Did I gain a clot, too?
Go ahead and test all my spells on a brick wall. Murdering folks to find out what this thing does isn't right, but a 12-year-old cares not for property damage. Anything that doesn't work on an inanimate object, I can work out later. At least I'll get all the puissance costs.
Don't I get some idea of what the spells do anyway? I recall Nanami getting something like that when she upgraded her wand.
Also... Tumbling through an eldritch realm, I must have seen some unique things. With my runic vision. Eh? [waggles eyebrows]
Go to the center of a large park, and use a destructive spell from my wand to carve a large Megafauna rune in the soil. Then hide and observe what comes.
No.
The first spell expels a steady stream of barely visible, sweet smelling gas. No ill effects, but you get the feeling it would work a little different on someone not controlling the wand. Costs puissance over time. Gas seems to linger in one place.
Another spell completely removes an object's odour. Two puissance, or one if it's a small object like a bannana or severed hand.
A third spell costs six puissance, does something to stuff around you. You don't know what. Going to have to test it near mortals to see, I guess.
Another two puissance spell makes you smell amazing to everyone around you. Couple of witches could definitely use that.
A four puissance spell lets you imitate the scent of things around you, or transfer odours from one object to another. Good for camoflauge or seeming threatening or something maybe.
You didn't see much. Stuff saw you though. Maybe that's more important, I don't know.
You don't have any spell capable of wholesale destruction like that, but you carve up some earth with a stick in the massive, intricate shape of the megabeast rune. Climbing a tree far away and blending your odour in with the branches, you watch and wait.
Runic sight: 1+1
Drawn by the faint resonance of the great rune, two megabeasts arrive to investigate. One, a cacophony of rusted cars and smashed scrap steel, a metal mantis the size of an oil rig, stops to chew up a few metal fences before wandering off again. It leaves a trail of crypto-organic metal in its wake, tiny parasites crawling and writhing, sections of dead body armour scattered across the green. The second great creature flows from the earth, from manhole covers and ornamental fountains. A mass of sewage and effluence, cloudy yellow eyes peer from hastily assembled stalks, as the sewer gestalt looks concernedly for the thing that calls it, before disappearing back into the underground. Lord knows what grim artefacts it dredged up.
Great. Now I just have to do surgery to myself to affix the spine to my back. Use the help of the snakes and a mirror to do it and put the spine on my back. Before the surgery, lend Nanami the Caduceus so she can heal herself and give the rifle back to her. After surgery is done, help Don with his spiky problem (Removing the spikes that are too big).
Don will offer to assist. It's only polite. Afterwards, he will ask Zamenis to break off the longer spikes so they're no more than two inches long-term uniform, across the back. Only do this if it won't cause physical harm.
Don and Zamenis have a whale of a time affixing the new spine to Zamenis' back. The snakes are helpful and well-informed, and the operation goes without a hitch.
Sawing though the bone spikes is a bit of a problem, as Don starts screaming and thrashing about half an inch in. Looks like there's a bit of nerve in them too, then. Never can tell with occult medicine. Now, "physical harm" is a vague concept. Sawing them off is going to cause mind-numbing agony, but probably won't reduce his bodily function in any way.
Anyway, you can have that action for free next turn, if you want to take it.
Bathe, change clothes, and re-bandage my hand. Borrow Zamenis' caduceus, and replace my missing fingers, as well as curing the likely infection and recovering from the strain of recent combat. Then, give it back to Zamenis. If that works, check the mirror again and try to determine if that new rune is causing damage. After that, test the self-affecting spell to get a better idea of what it does when I'm not under imminent attack. Lastly, call up Dave and see how he's doing and if he's ready to work on another issue, so to speak.
Also, fill in Vince about what happened with the necromancer and such after I was seperated from the group. Also, ask Vince if it's possible to have a rune removed from my mind if it's causing me problems.
"Zamenis, do you think you could heal my hand?"
(I'm sure there will be a demonic mission before too long, although this is, I think, the first free time I've had for Nanami for months and months, so I'm going to take advantage of it.)
(Also, I'm sure the shell is cool, until you try to take your shoes off.)
You heal and replenish yourself. The new rune isn't causing visible damage. If it's going to kill you, it's probably very slow, nothing you need to worry about at them moment.
The self-affecting spell covers your entire body with sharps glass shards and splinters. Going to make you a very, very nasty presence in melee combat.
Dave is ready. Really, he was getting worried about you. Your online presence is declining, and he seems like he though he was missing out on a good thing.
You tell Vince what happens, and he congratulates you on probably saving everyone's lives, noting that the Coven owes you one. He isn't qualified to stick his fingers into your mind himself, but he could certainly recommend someone.
An illusion of Vince appears in front of each Coven member.
"Finish what you're doing and get back here, you occasionally useful tossers, we've got something else for you."Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
A few fingers short (bandaged, probably infected and giving you Weil's Disease as well)
Power from mortal media.
Can create illusions.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 2 +1 not from Amdukias
Ritual: 0
Runic Sight: 1
Banal Combat: 0
Aim: 1
Melee: 0
Agility: 1
Praticality: 3
Inventory: £25
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Tier Two Glass Rod Crystal Wand] - Enhanced slightly through media
Large, fist-sized mind-controlling spacerock fragments.
Painting supplies, a glass cutter, battery powdered soldering iron, eighty feet of red cloth, white rag and thread
Diving gear: masks, suits and some scuba tanks. (dumped)
Knife
Runes
Pestilence: all living things will someday die. This rune accelerates the processes of death with the energies of life - a draining and a consumption at once.
Puissance: 11/13
Puissant Clots: 2
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 6
Aim - 1
Melee - 1
Agility - 3
Practicality - 0
Inventory: 2xtaser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag.
4 Athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat, bin bags.
Concealed: knife in one boot, knife on a leg, and one on his torso.
Two generous Roast Beef and Horseradish Sandwiches
Two bin bags of assorted pills from pharmacy (Vince's fridge).
£20
Set of keys and passcard
Gunfarmer P90 (50/50) (in bag)
FN Minimi light machine gun, 200-round belt, (59/200) round belt
Puissant clots: 7
Puissance:5/5
Name: Zamenis Paean
Puissant fettle: 3
Agility: 3
Aim: 3
LICH: feeds on the bleeding hearts of his enemies.
Undead. Necromancy bonus.
Heavily Charred, not that it matters to you. But you look like you've spent the night on a live barbecue grill.
Respined and very slightly shorter.
Inventory: £25, Certificate from Belial (valid for one sample of occult substance)
Large Knife, knife.
Surgical tools: scalpel, a saw, and tweezers.
Dead Guy's pockets: a set of car keys, a length of shimmering, crystalline rope,
{Unknown Potion}
Dragon Tooth Phylactery on End
[Human Leg Wand]
[Ulna and Hand Wand]
Gunfarmer's Armour-piercing Amphibious Assault Rifle (30/30 Rounds)
Lightning Longsword
Puissant Clots: 3
Puissance: 14/14
Name: Don Joe
Entire back covered
Ritual Strength - 2
Runic Sight - 1
Puissance - 1
Aim - 2
Agility - 1
Practicality - 1
Inventory: £130
Murdered guy's wallet
Keys to Maserati
Card of Mortal-mind cleanup guy
[Chain Coin Pendant] - Used
[Giraffe Wine Chalice]
Simple Knife
Runes
Market Savvy: You know what things are worth, and who will pay for or try to get them. From your time spent as a banker, a passive rune.
Acid: a rune that eats into whatever it touches.
Nebula: a rune that glows brilliantly, written in brilliant points of light. Can be written on the sky itself to send messages through the stars.
Puissance: 5/5
Puissant Clots: 3
[spoiler=it's the cycle of life]
Name: Jane Zisigin
[Heeded by Deep Ones]
Puissant fettle: 2
Runic Sight: 1
Aim: 3
Inventory: [Tier Two Deodorant Stick Wand]
£50
Runes
Megafauna: the first magical creature Jane really saw was a demonic rhinoceros trampling the broken bodies of her parents. This rune gives a passive awareness of nearby massive beasts, and will attract them when written.
Waif: boost to stealth when alone.
Clots:0