Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8

Author Topic: Design the Titan's Drifter  (Read 8775 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Design an Old Spaceship
« Reply #75 on: February 24, 2017, 03:53:38 pm »

It should be noted that the ship's original name was The Ship of Theseus.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Design an Old Spaceship
« Reply #76 on: February 24, 2017, 03:59:17 pm »

One of the previous owners as attached a heavily armoured ramming prow on the starboard side, they mistakenly thought it was the front and flew the ship sideways for their entire lifetime.

As a result, all owners from that point onward turn that side of the ship towards enemy fire just in case they know about the shields... 'flaw'.
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

Starver

  • Bay Watcher
    • View Profile
Re: Design an Old Spaceship
« Reply #77 on: February 24, 2017, 06:02:29 pm »

It should be noted that the ship's original name was The Ship of Theseus.
At a later point in time it was called the Konisberg. (At that time, also, there were seven bridges, but nobody had visited them all, in any non-revisiting sequence.)
Logged

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Design an Old Spaceship
« Reply #78 on: February 25, 2017, 12:11:27 pm »

There are still seven bridges, but several of them are locked.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Design an Old Spaceship
« Reply #79 on: February 27, 2017, 01:58:58 pm »

The crew recently discovered an entire room filled with racks of depowered now-illegal AI Combat Droids- the entire crew has been sworn into secrecy out of fear of how the AI Rights Movement would violently overreact.
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Design an Old Spaceship
« Reply #80 on: February 27, 2017, 05:56:30 pm »

One of the extra bridges had been converted into a theater, as in, a good-old-fashioned place to hold plays. It is now unused due to the fact that a rare organism has made the theater its home. The organism spews near-undetectable delusion-causing gas through the theater. Every so often, it needs to be fed. If this is not done, it will likely break out of the theater bridge in an attempt to find food.

It should be noted that for the first several weeks after the creature took residence there, it was unnoticed, though the effects of the vapors certainly were, given the suddenly increasing skill of the actors.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sudurandom

  • Bay Watcher
    • View Profile
Re: Design an Old Spaceship
« Reply #81 on: March 01, 2017, 06:01:20 pm »

In an out of the way corner of engineering there is a big red button labeled "DO NOT PUSH". Nobody knows where it came from or what it does.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Design an Old Spaceship
« Reply #82 on: March 01, 2017, 06:59:57 pm »

There is also a rope labelled "Do just not pull". It is lying on the floor, appearing to have been completely dragged out of one of several possible holes in the bulkhead wall.
Logged

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Design an Old Spaceship
« Reply #83 on: March 03, 2017, 01:36:56 am »

If one of the crew were to suit up and walk on the outside of the hull, they'd find that over time people have just welded on extra equipment or even rooms onto the outer hull. One of them is the control room for the Point Defence, but it's been so long since anyone has known where it was that no one knows the ship HAS a Point Defence system.
« Last Edit: March 03, 2017, 02:54:47 am by TalonisWolf »
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Design an Old Spaceship
« Reply #84 on: March 03, 2017, 11:23:43 am »

Except the expert system operating it.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Design an Old Spaceship
« Reply #85 on: March 04, 2017, 04:22:02 am »

Due to advanced age, the metallurgy of the ship's outer hull has "changed", due to continuous exposure to hard X-rays, cosmic rays, hot neutrons, and other cosmic phenomena, resulting in radically lower structural integrity than design spec. (and subsequently high ambient radioactivity)

To combat this, most of the voids in the outer hull's infrastructure have been pumped full of an exotic shock/stress sensitive semi-fluid metal alloy leveraging microcrystals of metallic hydrogen suspended in a gallium-mercury based suspension, which is actually quite toxic. It hardens when placed under pressure (such as when being forced through a hole or crack from internal pressure differences between the ship and the vacuum of space outside), and has been an effective stop-gap countermeasure to having the ship actually get the outer-skin overhaul it has needed for the past 2 centuries, but has never actually gotten. (mostly due to the extreme costs of properly disposing of that much irradiated durasteel)

As such, the ship leaves a trail of small metal chips, and other debris as it travels through space (due to weakened outer hull substrate flexing from uneven heating when it enters a star system, and bits of the reinforcement material getting squirted out under turning and braking maneuvers), making hyperdrive exits "interesting." (as in, unintended kinetic missiles "interesting", as well as "ship's mass is difficult to properly model for hyperdrive exit computations" interesting.)

Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Design an Old Spaceship
« Reply #86 on: March 04, 2017, 05:47:26 am »

Because of this, some planets have banned it from exiting hyperspace while pointing in their direction.
Logged
Eventually when you go far enough the insane start becoming the sane

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Design an Old Spaceship
« Reply #87 on: March 04, 2017, 05:52:24 am »

However, a lifetime's worth of different transponders from across space with new ones being added constantly make detecting the ship very difficult for any system authorities. One day the ship may appear as "BonVoyage™ Luxury Cruiseliner" and a couple minutes later it may appear to be registered as "Constellation Missile Cruiser" under a different nation. New registrations are found hidden in the transponders scattered across the ship every day.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Design an Old Spaceship
« Reply #88 on: March 05, 2017, 08:25:51 pm »

This has made it popular for pirates and smugglers, who have filled it with hidden weapons and compartments, and a backup shield system twice as powerful as the regular one. There is a  special crew team specifically for looking for those.

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Design an Old Spaceship
« Reply #89 on: March 05, 2017, 11:55:22 pm »

That team has a tendency to stumble across pretty well everything except what they are looking for, including a lot of threats and hazards- they are better equipped than the elite commandos of most armies, and probably more experienced since they do this every day. The rest of the crew even has a betting pool on what the next threat will be and what holo-film genre it'll best fit into.

(Seriously, this ship sounds like the setting for an Einsteinian Roulette mission. That's kinda insane.)
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i
Pages: 1 ... 4 5 [6] 7 8