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Author Topic: (Abandoned) (Roll 61) Roll to dodge: Estratia  (Read 43059 times)

Neoexdeath

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Re: (Roll 38) Roll to blow up a cave: Estratia (Full) *Waitlist open*
« Reply #315 on: May 04, 2017, 06:15:04 am »

Hey.

I wanted to let you know that this week and the next one are going to be filled with exams for me, so I won't be able to post rolls until the next weekend (although I might be able to squeeze the time for one this weekend if I don't get buried in homework too). This is also the reason I didn't make any rolls earlier.
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NRDL

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Re: (Roll 38) Roll to blow up a cave: Estratia (Full) *Waitlist open*
« Reply #316 on: May 04, 2017, 12:21:09 pm »

Best of luck!
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Rethi-Eli

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Re: (Roll 38) Roll to blow up a cave: Estratia (Full) *Waitlist open*
« Reply #317 on: May 12, 2017, 09:05:32 pm »

Yeah, I wish you the best. I have quite a few of the same myself, so I know exactly how you feel.
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In the end, the winner is the one with the most snake venom.

Neoexdeath

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Re: (Roll 39) Roll to dodge: Estratia (Full) *Waitlist open*
« Reply #318 on: June 14, 2017, 04:51:16 pm »

Roll 39
----
Wew, sorry for the long wait, but school and study has occupied most of my time in the last month. Anyway, the worst of it has passed, so time to resume rolling.
--
On a side note, Chrose has told me that he wishes to be placed on the waitlist for now, which means that now there's one slot open.


Mercenary 1

Doma gives you an odd look before a small frown appears on his expression, apparently pondering something. It only takes him a few seconds to arrive to a conclusion though, a smirk replacing the frown on his face.
"Yes... I can think of one way you could be useful to me." the warlock says with a calm tone. "Although I need you to take off your mask first. I wish to inspect it in closer detail." he adds. Just after he finishes speaking, you hear a voice speaking directly into your skull. Or more accurately, your soul.
*Hey, whatever you do, don't give the Corruptor your mask. Try forcing him to touch it instead while it's still equipped on you and I'll take care of the rest.* the voice sounds suspiciously similar to Hazrafol, and out of the corner of your red orb-eye you can see the imp staring directly at you. *Maybe slam your face into him, that should work.* it adds with a snigger.

---
Enemies:

---
Allies:

Daxon (Unavailable)
Spoiler (click to show/hide)

Hazrafol
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

You show your appreciation towards your succesful escape before deciding to regain your energy for now. You lean on the log in front of the cave's entrance behind you since it was the closest thing around and doze off, duly noting the darkness of the night that now shrouded everything around you...

Roughly one hour later...

You are woken up by a deep sound coming from your left. A quick glance reveals a small shadowy figure with eerie violet eyes staring at you before disappearing into a nearby bush.
"Hey, are you awake?" Rhunon's weak voice comes from where you left him laying on the ground. You notice that he looked rather sick and you could feel a disgusting smell coming from next to him, which was most probably puke.

---
Enemies:

---
Allies:

Rhunon
Spoiler (click to show/hide)


WunderKatze
Spoiler (click to show/hide)

Mercenary 3

You tell Nez'gol that you do have some Crimson Oranges on you, and then go off to gather more korum in order to make the runes. Since there are none in your vicinity, your are forced to go off in a random direction.

(Roll to not get ambushed: 9)

You both go past the spider web, while being careful to keep a reasonable distance from it, and after a few minutes of walking you stumble upon a pair of two large bushes with the berries you want. You go ahead and gather the amount you need and just after you finish you also find a pair of good quality gloves hidden among the leaves. They seem to be leather reinforced with steel plates, which makes them more durable than the ones you have, although heavier.
"Well, I'm going to topple over if I carry anything more, so one of us ought to equip those." Nez'gol says from beside you.

---
Enemies:

---
Allies:

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)



Empire 1

"Do stop by again when you get more gold." the orc replied after you, Carola and Fenrir take your leave. You go down the stairs and then across the room, noticing that the two cloaked persons had left, and enter the public area. Looking around you notice more people than before, mainly red and green orcs wearing either uniform, a tunic with a red and black raven embroidered on it, or plain clothes, but you pay no attention to them and instead head to a relatively empty space where you find a group of five beds that were vacant. Carola hid a long yawn before taking off her breastplate and wood bracers, but leaving her swords strapped on her waist, and placing them on the drawer next to her bed. After that, the girl streches on the mattress, and you follow her example, although Fenrir stays up.
"I'll loiter around for a little longer. You two can go ahead and rest without me." he explains. Carola shots him an inquisitive look but says nothing. With that, the man turns around and goes to the left side of the room, towards a group of humans in uniform while you close your eyes and start drifting into slumber.

Seven hours later...

You manage to get a good night's rest this time, without any creepy lucid dreams/nightmares whatsoever. Anyway, you wake up feeling relatively rested and look around, noticing that Carola got up before you and was nowhere to be seen while Fenrir was sound sleep nearby. The other people were either deep in their slumber or were preparing their equipment.

---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

You skillfuly throw three knives towards the trees on the other side of the river, two of them lodging themselves into a tree's trunk while the third hits a solid branch. You pull the strings you had attached to your knives beforehand to make sure that the line was straight as Brussian raised an eyebrow, probably confused about what you were about to do. Anyway, you proceed to cast Tempest on yourself...

{Roll to not knock down thine furry friends {INT}: 7 + 2 = 9}

You control the flow of your elemental energy this time, creating a small but powerful gust of wind that propelled you into the air. You then use the strings to give yourself even more forward momentum, before lightly landing on the other side. Turning around, you watch as Brussian, with Saraqael on it's back, takes a few steps back before making running jump across the river and landing heavily near you. The xerberus lets go of the red werewolf and runs beside you, looking excited.
"I have to admit that you being a wind user does explain quite a few things." it comments with a small grin as you all resume walking. "Although I have to ask, are your people naturally aligned to one element, or do you get to choose in which one you wish to specialise?" the canine asks after about a minute. It was getting very dark around you, and the Moon's light was barely piercing through the trees.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)
« Last Edit: June 14, 2017, 04:53:23 pm by Neoexdeath »
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NRDL

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Re: (Roll 39) Roll to timeskip: Estratia (5/6)
« Reply #319 on: June 14, 2017, 04:55:24 pm »

"Sorry, Corrupter, I've tried taking it off. It's stuck. You can try taking it off if you want."

Try to get closer as subtly and non-threateningly as possible.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

_DivideByZero_

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Re: (Roll 39) Roll to timeskip: Estratia (5/6)
« Reply #320 on: June 14, 2017, 08:48:31 pm »

((Awesome, this is back!))

Quote
"Although I have to ask, are your people naturally aligned to one element, or do you get to choose in which one you wish to specialise?" the canine asks after about a minute..

"The wind blows wherever it pleases," said Cyfraith. "I suppose that, if I were to try, I could specialize in all things. I submit that wind is much like the spirit. No-one knows where it comes from or where it goes. It comes naturally to a being of pure spirit, does it not?"
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Rethi-Eli

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Re: (Roll 39) Roll to timeskip: Estratia (5/6) (Open)
« Reply #321 on: June 15, 2017, 09:08:03 pm »

AHAHAHAHA I KNEW IT WOULD NEVER END

Toss the old gloves, put on the new ones. Dream of inventory expansion while screaming internally
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In the end, the winner is the one with the most snake venom.

WunderKatze

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Re: (Roll 39) Roll to timeskip: Estratia (5/6) (Open)
« Reply #322 on: June 15, 2017, 11:12:14 pm »

"The dead do not fear shadows! You! Quid est teum nōmen?" Nayrous bellows after the familiar eyed figure, ignoring Rhunon's question.

Nayrous casts Saaris' Touch, scouts the bush and, then, if there are no leads take Rhunon to the village.
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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

Crimson

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Re: (Roll 39) Roll to timeskip: Estratia (5/6) (Open)
« Reply #323 on: June 19, 2017, 09:25:28 pm »

Sorry for the late action. Hoping that this RTD continues.

Make sure first that I have all my equipment and that I'm ready for the upcoming trial. Next, go and search for Carola and maybe have a little random chat if I find her.
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Neoexdeath

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Re: (Roll 40) Roll to dodge: Estratia (5/6) (Open)
« Reply #324 on: June 27, 2017, 04:20:18 pm »

Roll 40
----
Well, the last week I've on holiday (to the beach! 8) ) and uh... I didn't realize that I didn't post here to tell you about that. Sorry if I made you anxious or something.
--
Also, I'm glad to know that everyone is happy that this rtd is back. <3
--
Oh, and at least Crimson didn't get his roll skipped.


Mercenary 1

(Absolutely random outcome roll: 98/100)
Doma does not answer, opting to instead stare directly at your head for a few moments. You feel as if there would be a hole in your skull by now if it wasn't for the mask covering your face.
"This... ornament of yours is inscribed with wards that repel even my magic, so I suppose there is only one option left." he says with a sigh, sounding more like he was talking to himself rather than you. Anyway, after just a second of hesitation, he extends his free hand towards your face. Just as the tip of his black claws touches your mask, Hazrafol does a flying jump up to your head a touches another spot on it before saying one word. You see a flash of surprise in the Warlock's eyes before an emerald green light erupts from the runes on your mask and engulfs all three of you.

The next few seconds are nothing but a blur to you, the only thing your senses can distinguish over all the confusion is the feeling of your soul, your very being, ripped out of your skeleton-host and swept away. You suddenly feel nothing, everything just... stops, as if you do not exist anymore, and the next moment you find yourself somewhere completely different. Well, not a different location, a few glances around reveal that you were in the same place, but rather a different host. You feel flesh on your bones but in a way completely different from when you were a human and also much shorter.
"What is the meaning of this? What did you do, you idiotical, senseless..." you hear Doma's voice coming from what seemed to be your skeletal body, although with yellow orbs for eyes instead of red and the mask was removed and sitting on the ground. While Hazrafol start laughing hysterically in response, you take a moment to look at yourself, noticing that for some reason you were now in the imp's body...
"... Imp? I don't think it's appropriate to call me that anymore." looking up you see that the ex-imp's voice was coming from the warlock's body, whose face was plastered with a demonic grin. "Looks like your arrogance got you after all." he added before going into a series of laughs again.

---
Enemies:

Doma?
Spoiler (click to show/hide)
---
Allies:

Daxon (Unavailable)
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

You yell after the mysterious creature, much to Rhunon's surprise, before deciding to cast Saaris' Touch on yourself. A pale, black mist appears around your skull, mending some of the damage done to the bone, but not all of it. (+1 health)
Immediately after that you dash towards the bush and look around. Despite, or in this case, because, of the darkness of the night, you manage to find a small trail of unfamiliar three-fingered footprints which, oddly enough, were glowing with a faint pink-red light. On closer inspection you notice that the glow was actually raw magicka and it was already starting to fade away. In the midst of your investigation, you barely notice the elf walking next to you, his arms folded.

---
Enemies:

---
Allies:

Rhunon
Spoiler (click to show/hide)


WunderKatze
Spoiler (click to show/hide)

Mercenary 3

You toss your gloves, which end up on Nez'gol's face, and equip the new ones, glad that you got an upgrade. You proceed to dream of inventory expansion and the good old days when you just had a pocket universe to store all the junk in (who doesn't?) while screaming internally as hard as you can. Of course, in the real world this translate to you standing completely still with a dreamy look on your face. Fortunately, your partner is busy getting your old gloves off his face, which has less scales than the rest of his body, which he proceeds to equip while silently praising himself for clipping his claws regurarly.
"Maybe next time watch where you throw things." the lizardman says with a small grimace. "Anyway, we have all the ingredients we need, shall I begin the ritual?" he then asks, his expression turning serious.

Since this is what you've been wanting to do for a while, you nod towards him. Nez'gol immediately begins by preparing the ingredients: the korum, three crimson oranges from your inventory and a flask of water. Then, he makes you strip of your mail shirt and clothes on the upper part of your body, so that your chest is laid bare. After that, he squeezes half of the berries into the water, coloring it in an inky blue color, before taking the rest of them and rubbing them over your chest, covering it in nearly black juice. You feel a tingling sensation as it is applied on your skin, but then the lizardman starts chanting strange, melodic words you don't quite understand, and the liquid is almost immediately absorbed into your skin. You feel a rush of cold gripping your body and you notice that your friend was placing the Crimson Oranges into the flask, and, surprisingly enough, they appeared to completely dissolve upon contact with the substance. A small, red glow appears inside the flask after the last orange, slowly growing in strength as Nez'gol continued chanting, until it completely replaced the blue color with a bright, volatile orange. Then he covers his left hand with the liquid and reaches out to you, starting to paint symbols on your exposed area...

(Roll for enchantment {INT}: 9)

"Hey, are you alright?" you hear a voice coming from next to you. You open your eyes and realize that you were laying on the ground. Also, you seem to have quite a few orange runes painted on your chest and back now, along with a few first degree burns scattered on your body. The most plausible explanation for this situation would be that you've fainted, but why...?
"Well, you definitely have a lot of potential in using Magicka, otherwise the concoction wouldn't have reacted that... hard." your companion comments, eyeing the burns on your skin.

---
Enemies:

---
Allies:

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)



Empire 1

You check yourself and the bag to make sure that everything is as you left it. Everything was in order so you decide to go and find Carola, noticing on your way out that Fenrir's right eye was bruised. You ignore that for now, instead focusing on looking around the main hall for your friend, eventually finding her talking with Wendala and a... minotaur with bat wings. You only notice them only because he had his back turned towards you, since the wings were tucked behind his massive frame. Either way, you come towards them, noting that the creature was at least one half bigger than you, a black chainmail armor covered his furred skin.

"Hello there, Mystel, perfect timing. I was actually about to come wake you up." Carola greets you with a small smile. It quickly fades, though, after she takes a quick glance behind you. "Is Fenrir still sleeping or...?" she is interruped by the minotaur.
"We only need her for the initiation. If the man isn't here then too bad." he grumbles, his impatience obvious despite the hoarse voice. Wendala, who wasn't wearing her cloak anymore, checks one of her gloves before looking you over.
"Unless you can wake up that guy right now we'll have to go without him." she finally declares, pushing a strand of hair from her face.

---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

"Yes, the wind roams free wherever it pleases, without a physical form to hold it down... I suppose it is quite characteristic of spirits." Brussian replies thoughfully. Silence falls over you as you continue on through the forest, although  it seems that you've made quite some progress already, for it only takes a few minutes more to reach your destination. Well, your only cue that this was the destination is Brussian suddenly stopping in a small clearing flanked by two large oak trees. Which seemed to be quite the normal and not-moving sort. Anyway, all of a sudden the canine releases a long howl into the night and a just a moment later a werewolf with distinct cyan fur. It's yellow eyes make you almost certain that it's the one Brussian was 'talking' to before meeting you. They exchange a few growls and snarls, Saraqael preferring to stay beside you for now, before the newcomer pulls out a mild-sized leather bag and handing it over to your red companion. It then turns around and disappears into the darkness of the forest.

"Well, that went smoother than I expected." the werewolf says, walking towards you. "Although something seemed to unsettle him..." it cuts itself short though, perking both of it's ears and then turning around. Before you can even react to his gesture, you see a red and black beam coming straight from the night sky and landing right in the middle of the clearing. You are blinded by complete darkness for a few seconds after which it retracts itself, forming a perfect sphere right above the impact zone. A short glance reveals faint red shadows moving inside it. Both of the canines seem shocked by this.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)
« Last Edit: June 27, 2017, 04:24:33 pm by Neoexdeath »
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NRDL

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Re: (Roll 40) Roll to watch a grumpy minotaur: Estratia (5/6) (Open)
« Reply #325 on: June 27, 2017, 05:41:48 pm »

"I suppose this isn't the WORST possible outcome. Where do you two stand now?"

Try and gauge the situation, see what these two assholes do. Gotta wait before I commit to a side.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

_DivideByZero_

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Re: (Roll 40) Roll to meet a grumpy minotaur: Estratia (5/6) (Open)
« Reply #326 on: June 29, 2017, 12:54:30 am »

Cyfraith kept on going with a straight face. She understood nothing of the growling and hissing, but she wasn't about to admit it.

Then, somewhat startled by the sudden appearance of seemingly-hostile elements, she steps back.
"I belive this world has guests. And they may be uninvited."

Since she can't resolve anything, she hides her body behind a tree, sending a pair of knives looping around two nearby trees at shin-level, forming an almost-invisible tripline.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

WunderKatze

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Re: (Roll 40) Roll to meet a grumpy minotaur: Estratia (5/6) (Open)
« Reply #327 on: June 30, 2017, 02:00:47 am »

Nayrous follows the trail if possible. Otherwise he heads back.

"Us dead do not feel." His skeletal hand, a fist, unwinds. "I yell and stomp but all I'm hearing is the echos. I'm watching from limbo."

"Gratia abundetis, the fate that does not hope."
Logged
Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

Crimson

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Re: (Roll 40) Roll to meet a grumpy minotaur: Estratia (5/6) (Open)
« Reply #328 on: June 30, 2017, 06:34:26 pm »

Quickly go back and wake up Fenris before the initiation starts.
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Rethi-Eli

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Re: (Roll 40) Roll to meet a grumpy minotaur: Estratia (5/6) (Open)
« Reply #329 on: July 02, 2017, 04:48:22 pm »

FREAK OUT.
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In the end, the winner is the one with the most snake venom.
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