I will go to the firework shop
You go in. There's some pretty serious stuff in here. For about £50, you could probably make some sort of bomb, or at least a very colourful distraction. Or hell, you could just steal stuff, the only other person there is the overweight owner, who you feel pretty confident about taking on in a fight.
Buy or find a mop, a kitchen knife and some tape to attach the knife to the mop. Make it a broom with a clot.
(What should I use to make a wand? I was thinking of human bones or a scalpel, but I dont think getting any of those will be easy)
(Yeah, you'd have to either buy them or steal them... human bones aren't easy to get. Scalpel wouldn't be too hard though. What a wand is will affect its powers. Wands made out of things that are common to the city - say, piping, glass, fence, concrete, whatever - will have more destructive, elemental power, though will be less subtle, with fewer applications other than to destroy stuff.)
You get the mop, knife, and tape for £15. Turning the thing you made into a broom is easy enough: you simply will the clot into it, and suddenly it floats in your hands. It's not up to long trips, but can carry you through the air for fifty metres or so with no trouble.
"Katana man... You are the one that tied the string around the banana tree? Was the pain caused to the spirit intentional?"
If his answer is truthful and "yes"...
Flame claw the security guard before he calls the police. Use my remaining Puissance to use my brush to heal OceanSoul's wounds (by painting flesh over them).
"Teach me your ways."
I am so sorry for not acting. I literally had no idea how to react or handle the situation, so I kept on telling myself how I'd try and figure out what to do later. The fact that real me couldn't decide what to do in, what, a week, when the IC situation required quick thinking, suggest that the last of action is some sort of appropriate. I'm sorry. Athath, you MIGHT me able to help my injury by painting a bit of flesh over it, but probably not. There's also cursed string in your inventory, which tethered the ghost, so that might help, too. If you're willing to leave me awake or something, if the swordsman isn't so close to me, I try and attack him with the standard bone-or-whatever-slinging spell. I keep the Stoicism rune in mind, though it might not help.
...once again, I'm sorry.
Ninja by ATHATH: I'f I'm awake, "The string led to him, with the katana. Is he even here?...hahh..Worthin..ton....have revenge..for me...and Nōhime...if I don't...survive...."
Eh, no problem really, just thought you lost interest. I acted a bit hastily too, sorry about not talking it over.
Almost as soon as he walks in, Worthington releases his pyromancy, a massive flaming claw forming at the end of his right arm. He slices the guard's head off bloodlessly, the wound sealed at once by the heat, before stamping out the flames on the carpet. The man with the katana steps back, terrified by this display of raw power, and lets his guard down. Worthington bends to heal Goethe, managing to cover up the chest wound with flesh and skin, stopping blood leaking out. There's still a fair bit of fluid dribbling into the man's lungs: internal bleeding will be a problem. But he's not bleeding out just yet.
The young man confesses to intentionally hurting Nohime, on the orders of a vengeful spirit who had it in for a certain branch of Japanese nobility of the Sengoku period.
Aim: 4+1
Goethe drags his wand hand up and fires, giving no warning. He manages to impale the young man through the shoulder with a long, bloodied bone shard, pinning him to the wall. He then slumps back down and focuses on breathing calmly.
Worthington has just concluded his dramatic, "Teach me your ways", and is understandably a little put out, but waits patiently for an answer. The young man merely gurgles and begs for mercy and medical attention, confessing to everything again and claiming that the string trick is simple folk magic. Disappointing. He also offers to take you to the spirit that was after Nohime, though warns that the thing is dangerous, an ethereal being capable of manifesting physically but immune to physical attack.
Well, Goethe needs to get to a hospital or a healer at some point fairly soon, and the same goes for the young man he just kebab'ed. Worthington meanwhile is left standing over a decapitated guard and two groaning wounded.
"Sounds like a job for hero." Aisha nods sagely. "While I don't know any, I know someone who does."
First thing to do is to find/buy(cheapest possible) a backpack to carry my future potions in. After she wanders around searching empty bottles and potential ingredients like river water, flower pedals, blades of grass and so on. Also scour backalleys for things I can use to rebuild my alchemy set. Because apparently I lost mine for some reason.
A dodgy £7 backpack it is. You get five bottles, three cans, six lengths of rubber tubing, two copper pipes, a broken coffee machine, a mostly empty lighter and a teapot. I'm not completely sure of the boundaries of the set "potential ingredients", but you scavenge:
River water, crocuses, rose petals, peonies, blades of grass, stagnant pond water, frogspawn, pig blood, sticks, charcoal, rain water.
Then you get kicked out of the park and meat market. All very frugal and cheaply gotten.
As you wander round London, you see something completely gigantic in the river through the city, a griffon screeching upon the roof of a bank, a ragged man carrying a zweihander about, a human sacrifice going on in a pub, a figure in heavy leather armour sheperding bee swarms through piles of broken electronics, and a man trying to sell you alien artifacts, most of which are both authentic and pointless.
The runes that you know are as follows.
RunesIntoxication: a rune that can be muttered over an alchemical procedure, bring out the hallucinogenic and mood-altering qualities of the product.
Improvisation: passive, improves lab work/alchemy in unusual conditions, using odd or dubious ingredients or tools.
Griffon Roar: makes something or someone more intimidating and more visible when written.
Biotechnical: passive rune, boost to integrating organics with technology.
Psychologist: a rune letting you see people's motivations, triggers, interests, personalities, etc. more clearly.
"For some reason this sounds like a trap... But hey if I go missing my friends will probably come around and tear up the area, Probably make Quite the mess and make any monsters near here wish they'd never lived."
Head for the bushes, Knowing something is probably up.
You head for the bushes, in which something rather larger than a dog is moving about. After pushing through a hedge, you catch a glimpse of something long and hairy disappearing into nothing, with a barely audible pop. There's definitely a faint tang of magic in the air here, and reality feels a bit worn through here, like other dimensions have been rubbing up against it.
The ground is splattered with ink. Looks like you scared something into its bolt-hole. Naturally, the "old lady" has disappeared. A pool of ink drains into the lake where she stood.
Ben will slide down the hill and quickly approach the man in the vest, one hand holding the P90 on him, the other hand making the universal "Make no sound" symbol over his scowling mouth. Once close, order him to lay down on his front, then handcuff him and jam something in his mouth. A sock? Should stockpile a couple of those next time he goes dumpster diving...
((Banal and Melee are averaged together.))
Pull out my phone and call Vince, and fill him in on the situation, that we've got a big, intelligent stone here, and there's a lot of heavy equipment set up.. this might be it. Tell Vince that I'll see if I can negotiate with the stone, but he should come over.
Then try to convince these guys to stand down.
Why was my stat bonus at attack only +1? I have 1 banal and 1 melee, shouldn't those add together?
Those two guys are adequately distracted and injured by my attack; zoom off and attack someone else.
Nanami calls Vince, and explains what is going on. Vince isn't going to come over until you're sure the situation is stable. Judging by the war cries coming from Bella's direction, it isn't stable.
Ben covers the unresistant man, and handcuffs him on the earth. He does not object to any of this, until Ben starts stuffing a vest into his mouth.
"Why are you doing this? It is pointless. I thought you wanted to nego-"
The man shrugs, and lies still and unworried. Ben meanwhile feels a bit odd now that he's close to the asteroid: rather woozy, unclear in the head.
Bella feels something directly mentally invasive as she swoops through the air, and percieves a line of thought moving directly between the stone and her brain. Angrily, she reaches a hand out and snaps it. The mental presence withdraws. Bella checks the industrial area, but can find nobody who isn't in cover. A few figures stroll along the raised walkway over a fence at the side of the park, but they're unmagical, and look like members of the public.
Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
Power from mortal media.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 2
Ritual: 0
Runic Sight: 0
Banal Combat: 0
Aim: 1
Melee: 0
Agility: 1
Praticality: 2
Inventory: £315
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Glass Rod Crystal Wand] - Enhanced slightly through media
Mediocre Pistol (6/6)
Puissance: 8/9-1
Puissant Clots: 1
Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £20, clockface minus one hand, highlighter pens, two kitchen knives, half-empty cologne bottle
From the beast: one bone,
Italian Dinner suit, stored at Vince's place.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Ruination: when written, it makes a bad situation worse, and an irretrievable one more so. Learned after the second mission.
Puissant clots: 1
Puissance: 5/6
Name: Sir Worthington the Fourth
Has a pretty crappy wooden broom for a leg.
Stats: Ritual Potency: 3
Practicality 3
Agility: -1 (wooden poles and plastic bristles do not a good leg make)
Inventory: £25, Pint of royal blood (stored at Vince's), blood covered knife, Cursed String
Stored at Vince's place: mortal's tendons, skull and leg bones.
[Glass Eye Pendant] [Paintbrush Wand]
[Toad Demon Battery Acid Tupperware Chalice]
{Scuttle Gem}
Amateur's Pyromancy Flame - Heal Burn (1P), Create Flame (1P), Flame Claw (3P)
Puissant Clots: 0
Puissance: 0/5
Jimmy "Car bombs" Castanza
Slightly slowed by a heavy load.
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £20, very rusty saw, length of pipe stuck to block of concrete, highlighter pen
[Lightbulb Antenna Wand]
[Broom - TIER 3] - Bike handles for steering.
[Omni-tool]
Milk Bottle full of space-warping venom.
Glock 17 (7/10)
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Scrap-crafting: after making a wand with bicycle horns, you have improved at making stuff out of junk. And you were already great at making stuff out of junk.
Oligarchy: a rune revealed to you the first time you flew over London, spelled out in the twistings of the financial buildings and the houses of millionares. Increases your power according to how much money you have.
Punctuality: You're good at getting things done on time.
Puissant clots: 1
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 4
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag
Also a bag of athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat, bin bags.
Two generous Roast Beef and Horseradish Sandwiches
£20
Set of keys and passcard
Gunfarmer P90 (44/50) (in bag)
Puissant clots: 3
Puissance:5/5
Steve
Banal combat - 3
Agility - 3
Inventory: £50
Puissance: 5/5
Clots:3
Name: Bella, the Speed Witch
Runic sight: 2
Banal Combat: 1
Melee 1
Agility 2
Inventory: £0,
Delicate Rune-engraved Machete: heavy bonus when facing multiple weaker victims. Likely to break on misshits/heavy armour.
[Tier Two Racing Broom]
Runes:
Speed lover: +1 to doing anything while moving faster than you need to. Does not prevent (but can negate) maluses from trying to do things while moving faster than is sensible.
Slaughter: enhances speed and efficiency of murder when facing many opponents/victims. Passive boost, but can be written on things.
Broom Dodging: makes you better at dodging things while on a broom.
Puissance: 5/5
Clots:0
Name: Aisha Kassem
Ritual - 1
Runic sight - 2
Practicality - 3
Runes
Intoxication: a rune that can be muttered over an alchemical procedure, bring out the hallucinogenic and mood-altering qualities of the product.
Improvisation: passive, improves lab work/alchemy in unusual conditions, using odd or dubious ingredients or tools.
Griffon Roar: makes something or someone more intimidating and more visible when written.
Biotechnical: passive rune, boost to integrating organics with technology.
Psychologist: a rune letting you see people's motivations, triggers, interests, personalities, etc. more clearly.
Inventory: £43, Certificate from Belial (valid for one sample of occult substance)
Cheap backpack, five bottles:
River water, crocuses, rose petals, peonies, blades of grass, stagnant pond water, frogspawn, pig blood, sticks, charcoal, rain water.
Also three cans, six lengths of rubber tubing, two copper pipes, a broken coffee machine, a mostly empty lighter and a teapot.
Puissant Clots: 2
Puissance: 5/5
Name: Zamenis Paean
Puissant fettle: 3
Agility: 2
Aim: 1
Inventory: £35, Certificate from Belial (valid for one sample of occult substance)
Duct tape
[Tier 1 Broom, knife on end]
Puissant Clots: 1
Puissance: 14/14