"No, this clearly isn't fine. My current wands are unable to deal any damaga to this creature because of being made of inorganic materials.Do you have anything that could help defeat it?"
If Jane seems to be hurt, wave my Caduceus and heal her wounds. Use any remaining Puissance into spamming the "shoot bone" spell at the head of the worm.
Jane seems fine, and eager to rejoin the fray. You fly back towards the great mechanical worm as it writhes in and out of the earth, and in great curving swoops you follow the monster's headparts.
Flying shards of bone are going to do something to the thin, alright. You pepper the front of the train with missiles as the beast rears into the sky, sending lengths of bone and cartilege straight at its
Aim/Agility: 6+3
-1Your sustained volley of manage to shatter the front windows of the train-creature, and smash into the machinery in the driver's compartment. The thing bucks and shudders, before wheeling around in the dust and rearing.
The upside is that the machinery which drives the thing is now exposed. The downside is that the creature is now very, very aware of your presence, and is indeed heading straight for you.
"Uh, fly us closer and I'll knock it out with gas. I guess maybe that's how it works? Or we could just climb on board and turn its brain off?"
If we get close enough, spew wand-gas into the train's head, hopefully poisoning its brain.
As Zamenis flies around the head of the worm firing bone shards like a giant undead hornet, you cling to his back and wrap your legs aroudn the rather uncomfortable broom. You point your wand at the living train and fire streams of noxious gas through the air, but nothing happens, the white clouds collecting momentarily around the head before flowing away as the monster moves through the sky and crashes through the earth. Guess poison works best on organics.
Between Zamenis' missiles and your clouds of poison blowing in it's face, the train seems
very annoyed. Seeing as you're flying through the air right now, your evasive options are rather limited. You could however get into the front of the train, Don having shattered the glass protecting the driver's cabin. Just in case you hadn't got this, that would currently involve jumping from a fast moving object into the shattered mouth of a monstrous worm fifty metres above the ground.
Don will to off to help Jane with the train beast, taking the armored car with him if possible. He will stay as far away as possible, using his giraffes on it.
You drive the dark, fresh-smelling armoued car out into the suburbs to the stomping grounds of the train, and attempt to summon your demonic giraffes at a safe distance from the beast. The infernal creatures are however pretty useless, the hideously long transparent necks protuding from the ground are unable to keep up with the thing.
You notice a tank and a helicopter arrive nearby. Ben hastily yells to you that they're on your side.
Hah! I see nothing wrong with this! Ben will try and direct the soldiers toward the train as best he can, and if he has no idea where the train is, he'll make a guess. Reiterate that the train should be disabled, rather than destroyed, since civilians may be present, but don't be pushy. They'll have to answer to their own commander if they do more damage than necessary, it's not Ben's responsibility to tug on their leash.
...Make sure to note where the tank's exits are, and stay near them. Unless Ben is riding on top of the tank for some crazy reason, in which case... he'll strike a badass pose, I guess?
You sit next to the exit as the tank rolls across the bridge, the chopper thundering overhead. And you reach the site.
Ok, so the so-called "train" is clearly some kind of specialised bore vehicle disguised as a train, likely with some form of rocket propulsion system, judging by the fifty metre arcs it twists through. The soldiers around you step back in shock, and turn to you. The helicopter meanwhile just buzzes towards the target.
"What do we do, sir? Do we engage? Go for the front? Small arms or explosives?"
((Maybe you can board it. It might slow down frequently, like a train normally does.))
Time for some cleanup. Check the stadium where the ridiculously enormous sky-beast landed and see what's going on. If there's nobody there and it's alive, buy some latex-based paint and make a large Pestilence rune on it to try and kill it.
If there is somebody there, I have several spells that would be handy in killing it or breaking up the remains of it, between the pestilence rune, the brittleness spell, or the crystallization process, so maybe I can earn some money or other rewards. If the people around it are friendly to the creature, just see what they are doing.
Next on the schedule is to see if the Gryphon cult is there to be found.
Runic sight: 1+1
The camoflauge worn by the creature from the sky is fading slowly. It's stopped moving, and the illusory building around it is blurred and losing colour, flickering almost imperceptibly from time to time. Stepping past the deteriorating illusion, you place a hand on the rocky hide. It's a little cold.
Nothing else happening, you write the rune in massive swirls and zig-zags. The atmosphere changes, and you get the sense of an inevitable decay hastened.
The "gryphon cult" is gone. You don't have any immediate way to find those people.
Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
Power from mortal media.
Can create illusions.
Well-dressed, if it matters.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 2 +1 not from Amdukias
Ritual: 0
Runic Sight: 1
Banal Combat: 0
Aim: 1
Melee: 0
Agility: 1
Praticality: 3
Inventory: £2230
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Tier Two Glass Rod Crystal Wand] - Enhanced slightly through media
Large, fist-sized mind-controlling spacerock fragments.
Painting supplies, a glass cutter, battery powdered soldering iron, eighty feet of red cloth, white rag and thread
Diving gear: masks, suits and some scuba tanks. (dumped)
Knife
Hired Armoured Car with Fire-Resistant Ring
Runes
Pestilence: all living things will someday die. This rune accelerates the processes of death with the energies of life - a draining and a consumption at once.
Puissance: 13/13
Puissant Clots: 2
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 6
Aim - 1
Melee - 1
Agility - 3
Practicality - 0
Inventory: 2xtaser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag.
4 Athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat, bin bags.
Concealed: knife in one boot, knife on a leg, and one on his torso.
Two generous Roast Beef and Horseradish Sandwiches
Two bin bags of assorted pills from pharmacy (Vince's fridge).
£20
Set of keys and passcard
Gunfarmer P90 (50/50) (in bag)
FN Minimi light machine gun, 200-round belt, (59/200) round belt
Gunfarmer's Silenced MK-23 Pistol 12/12
Puissant clots: 7
Puissance:5/5
Name: Zamenis Paean
Puissant fettle: 3
Agility: 3
Aim: 3
LICH: feeds on the bleeding hearts of his enemies.
Undead. Necromancy bonus.
Heavily Charred, not that it matters to you. But you look like you've spent the night on a live barbecue grill.
Respined and very slightly shorter.
Capable of creating: Basic shambling undead, higher undead with power source
Inventory: £1, Certificate from Belial (valid for one sample of occult substance)
Large Knife, knife.
Surgical tools: scalpel, a saw, and tweezers.
A length of shimmering, crystalline rope,
{Extremely Strong Sleep Potion}
Dragon Tooth Phylactery on [Tier Three Steel Mop Broom]
[Human Leg Wand]
[Ulna and Hand Wand]
Lightning Longsword
Human spine caduceus
Puissant Clots: 1
Puissance: 14/14
Name: Don Joe
Back covered in bone casing, small spikes
Ritual Strength - 2
Runic Sight - 1
Puissance - 1
Aim - 2
Agility - 1
Practicality - 1
Inventory: £2600
Card of Mortal-mind cleanup guy
[Chain Coin Pendant]
[Giraffe Wine Chalice]
[Venom Blood Syringe Chalice]
Simple Knife
Five bone spikes
Gunfarmer's Browning 9-mm 13/13
6x Polycarbon Body Armour
6x Divinely Enhanced Riot Shield
Runes
Market Savvy: You know what things are worth, and who will pay for or try to get them. From your time spent as a banker, a passive rune.
Acid: a rune that eats into whatever it touches.
Nebula: a rune that glows brilliantly, written in brilliant points of light. Can be written on the sky itself to send messages through the stars.
Carnage: paint this on something, and increase the likelihood of large numbers of people being killed or maimed near it. How on earth could you have picked up such a rune?
Puissance: 6/6
Puissant Clots: 1
[spoiler=it's the cycle of life]
Name: Jane Zisigin
[Heeded by Deep Ones]
Puissant fettle: 2
Runic Sight: 1
Aim: 3
Inventory: [Tier Two Deodorant Stick Wand]
£50
Bag of living scrap metal
Samples of: Human blood, Roses, Rotten Food
Transworld Entertainment Card
Runes
Megafauna: the first magical creature Jane really saw was a demonic rhinoceros trampling the broken bodies of her parents. This rune gives a passive awareness of nearby massive beasts, and will attract them when written.
Waif: boost to stealth when alone.
Muster: a rune that aids you in hiring or recruiting people to your cause, especially combatants.
Clots:1
Puissance: 9/9
MidnightJaguar, I'll deal with you next time or in a separate section.