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Author Topic: COVEN: Gulled Goldsmiths and Lost Locomotives  (Read 153970 times)

Egan_BW

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Re: COVEN: Mission Three - Open World
« Reply #570 on: July 07, 2017, 03:06:43 pm »

Buy some red paint and the most aerodynamic looking broom I can find. Adorn broom with racing stripes and put two clots into it.

Also buy a machete, or if that's not available get a bat and stick nails in it.

People with runic sight usually get runes before their first mission right? I'd like a few o' those.
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ATHATH

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Re: COVEN: Mission Three - Open World
« Reply #571 on: July 07, 2017, 05:09:25 pm »

Well, if my inner flame learns about the things that it burns, wouldn't burning my severed leg teach it about me, thus enabling me to temporarily turn into a fire elemental or something like that?

Also, OceanSoul, you wouldn't mind not killing the string guy just yet, would you? Talking to him is fine, but I'd rather like to learn how he bound that banana spirit (if he did it intentionally), and possibly burn down his apartment for more pyromancy skill.

Use Create Flame to form two swords (or daggers) in my hands/palms/whatever, and begin killing the scorpions with fire(y melee attacks). Hopefully, I'll learn how to create flames from a distance or something by burning them.

Toss broom-guy's broom over to him, if I can/he needs it.
« Last Edit: July 07, 2017, 09:57:42 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

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Re: COVEN: Mission Three - Open World
« Reply #572 on: July 07, 2017, 07:44:18 pm »

(I suspect, Athath, that learning a spell that sets yourself on fire wouldn't turn you into a fire elemental.  It would turn you into a charred corpse.  If you want to turn into a fire elemental, that sounds like a pendant thing.  I'd recommend to prefer setting things other than you on fire.)
« Last Edit: July 07, 2017, 07:56:32 pm by Devastator »
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ATHATH

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Re: COVEN: Mission Three - Open World
« Reply #573 on: July 07, 2017, 08:33:35 pm »

(I suspect, Athath, that learning a spell that sets yourself on fire wouldn't turn you into a fire elemental.  It would turn you into a charred corpse.  If you want to turn into a fire elemental, that sounds like a pendant thing.  I'd recommend to prefer setting things other than you on fire.)
Hm... Well, if I could cast Heal Burn often enough (and could endure the incredible pain), I might be able to indefinitely survive being on fire, which would bring me even closer to becoming Ignus.


Thought here- if I become a lich by burning myself to death, can I then cast Heal Burn on myself to return to "life" while keeping some of the perks of being a lich?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

chaotic skies

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Re: Re: COVEN: Mission Three - Open World
« Reply #574 on: July 07, 2017, 09:36:55 pm »

ptw

Also, can I join?
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ATHATH

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Re: COVEN: Mission Three - Open World
« Reply #575 on: July 07, 2017, 10:01:38 pm »

Wait, I've got a new, better idea.

Channel my inner fire at my emotion of fear in order to burn it and a. render me (at least temporarily) fearless (for good or ill), and b. teach me/my inner fire something about fear. Maybe I can pick up a spell that causes fear (or pyrophobia) in others?

If I can't do that, do my crossed out action.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

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Re: COVEN: Mission Three - Open World
« Reply #576 on: July 07, 2017, 10:46:01 pm »

Thought here- if I become a lich by burning myself to death, can I then cast Heal Burn on myself to return to "life" while keeping some of the perks of being a lich?

So you die first and then you cast the spell?  I don't think that's how dying works.
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ATHATH

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Re: COVEN: Mission Three - Open World
« Reply #577 on: July 07, 2017, 10:50:50 pm »

Thought here- if I become a lich by burning myself to death, can I then cast Heal Burn on myself to return to "life" while keeping some of the perks of being a lich?

So you die first and then you cast the spell?  I don't think that's how dying works.
You have to die as part of the ritual to become a lich.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

syvarris

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Re: Re: COVEN: Mission Three - Open World
« Reply #578 on: July 07, 2017, 11:09:54 pm »

Quote
a hill forty feet across occupies the centre of the ten-metre lawn.

* syvarris shivers

Quote
Hm... Well, if I could cast Heal Burn often enough (and could endure the incredible pain), I might be able to indefinitely survive being on fire, which would bring me even closer to becoming Ignus.

((To my--potentially flawed--recollection, Ignus was less of a dead man constantly on fire, and more of a man whose body itself was a portal to the elemental plane of fire.  He was completely immune to fire and actually slowly regenerated from damage despite being a living bonfire.  He really had little in common with a lich.))

ATHATH

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Re: Re: COVEN: Mission Three - Open World
« Reply #579 on: July 07, 2017, 11:29:15 pm »

Quote
a hill forty feet across occupies the centre of the ten-metre lawn.

* syvarris shivers

Quote
Hm... Well, if I could cast Heal Burn often enough (and could endure the incredible pain), I might be able to indefinitely survive being on fire, which would bring me even closer to becoming Ignus.

((To my--potentially flawed--recollection, Ignus was less of a dead man constantly on fire, and more of a man whose body itself was a portal to the elemental plane of fire.  He was completely immune to fire and actually slowly regenerated from damage despite being a living bonfire.  He really had little in common with a lich.))
A portal to the elemental plane of fire was opened up within his body, and he survived by sheer force of willpower. He doesn't regenerate any faster than other characters, IIRC, but fire damage heals him due to his greater than 100% fire resistance. And I was referring to Ignus with the "constantly on fire" thing, not the "lich" thing.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

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Re: COVEN: Mission Three - Open World
« Reply #580 on: July 08, 2017, 02:15:39 am »

((I don't know, it just seems like using Heal Burn on yourself after becoming a lich would just make your still-dead body less burnt.  I can't see it being better than just not burning your body in the first place.

I mean, I can see using healing and such to keep it together while in an undead body, but there's a lot of other alternatives, such as remaining a living necromancer, or going full non-human and just putting yourself into a floating skull or something.))
« Last Edit: July 08, 2017, 05:07:35 am by Devastator »
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syvarris

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Re: Re: COVEN: Mission Three - Open World
« Reply #581 on: July 08, 2017, 06:24:13 am »

Ben splays his arms out and responds with exasperation.  "I was ready to stop it if it tried anything, but then you had me go find something to kidnap it in!  It's good you realized how stupid grabbing that runt would be, but you can't be expecting me to protect you if you have me running errands.  Civvies..."  He sighs, and shakes his head.  "If you want me to start shooting, call me Fred, or just say it.  Quick, simple.  I used to know a guy named Frederick, who'd fly off the handle if you shortened his name.  Got court-martialed after he stabbed an officer in the face over it, the crazy bastard.  He was a good soldier though, followed orders well, and fought like a rapid dog.  I once saw him bite a man's throat out before spitting blood in the guy's face, not many who can do things like that...."

Ben lapses into storytelling mode, rambling about old war stories while sticking with Nanami.  He makes sure to store the trash bags in his duffel with the rest of his inventory, just knowing they'll be useful eventually.

((I agree with Dev, if you're gonna be someone from PS:T, be Morte.))

Devastator

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Re: COVEN: Mission Three - Open World
« Reply #582 on: July 08, 2017, 06:52:30 am »

"Aww, Ben, it's good to know you care so much."  "Don't worry about that runt, it wasn't much of a threat to anyone, I just was thinking of taking that jewellry it had on it's forehead, and wanted a water bottle to put the loot in.  I've never seen anyone search a half-empty bottle of pop, always a good place to put small stuff.  Sadly, it was too scared to come close enough to me, though, so that didn't happen."
« Last Edit: July 08, 2017, 09:10:56 am by Devastator »
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Devastator

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Re: COVEN: Mission Three - Open World
« Reply #583 on: July 11, 2017, 08:34:14 am »

I could use a bit more information about runes.

Do they require any puissance to use, or do you just put them on things and have their effects trigger continually?

Is there any restriction on the number of runes a witch can employ at the same time, and does the same one stack if multiple copies are used?

Are runes universal, or are they specific to each individual caster?  Individual sounds more interesting, personally.

Is there any variation between specific uses or users of a certain rune, or are all uses of a rune at the same power?  Either answer wouldn't prevent runes of varying potency being available.
« Last Edit: July 11, 2017, 08:49:38 am by Devastator »
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NJW2000

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Re: COVEN: Mission Three - Open World
« Reply #584 on: July 12, 2017, 07:42:29 am »

Sorry this turn took so longer. They should happen sooner in the future.


"Sounds like someone's experimenting with magic north of here..  we might be able to help you out.  Is there anything you could do for us in return?"

Try to negotiate an agreement with the water spirit, see what it can do for us.

After that's done..

"Someone north of here seems to be dicking about with the river a bit.  One of the places Vince gave us to check out was just north of here, next to the river so we might be able to get paid for something we were going to do anyway.  Lets head there next."

Head north to the third location, 51.53387396   -0.01758724, (a railyard) and check that one out next.  Look at the river to see if the residue is still around or if it's coming from here.

"Also, Ben, you're a good guy, and you bring a lot to the team, but we need to bash a few things out.  Back there I was planning on distracting the thing while you could take care of it from another angle should it cause trouble, but I didn't have a way to notify you of this.  We should make some signals so I can tell you to start kicking ass, and another one so I can tell you to back down because I've got it under control and starting a fight would make things harder.  Maybe specific words, or hand signs?"
The water spirit agrees to keep you informed about any developments in the river, and to fish out any witches that fall in. It can't do much more than that.


The next location is a little difficult to access. You walk north along the canal towards it, but are stopped as you contemplate the fence blocking your view of the nearby power signal.

Two grubby men in bright yellow jackets stare you down. One of them carries a small red fence, of the kind used to stop people entering road works or smaller building sites.

"Sorry ma'am, this area's off-limits. We're doing work on regenerating the canalside. I'm afraid you have to go back the way you came."


Ben splays his arms out and responds with exasperation.  "I was ready to stop it if it tried anything, but then you had me go find something to kidnap it in!  It's good you realized how stupid grabbing that runt would be, but you can't be expecting me to protect you if you have me running errands.  Civvies..."  He sighs, and shakes his head.  "If you want me to start shooting, call me Fred, or just say it.  Quick, simple.  I used to know a guy named Frederick, who'd fly off the handle if you shortened his name.  Got court-martialed after he stabbed an officer in the face over it, the crazy bastard.  He was a good soldier though, followed orders well, and fought like a rapid dog.  I once saw him bite a man's throat out before spitting blood in the guy's face, not many who can do things like that...."

Ben lapses into storytelling mode, rambling about old war stories while sticking with Nanami.  He makes sure to store the trash bags in his duffel with the rest of his inventory, just knowing they'll be useful eventually.

((I agree with Dev, if you're gonna be someone from PS:T, be Morte.))
You continue to escort Nanami until the two men stop you. You aren't sure about either of them: they have a couple of weird bulges in their jacket and you don't like how they're standing. Your hand rests comfortably in your bag, out of sight.

ptw

Also, can I join?
Yes, sure. Sheet should be in the OP, but if you're confused about anything just PM me.


"Why can't i come into your place? what if i need something from around here?"
The golem looks like you have just cast doubt on his entire reality. After recovering from the mental shock, he bends down towards you.

"GO AWAY. NOW. THIS OUR PLACE. OR WE CRUSH YOU. YOU NOT MEANT TO BE HERE. DO NOT TRY TO STEAL THINGS HERE."

These creatures look strong, but not very clever or very fast. They're definitely guarding something, though you have no idea what. In fact, you're not sure if they know what.


I could use a bit more information about runes.

Do they require any puissance to use, or do you just put them on things and have their effects trigger continually?

Is there any restriction on the number of runes a witch can employ at the same time, and does the same one stack if multiple copies are used?

Are runes universal, or are they specific to each individual caster?  Individual sounds more interesting, personally.

Is there any variation between specific uses or users of a certain rune, or are all uses of a rune at the same power?  Either answer wouldn't prevent runes of varying potency being available.
The latter generally, though some can be used in battle actively, which may require puissance.
No. No, though you could try other stuff like writing it in special materials or whatever.
Specific: but you can write stuff on someone else's equipment. Or skin.
Sometimes runes will require rolls to use successfully, so there can be variation.


"Well, to be honest, I don't know specifically who I'm supposed to talk with. Forgot to ask their name. I was sent by a friend of theirs...Nōhime, I believe, quite a spirited person. She said she had something a-ppealing to offer them, no strings attached, but she's tied up at the moment, so she couldn't meet them in person. Can you just have someone ask around upstairs for them? I can wait a bit, but I don't want to leave either of them waiting".

Tell this to the guard. If he doesn't let me up, look at the windows of apartments of the above floors, and see if I can notice any of the red string. Remember that I have the Isolation rune, so I get a bonus to my rolls.
Explaining to the security guy that you won't know which room it is without seeing it takes a bit of doing, but he eventually lets you through. You follow the string with him, twelve floors up, and find the apartment it enters. You knock, and say Nōhime sent you.

For a minute, nothing happens, and the guard eyes you suspisciously. Then the door is flung open, a moment passes, and someone steps into view from behind it. An asian young man dressed in khakis, he holds a vicious looking katana in two hands. Angry and defiant, he clearly expects conflict.

Your runes flash before your eyes and you realise that you have the psychological upper hand, both other parties at a loss. The guard looks incredibly surprised: he obviously expected the threat to come from the weird and dirty sixteen year old. You reckon you have a few seconds before one of them does something dangerous.


Well, if my inner flame learns about the things that it burns, wouldn't burning my severed leg teach it about me, thus enabling me to temporarily turn into a fire elemental or something like that?

Also, OceanSoul, you wouldn't mind not killing the string guy just yet, would you? Talking to him is fine, but I'd rather like to learn how he bound that banana spirit (if he did it intentionally), and possibly burn down his apartment for more pyromancy skill.

Use Create Flame to form two swords (or daggers) in my hands/palms/whatever, and begin killing the scorpions with fire(y melee attacks). Hopefully, I'll learn how to create flames from a distance or something by burning them.

Toss broom-guy's broom over to him, if I can/he needs it.

Climb to the top, Take some more shots.

3, [4+1, 4+1, 4+1] vs 6+3

Sir Worthington attempts to attack the scorpion, creating a large tongue of flame in each hand. He manages to duck one blow, but the play of fire over the scorpion's armour does very little, and one swipe from the creature's mighty claw sends him flying into a tree trunk, bleeding and broken-ribbed. Jimmy sends three well-aimed bullets into the scorpion's body from the top of the hill as he runs up, broom grasped in one hand, halting its advance towards his injured comrade. Ichor spouting from its body, the massive insect turns slowly towards Jimmy, while its young scuttle up the hill behind him.

Another set of injuries like that and the scorpion will bleed out if left well alone, he reckons, which would make crushing its young no trouble at all.


Buy some red paint and the most aerodynamic looking broom I can find. Adorn broom with racing stripes and put two clots into it.

Also buy a machete, or if that's not available get a bat and stick nails in it.

People with runic sight usually get runes before their first mission right? I'd like a few o' those.

Right, you get three runes:
Speed lover: +1 to doing anything while moving faster than you need to. Does not prevent (but can negate) maluses from trying to do things while moving faster than is sensible.
Slaughter: enhances speed and efficiency of murder when facing many opponents/victims. Passive boost, but can be written on things.
Broom Dodging: makes you better at dodging things while on a broom.

You buy a telescopic washpole, a light and streamlined metal broom, but one difficult to balance on, and invest two clots into it. You can now fly pretty well. You gain your third rune while zipping dangerously through busy roads on your new vehicle.

The rest of your money you spend on a machete.

Spoiler: sheets (click to show/hide)
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