Buy medical tools for surgery, and a first aid kit. Return to the base and search it for meaty stuff, tendons and bones.
If I happen to find a leg from the guy who lost his legs, make that a wand.
Later, try a test flight on my broom. How fast can I go? Maybe go find the others with my broom.
You get a scalpel, a first aid kit, a saw, and tweezers. Real medical tools are quite hard to just "buy". Costs you £30, all in all. You find two and a half legs of very sweet, salty smelling meat wrapped in scungy trousers in Vince's fridge. Quite possibly human. I guess that counts as meaty stuff, tendons and bones.
You can't make an entire leg into a wand, it's too big: wands can be flicked around and aimed in one hand, generally. Try something a bit shorter and thinner. Not much longer than the length of your forearm.
Your broom is good for longish hops: about fifty metres across and twenty up is pretty easy. You can also stay up indefinitely by pushing off telephone wires, roofs, that sort of thing. You can go at about twenty mph at most, though that's pushing it on the balance front. An upgraded broom will be faster.
"Hey,you got something that does more of a boom then a bang if you know what i mean"
The shopkeeper looks at you very carefully, and brings out a plain brown paper box, maybe half your size, labelled "industrial fireworks". He then explains that you have to have a special license to buy these normally, but he can make a few phonecalls and sell them to you.
He goes into the back of the shop and starts calling someone. You wander through idly, and notice him asking for the police... Hey! He never said he would do that!
((So I can use Biotechnical to incorporate animal organs into my alchemy set? Sounds like fun times for whole family!))
Get back to Vince's carage and start re-building my alchemy set. The coffee machine (assuming I can get heating elements work), teapot, copper pipe and one set of rubber tubing coiled around the pipe makes a fine set for distilling stuff. Hmm, I need mortar and pestle to crush stuff into fine snortable dust. Buy those (cheap) if I can't salvage anything from kitchen or trashcans. Hmm, I'm not sure what other stuff an alchemist needs, but there are probably more. Those can wait until basics are set up.
Use one clot to produce a Backpack of Holding.
You get a mortar and pestle for a fiver from some guy selling liberated kitchenware. You set up the distillation apparatus in Vince's garage: even has a supply of cold water from a rusty tap. That goes through the rubber tubing, I assume. And you manage to get the heating element to work.
I'll let you put clots into equipment to enhance it, but a backpack of holding is a stretch. You could buy or trade for one at a magic market, but witches don't make these things.
I'm going to stomp around the area a bit more, Make some more threats, and look for any monsters I can legally and unobtrusively blow the brains out of.
You wander around without success. Whatever lurks in the Black Lake dimension is staying there for the time being, and not coming out.
Hey, randomgenericusername, if you still need a human bone, I actually have a human femur, a human skull, and some human tendons stored back at the base. I'm planning to use them to create a fear/death/necromancy wand (as I tore them out of an incredibly scared/shocked mugger), but perhaps we can negotiate something later.
"If it is such a simple folk magic trick, then you shall teach it to me. But that is something for a later date, as I see that Goethe here has caused you quite a great deal of harm. I'd wager that you have, oh, half an hour or so to live. Fortunately for you, I know of a place that can heal you. But there shall be a price for saving your life- you must swear a life-debt to me before I will take you there. And if you think that death will be an alternative to serving me for the rest of your days..." Sir Worthington IV chuckles evilly to himself. "Do you know how agonizing it is to have your soul burnt away? I've heard that the pain is so unbearable that even great heroes will beg for the pain to stop."
If Random McMageGuy swears a life-debt to me, bring him and Goethe back to Vince, who will be able to heal both Random and Goethe and make the life-debt magically binding.
If Random McMageGuy declines... Interrogate him to find out where the evil spirit is, then burn him alive to learn a new pyromancy skill. Then loot his apartment and burn whatever I leave behind in order to learn another new pyromancy. Take Goethe back to Vince so that she may be healed.
The young man swears a life-debt to you, in the name of several ancestor spirits, great natural forces, and both his parent's lives. He's pretty docile, terrified and injured as he is. Funny how people lose the initiative like that.
You take the two of them back to Vince, who heals their injuries. He just stares at you for a bit when you explain to him that you want the life-debt made magically binding, before explaining that as far as he knows, that's not a thing that can happen.
"Okay guys, I think we're mostly done here. Ben, you can continue disarming these people, but don't gag them, we need to be able to talk."
"Bella, you're on overwatch, make sure people stay down until Ben disarms them, and watch those birds."
"Ron, keep us backed up and stay blanked, it's still trying to use mental attacks, and we may need your help."
Talk to the stone or whoever the stone is talking through. Say that I asked for surrender. What that means is we disarm your soldiers and don't get mentally attacked. In return we don't kill any more of your servants, don't destroy you, and give you an opportunity to negotiate with the boss. If you literally can't shut off the mental attacks, we can handle the negotiations and disarmament at a safe spot.
((Ben wouldn't have eaten the leg, it's extremely unsanitary to eat meat if you have no idea where it came from.))
Check the guy for any weapons and disarm him, then take the vest out of his mouth, but warn him that if he tries to scream, Ben will stop him by severing his windpipe.
Then, check for anyone else around that saw this. If anyone is watching, repeat the process of disabling, disarming, and warning. If nobody is around, drag the man back to Nanami and get into cover.
Take a quick swoop at the rock so I can kick it for getting in my mind. Don't kick it hard enough to hurt my leg; yes I know it's a hard rock, I'm not trying to damage it. If that doesn't cause something catastrophic, swoop back over to the industrial area and keep them guys suppressed. Try out a roar with this disguise on.
The rock can't say anything. It's a rock. Maybe it heard what Nanami said, who knows.
Bella lands beside it and kicks it gingerly. The lights on it shimmer a bit brighter, then go back to normal. Bella flies back over the industrial area and roars unimpressively, flying over the heads of the sheltering guards.
And Ben meanwhile begins frothing at the mouth a little, and falls to the ground, moaning unintelligibly and thrashing. At this moment, Nanami realises that Ben, their best fighter, is the only one without any magical defences.
Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
Power from mortal media.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 2
Ritual: 0
Runic Sight: 0
Banal Combat: 0
Aim: 1
Melee: 0
Agility: 1
Praticality: 2
Inventory: £315
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Glass Rod Crystal Wand] - Enhanced slightly through media
Mediocre Pistol (6/6)
Puissance: 8/9-1
Puissant Clots: 1
Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £20, clockface minus one hand, highlighter pens, two kitchen knives, half-empty cologne bottle
From the beast: one bone,
Italian Dinner suit, stored at Vince's place.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Ruination: when written, it makes a bad situation worse, and an irretrievable one more so. Learned after the second mission.
Puissant clots: 1
Puissance: 5/6
Name: Sir Worthington the Fourth
Has a pretty crappy wooden broom for a leg.
Stats: Ritual Potency: 3
Practicality 3
Agility: -1 (wooden poles and plastic bristles do not a good leg make)
Inventory: £25, Pint of royal blood (stored at Vince's), blood covered knife, Cursed String
Stored at Vince's place: mortal's tendons, skull and leg bones.
[Glass Eye Pendant] [Paintbrush Wand]
[Toad Demon Battery Acid Tupperware Chalice]
{Scuttle Gem}
Amateur's Pyromancy Flame - Heal Burn (1P), Create Flame (1P), Flame Claw (3P)
Puissant Clots: 0
Puissance: 0/5
Jimmy "Car bombs" Castanza
Slightly slowed by a heavy load.
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £20, very rusty saw, length of pipe stuck to block of concrete, highlighter pen
[Lightbulb Antenna Wand]
[Broom - TIER 3] - Bike handles for steering.
[Omni-tool]
Milk Bottle full of space-warping venom.
Glock 17 (7/10)
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Scrap-crafting: after making a wand with bicycle horns, you have improved at making stuff out of junk. And you were already great at making stuff out of junk.
Oligarchy: a rune revealed to you the first time you flew over London, spelled out in the twistings of the financial buildings and the houses of millionares. Increases your power according to how much money you have.
Punctuality: You're good at getting things done on time.
Puissant clots: 1
Puissance:5/5
Ben Breeze
Influenced by unknown forces.
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 4
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag
Also a bag of athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat, bin bags.
Two generous Roast Beef and Horseradish Sandwiches
£20
Set of keys and passcard
Gunfarmer P90 (44/50) (in bag)
Puissant clots: 3
Puissance:5/5
Steve
Banal combat - 3
Agility - 3
Inventory: £50
Puissance: 5/5
Clots:3
Name: Bella, the Speed Witch
Runic sight: 2
Banal Combat: 1
Melee 1
Agility 2
Inventory: £0,
Delicate Rune-engraved Machete: heavy bonus when facing multiple weaker victims. Likely to break on misshits/heavy armour.
[Tier Two Racing Broom]
Runes:
Speed lover: +1 to doing anything while moving faster than you need to. Does not prevent (but can negate) maluses from trying to do things while moving faster than is sensible.
Slaughter: enhances speed and efficiency of murder when facing many opponents/victims. Passive boost, but can be written on things.
Broom Dodging: makes you better at dodging things while on a broom.
Puissance: 5/5
Clots:0
Name: Aisha Kassem
Ritual - 1
Runic sight - 2
Practicality - 3
Runes
Intoxication: a rune that can be muttered over an alchemical procedure, bring out the hallucinogenic and mood-altering qualities of the product.
Improvisation: passive, improves lab work/alchemy in unusual conditions, using odd or dubious ingredients or tools.
Griffon Roar: makes something or someone more intimidating and more visible when written.
Biotechnical: passive rune, boost to integrating organics with technology.
Psychologist: a rune letting you see people's motivations, triggers, interests, personalities, etc. more clearly.
Inventory: £43, Certificate from Belial (valid for one sample of occult substance)
Cheap backpack, five bottles:
River water, crocuses, rose petals, peonies, blades of grass, stagnant pond water, frogspawn, pig blood, sticks, charcoal, rain water.
Also three cans, six lengths of rubber tubing, two copper pipes, a broken coffee machine, a mostly empty lighter and a teapot.
One rubber tubing, copper pipe, teapot and coffee machine set up as Distillator in Vince's garage.
Puissant Clots: 2
Puissance: 5/5
Name: Zamenis Paean
Puissant fettle: 3
Agility: 2
Aim: 1
Inventory: £5, Certificate from Belial (valid for one sample of occult substance)
Duct tape
Surgical tools: scalpel, a first aid kit, a saw, and tweezers.
[Tier 1 Broom, knife on end]
Puissant Clots: 1
Puissance: 14/14