"Oh dear, it would appear that I'm about to die." Heal myself, if that works then try to run away and hide so that I can heal... if that doesn't work, then I will write Crater on everything within reach using... I guess I'd be using my fingers and my blood. "You guys are very ungentlemanly you know."
As your blood leaks away into the gutter and splashes into your lungs, any last-ditch efforts at escape, medicine or get out from under a car fail. You scatter the car above you and the pavement with desperate explosive runes. The tweed-covered murderess and the sorceror notice the glowing sigils covering the vehicle seconds before detonation, and turn to run, far too late. A massive ball of fire bursts from beneath the car, fed by the engine and motor, roasting everything nearby. Passing from this world, you take two Wiccans, a car and a large length of pavement with you.
I Don't have time for this shit, head to the... Whatever the fuck I need to be gettin to.
..oh well. Flee, too.
Jimmy and Goethe turn tail and run, the massive wolf-man bounding after them, pleased to find a game it understands.
5+3 vs 5+0, 3+2
The thing catches up with them in seconds, attempting to leap directly onto them.
1+3, 2+0, 3+2
Goethe just manages to slide out from under the creature's paws and continues sprinting to the centre of the park. Jimmy is less lucky. The entire bulk of the beast lands on him, shattering bone. Improbably, he manages to roll out from under the tangle of hairy limbs with only a broken leg.
I am legitimately confused as to what is going on right now. But there's some sort of monster thing there so....SUMMON!
KILL THAT THING. Also look for shit to inject.
"Great... just fucking great. This is such a chore."
Lucian supports Micky's actions. Activate my staff's weapon form and attack the witch lady if he fails to incapacitate/kill her, otherwise prepare to intercept those two tweed-wearing, Starbucks drinking chucklefucks
Punch the lady in the face before she can cast her spell.
Yeah, continue retreating from the giant thing, towards the giant glow. Find someone to stab, or failing that, go stab the glow.
1+2, vs 2+2
Micky swings at the Wiccan leader, missing by inches as she jerks back and hurls her ball of dark energy. The ex-boxer throws himself aside, as the missile heads straight for Lucian.
3+2
Lucian sidesteps easily, and moves in to attack the witch.
1+1 vs 4+2
The hipster skips back and appears to pull power directly from the oval rift above the charred coffee machine. Whirling around in a full circle, she sends a javelin of black flame straight into Lucian's head. Which explodes.
A light rain of pulped cereberal matter, bone shards and blood sprays over the scene. There's a shocked silence for a moment, before the two furious hipsters, Sand, and Ben the crazy old verteran run onto the scene.
2+3 vs 2+2
Ben immediately engages one of the hipsters, slicing off an artfully manicured finger in an amost-too-fast-to-follow exhange of feints and knife blows.
Sand meanwhile get stuck between attacking the hipsters and engaging with the ritual, attacking the ritual, or running off somewhere else, ending up in a wary circling stand-off with the second reinforcement hipster.As a huge explosion is heard from off to the right side of the park, near the church, the ritual leader that just killed Lucian scurries back to hide behind the weird coffe-maker altar. Jimmy also runs into the skirmish at the centre of the park, as does another huge lumbering beast-man, coming from a different direction. Things are getting pretty confused.
A massive explosion is heard on the right side of the park, and the glow of the flames briefly lights up the entire area. The time is 11:49.
Lucian Faust
DEAD
Puissant fettle - 1
Ritual potency - 1
Runic Sight - 1
Agility - 2
Melee - 1
Inventory: £35
[Ugly Brass Lamp Body Staff][Rubix Cube Pendant]
Runes: Detachment: written all over you by this point, a disenchanting childhood has got you used to misfortunes. Increased function while severely wounded.
Righteousness: a rune that signed subtly with the fingers helps convince people that you're working for the forces of good. Does not work on evil or amoral entities.
Puissant clots: 0
Puissance:4/6
Name: Sand
Puissant fettle - 0
Ritual potency - 3
Runic sight - 0
Banal combat - 0
Aim - 0
Melee - 0
Agility - 3
Practicality - 0
Inventory: £20, pepsi can full of road guts
[Glass Skull Chalice]
Puissant clots: 0
Puissance:5/5
Goe T. Thelle
Now slightly bestial in appearance
Puissant fettle - 1
Ritual potency - 1
Runic sight - 1 -1 due to beasthood
Banal combat - 0 +1 due to beasthood
Aim - 1 -1 due to beasthood
Melee - 0 +1 due to beasthood
Agility - 1 +1 due to beasthood
Practicality - 1 -1 due to beasthood
Inventory: £30, empty jar, clockface minus one hand.
[Dog Collar Pendant] (unuseable for 1 hour) [Molasses Clockhand Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Puissant clots: 0
Puissance: 6/6
Jimmy "Car bombs" Castanza
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 0
Aim - 0
Melee - 0
Agility - 0 -2 (Multiple fractures to leg bones)
Practicality - 3
Inventory: £35, very rusty saw, length of pipe stuck to block of concrete,
[Lightbulb Antenna Wand]
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Puissant clots: 1
Puissance:2/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 3
Aim - 1
Melee - 1
Agility - 1
Practicality - 0
Inventory: £25, knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit.
Puissant clots: 2
Puissance:5/5
Micky Roberts
Puissant fettle -
Ritual potency -
Runic sight - 1
Banal combat - 2
Aim -
Melee - 2
Agility - 1
Practicality -
Inventory: £40
[Boxing Glove Pendant][Sports Drink and Centaur Urine Chalice]
Runes:
Evasive blocker: you sometimes won fights without your opponent scoring a single point, moving your fists in a complex pattern not entirely conforming to Euclidean gemoetry. Makes it harder for opponents to hit you in melee.
Substantial: a rune that lends weight and mass to the thing it is written on.
Puissant clots: 0
Puissance:5/5
Sir Lootington
DEAD
Puissant Fettle- 1
Ritual Potency- 1
Runic Sight- 1
Melee- 1
Agility- 1
Practicality- 1
Inventory: £50
[Ivory Cane Staff] ("The Staff of Power")
Runes:
What-ho Jeeves: a walking trope, you recieve a bonus to doing anything stereotypically british.
Crater: when written, this rune causes a small, briefly delayed explosion.
Puissant clots: 1
Puissance:6/6