Into the rough stuff huh? I got something that will tighten those leather pants.
SUMMON SUMMON SUMMON SUMMON RIGHT IN HIS FUCKING FACE!
Head over towards Sand, because they sound like they might want some help.
Head back to find others and tell them about the machine and man. Look for Sand-chan, and use the collar on the beast attacking him.
3
+2 vs 2
+3Sand desperately invokes the transparent snake demons, and a gate opens up between our plane and theirs. A stream of snarling serpents whoosh straight towards the beast, the ground beneath them cracking and filling with rich dark blood. The monster hurls itself sideways, Sand gritting her teeth as she forces the demon towards it again and again, the snakes eviscerating tree trunks into strips of flesh as they dive at the creature. Try as she might, however, Sand can't hit the beast.
Jimmy runs onto the scene, dashing around trees and getting lost in the darkness, just as the two of them square up for another round.Goethe also comes running in, screams something incoherent about rituals, machines and dark energy, then clutches at a pendant hung round his neck.
1+1
He attempts to perform a miracle upon the beast, but instead finds himself engaged indirectly with a strong and dirty god. A ball of force explodes from the pendant, sending him flying back into the night, while his bones warp agonisingly and thick hair sprouts from his body, cheeks, chin and nose. He gets to his feet, recovering from the pain of the changes, then screams again as he realises his partial transformation.
You can hear the pair of Wiccan hipsters some way off running towards the sounds of conflict get interrupted, while the church bell starts tolling loudly. Shouting comes from all over the park.
Beat the shit out of the hippies, taking advantage of my superior agility and staff
4+
1+1 vs 1+1.5, 1+1.5
You charge into the hipsters unawares, transforming your lampstand into a thick, ornate brass whip crackling with lightning and striking them about the heads with it. Both go out like a light from the heavy impact and massive electric shock to their skulls. Just to make sure, you finish them off with a great deal of non-arcane whacking. They seem pretty dead.
Micky continues sneaking towards the objective. If he encounters any hipsters who are alone, he will take them down quietly via chokehold.
6
+1You move very, very quietly through the trees, catching sight of something lurking on top of a publi toilets in the open space to your left but creeping quickly away. You arrive at the centre of the park to see a massively bearded man and a woman wearing a dark, richly embroidered tunic and a tracksuit standing talking in a sphere of malevolent dark energy. A white loop floats in the sphere, growing slightly as it spins, above what seems to be a coffee machine buzzing with ritual power. On top of the coffee machine are what look like charred human remains.
Sneak closer to the thing atop the toilets, remaining behind cover if possible, with knife and taser already drawn. Inspect it.
1+1
You move left behind the parked cars surrounding the square, go round the corner, climb over the fence and enter the trees in the left side of the park. Subtly moving through them, you get much closer to the thing in the public toilets, illuminated by the unnerving light coming from the centre of the park.
Bent-backed, over-muscled, shaggy and vulpine, some messed-up human or caveman lurks, huge yellow-nailed paws on massive haunches. You step on a used needle, and it spins round towards you, sniffing at the air, although you could have sworn that the sound was covered by the church bell ringing.
((...I feel like the GM just ignored my previous post.))
Cut the guy in half with my scyth after distracting him with a gentlemanly comment. Then Write the Crater rune down, walk away, Write the Crater run down, walk away, Write the Crater rune down, wa- you probabaly get the idea now don't you? I want everything to explode.
4+1 vs 5+2
You say something in an incomprehensible accent, then turn your cane into a massive scythe as unobtrusively as possible and swing for his waist. He sees you coming, and reacts impossibly fast, a sphere of burning points of darkness forming around his hand before he hurls it into you point blank at head height. Only by blocking with the bone handle of your scthe do you prevent your cereberal matter being spread over several metres, and you're thrown back by the shock into a parked car, gashing your leg as the wing mirror fractures.
Your assailant ducks behind a gravestone, clearly preparing for another attack, while you get to your feet painfully. You could definitely write "crater" over things right now, but not killing the guy in one hit might have changed your strategy.
The church bells ring out through the park, and the place erupts into confused shouting.
The time is 11:47. 13 minutes left.
Lucian Faust
Puissant fettle - 1
Ritual potency - 1
Runic Sight - 1
Agility - 2
Melee - 1
Inventory: £35
[Ugly Brass Lamp Body Staff][Rubix Cube Pendant]
Runes: Detachment: written all over you by this point, a disenchanting childhood has got you used to misfortunes. Increased function while severely wounded.
Righteousness: a rune that signed subtly with the fingers helps convince people that you're working for the forces of good. Does not work on evil or amoral entities.
Puissant clots: 0
Puissance:4/6
Name: Sand
Puissant fettle - 0
Ritual potency - 3
Runic sight - 0
Banal combat - 0
Aim - 0
Melee - 0
Agility - 3
Practicality - 0
Inventory: £20, pepsi can full of road guts
[Glass Skull Chalice]
Puissant clots: 0
Puissance:4/5
Goe T. Thelle
Now slightly bestial in appearance
Puissant fettle - 1
Ritual potency - 1
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 1
Practicality - 1
Inventory: £30, empty jar, clockface minus one hand.
[Dog Collar Pendant] (unuseable for 1 hour) [Molasses Clockhand Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Puissant clots: 0
Puissance: 6/6
Jimmy "Car bombs" Castanza
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 0
Aim - 0
Melee - 0
Agility - 0
Practicality - 3
Inventory: £35, very rusty saw, length of pipe stuck to block of concrete,
[Lightbulb Antenna Wand]
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Puissant clots: 1
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 3
Aim - 1
Melee - 1
Agility - 1
Practicality - 0
Inventory: £25, knife, taser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit.
Puissant clots: 2
Puissance:5/5
Micky Roberts
Puissant fettle -
Ritual potency -
Runic sight - 1
Banal combat - 2
Aim -
Melee - 2
Agility - 1
Practicality -
Inventory: £40
[Boxing Glove Pendant][Sports Drink and Centaur Urine Chalice]
Runes:
Evasive blocker: you sometimes won fights without your opponent scoring a single point, moving your fists in a complex pattern not entirely conforming to Euclidean gemoetry. Makes it harder for opponents to hit you in melee.
Substantial: a rune that lends weight and mass to the thing it is written on.
Puissant clots: 0
Puissance:5/5
Sir Lootington
Puissant Fettle- 1
Ritual Potency- 1
Runic Sight- 1
Melee- 1
Agility- 1
Practicality- 1
Inventory: £50
[Ivory Cane Staff] ("The Staff of Power")
Runes:
What-ho Jeeves: a walking trope, you recieve a bonus to doing anything stereotypically british.
Crater: when written, this rune causes a small, briefly delayed explosion.
Puissant clots: 1
Puissance:4/6