Zamenia carefuly aims his makeshit spear at the hearth of the yellow dude and throws it with all of his strenght. If it hits, try to absorb as much of his blood as possible.
Normal body armor doesn't stand up well to repeated hits; fill yellowjacket with lead until he's very, very dead.
"Oh, good point. Guess I'll just leave you all to get killed by the thing. Seeya!"
Swoop down to behead the alchemist. Land, hit him with the axe again, and let my flame fully incinerate his entire desecrated corpse and all his possessions.
Don will head down to street level and be ready to summon on the alchemist while the others haul if he breaks free of stunlock. If the path is clear, he will join in hauling. If I summon, try and figure out what the giraffes do.
After endless exchanges of fire and rushes, the Coven finally concentrates its firepower on the alchemist in yellow leather.
Ben: 6+3
Zamenis: 5+2
Bella: 6+1
Don: 3+2
Alchemist: 2+2
Cursing and screaming, the alchemist staggers and falls under a hail of machine gun fire and sword blows. Vials and potions smash, sparks and flames billowing. Zamenis and Bella fly back towards the battle, the lich falling behind and trailing smoke. Bella swoops down towards the alchemist with axe held high, and embeds the blade in the back of his skull. Zamenis holds his broom overhead and throws it true, impaling his prey on draconic enamel, the alchemically charged lifeblood seeping into the tooth. Having let go of the thing supporting him in midair, he does the usual double take before plummeting thirty feet to a kneecap-crunching landing.
Spouting blood and occult fluids, the alchemist collapses in a heap of leather and laboratory equipment, finally beaten. Don, Ben and Zamenis each gain a clot of magical energy, while the lich feels his true being gain in might (Choose
one stat to increase by one). Bella meanwhile steps forwards for the coup de grace, pyromancy flame at the ready.
In the last of a long line of questionable decisions, Bella tries to start a magical conflagration in an atmosphere already crackling with energy, by setting fire to an extremely powerful individual as well as a wide collection of potions, alchemical tools, unidentified magical objects and
explosives. While burning one or two of these objects might result in a powerful pyromancy, attempting to absorb all of them into one's being carries major risks.
Pyromancy: 3
It does not turn out well. As soon as Bella's enhanced flame catches the bundle of incendiary sticks held beneath the higly treated cloaking, a rapidly expanding ball of gas heats every other magical item held beneath the alchemist's coat to astronomical temperatures. As these react violently with everything around them, and several things a few dimensions over, the alchemist's extremely potent blood also fizzes and boils, releasing more power than he had any right to have. The resulting sphere of magically chaged plasma atomizes everything within six feet of Bella and the alchemist, while the shockwaves and heat shatter and blacken objects a good deal further away.
Take on the swordwoman in a one on one duel
3+3 vs 6+3
+1As Nanami backs away from the leather-hooded assassin, electricity arcing from the longsword to the ground, Steve steps in between them, drawing his own rusted blade. Nanami climbs into the driver's cabin and begins inching the truck away from the battle, the mass of skeletons and machinery it carries swaying precariously.
The two warriors clash in a cascade of slashes and blocks, Steve's face set in a grimace as current runs through his hands from his opponent's blade. Sparks fly from the dancing blades, the combatants balanced on the edge of the widening sinkhole. After a wild overhead swing misses the swordswoman, Steve feels his legs kicked from under him and his weapon knocked from his grasp. Two or three body blows follow, each delivering punishing electrics shocks. His opponent briefly kicks him prone before striding towards the rear of the truck, longsword crackling with renewed fury, ready to slash apart the vehicle's engines, likely waking the dread presence residing on top.
Before she reaches it, a bloodied hand catches her ankle. Expressionless, she looks down at Steve, aware of the finality of his choice. As the truck drives away unhurt, she brings her sword down on his shoulder, shearing bones and driving the edge deep into his chest. For a second, she and the dying Steve watch each other, some form of understanding occuring between the warriors. Then the alchemist and his chemicals explode, the blast flattening the two fighters. When the smoke clears, neither is still standing.
Run around the truck to the door, and try to enter it and move it further from the action. Trust to my teammates to take care of the swordswoman behind me.
Nanami jumps into the truck, desperately twisting the keys in the ignition, and agonisingly slowly drives away from Steve and the warrior he delays. She takes the flatbed truck with its massive stone sarcophagus and alchemical paraphenalia past Ben, who cheers, and accelerates away down the street, intimidating smaller vehicles into swerving aside. From behind her comes a brilliant flash, while dozens of vials embedded in the tangle of machinery burst in sympathy, showering the skulls with blue sparks. Steady pulses of power begin to emanate from the coffin, as whatever is being kept asleep begins to wake up for real. Whatever Nanami is going to do, she'd better do it.
As the glow from Bella's explosion fades, the surviving Coven members are left standing around a massive crater, arcane energies flitting through the air with an ozone tang distinguishable from the general stench of burning. The street is covered in the burning wrecks of vehicles, flaming trash and segments of fallen masonry. Vince's truck edges round the crater to the star, the wheel twisting despite nobody sitting in the driver's seat, remotely controlled somehow. The back doors open to reveal the familiar assortment of machines and random objects that comprise Vince's tech, while Don attaches the crystalline ropes that hold the glowing sphere to the insides. Slowly, the power source is pulled into the truck, the brilliant light cut out as the doors slam shut on it.
Zamenis gingerly retrieves his phylactery from the side of the crater, the broom attached to it long since frazzled to a crisp. The truck doors open and slam a few times, as if to indicate that if anyone has anything left to do there, they should hurry up and do it.
All survivors can go up by one in both magical and mundane stats.
Name: Nanami Adachi. (Nanami)
Unnatural beauty granted by demonic contract and the adoration of mortals. Slight charisma/popularity boost.
A few fingers short.
Power from mortal media.
Can create illusions.
Conscripted into twenty-nineth legion of Amdukias.
Puissance: 2 +1 not from Amdukias
Ritual: 0
Runic Sight: 0
Banal Combat: 0
Aim: 1
Melee: 0
Agility: 1
Praticality: 2
Inventory: £25
Backpack, expensive camera + memory cards
Quality sketching paper, art pens+pencils, charcoal, etc.
Sketches of self as main character, Amdukias, the non-mortal world, etc.
[Tier Two Glass Rod Crystal Wand] - Enhanced slightly through media
Mediocre Pistol (1/6) (Dropped)
Large, fist-sized mind-controlling spacerock fragments.
Painting supplies, a glass cutter, battery powdered soldering iron, eighty feet of red cloth, white rag and thread
Diving gear: masks, suits and some scuba tanks. (dumped)
Knife
Puissance: 7/13
Puissant Clots: 1
Goethe T. Helle
Puissant fettle - 1
Ritual potency - 2
Runic sight - 1
Banal combat - 0
Aim - 1
Melee - 0
Agility - 2
Practicality - 1
Inventory: £20, clockface minus one hand, highlighter pens, two kitchen knives, half-empty cologne bottle
From the beast: one bone,
Italian Dinner suit, stored at Vince's place.
[Dog Collar Pendant][Molasses Clockhand Wand]
[Icecream Beast Blood Fur Chalice][Beast Remains Wand]
Runes:
Isolation: you never had many friends or allies, so are used to poor odds. +1 to rolls when outnumbered and alone.
Stoicism: a rune that calms those dealing with shock, tragedy or injury.
Perseverance: despite all the odds, you managed to kill a huge beast using nothing but hot syrup. Bonus to attack and extra damage to powerful or resistant enemies after several turns of combat or aggression.
Dwarven Weapon Storage: learned from a dwarf carrying a small armoury on his back. Increases load of weapons and tools that can be borne without being hampered or slowed down, or collapsing outright.
Ruination: when written, it makes a bad situation worse, and an irretrievable one more so. Learned after the second mission.
Puissant clots: 1
Puissance: 6/6
Name: Sir Worthington the Fourth
Has a demonic leg. Old leg is in possession of monarchs of hell.
Enslaved young man under demonic contract, wields katana, wears combat pants + green sweatshirt.
Stats: Ritual Potency: 3
Practicality 3
Inventory: £22, Pint of royal blood (stored at Vince's), blood covered knife, Cursed String
Stored at Vince's place: mortal's tendons, skull and leg bones.
[Glass Eye Pendant] [Paintbrush Wand]
[Toad Demon Battery Acid Tupperware Chalice]
Competent's Pyromancy Flame - Heal Burn (1P), Create Flame (1P), Flame Claw (3P), Mesmerising Flame (2P)
One shot, recharging: Chaos Insect Swarm
Wears tinfoil hat.
Puissant Clots: 0
Puissance: 5/5
Ben Breeze
Stats:
Puissant fettle - 0
Ritual potency - 0
Runic sight - 0
Banal combat - 5
Aim - 1
Melee - 1
Agility - 2
Practicality - 0
Inventory: 2xtaser, handcuffs, police baton, stab vest, torch, incapacitant spray, and a first aid kit. All in sports bag.
4 Athames, 2.5 legs War Bacon (Vince's Fridge), a worn face-concealing hooded coat, bin bags.
Concealed: knife in one boot, knife on a leg, and one on his torso.
Two generous Roast Beef and Horseradish Sandwiches
Two bin bags of assorted pills from pharmacy (Vince's fridge).
£20
Set of keys and passcard
Gunfarmer P90 (20/50) (in bag)
FN Minimi light machine gun, 200-round belt, (59/200) round belt
Puissant clots: 6
Puissance:5/5
Steve
DEAD
Banal combat - 3
Agility - 3
Inventory: £50
Rusty, shard curved sword
Puissance: 5/5,
Clots:3
Name: Bella, the Speed Witch
DEAD
Runic sight: 2
Banal Combat: 2
Melee 1
Agility 2
Inventory: £0,
Benflesh Bullet, Concrete bullet x3, Cloud bullet x2, organic armour x1
Large gardening axe
[Tier Four Racing Broom]
Runes:
Speed lover: +1 to doing anything while moving faster than you need to. Does not prevent (but can negate) maluses from trying to do things while moving faster than is sensible.
Slaughter: enhances speed and efficiency of murder when facing many opponents/victims. Passive boost, but can be written on things.
Broom Dodging: makes you better at dodging things while on a broom.
Phoenix: fire, if controlled, has a slight restorative effect on you.
[Sub Nosed Glock Wand] 9/9
1 Organic Armour Bullet
Nascent Pyromancy Flame: Create Flame 1P
Puissance: 5/5
Clots:1
Name: Zamenis Paean
Puissant fettle: 2
Agility: 2
Aim: 2
LICH: feeds on the bleeding hearts of his enemies.
Undead. Necromancy bonus.
Heavily Charred, not that it matters to you. But you look like you've spent the night on a live barbecue grill.
Inventory: £25, Certificate from Belial (valid for one sample of occult substance)
Large Knife, knife.
Surgical tools: scalpel, a saw, and tweezers.
Dead Guy's pockets: a set of car keys, a length of shimmering, crystalline rope,
{Unknown Potion}
Dragon Tooth Phylactery on End
[Human Leg Wand]
[Ulna and Hand Wand]
Gunfarmer's Armour-piercing Amphibious Assault Rifle (25/30 Rounds)
Puissant Clots: 2
Puissance: 9/9
Name: Don Joe
Ritual Strength - 2
Runic Sight - 1
Aim - 1
Agility - 1
Practicality - 1
Inventory: £130
Murdered guy's wallet
Keys to Maserati
Card of Mortal-mind cleanup guy
[Chain Coin Pendant] - Used
[Giraffe Wine Chalice]
Simple Knife
Runes
Market Savvy: You know what things are worth, and who will pay for or try to get them. From your time spent as a banker, a passive rune.
Acid: a rune that eats into whatever it touches.
Puissance: 3/5
Puissant Clots: 2
((Rewaitlisting with a different character.))
[spoiler]
Name: Ennis Therebus
Runic sight - 3
Practicality - 3
Inventory: £45
Suspicious Tome
Camping Equipment: tent, canned food and snack bars
4 Litre plastic water bottle, Usquebaugh written on.
Runes:
Phlegmatic: you have no memory of the last decade, and are dealing with it remarkably well. Increased resistance to mental assault; a passive rune coiled around the inside of your skull.
Arcane Researcher: you're less likely to accidentally kill yourself, summon a great one, or set the room on fire when reading arcane texts. Applies especially to Suspicious Tome.
Amnesia: when written, causes mentally weak beings (non-magicals, for example) to forget their recent experiences. A rune inked over the innermost folds of your cereberum.
Usquebaugh: a rune that gives water healing properties and magical strength. In great doses, such draughts may damage one's soundness of mind.
Potential: a rune that draws out the power latent in objects, often damaging them in the process. Tattooing it on oneself would lead to a shorter life but greater charisma and power.
Cardoon: a rune that enhances the growth of plants, especially weeds.
Urbaturgy: slight bonus to performing magic involving the fabric of the city. Very situational.
Scorpion: melee attacks more likely to inflict various ailments (e.g. stun, tetanus, possession by evil spirits.)
Puissance: 5/5