Acquire a roomba.
There's a really cheap one for £49.00 at a dodgy hardware store. You get hold of it, but can have a refund in the next turn if you want.
...Yes, it does look big enough to stand on.
Looks like you'll be scavenging from dumps for other magical tools. It can be done. In fact, you're pretty sure that's how poor people and servants find their clothes and things.
I go Lookin for a cheap Italian restaurant for Lunch.
You have a scrappy £10 lunch at a local place. It actually doesn't taste too bad, for Italian food out of Italy, but not a spot on mother's oyster rigatoni...
You shed a silent tear for the old country.
Then Goethe turns up, wanting you to write a rune on something he wants to make into a chalice.
It should be about 1:00 when we got back. Probably fell asleep around 1:30. Wake up around 9:30, have breakfast, buy a small pint (like Ben and Jerry's)of chocolate ice cream, preferably brownie batter or something, and have Jimmy place his Bethel rune on the bottom of it in beast blood. Then, when it's melty but still cold, mix in the remaining beast blood (save a single tablespoon), a pinch of my own fur, and add a single Puissant clot to make a chalice. Then, go to the Magic marketplace, and look for small objects that could make a good piece of a wand. Takes then space of sphere 1 to 2 inches in diameter, preferably. Maybe with relation to a beast of some sort.
Jimmy, will you write your Bethel runs on my chalice, please?
Jimmy... is elsewhere eating lunch. You manage to track him down and turn up to his table, but I don't know if he'll write the rune without payment.
You assemble all the ingredients for the chalice.
Eh... doesn't make chronological sense, but whatever happens with Jimmy you go to the magic market.
Located in a non-Euclidean twist in space near the centre of the city, the entrance squeezed between the overpriced burger tent and the vintage mole-leather jacket stall in a hipstery farmers market, the trading centre is packed and bustling, stalls all around you, and, due to the odd physical nature of the place, overhead as well. Actually, you can see yourself overhead... this probably isn't something one should think about too much.
The stalls themselves... hmm... not many places suit your interests. Not the sheep-product guy with the golden fleece on his arm, not the multidimensional booze salesman,
certainly not the gunfarmers lovingly stroking pristine automatics as they shiver and twitch away from the hands of their new owners... No, the only places that you find that might work are the
gem salesman and the
object procurer.
The
gem stall is one of the most popular in the marketplace. Laid out on a long, closely guarded table are rows and rows of the gems mentioned in your weapons pamphlet. No reason why one of those shouldn't go in your wand. But unless you have high-quality magical items, other gems, or more than a thousand pounds, you won't be buying anything from there.
The
object procurer, one of those on the fringe of the magical world who work with mortals and mundane things, promises to get you any reasonably inexpensive object from the motral world you like, for a
relatively small amount of money or magical item of any quality.
Your arm is also grabbed, as you enviously gaze at the rows of fire, ice, shadow, cavitation, brine, etc gems, by someone who introduces themselves as the
chit merchant. A sort of exchange system, he owns numerous "chits", small slips of paper, that can be exchanged for items of certain values in the market - gems, f'r'instance. You can get one of these chits even without money or valuable items, as chits can be exchanged for tasks or favours. You do a job or errand for someone, you get a chit. Might miss out on a mission though, if the task is lengthy. Or fatal.
buy a pocket knife that is longer than a pen, and try to put a clot in it to make a wand.
You get a pocket knife from the nearest hardware store. On the way out you bump into an undead pirate, other people's bones and limbs hanging from the scraps of rope on his rotting shoulders. He seems nice enough.
The pocket knife turns into a wand admirably, with two spells at this upgrade tier. Down to one clot.
The first spell costs three puissance. It consists of a fast-moving projectile, a sharp edge that cuts through anything softer than metal, the length of your forearm.
The second spell requires six puissance, and seems to make the tageted object grow a two-inch concealed blade that can be flicked in or out, much like the original switchblade.
Go buy some concealing and baggy clothes, like a big trenchcoat and hat. Then return to the homeless guy, and if nobody's discovered the corpse, chop off a leg and hide it beneath the trenchcoat. Then return to base and cook it up; share if anyone asks.
You get a fairly ordinary-looking disguise. Lucky hoods are so fashionable these days.
Nobody seems to be around Vince's house or the rented garage with the bunks. You take a liberty with Vince's stove, and soon the aroma of frying flesh begins. Just like in the 'Nam.
Vince's tortoiseshell cat seems pretty interested, so she gets a bit of sizzling calf. As a sign of her appreciation, she carries it out of her bowl to consume on top of a fur coat on the dresser. Vince's house has a lot of things in it.
"Hello! I'm Sir Looti-*cough* I'm sir Ritualington!"
Make my Cane into a staff.
Vince gives you an odd look.
"You better be who you say you are. We don't let no undead join the Coven."
One puissant clot turns your battered wooden cane into a mighty magician's staff. Two spells.
The first, raising it above your head, lengthens and widens it in a burst of gnarly growth into a brutal bludgeon, ideal for crazed clouting and alliterative aggression. It costs one puissance per blow.
The second, planting the staff hard into the ground, transforms it temporarily into a wide and mighty oak tree, trunk blocking doors and even roads, thick roots curling and crushing concrete, branches sending anyone nearby flying as they spring up and out of the trunk in a rush of greenery. Five puissance. Can be used to buffet people away and to block/area deny things.
Go redeem my slip, then.
Check out what the magical shops sell.
Do I have no Puissance? Is that going to be a problem for my aspirations of becoming a summoner?
Not a problem, summoners just need Ritual Strength. And to be alive-ish. And things to summon.
No newbs in the magical market, you aren't aware of the location. You have to survive random and traumatic danger before we let you equip yourself to deal with it, scum.
"Redeem your slip," eh? Well the way these slips work is that you exchange the slip with someone/something magical
of your choosing, and get a specific arcane medium from that.
So you can look for certain things (e.g. wizards, monsters) or in certain places (tower blocks, financial buildings, etc), or just choose from a random selection of magical beings you see while wandering around London.
Speaking of which, as you wander around blinking in disbelief at the arcane sights hidden from mortal eyes, you see:
Glass insects the size of buses with bloated abdomens cooking people, a red and toothy toad wearing a suit in the largest financial building in the city, a dark-scaled and horrendous thing of teeth and claws melt into bushes, two shifty men pulling at strands of brick wall and tying them over a closing rent, and a wrinkled, flowing spirit with a wise and wizened face swooping through alleys and leaving trails of soiled newspapers behind him.
I'd like to start the next mission soon, so if you want to be in it please try and make your magical items in a few turns at most.Goe T. Thelle
No longer a savage man-beast
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £20, clockface minus one hand.
From the beast: one fang, some fur, two bones, wold blood in an empty molasses jar. Also some of your own fur after being transformed into a beast.
[Dog Collar Pendant] (recharged) [Molasses Clockhand Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Puissant clots: 2
Puissance: 6/6
Name: Ellen York
Ritual potency: 1
Runic sight: 1
Banal combat: 1
Agility: 3
Inventory: £1
Puissant Clots: 2
Puissance: 5/5
Name: Sir Worthington the Fourth
Stats: Ritual Potency: 3
Practicality 3
Inventory: £50
Puissant Clots: 2
Puissance: 5/5
Jimmy "Car bombs" Castanza
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £25, very rusty saw, length of pipe stuck to block of concrete,
[Lightbulb Antenna Wand]
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Puissant clots: 3
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 4
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: £300, knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit.
Also a bag of athames, a gold ring, a cooked leg, a worn face-concealing hooded coat.
[Possession Gem]
Puissant clots: 3
Puissance:5/5
Name: Sir Ritualington
Ritual Potency: 3
Agility 3
Inventory: £50
[Wooden Cane Staff]
Puissant Clots: 2
Puissance:5/5
Name: Derrick
Magical Stats:
Puissant fettle - 1
Banal combat - 2
Melee - 1
Agility - 1
Practicality - 1
Inventory: £40
[Pocket Knife Wand]
Puissant Clots: 1
Puissance:6/6