C
Our Army and navy is there to MAKE money, not to be sold as.
Somehow I feel like testing is better out in the start than playing it safe :O We aren't sure what causes implications or if these implications exist in the first place (eg Army being/having a reputation--it didn't seemingly act as something prominent back in the other game, but therein lies the danger of metagaming
)
Aim for money, tax people, then return the money not in short-term festivals, but long-term supplements! (Though if we CAN spare it, go the festival route)
Our early efforts to please the merchant guild (eliminating pirates & marrying a merchant's daughter) are a good first step. As is our support of legalism; merchants like the law to be a known quantity, as that they can make long-term plans without worry.
So our first King is strictly for the law, but also for understanding of the law then considering what people's votes are :O Yay!
That means we'll probably be strictly, partially, tolerating of slavery I guess? o_O I hope we don't run into stuff we're unsure about--like how we war'd early game in SPAMKINGDOM.
I mean it did us some good, but our army is more ships than standard people, and does draw from Happiness and...depending on the system in use, Economy or otherwise (eg Whole season actions to 'replenish our ranks').
B
No slavery, EVER!
I hate to tell you this but...
Our humanism tech is probably pretty low.[...]
I
DO hope to explore more of the worldbuilding and lore here though
Last game still has me curious about [STUFF]! :I