Well shit,slowly get out of there without making much noise and if they see me im gonna run
You haul ass out of the firework shop, and retreat to a newsagent's nearby. Far enough away that nobody sniffing round the fireworks shop will be bothered to look, but still with a vantage on the massive stone monolith.
((Aww. Fine, no bag of holding then.))
Alright then, lets start cooking! Crush some frogspawn and dump resulting mess into distillator with some river water and pig blood, mix properly and cook some nifty boosting potions.
Erm... alright. Actually magical ingredients be damned, you get to work.
4+1
You crush the frogspawn, grinding through the eggs and letting the untapped life essence of the creatures flow freely, tiny lines of light swirling and glimmering. Unhurriedly, you pour the delicate mixture into the distillator. The traces glow, recognising their natural element, before mingling with the pink clouds of blood. Agitated, the ichor rushes and bubbles as you turn on the heat, as it remembers the warm seas held inside it for so many generations, the origin of animal life. Heating the mixture suffuses it with a rosy glow, and the vapours push at the lid of the teapot, swirling with vitality, before rolling down into the pipe. Several minutes later, a clear, light pink liquid has built up, red points like sparks appearing and then dissipating from time to time.
After bottling it, a brief look tells you that the potion is imbued with growth and rebirth, and can be used to minister to the flesh. It is capable of healing or replacing some flesh and blood, although there is only enough for one person to take, and it will not heal broken bones or the deepest wounds.
Magical ingredients will produce more potent brews.
I'm going to look around for that loose part of the Reality I Saw earlyer, and look for a way to force myself through it.
Sight: 4+3=7
You wander around, searching for weaknesses in the boundaries of reality. Your find yourself moving towards the water. Walking the perimeter of the lake, you notice that the other dimension seems closest where the lake is dark and muddy, or where it is deep in shadow. If only you could make part of the lake darker, you reason, the dimension would be brought close enough that you could just wriggle in.
While RandomMcMageGuy is still unconscious: "Well, bugger. It was worth a shot. Do you know a demon that could give me the ability to create magically-binding life-debts, then?"
Interrogate Random McMageGuy to find out where the evil spirit is. Imply that I did, in fact, make his life-debt magically binding. Keep him tied up for now, though- if he asks why, give some cryptic response that diverts the subject in some way.
He gives you an address in a suburb somewhere: an abandoned building site. He seems to believe that disobeying you wuold be a bad plan, and doesn't ask why you tie him up.
Remove skin and some meat from the leg until its small enough to become a wand (like the bone but with some meat still attached to it)
then make the thing a wand.
You begin the grisly task with Vince's kitchen knives. A stout, bald man, he wanders through with a beer, grunts at you in recognition, and strolls into the garden. The sounds of an interrogation and pleading come from the living room, but you work on, stripping flesh away purposefully.
Once you have a bones wrapped with ropes of meat and sinew, you push a clot into it, imbuing it with magical power. A little experimentation lets you work out what your three spells are.
The first costs one puissance to use, and fires a single blunt bone, the size of a normal person's humerus maybe. It is unlikely to be particularly effective, but might knock someone out at close range. Wide sprays and volleys might also pound someone into submission, or at least disrupt their movements.
The second costs two puissance. You fire a magical projectile, almost invisible, that strips away flesh almost to the bone where it hits. After testing it on a mortal once, you hurriedly leave.
The third spell is very odd. It can be used on a skeleton or mostly decomposed corpse, of any animal, though larger ones require more puissance. New flesh writhes from the old bones, joinging them together again into a skeletal construct, capable of movement and action. These creatures are stupid and weak, frames of bone loosely held together by ropes of meat, but can be directed by the wand. Pretty gruesome actually, but a good base for necromancy, in case you or a friend wants to go down that route.
"Sure, m'aim!"
Yeah, I'm gonna make sure to fully disarm Ben before loading him up. If that mean stripping him naked to be sure he doesn't have anything hidden, so be it. If he seems generally willing, load him up on the broom and zip back to vince's as quick as can be. If not, punch his lights out from a high speed broom and then do that.
"Oi, Bella, get Ben out of here. I gotta hold the fort."
Go over to Ben and the two guys near him. Police Ben's weapons (ensure they're not in anyone's hands, and packed away if it's relevant and time permits). Use my sensuality to keep those two guys subdued.
Rationalize this as a perfectly normal symptom of dementia, and disbelieve, as dementia is entirely in the mind. Also, try to hold still; thrashing around won't do anything helpful.
3, 1 vs 1
Nanami manages to kick away Ben's bag of knives, nearly breaking a toe against the automatic weapon. Bella flies back at breakneck speed, but is still fifty metres away when Ben stops thrashing and adopts a low and ready stance. His eyes are different: narrow and shifting, and fixed on the bag a dozen metres away. Nanami is currently the only thing between him and it. And Ben is very, very fast.
So I think I know what Bella wants to do. And I know what Ben is going to do. But I don't know what Nanami is going to do.
Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
Power from mortal media.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 2
Ritual: 0
Runic Sight: 0
Banal Combat: 0
Aim: 1
Melee: 0
Agility: 1
Praticality: 2
Inventory: £315
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Glass Rod Crystal Wand] - Enhanced slightly through media
Mediocre Pistol (6/6)
Puissance: 8/9-1
Puissant Clots: 1
Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £20, clockface minus one hand, highlighter pens, two kitchen knives, half-empty cologne bottle
From the beast: one bone,
Italian Dinner suit, stored at Vince's place.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Ruination: when written, it makes a bad situation worse, and an irretrievable one more so. Learned after the second mission.
Puissant clots: 1
Puissance: 5/6
Name: Sir Worthington the Fourth
Has a pretty crappy wooden broom for a leg.
Stats: Ritual Potency: 3
Practicality 3
Agility: -1 (wooden poles and plastic bristles do not a good leg make)
Inventory: £25, Pint of royal blood (stored at Vince's), blood covered knife, Cursed String
Stored at Vince's place: mortal's tendons, skull and leg bones.
[Glass Eye Pendant] [Paintbrush Wand]
[Toad Demon Battery Acid Tupperware Chalice]
{Scuttle Gem}
Amateur's Pyromancy Flame - Heal Burn (1P), Create Flame (1P), Flame Claw (3P)
Puissant Clots: 0
Puissance: 0/5
Jimmy "Car bombs" Castanza
Slightly slowed by a heavy load.
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £20, very rusty saw, length of pipe stuck to block of concrete, highlighter pen
[Lightbulb Antenna Wand]
[Broom - TIER 3] - Bike handles for steering.
[Omni-tool]
Milk Bottle full of space-warping venom.
Glock 17 (7/10)
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Scrap-crafting: after making a wand with bicycle horns, you have improved at making stuff out of junk. And you were already great at making stuff out of junk.
Oligarchy: a rune revealed to you the first time you flew over London, spelled out in the twistings of the financial buildings and the houses of millionares. Increases your power according to how much money you have.
Punctuality: You're good at getting things done on time.
Puissant clots: 1
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 4
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag, currently on ground near Bella.
Also a bag of athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat, bin bags.
Two generous Roast Beef and Horseradish Sandwiches
£20
Set of keys and passcard
Gunfarmer P90 (44/50) (in bag) (confiscated by Bella)
Puissant clots: 3
Puissance:5/5
Steve
Banal combat - 3
Agility - 3
Inventory: £50
Puissance: 5/5
Clots:3
Name: Bella, the Speed Witch
Runic sight: 2
Banal Combat: 1
Melee 1
Agility 2
Inventory: £0,
Delicate Rune-engraved Machete: heavy bonus when facing multiple weaker victims. Likely to break on misshits/heavy armour.
[Tier Two Racing Broom]
Runes:
Speed lover: +1 to doing anything while moving faster than you need to. Does not prevent (but can negate) maluses from trying to do things while moving faster than is sensible.
Slaughter: enhances speed and efficiency of murder when facing many opponents/victims. Passive boost, but can be written on things.
Broom Dodging: makes you better at dodging things while on a broom.
Puissance: 5/5
Clots:0
Name: Aisha Kassem
Ritual - 1
Runic sight - 2
Practicality - 3
Runes
Intoxication: a rune that can be muttered over an alchemical procedure, bring out the hallucinogenic and mood-altering qualities of the product.
Improvisation: passive, improves lab work/alchemy in unusual conditions, using odd or dubious ingredients or tools.
Griffon Roar: makes something or someone more intimidating and more visible when written.
Biotechnical: passive rune, boost to integrating organics with technology.
Psychologist: a rune letting you see people's motivations, triggers, interests, personalities, etc. more clearly.
Inventory: £43, Certificate from Belial (valid for one sample of occult substance)
Cheap backpack, four bottles:
River water, crocuses, rose petals, peonies, blades of grass, stagnant pond water, sticks, charcoal, rain water.
Also three cans, six lengths of rubber tubing, two copper pipes, a broken coffee machine, a mostly empty lighter and a teapot.
One rubber tubing, copper pipe, teapot and coffee machine set up as Distillator in Vince's garage.
{Potion of fleshly regeneration - One Dose}
Puissant Clots: 2
Puissance: 5/5
Name: Zamenis Paean
Puissant fettle: 3
Agility: 2
Aim: 1
Inventory: £5, Certificate from Belial (valid for one sample of occult substance)
Duct tape
Surgical tools: scalpel, a first aid kit, a saw, and tweezers.
[Tier 1 Broom, knife on end]
[Human Leg Wand]
Puissant Clots: 0
Puissance: 14/14