Roll 8----@Everyone don't forget to equip some of the stuff you loot. I wrote each piece of equipment the slot where it goes in parantheses.
---
@_DivideByZero_ I thought the wolf's name was Saraqael? Or did I misread something?---
Mercenary 1"If you say so, then let's loot these wrecthes and move on." Daxon replies with an indifferent shrug before moving towards the corpses of the three lamias. Meanwhile, you attempt to push bits of your torso together in order to seal the rest of the gap.
(Roll for succes: 6)
You do a nice job at mending the damage, and just as you finished your partner came back holding two daggers and some bronze jewels on a small metal chain and gives them to you. You also notice that he's now wearing a chain of jewels that looks just like the one he gave to you.
"This is your half of the share. I already took mine." he explains before leading you into the room. You both silently decide to avoid stepping on the carpet for now and instead stick to the yellow stone floor along the walls. Looking around, you can see two paths, one going east and one going west, and a staircase leading up right in front of you.---
Enemies:
---
Allies:
Daxon
Race: Human
Faction: Mercenary
Element: Water
Inventory(2/8):
- Bronze jewels (+1 magic attack, +1 dodge)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce)
--
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Finger 1: Topaz ring (+1 magic attack)
Finger 2: Emerald ring (+2 accuracy, -1 power)
Weapon 1: Dazzle Scimitar (+2 slashing, ??)
Weapon 2: Counter-Scimitar (+2 parry, -1 power, 50% to counter parried attacks)
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 1
Exp: 9/30
--
Active Ability:
- Water:
-- Water Blaster (Attack with +3 power and +1 accuracy. Hits targets beyond the first 1 up to range of 3. Cooldown: 5) {Cooldown: 3 turns remaining}
-- Cleansing rain (??)
Passive Ability:
- Relic Hunter (Easily spots hidden items when you search a room)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Parry Null (Placeholder){Exp: 3/5}
- Bladed Null (Placeholder){Exp: 2/5}
---
NRDLName: Nix The Deceased Duelist
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark)
Gender: Male
Appearance: Very healthy looking set of bones, clearly drank a lot of milk in life.
Faction: Mercenary
Starting Location: Ultai
Element: Darkness
Inventory(3/8):
- Aquapunga Potion (+2 health, heals broken bones, stops bleeding, doesn't reduce pain) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {2}
- Sacj'dil apple (+1 RES on use. Bonus is permanent)
- Bronze jewels (+1 magic attack, +1 dodge) (neck)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce) (weapon)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce) (weapon)
---
Head:
Neck:
Torso: Leather Hauberk (+1 defense, +1 power)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
Weapon 2:
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 9/20
--
Active Ability:
- Taunt (Angers opponent, causing them to rush forward, with a penalty of -2 to defence. Debuff lasts 2 turns and cannot stack. May be used 3 before a 3 turn cooldown. Radius: 2) {2/3} {1/5 Exp}
Passive Ability:
- Menacing aura: (-1 attack to all enemies in a radius of 3. The effect doubles for enemies in melee range.)
- Parry Null (Placeholder){Exp: 2/5}
- Bladed Null (Placeholder){Exp: 1/5}
Condition:
Mercenary 2"I see. So, you were awakened by a necromancer, but now you've been released from his grasp since he died." the elf mutters, seemingly talking to himself rather than replying. He quickly returns his attention towards you, though.
"Well, if you don't bring any malice with you, then you may wander the forest or visit our village to your hearth's... content." he finally says, pausing awkwardly at the last words when he notices that you don't have a hearth in your ribcage. Nevertheless, he mutters a few words, which also seems to cause the green gemstones to emit a considerable glow. You also feel the incantations on your body react to the magicka being released by the elf.
"There you go, now the path you've been following shouldn't be blocked by trees anymore. Also, what's your name? I'm Rhunon." he then asks, looking somewhat tired compared to all the energy he had before.
---
Enemies:
---
WunderKatzeName: Nayrous
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark
Gender: Male
Appearance: Nayrous is a skeleton adorned in old incantations and the seals of various wizards, upon his forehead rests rubies and amethyst. His eyes glow with a velvet color, displaying the name of his soul in a circular rune.
In combat Nayrous summons the armor of his old self, a well fit (to a human body) suit of black steel with purple drapings and a galea style helmet with a face plate.
Faction: Mercenaries.
Starting Location: Indinera forest
Element: Darkness
Inventory(2/8):
- Carnem deleo (rod) (Range: up to 6. +1 power)
- Healing Reagent (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso: Seals of augenda voluntatem (+1 defense, +2 additional magical defense, +1 accuracy, -1 parry, bonuses can be nullified for 3 turns by any dispelling skill.)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Broadsword (2H) (+3 slashing, +2 power, -1 accuracy, -2 dodge, +1 parry if STR is above 4)
Weapon 2:
--
Stats:
STR: -1 (-1)
DEX: 0
RES: 0
AGI: 0
INT: 1
EXP: 12/20
--
Active Ability:
- Estuans mortem (Nayrous can focus his power, removing Spiritus sepulturam, to summon a ghastly suit of armor. This suit negates the defensive weakness' of his skeletal form. In addition this form provides +1 STR and +1 RES. In this form he can also convert INT points into STR points. Estuans mortem lasts 3 turns. When the buff expires, all converted STR goes back to INT. Casting this does not use up a major action. Has a 5 turn cooldown.) {XP:1/5}
Passive Ability:
- Spiritus sepulturam (Nayrous general form does not lend itself well to physical combat, however; this form with all of its seals and incantations lends itself well to magic in this form Nayrous suffers -1 to defense and STR but gains +2 to magic rolls.)
- Parry Null (Placeholder) {3/5}
- Bladed Null (Placeholder) {3/5}
Mercenary 3The figure ignores your words and instead continues approaching you, becoming more and more visible with each second. When it had fully materialized, you realize that it was in fact a Wraith. You study it for a second, noting it's ghoul-like appearance and purple eyes hidden by the large cloak adorned with a few runes it was wearing. One of it's decaying hands was holding an simple wooden cane.
"Ah, a fresh body. You shall do nicely..." it mutters, but before it has a chance to finish it's words, you attack with a swing of your sword!(Antaeus: 3 + 2 + 2 = 7 vs 8 = 1 + 1 + 1 + 5 Dodge Wraith)
Your opponent moves out of the way of your attack before raising it's cane towards you, launching a black fragment of energy towards you.
(Wraith: 3 + 2 + 1 + 1 - 1 = 6 vs 8 = 1 + 2 + 1 - 6 Parry Antaeus)
You parry the first one, but before you can do anything else you see another one coming at you.
(Wraith: 1 + 2 + 1 + 1 - 1 = 4 vs 8 = 1 + 2 + 1 - 6 Parry Antaeus)
You parry it once again, much more easily this time. You then move in to attack again.
(Antaeus: 6 + 2 + 2 = 10 vs 7 = 1 + 1 + 1 + 4 Dodge Wraith)
Your sword cuts through it's cloak and slashes a large wound across it's bare chest. Yet, even with that, the wraith isn't down yet, although it does seem more... transparent now.
---
Enemies:
Rotten Wraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Element: Darkness
--
Torso: Runed cloak (+1 defense, +1 magical defense, +1 magic, -2 physical attack)
Weapon: Cane (Base Range = Up to 4. +1 major actions when casting spells, -1 magical attack)
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 1
INT: 1
--
Active Ability:
- Darkness:
-- Shrowd (??)
-- Shadow Fragment (Throw a small concentration of darkness to the targeted enemy with +1 accuracy)
Passive Ability:
- Astral phasing (??)
---
Allies:
---
Rethi-EliName: Antaeus
Race: Human
Gender: Male
Appearance: A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element: Fire
Inventory(7/8):
- 24 Gold
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}
- Crimson Orange (?? Apparently it's food) {5}
- Cycca Leaf (+1 health, -1 pain, cures Venom) {2}
- Crude hammer (+1 impact, -1 parry)
- Mail shirt (+1 defense, -1 dodge, may be worn under other armor)
---
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Zweihander (2H) (+3 power, +2 slashing, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging) [/glow]
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 2 (+1)
AGI: -1 (-1)
INT: 0
EXP: 3/20
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.)
Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
- Bladed Null (Placeholder){2/5}
- Parry Null (Placeholder){3/5}
Empire 1You close the book and go to your wards, arranging your equipment and preparing whatever supplies you have in a bag before tossing it next to your bed and going to sleep. As you drift off, though, you feel a strange pressence in your room.
You immediately open your eyes to see that you're not in your bed anymore. In fact, looking around, you realize that you're in a place you've never seen before: the walls and the floor are dark blue with odd patterns all over them. In front of you is what seems to be a black box, although it is too dark to figure out what it really was. On your right is a blonde woman in a torn green dress, while on your left, standing right next to you, was a tall black man in full gold and black armor, save the helmet. The woman looks at you with a scared expression while the man ignores you. Finally, you realize that you've been sitting on the floor all this time, so you get up and notice what appeared to be a throne just behind you. It had the same color and patterns as the rest of the room, although something seemed odd about it...
"You asked for me, Grand Commendanter?" a meek voice sounds from the direction of the tall man. You notice that it was a small, green creature with wings who talked.
"Balt, I am unhappy with how our plan has turned out. I need a full assessment of the situation." the man, or the 'Grand Commendanter', replied. His voice was intimidating and had an unnatural sound to it.
"W-why are you unha-" Balt tried to ask, but was cut off.
"Why? Nearly a quarter of our assets wasted to summon a True Demon whom we couldn't even control. And what do I see? Only Metrolia is gone, and it cannot even be said that it is our fault! I should feel shame, yet the only thing coursing through my mind is scorn for my servants."
"Well, it-"
"My invincible temple! The utmost pride of my army! Is it ready to attack? I want everybody in Estratia to either die or become my slave! Like this piece of waste..." he continues before kicking you into the stomach. You are thrown back on the floor, and even cough up some blood. The sharp pain distracts you from their conversation for a few moments. You manage to hear the words 'huge' and 'message', but not much else...
"We were able to inject it successfully into 80 percent of the Estratian creatures." the meek voice, Balt, says. It seems that they jumped to another topic while you were clouded by pain.
"An 80 percent that is weaker than the remaining 20 percent, though."
"*Ahem* Yes, unfortunately. Although... I haven't come alone. Hey you, come in now!" you see a small imp fly into the room and right next to Balt.
"Is this about the test you've told me about?"
"Yes, Grand Commendanter. Can you... ask one of the servants to stand by him?"
"By the imp?" he snaps his fingers, finally looking at you. "You.". You take a second to realize what he was talking about, which almost prompted another kick, but you quickly scamper on your feet and stand by the imp.
"Good. Now, slap her." Balt orders. The imp flies up to your face and slaps you. Surprisingly, you barely feel it. The man watches intently.
"As you can see, not even a scratch. But with this..." he pulls out a bottle with dark blue liquid and pours a few drops into the imp's mouth.
"Slap her again." the imp once again obeys and slaps your face. This time though, you watch in horror as it's claws dig deep into your flesh and inflict a large gash.
"Such a weak creature, and yet... Imp, lacerate her body." the Grand Commendanter says. You feel as the imp strikes you again, and again, until your vision fades into the darkness...
You wake up in your bed after what seems like an eternity. You're sweating all over, and turning your head towards the window you notice that it's morning already. You hastily get out of the bed, nearly tripping on the bag you left there last night in the process, and strap your swords to your waist. You can still clearly remember the entire dream, if it could even be called that...---
Enemies:
---
Allies:
---
CrimsonName: Mystel
Race: Human
Gender: Female
Appearance: Light Blonde Hair, Blue Eyes, Slightly shorter than average
Faction: Human Empire
Starting Location: Tyrine
Element: Thunder
Inventory(2/8):
- Sparkcrystal powder (+2 dodge, +1 AGI for 3 turns) {2}
- Healing Reagant (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
Weapon 2: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability:
- Battle Focus (Sharpen your senses in order to gain +1 attack and +2 accuracy for 3 turns. Does not use up a major action. Cooldown: 5) {Cooldown: 4 turns remaining} {Exp: 1/5}
- Thunder:
-- Thunder Impulse (Send a bolt of charged lightning towards the target with +2 power, -2 accuracy and additional +2 attack if it's armored. Debuffs the target if hit with -3 attack. Range: 2. Cooldown: 5)
-- Magnet Body (Inflicts Magnet Body on self, giving +1 dodge, -2 parry and -1 accuracy. Attracts most attacks towards you and allows you to counter any melee attack for the duration. Lasts 2 turns. Cooldown: 4) {Cooldown: 3 turns remaining} {Exp: 1/5}
Passive Ability:
- Honed Senses (May be toggled between giving +2 dodge and -1 parry or +2 parry and -1 dodge to self. Currently toggled for: Dodge bonus)
- Dual wielding (Dai-Katana) (+1 accuracy, +1 dodge, -1 power, -1 parry)
- Bladed Null (Placeholder){2/5}
- Dodge Null (Placeholder){4/5}
Conditions:
Empire 2You are impressed by your companion's performance and decide to go and search for more luna berries. Although, before doing that, you first harvest the berries from the bushes you just found and place them in the basket, filling it up halfway. After that, you give one berry to Saraqael to smell, which he then eats before running through the trees towards the north. You quickly follow after him, and would've have actually lost him if he wouldn't have stopped by a tree to wait for you, and finally find another clearing, a bigger one this time, with more bushes.---
Enemies:
---
Allies:
Saraqael
Race: ?? (+1 parry, +1 melee attacks, +2 power, +1 slashing defense, -1 dodge/accuracy, -1 ranged defense)
Element: Ice
--
Weapon: Jaws (+2 stabbing, +1 slashing, +1 power, -1 accuracy)
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 0
Exp: 0/20
--
Active Ability:
- Flesh Bite (+2 attack vs unarmored targets, gets all bonuses from weapon, -2 piercing. Inflicts heavy bleeding. 2 turn cooldown.)
Passive Ability:
--
_DivideByZero_Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory(2/8):
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {4}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
- Basket (20/40):
-- Luna Berry (-1 pain, cures pox/plague) {20}
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) {10/10} (keeps razor wire tied around them for retracting them)
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 0
INT: 1
EXP: 6/20
--
Active Ability:
- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.) {Cooldown: 1 turns left.} {2/5 XP}
- Nature:
-- Healing charm (creates a charm that gives +1 health, -1 pain and -1 bleeding upon cast and at the end of each turn for 2 turns. Range of 2. Cooldown: 3)
Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables)
- Air Null (Placeholder) {2/5 XP}