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Author Topic: COVEN: Gulled Goldsmiths and Lost Locomotives  (Read 153516 times)

Egan_BW

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Re: COVEN: Mission One (Clean and Renewable Eldritch Energy)
« Reply #195 on: March 15, 2017, 09:56:10 pm »

((I will point out that it is impossible to singe Sand's hair, as she is bald.))
« Last Edit: March 17, 2017, 10:53:00 am by Egan_BW »
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piecewise

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Re: COVEN: Mission One (Clean and Renewable Eldritch Energy)
« Reply #196 on: March 17, 2017, 10:24:41 am »

((I will point out that it is impossible time singe Sand's hair, as she is bald.))
Technically he didn't say WHAT hair.
*EYEBROWS INTENSIFY*

OceanSoul

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Re: COVEN: Mission One (Clean and Renewable Eldritch Energy)
« Reply #197 on: March 17, 2017, 11:06:10 am »

((I will point out that it is impossible time singe Sand's hair, as she is bald.))
Technically he didn't say WHAT hair.
*EYEBROWS INTENSIFY*
*ARMPITS INTENSIFY TOO*
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

NJW2000

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Re: COVEN: Mission One - Failed
« Reply #198 on: March 18, 2017, 05:38:03 am »

WOOOOOOOOOOOOOOOOOOOOOOO what a ride!
Sit up from the puddle, check to make sure all my limbs and organs are in place and more or less intact, and then shout at the godling.

Hey! You here to kill us or are you my new summon? Or maybe some third thing? Either way, you wanna be friends? I got this coupon for a free large pizza at Mike's house of Unbearably Large Sausage. We could have a slice and then maybe light it on fire and sacrifice the waitress.


If the new guy attacks me, summon both my summons and pulp his ungrateful face. If he offers eldrich power, make like the lead in a bad porno and ask if there's anything I can do to pay for it.
The... man? smiles indulgently as you chatter on, then replies in a surprisingly normal voice. I mean, you can hear just at the periphery of your mind someone screaming the words a fraction of a second before he says them, but the main voice is really quite lovely.

"Of course, we will not forget she who brought us into her world, gave us her flesh to learn from and mingled our bloods. We can grant power beyond belief, beyond the demons and petty gods of witches."


You make a coy offer of help.


"Why yes. That one,"
and he points to Micky crouched behind a tree, an orb of brilliant light shining beside the terrified boxer, "He destroyed many who were loyal to us, threatening our immanence. End him, if our cause is yours."

You feel a massive surge of ritual power run through you.

Try to stay out of sight.
You squirm behind a tree, nearly invisible in the shadows. Then a blinding ball of light flickers into existence right beside you. The hairs stand up on the back of your spine as you feel a god staring at you.

Whelp, we either succeeded or failed, and either way its about time we headed back... So I'd better Start Crawling Away!
Laboriously, you move away from what was probably the thing you were meant to keep out of the world. Almost definitely a good life choice. Or rather, not-dying choice.

Vince looks pretty surprised when he opens up the van.

"So you won - ohforgodssake what is that in the sky? How did they summon it so fast? It shouldn't have been possible for them, they're bleeding Hipsters, not witches or sorcerors or anything! Get in the van, get in the van, we're going, we're going, is anyone still alive out there?"

Did that beast just escape? It's one thing for me to lose my Runic sight, another to spend a majority of the mission fighting a monster, but having the monster flee with all its magical materials and Puissant clot, leaving me with absolutely nothing to show for it. Follow after the beast. Once I'm sure it's dead (when I get a Puissant clot, probably), harvest it's blood into what was once the molasses container. Pull out a fang or two, also. If it's not dead, and it will die very wood from bleeding, etc., wait. If it's not dead, then it deserves another serving of murderous molasses.
You find the beast repeatedly slamming its head against the church wall, either thinking it's an enemy or just trying to end its own pitiful existence. Despite sustaining multiple heavy injuries and losing both eyes, the creature is still alive. You begin to suspect that hot sugar is a poor way of murdering people, unless they die of shock.

You go for a repeated volley of projectiles delivered nearly point blank, aiming at its throat, mouth and nose.

4,5,6,6,3,5

You manage to hit it directly between the jaws twice, and once on the nose, and a couple of times aroud the throat and mouth, before all your puissance is gone. It takes about thirty seconds to die, probably drowning on burning syrup or its own blood or something, and you get a puissance clot. Sweet! And then another, as you look towards the centre of the park and accidentally catch a glimpse of a god swirling in the skies above a man.

Welp, sounds like my allies won the battle by getting bombed.  Time to start the looting; break into some house, stab the occupants to death before they wake up and start screaming, then steal whatever looks valuable or useful.
You begin random burgulary.

Prac:5
Ag:1+1
Banal/Melee:5+2

You silently jimmy a window open, trip over and smash an ornamental vase on your way in, and briefly stab the person who comes downstairs to investigate. Seems like he was the only occupant.

Prac (find): 4

You manage to find three hundred pounds in cash, a gold ring, about six combat-workable knives, and a hockey stick if you want one.
Then the sirens start going off. The police again.






It's pretty clear that the thing you were sent to stop coming into the world has arrived. A mass of swirling lights in the sky above the burning man in the park, something in your animal hindbrains tells you it's unmistakeably a god.


Spoiler: sheets (click to show/hide)
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OceanSoul

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Re: COVEN: Mission One - Failed
« Reply #199 on: March 18, 2017, 07:22:31 am »

Harvest blood from the beast into the empty jar, and try to harvest some physical matter from the beast, preferably a fang, some fur, and maybe another bone or 2 if it's not too hard. If I'm having trouble harvesting, give the beast a magical spin and see what centrifugal force pushes out(probably molasses)Put the fur in my right pocket, if possible. Then, pull out a little bit of MY fir, and put it in my left pocket.

Turns out that using a demon's blood to summon a demon summons the exact same demon. Who knew?
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

S34N1C

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Re: COVEN: Mission One - Failed
« Reply #200 on: March 18, 2017, 09:42:55 am »

Punch it.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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piecewise

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Re: COVEN: Mission One - Failed
« Reply #201 on: March 18, 2017, 10:29:55 am »

Hmm, this feels like a trap. But my daddy issues and huge desire for power renders my better judgement null! Sorry guy who I barely know!

Fire both summons at Mr. Mouse over there. And anyone who attacks me; kill them too.

TheBiggerFish

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Re: COVEN: Mission One - Failed
« Reply #202 on: March 18, 2017, 11:40:00 am »

((Wow, piecewise deserves a place amongst Derm and Xantalos in the Pantheon of Chaos.))
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crazyabe

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"Oh, THAT? thats a Sands Fault. I think a she fell in love with what ever the fucka it is."
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syvarris

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Re: Re: COVEN: Mission One - Failed
« Reply #204 on: March 19, 2017, 03:10:19 am »

Quickly look out a window (from a distance) to estimate how many cops there are.  If there's a good chance of there being more than three, exit via the opposite side of the house.  If three or less, then crouch as close to the top of the stairs as is possible while still being in sight of the door.  Throw a knife into the first person through, and immediately retreat upstairs before any retaliation can be sent back.

NJW2000

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Re: COVEN: Mission One - Failed
« Reply #205 on: March 19, 2017, 06:18:01 am »

Harvest blood from the beast into the empty jar, and try to harvest some physical matter from the beast, preferably a fang, some fur, and maybe another bone or 2 if it's not too hard. If I'm having trouble harvesting, give the beast a magical spin and see what centrifugal force pushes out(probably molasses)Put the fur in my right pocket, if possible. Then, pull out a little bit of MY fir, and put it in my left pocket.

Hmm... when it comes to cutting the creature up, you don't actually have a knife or anything... you do have claws though.

With much rending, tearing and splattering, you get one fang, some fur, two bones. You also get some of your own fur.

You can hear Vince screaming at you to get back sharpish.


Quote
Turns out that using a demon's blood to summon a demon summons the exact same demon. Who knew?

Not necessarily. In this case, Sand wasn't powerful enough to escape her part in the ritual, so her actions just created an even more convenient portal for the god she was meant to be stopping. But demonic blood could produce a very similar demon.

Hmm, this feels like a trap. But my daddy issues and huge desire for power renders my better judgement null! Sorry guy who I barely know!
Fire both summons at Mr. Mouse over there. And anyone who attacks me; kill them too.
Punch it.
Both summons? You only have one, the other one is the permenantly-summoned god you're serving.

5+2 vs 3+1

Micky tries to roll under the demons and towards Sand as she sends masses of crystalline snakes towards him, but is caught full in the chest by a spear of writhing and transparent serpents. Lifted agonisingly into the air, his body is consumed and nullified by the lance of living magic, until nothing remains but a vague outline against the stars.

"Well done."

The incandescent man being ridden by a god takes Sand's hand.

"Come, we must choose where the seat of our power in this delicious mortal plane will be. And we must find underlings to serve us beneath you."

"Oh, THAT? thats a Sands Fault. I think a she fell in love with what ever the fucka it is."

Vince screams out the van window that he's leaving in twenty seconds.


Quickly look out a window (from a distance) to estimate how many cops there are.  If there's a good chance of there being more than three, exit via the opposite side of the house.  If three or less, then crouch as close to the top of the stairs as is possible while still being in sight of the door.  Throw a knife into the first person through, and immediately retreat upstairs before any retaliation can be sent back.
There's several squad cars, so more than three. Perhaps they're coming to investigate the explosions or something. But two pull up outside the house you're in.

Ag: 5+1

You silently escape the house by the garden, and move away from the scene of the crime via alleys and deserted underpasses.

You're still in midnight suburbs. There aren't even any magical creatures visible.




So, Piecewise, I'm afraid there's a slight problem here. Sand has succeeded in summoning and pledging yourself to an active and horrific god, meaning she has a large source of power and murder. But to be honest, you're likely to become a little irrelevant to the plot right now, as nobody in the London Coven is strong enough to fight a god.

Sand doesn't necessarily have to end here. You could, for example, send occasional PMs about the choices of Sand and her fiance as you Bonnie-and-Clyde your way across the magical world, perhaps even impacting on the Coven from time to time. Or that could happen in a separate thread or something, involving other players even, if anyone wanted to be in it.

The problem is that if your adventures were to continue in this thread, you'd be on an entirely different storyline to the Coven. The two couldn't even cross anytime soon, thanks to the power difference between the players and a god. So which would you prefer: separate thread/occasional PMs/end of Sand/anything else?



Anyway, waitlisters might want to start thinking about what weapons they'll use, as you'll probably all be players in a turn or two.

Spoiler: sheets (click to show/hide)
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Egan_BW

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Re: COVEN: Mission One - Failed
« Reply #206 on: March 19, 2017, 06:38:31 am »

In a turn or two?

Begin existing now!
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TheBiggerFish

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Re: COVEN: Mission One - Failed
« Reply #207 on: March 19, 2017, 07:02:22 am »

Oooo I want in.

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« Last Edit: March 19, 2017, 07:15:10 am by TheBiggerFish »
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Egan_BW

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Re: COVEN: Mission One - Failed
« Reply #208 on: March 19, 2017, 07:10:07 am »

Oooo I want in.

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Nice blank sheet. ;)
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TheBiggerFish

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Re: COVEN: Mission One - Failed
« Reply #209 on: March 19, 2017, 07:15:32 am »

It's called an edit button.
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