1)Find my best knife then ask the necromancer if he has anything sharper for a phylactery I want to make. Otherwise find a way to sharpen my best knife.
2)Ask him to make the knife a phylactery that impales on the hearts of people to drain their energy so I can finaly be a lich.
3)Get or ask for super glue and stick the thing on the end of my mop broom, then add extra tape and bandages to keep it in place.
He looks at the knife, bends it a little, and shakes his head disapprovingly, before disappearing into the kitchen and rummaging through various drawers. Finally, he pulls out an length of dark yellow ivory, the width of your hand and as long as your forearm, which ends in a very sharp point indeed. Serrations run down one side, short spikes pulling up along a smooth edge.
"Dragon tooth."
Looks very sharp.
"It'll cost you... wait a sec, I'll see if your Coven has any setup for this sort of thing."
The necromancer pulls a wall panel back, and starts typing into a keyboard attached to a crystallized skull. The idea of Vince giving you things for free is very unlikely. Though you suppose there's full medical, if you can carry your limbs back.
"Yeah, says there's a single unspent chit marked for the Coven in Central Market for some reason... you guys got credit then?... nope, you're in the black, weird, people normally spend these immediately. Well, you've got money to spend. Nothing big, but ought to cover the tooth. Long as you don't mind cashing in the cheque, the tooth is yours."
He helps you attach the tooth to the broom. The tooth itself is the phylactery, and is very strong indeed, but he recommends strengthening the broom anyway.
After half a dozen skeletons have been swept from a table, you get up on it, and he preps the dragon tooth, ready to stab you with it. He makes sure you aren't having any second thoughts before he starts.
This will decrease one of your magical stats by one (you choose), btw. But that'll be pretty neglible compared to the necromantic advantages. You sure you want to turn into a lich? Just say the word, and you're a life-draining undead monster.
Sift through the medications, looking for anti-psychotics. Dump them all out and be systematic if necessary. After they've all been sorted through, dump everything except antipsychotics back into the trash bags, and stick all of those into Vince's fridge/freezer, marked "Not yours".
Take an antipsychotic, if any were found.
You crouch on the floor of Vince's living room with hundreds of pills spread out on the carpet. You manage to get two boxes full of Olanzapine, and take one. It'll take a while to kick in though, and you've never believed in wasting time. Shoving the bin bags full of assorted pharmaceuticals back into the fridge, you mark them as clearly as you can. You tell Vince he can sample a few of the not antipsychotics, though. Being a good guest is important.
Can I assume that Bella is updating me on events as they occur?
So, if these three space aliens are connected somehow, maybe they form a rock-paper-scissors triangle with each other or can be fused into one being or something(?).
See if the defense-alien (the giant slug) has shed anything. If so, examine the sheddings and burn them in order to learn a pyromancy (which will hopefully be helpful in dealing with the offense-alien).
Present the effect produced by my hypnotism pyromancy (which I learned from the mind-alien) to the defense-alien. If I can get its attention, flare power into the flame, then use the defense-alien's focus on the flame as a channel to extend a metaphysical/spiritual tendril from my hypnotism flame (and thus my inner flame) into its empty mind, hopefully granting me some kind of (permanent?) control over it.
No.
Is that a question?
The alien has not shed anything. Though you're not sure how you would burn its skin if it had... the creature is clearly capable of resisting reentry temperatures.
You create a hypnotic flame in front of the creature. Nothing happens. Right, eyes closed. You can fix that, you're great at that sort of thing.
Prac: 2+3
You somehow produce a length of metal from a nearby shrubbery, fine as a makeshift crowbar. After lubricating it in a bit of engine oil, you manage to slip it underneath an eyelid. Pulling with all of his strength, Sen manages to lift the lid a few metres, jamming the metal vertically between the base and the lid of the eye. The visual organ beneath is barely softer than the skin: obsidian black and translucent enough that you can see a few inches within, the eye has no white, pupil, iris or anything like that. It is all one texture, tiny motes of deep blue floating in the black.
The crowbar is on the verge of crumpling as the eye closes again when you create a tall pale blue flame. The light emanating from your hand is reflected in the darkness in the eyeball as it shimmers and whirls. Creakingly, several other eyes open nearby, each regarding the slice of starlight you hold.
Ritual: 3+3
With a grinding felt in the bones, the thing start moving towards you. Still very slowly, but slightly faster than before. Given a few hours or so, it'll cover the twenty metres between you and it.
Well, you have its undivided attention.
"I can't be sure. London has a lot of big greedy things in it. Perhaps you could tell me what I'm looking for and I could ask my associates if they've seen such a thing?
Would you tell me more about the star if I helped you?"
action
"The creature occupies a mundane space five hundred thousand times the one you inhabit. It affects an illusion while it moves alone upon the earth, hiding it from prying mortal eyes. It gives or reflects little light, and unaided travels more slowly than your kind, having even less wisdom or swiftness of thought. It is also far denser."
"If you desire it, information may be a reward."
Get the attention of the target dots and try to not get hit
You run about a bit, and some of the target dots obligingly follow you.
Agility: 1+3
You almost shake them off, but not quite. You could maybe dodge them on a good day, but there's a very real risk of being lasered into bacon chunks if you ever go up against this thing.
Go walk in. Turn my disguise up to 11, this time it's okay to look inhumanly beautiful. Or whatever beyond that is. Then move in, hang up the phone, and sit on his desk. Tell him to stop being an idiot, and to think about things before calling the cops. Maybe this is some kind of odd joke. Maybe she's innocent, and calling the cops will ruin her life for something that didn't actually happen. Maybe the key drive doesn't contain what the note says it does.
If it's all true, however, he's got a rare opportunity here. Tell him I'm a figment of his imagination, and keep the disguise shifting from one thing to another, along with some playing with the light projections to convince him. Talk him into not scotching the plan here and now.. after all, he can always sit on the money and wait, can always check if the money manager was good at covering her tracks before cashing in, lots of ways to take this carefully and play it safe. Tell him to just tell the cops that he lost his cellphone or something and called them to report it got stolen. He can always report this later, if he is worried about getting caught, but a chance this big shouldn't be rejected right away. Leave the office in a flash of light once I'm convinced he's settled enough, and before the cops show up. If the cops do arrive while I'm in here, wave the stone and tell the cops that they can't see or hear me. They might not even show up, and just phone back or something.. and if he'll talk them out of it over the phone, so much the better.
Assuming that goes well, leave and then call Dave and tell him I'm ready to put up more content, but I've got a few errands to run first. Ask him to come up with a design for an OC.. a non-human creature who Nanami works for. Then clean up the loose ends with the financial manager, by packing up some belongings, killing her immediate family, and going down to a train station and withdrawing the daily maxium of cash while disguised as her. Killing her family might be tricky, if she had some magical blood one or more of them might be casters, so sneak up, disguise myself, and shoot first. After that, ditch the evidence and head over to Dave's.
Gulp. Evidently not the time to do things by halves. You make yourself look eight feet tall, with a pearly aura extending from your body, impossibly perfect bone structure, skin like silk stretched over porcelain, hair white as a magnesium flame, and push whatever power you got from the cult to the maximum. The overall effect is of about two thirds ecstasy and one third terror. You walk into the man's office with a hurried stumble that looks like an elegant drift, while a middle-aged advertising director has a heart attack behind you.
The CEO just stops talking when he sees you, jaw dropped and pupils contracting against the radiant glow. He can't do any more than nod as you talk to him, blankly accepting what you tell him. He tells the police it was a mistake and hangs up, unable to stop staring at the illusion.
You give him the "figment of imagination" spiel, telling him you're the voice of pure reason and all that. You convince him to consider taking the money, before fading the room to white and leaving just as your puissance runs out.
"Acceptable," comes Amdukias' growl over the speakers, "but next time, don't just use brainwashing or obvious magic. Also, try not appearing like a bloody
angel if you're trying to tempt somebody. You can keep your power though... for now."
You call Dave back, and he's pretty excited at the chance to get his own ideas in. The manager's family, if she has one, is not home - perhaps she said something about her husband working abroad? Anway, you get the cash (£500) and purchase train tickets while disguised as her, then get on a train to Scotland before stepping off the train as you and walking back out. You turn up uninvited at Dave's house.
Bob Howard
Puissant fettle - 1
Ritual potency - 1
Runic sight - 1
Banal combat - 0
Practicality - 3
Inventory: £50, 1d20
{Certificate from Belial; Valid for one Potent Medium}
Puissance: 5/5
Puissant Clots: 2
Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
Power from mortal media.
Can create illusions.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 2 +1 not from Amdukias
Ritual: 0
Runic Sight: 0
Banal Combat: 0
Aim: 1
Melee: 0
Agility: 1
Praticality: 2
Inventory: £245
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Glass Rod Crystal Wand] - Enhanced slightly through media
Mediocre Pistol (4/6)
Large, fist-sized mind-controlling spacerock fragments.
Painting supplies, a glass cutter, battery powdered soldering iron, eighty feet of red cloth, white rag and thread
Puissance: 13/13
Puissant Clots: 2
Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £20, clockface minus one hand, highlighter pens, two kitchen knives, half-empty cologne bottle
From the beast: one bone,
Italian Dinner suit, stored at Vince's place.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Ruination: when written, it makes a bad situation worse, and an irretrievable one more so. Learned after the second mission.
Puissant clots: 1
Puissance: 5/6
Name: Sir Worthington the Fourth
Has a demonic leg. Old leg is in possession of monarchs of hell.
Enslaved young man under demonic contract, wields katana, wears combat pants + green sweatshirt.
Stats: Ritual Potency: 3
Practicality 3
Inventory: £22, Pint of royal blood (stored at Vince's), blood covered knife, Cursed String
Stored at Vince's place: mortal's tendons, skull and leg bones.
[Glass Eye Pendant] [Paintbrush Wand]
[Toad Demon Battery Acid Tupperware Chalice]
Shards of mind-controlling spacerock.
Beginner's Pyromancy Flame - Heal Burn (1P), Create Flame (1P), Flame Claw (3P), Mesmerising Flame (2P)
One shot, recharging: Chaos Insect Swarm
Wears tinfoil hat.
Puissant Clots: 0
Puissance: 5/5
Jimmy "Car bombs" Castanza
Slightly slowed by a heavy load.
Puissant fettle - 0
Ritual potency - 0
Runic sight - 3
Banal combat - 1
Aim - 1
Melee - 0
Agility - 0
Practicality - 3
Inventory: £20, very rusty saw, length of pipe stuck to block of concrete, highlighter pen
[Lightbulb Antenna Wand]
[Broom - TIER 3] - Bike handles for steering.
[Omni-tool]
Milk Bottle full of space-warping venom.
Glock 17 (7/10)
Runes:
Detonation: volatile stuff explodes or catches fire more when you're around it. You can't help it, it must be genetic. Written rune used to detonate volatile substances.
Dead Man Running: you escaped the wrath of a mafia boss. Higher chance of surviving things that should really be deadly.
Mafioso: a mafia hitman, you preferred not to let your targets know they were hunted until after they were spread over an area of three hundred metres. Bonus to carefully planned unexpected attacks.
Alchemical (definitely idiot) savant: you saw an alchemist's shop when wandering around London, and deluded yourself that you understood something of how it worked. Because of the nature of magic, this belief is now partially true. Use this rune to make substances a bit more useful or volatile when used in alchemy.
Trader: a rune that when signed signifies to people that you'd be a good guy to buy from and sell things to.
Reticence: a rune whispered to you by birds perched on phone lines, you can get information without giving away much about yourself.
Bethel: a rune that enhances and aids summoning performed where it is written.
Degeneration: you saw men turned into animals. This rune turns advanced things like steel bolts into crappy primitive things, like wooden bolts.
Entrance: a god tried to break into our world. You now have a +2 in breaking into magic places you shouldn't be messing about with.
Hiijacking: Sand crashed a summoning-party and inserted herself into the centre of the ritual. Things with this rune written on will be more central to events and will conduct more power and magical energy than they should by rights.
Hassle: a rune that allows you to deal more effectively with multiple threats, distractions and tasks at once.
Scrap-crafting: after making a wand with bicycle horns, you have improved at making stuff out of junk. And you were already great at making stuff out of junk.
Oligarchy: a rune revealed to you the first time you flew over London, spelled out in the twistings of the financial buildings and the houses of millionares. Increases your power according to how much money you have.
Punctuality: You're good at getting things done on time.
Puissant clots: 1
Puissance:5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 5
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: knife, 2xtaser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag.
Also a bag of athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat, bin bags.
Concealed: knife in one boot, knife on a leg, and one on his torso.
Two generous Roast Beef and Horseradish Sandwiches
Two bin bags of assorted pills from pharmacy.
£20
Set of keys and passcard
Gunfarmer P90 (0/50) (in bag)
FN Minimi light machine gun, 2 magazines
Puissant clots: 4
Puissance:5/5
Steve
Banal combat - 3
Agility - 3
Inventory: £50
Rusty, shard curved sword
Puissance: 5/5,
Clots:3
Name: Bella, the Speed Witch
Runic sight: 2
Banal Combat: 2
Melee 1
Agility 2
Inventory: £0,
Delicate Rune-engraved Machete: heavy bonus when facing multiple weaker victims. Likely to break on misshits/heavy armour.
Benflesh Bullet
[Tier Four Racing Broom]
Runes:
Speed lover: +1 to doing anything while moving faster than you need to. Does not prevent (but can negate) maluses from trying to do things while moving faster than is sensible.
Slaughter: enhances speed and efficiency of murder when facing many opponents/victims. Passive boost, but can be written on things.
Broom Dodging: makes you better at dodging things while on a broom.
[Sub Nosed Glock Wand] 9/9
Nascent Pyromancy Flame: Create Flame 1P
Puissance: 5/5
Clots:0
Name: Aisha Kassem
Ritual - 1
Runic sight - 2
Practicality - 3
Runes
Intoxication: a rune that can be muttered over an alchemical procedure, bring out the hallucinogenic and mood-altering qualities of the product.
Improvisation: passive, improves lab work/alchemy in unusual conditions, using odd or dubious ingredients or tools.
Griffon Roar: makes something or someone more intimidating and more visible when written.
Biotechnical: passive rune, boost to integrating organics with technology.
Psychologist: a rune letting you see people's motivations, triggers, interests, personalities, etc. more clearly.
Inventory: £43, Certificate from Belial (valid for one sample of occult substance)
Cheap backpack, four bottles:
River water, crocuses, rose petals, peonies, blades of grass, stagnant pond water, sticks, charcoal, rain water.
Also three cans, six lengths of rubber tubing, two copper pipes, a broken coffee machine, a mostly empty lighter and a teapot.
One rubber tubing, copper pipe, teapot and coffee machine set up as Distillator in Vince's garage.
{Potion of fleshly regeneration - One Dose}
Puissant Clots: 2
Puissance: 5/5
Name: Zamenis Paean
Puissant fettle: 3
Agility: 2
Aim: 2
Inventory: £5, Certificate from Belial (valid for one sample of occult substance)
Duct tape, Large Knife, knife.
Surgical tools: scalpel, a first aid kit, a saw, and tweezers.
[Tier 1 Broom, knife on end]
[Human Leg Wand]
Puissant Clots: 1
Puissance: 14/14