #3 on: February 14, 2017, 02:33:15 pm »

A workaround to solve the fact that the two Warp Cores are different models, and have different max speeds and rates of acceleration, was made by tricking the computer to have it appear the throttles are going up at the same rate, but in actuality each of them go up at different rates so they match, and full throttle for the faster core was limited to the speed of the slower core.  Maintenance crews must always be told this and the Ship AI cannot ever be told of this.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

FallacyofUrist

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Re: Design an Old Spaceship
« Reply #4 on: February 14, 2017, 02:35:59 pm »

The ship has three main weapons systems currently: the missile launchers, railguns, and plasma cannons. It also has an inactive tri-focused disintegration cannon, never used since the ship's creation. The reason for this is that firing it takes far more power than the ship can safely provide. Firing it would burn out both the ship's warp cores and would still have a 50% chance of destroying the ship.
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Zanzetkuken The Great

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Re: Design an Old Spaceship
« Reply #5 on: February 14, 2017, 02:46:18 pm »

Roughly one quarter of the ship's only engineering manual is written is in the governmental determined 'standard language'.  The rest is split between at least four completely different dead languages no one understands, at least one of which hurts to look at for long periods of time.  Reading the manual in FTL is forbidden after a string of people tried to sacrifice the rest of the crew to a number of different entities with names ranging from barely pronounceable to not naturally pronounceable.
« Last Edit: February 14, 2017, 02:50:28 pm by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

FallacyofUrist

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Re: Design an Old Spaceship
« Reply #6 on: February 14, 2017, 02:51:26 pm »

3) Keep your contributions focused around one aspect.
((So... since I added the weapons systems, I should basically focus on the ship's weapons and whatnot? Would have loved to talk about the ship's library...))

The ship's missile launchers are nowhere near modern. The only missiles they can fire tend to be made at least 50 years ago. This downside is partially outweighed by the ability to fire the experimental warheads in the missile armory. That's likely the only reason the launchers haven't been replaced by now.
« Last Edit: February 14, 2017, 03:06:23 pm by FallacyofUrist »
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Zanzetkuken The Great

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Re: Design an Old Spaceship
« Reply #7 on: February 14, 2017, 02:56:08 pm »

3) Keep your contributions focused around one aspect.
((So... since I added the weapons systems, I should basically focus on the ship's weapons and whatnot? Would have loved to talk about the ship's library...))

(Was referring for a singular post.  Ex. My first post was a general overview of the ship, my second was only about the warp cores having different speeds, and the third was only about the engineering manual.  Also, may want to specify 'missile armory' rather than 'second armory', so the personal weapons details can be handled in another post.)

Edit: (By the way, a Horizontal Rule between your OOC chatter and your contribution could help for quick read-throughs.)
« Last Edit: February 14, 2017, 02:58:29 pm by Zanzetkuken The Great »
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Puppyguard

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Re: Design an Old Spaceship
« Reply #8 on: February 14, 2017, 03:03:46 pm »

An old wing of dormitories was turned into the xenobiology lab some time ago, all of the creatures but one have died since the incident of one escaping.
the one still around is a giant tame alien slug that is let out every day to cuddle with crew members and explore the ship.
It's not allowed on the bridge though.
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FallacyofUrist

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Re: Design an Old Spaceship
« Reply #9 on: February 14, 2017, 03:08:56 pm »

The personal armory doubles as something of a trophy room. It's 80% personal weaponry taken as trophies and 20% more mundane weaponry.

This means that the weaponry the crew uses tends to be unusual and sometimes means that the weaponry is more powerful.
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RoseHeart

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Re: Design an Old Spaceship
« Reply #10 on: February 14, 2017, 03:10:03 pm »

This ship is currently owned by affable pirates. Full of rogue-ish charm.
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Zanzetkuken The Great

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Re: Design an Old Spaceship
« Reply #11 on: February 14, 2017, 03:30:56 pm »

The Pirates are a composed of a group of deserters from the Army formed after very recently recovering the ship after it crashed on the battlefield.  The surviving engineers from the crash were primarily conscripted with their ship and joined with the deserters with only minor complaints.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

FallacyofUrist

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Re: Design an Old Spaceship
« Reply #12 on: February 14, 2017, 03:56:47 pm »

The ship does in fact have a game parlor, as is common. The game parlor is divided into two sections, VR and non-VR, as is common.
The non-VR section is filled with all sorts of old computer and video games, some of which no longer exist anywhere else.
The VR section, is, uncommonly, restricted. To access it, one requires permission from the current Captain.

The reason for this is the fact that it uses now illegal neural jack technology to function. Neural jacking provides many advantages over conventional VR, but it has several downsides. Using neural jacking completely simulates the experience of being whatever character the player is playing as. This includes such sensations as pain and kinesthetic sense. Death in a neural jack VR simulation has a chance to cause death or psychological trauma in the real world, which was the main reason why it was banned. The secondary reason why neural jack VR was banned was the aftereffects: kinesthetic sense that somebody has in the simulation carries over to the real world temporarily once the player jacks out. For example, if a human has a tail in the VR, they would have a phantom limb tail in the real world after ceasing to use the neural jack. This may seem harmless, but it sometimes leads the player to believe that they actually have such a limb.

The main reason the neural jack VR hasn't been removed yet is that it's necessary to obtain administrative access to the ship's main AI. Obtaining administrative access to the ship's main AI requires beating a fantasy game called Labyrinth, which can only run on the neural jack VR machines.
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_DivideByZero_

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Re: Design an Old Spaceship
« Reply #13 on: February 14, 2017, 04:11:52 pm »

The ship was designed before modern technology allowed energy weapons to be more compact. To save on space, all of its energy weapons are linked directly to the primary capacitor bank, causing the lights to dim each time they fire.

Frequent maintenance on the capacitor bank forces the ship to run on backup power quite often.
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Urist Mc Dwarf

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Re: Design an Old Spaceship
« Reply #14 on: February 14, 2017, 04:45:04 pm »

The ship has several large corridors that run the length of the ship. Most are normal. Three however, are filled with an acidic fungus. Fortunately, electricity burns the fungus, almost completely destroying it. This prevents the fungus from running rampant, and allows traversing of the corridors.
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