Roll 30----Power outage killed my roll and my mood yesterday. >.>
--
I'd also like to thank everyone for posting their backstories. I'm going to place them under each player on the main post.
--
And one more thing: you people seem to roll mainly for the unlikely events.--
Mercenary 1The imp doesn't reply for a few moments, continuing it's inspection. It's eyes trailed from your rapiers to your armor and linger for a second on your cranium, as if trying to find something. The demon's completely black irises send a shiver down your spine.
"Huh, no mark..." you hear it mutter to itself before shrugging. "So, what 'errand' do you have here?" the imp asks, looking straight into your red orb-eyes.---
Enemies:
---
Allies:
Daxon (Unavailable)
Race: Human
Faction: Mercenary
Element: Water
Inventory(5/8):
- 50 Gold
- Bronze jewels (+1 magic attack, +1 dodge)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce)
- Golden key (Something's written on it...)
- Small bag (7/15):
-- Buala (Cures poison/venom/pox/plague. Using 3 in a row grants +1 health and -1 pain.){4}
-- White Strawberry (negates pain and gives +1 STR for 3 turns) {3}
--
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Torso: Ornated Vest (+1 defense, +1 power, +1 range/radius to all spells, -1 dodge) (Uncommon)
Back: Shimmering cloak (+1 power, negates all parry penalties, -1 dodge) (Rare)
Finger 1: Topaz ring (+1 magic attack)
Finger 2: Emerald ring (+2 accuracy, -1 dodge)
Weapon 1: Dazzle Scimitar (+2 slashing, +1 power, +1 additional power for each enemy that outnumbers you, -1 accuracy, -2 stabbing, -1 pierce)
Weapon 2: Counter-Scimitar (+2 parry, -1 power, 50% to counter parried attacks)
--
Stats:
STR: 0
DEX: 1
RES: 1
AGI: 0
INT: 1
Exp: 20/45
--
Active Ability:
- Water:
-- Water Blaster (Attack with +3 power and +1 accuracy. Hits targets beyond the first one up to the range of 3. Cooldown: 5) {Exp: 2/5} {Cooldown: Ready on Roll 30}
-- Cleansing rain (??)
Passive Ability:
- Relic Hunter (Easily spots hidden items when you search a room)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Parry Beginner (+1 parry){Exp: 1/10}
- Bladed Null (Placeholder){Exp: 4/5}
- Water Null (Placeholder){Exp: 2/5}
Condition:
---
NRDLName: Nix The Deceased Duelist
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark)
Gender: Male
Appearance: Very healthy looking set of bones, clearly drank a lot of milk in life.
Faction: Mercenary
Starting Location: Ultai
Element: Darkness
Inventory(5/8):
- Obsidian powder (+2 defense and +1 RES for 3 turns) {2}
- Sacj'dil apple (+1 RES on use. Bonus is permanent)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce) (weapon)
- 600 Gold
- Yellow Mask (+3 to non-damaging debuff skills)
---
Head:
Face: Green Mask (The inscription on it's back reads: 'This shall be the key to what you desire')
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Torso: Leather Hauberk (+1 defense, +1 power)
Back:
Arm Left and Right: Champion Bracers (+1 parry, +1 attack, -1 magic defense)
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
Weapon 2: Servant's rapier (+2 stabbing, +1 attack when dual-wielded) (Uncommon)
--
Stats:
STR: 1
DEX: 1
RES: 1
AGI: 0
INT: 0
EXP: 0/45
--
Active Ability:
- Taunt (Angers opponent, causing them to rush forward, with a penalty of -2 to defence. Debuff lasts 2 turns and cannot stack. May be used 3 before a 3 turn cooldown. Radius: 2) {1/5 Exp} {Cooldown: Ready on roll 29}
Passive Ability:
- Menacing aura: (-1 attack to all enemies in a radius of 3. The effect doubles for enemies in melee range.)
- Parry Beginner (+1 parry){Exp: 3/10}
- Bladed Beginner (+1 to bladed weapons){Exp: 2/10}
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
Condition:
Mercenary 2You kneel down and examine the girl's wounds more closely. You see a few stab wounds, one gash and finally numerous... bite marks? The stabs seem to be from the millipuves while the gash was most probably made one the sharp bloodied stone you see nearby, but the bites are certainly from something else. Nevertheless, after observing all this, you proceed to loot her body, finding a bag with a considerable amount of gold, a green ring and finally a small book with leather cover. You quickly place all of theese in your inventory. Meanwhile, Rhuno went towards the giant stalagmite at the of the path and collected a few orange crystals that were more loose.
"So, you did find out what killed her?" he asks after walking next to you. The elf glanced curiously towards the book you just looted and was about to say something, but he was interrupted by a schreech coming from the ceiling.---
Enemies:
---
Allies:
Rhunon
Race: Elf (+1 dodge/accuracy, +1 ranged, -1 melee)
Element: Earth
Inventory(1/8):
- Quiver (28/45):
-- Steel arrows (+1 power, +2 piercing, -1 accuracy, inflicts bleeding) {15}
-- Poisonous arrows (+1 accuracy, +1 piercing, inflicts poison) {13}
- Fire Garnet (Can be embedded into a magic enhancer to give it +1 power and +1 to all fire spells. Can also be used to infuse the next three offensive spells with the fire element and give them +2 attack and +1 power) {2}
--
Arms Left and Right: Elven Bracers (+1 power, +1 magic)
Feet: Leather Boots (+1 defense, +1 accuracy)
Torso: Green Coat (+2 dodge, +1 accuracy, -1 parry, -1 fire defense)
Weapon: Shortbow (2H) (Base range = up to 1, +1 accuracy, -1 pierce, +1 major actions per round, reload time: 0)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 2
INT: 0
Exp: 20/45
--
Active Ability:
- Earth:
-- Stone Throw (??)
- Archery:
-- Feint shot (Fire an arrow with +2 accuracy, -1 power and -2 pierce and buff yourself with +3 attack and +1 accuracy for the next attack. Cooldown: 2) {Exp: 3/10) {Cooldown: ready on roll 28}
Passive Ability:
- Quick Reflexes (Automatically does one free attack at a random enemy at the start of a battle)
- Bow Novice (+2 attack when wielding bows) {Exp: 1/15}
- Dodge Null (Placeholder) {Exp: 2/5}
Conditions:
WunderKatzeName: Nayrous
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark
Gender: Male
Appearance: Nayrous is a skeleton adorned in old incantations and the seals of various wizards, upon his forehead rests rubies and amethyst. His eyes glow with a velvet color, displaying the name of his soul in a circular rune.
In combat Nayrous summons the armor of his old self, a well fit (to a human body) suit of black steel with purple drapings and a galea style helmet with a face plate.
Faction: Mercenaries
Starting Location: Indinera forest
Element: Darkness
Inventory(4/8):
- 195 Gold
- Broadsword (2H) (+3 slashing, +2 power, -1 accuracy, -2 dodge, +1 parry if STR is above 4)
- Wanaeyis Ring (+1 RES, +1 power, +1 magical defense, -1 dodge) {Rare}
- Small leather book (Read it)
--
Head:
Face:
Neck:
Torso: Seals of augenda voluntatem (+1 defense, +2 additional magical defense, +1 accuracy, -1 dodge, bonuses can be nullified for 3 turns by any dispelling skill.)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Carnem deleo (rod) (Range: up to 6. +1 power)
Weapon 2:
--
Stats(distribute 1 stat point):
STR: -1 (-1)
DEX: 0
RES: 0
AGI: 0
INT: 3
EXP: 12/45
--
Active Ability:
- Estuans mortem (Nayrous can focus his power, removing Spiritus sepulturam, to summon a ghastly suit of armor. This suit negates the defensive weakness' of his skeletal form. In addition this form provides +1 STR and +1 RES. In this form he can also convert INT points into STR points. Estuans mortem lasts 3 turns. When the buff expires, all converted STR goes back to INT. Casting this does not use up a major action. Has a 5 turn cooldown.) {Exp:3/5}
- Darkness:
-- Saaris' Touch (+1-2 health, -2 pain, cures poison. Harm the target with +1 power if it isn't darkness aligned. Range: 2. Cooldown: 2)
-- Umbra Bolt (+2 accuracy, -1 power, -1 pierce. Range: 3. May be used 2 times before a 1 turn cooldown.) {Exp: 3/5}
-- Shadow Blast (Releases a large concentration of energy that strikes enemies with +2 power and -1 accuracy in a radius of 2. +2 attack to debuffed targets. Range: 2. Cooldown: 4) {Exp: 1/5}
Passive Ability:
- Spiritus sepulturam (Nayrous general form does not lend itself well to physical combat, however; this form with all of its seals and incantations lends itself well to magic in this form Nayrous suffers -1 to defense and STR but gains +2 to magic rolls.)
- Parry Null (Placeholder) {0/10}
- Bladed Beginner (+1 to bladed weapons) {0/10}
- Darkness Null (Placeholder) {4/5}
Conditions:
- Medium damage (-2 to all rolls)
Mercenary 3"Thanks, and yes, I'm used to fighting like that. It was mostly against undead who tried to wander into our forest until now, though." Nez'gol replies with a relieved smile. You keep and eye on Sar'nir, who was now climbing into a nearby tree, trying to gather some Crimson Oranges. "Splitting the rewards seems only fair and as for where we should go... well..." he continues, pulling out the map he picked up in the rogue leader's house. "I just finished reading this map before you came here. It seems to lead from the rogue's camp to a place called the 'Wonder Marsh'. Maybe we could go there?" the lizardman finishes. In the meantime, the other one did an acrobating jump from the tree he climbed on, landing right on top of the pillar next to Nez'gol, which also happens to be the one with the bird nest you saw when you first came here. He picks up an egg and says something to Nez'gol. Your partner's eyes go wide with surprise.---
Enemies:
---
Allies:
Nez'gol
Race: Lizardman (+1 blunt, +1 power, -1 accuracy, -1 fire defense)
Element: Lightning
Inventory:
- Blindflash (Blinds all enemies in a radius of 2. Range of 2)
- 350 Gold
- Wonder Marsh map (Leads to the Wonder Marsh)
--
Torso: Purple runes (+1 magic defense, +1 lightning magic)
Arm Left and Right: Runed Bracers (+1 dodge, +2 accuracy, -2 parry, -1 lightning defense)
Weapon: Geode Encrusted Shortsword (+2 stabbing, -1 accuracy, +1 power. All melee attacks get a +1 attack and are counted as lightning damage) (Uncommon)
--
Stats:
STR: 0
DEX: 2
RES: 0
AGI: 1
INT: 0
Exp: 18/45
--
Active Ability:
- Lightning:
-- Cloud Strike (Create a cloud charged with static energy that attacks a random enemy each turn. The attacks get +1 power and whatever magic modifiers the user has and cannot be intercepted Lasts 3 turns. Range: 2, cloud has a radius of 3. Cooldown: 5) {Exp: 3/5}
Passive Ability:
- Swiftness (+2 dodge after the first round of a fight)
- Bladed Null (Placeholder) {Exp: 2/5}
- Dodge Null (Placeholder) {Exp: 3/5}
- Lightning Null (Placeholder) {Exp: 3/5}
- Conditions:
---
Rethi-EliName: Antaeus
Race: Human
Gender: Male
Appearance: A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element: Fire
Inventory(8/8):
- 124 Gold
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}
- Crimson Orange (+1 power for 2 turns. Buff stacks up to 3 times. Consuming 3 at a time also gives +1 DEX for 3 turns) {4}
- Cycca Leaf (+1 health, -1 pain, cures Venom) {2}
- Runed cloak (+1 defense, +1 magical defense, +1 magic, -2 physical attack) (Torso)
- Cane (Base Range = Up to 4. +1 major actions when casting spells, -1 magical attack)
- Zweihander (2H) (+3 power, +2 slashing, +1 attack, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging. All melee attacks get +1 attack and are counted as fire damage)
---
Head:
Face:
Neck:
Torso: Mail shirt (+1 defense, -1 dodge, may be worn under other armors)
Back:
Arm -Left: -Right:
Hands: Leather gloves (+1 defense, +1 power)
Finger 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Finger 2: Bone Ring (+1 magic defense, has a 50% chance to reduce the duration of any debuff to 1, makes you feel lucky) {Rare}
Waist:
Legs: Leather leggins (+1 armor)
Feet: Leather Boots (+1 defense, +1 accuracy)
Weapon 1: Shatter-Ice (Trident) (2H) (+3 stabbing, +1 piercing, +1 accuracy, +1 defense if RES is above 3, -1 slashing, -1 dodge. Each hit has a 20% chance to damage the enemy's weapon if they're parrying.) {Rare}
Weapon 2:
--
Stats:
STR: 1
DEX: 0
RES: 3 (+1)
AGI: -1 (-1)
INT: 0
EXP: 2/45
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.) {Exp: 2/5}
Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
- Bladed Beginner (+1 to bladed weapons){Exp: 5/10}
- Parry Beginner (+1 parry){Exp: 0/10}
Condition:
Mercenary 4Vanina grunts in response you lunge towards the basilisk closest to you...
(Geralt: 3 + 2 + 2 + 1 + 2 + 1 + 1 + 1 + 1 - 1 - 1 = 12 vs 8 = 1 + 2 + 2 + 3 Dodge Mature emerald basilisk #2)
(Armor protection: 4 - 1 = 3 damage)
You kill off the first basilisk with a well placed blow near it's head. You move on to attack the last one...
(Geralt: 4 + 2 + 2 + 1 + 2 + 1 + 1 + 1 + 1 + 1 - 1 - 1 = 14 vs 10 = 1 + 2 + 2 + 5 Dodge Mature emerald basilisk #2)
(Armor protection: 4 - 1 = 3 damage)
Your blades slice a large wound across the reptile's back. It falls limp on the ground in a pool of it's own blood. In the meantime, the anaconda has slithered up to you and now attempts to bit down on your arm...
(Blue Anaconda: 3 + 3 + 1 + 1 = 8 vs 8 = 1 - 1 + 1 + 1 + 1 + 5 Parry Geralt)
You barely manage to block off it's jaws with your weapons. Vanina, who was keeping her distance from your fight, shoots two fireballs towards the anaconda.
(Vanina: 3 + 2 + 1 + 1 = 7 vs 7 = 1 + 1 + 2 + 3 Dodge Blue Anaconda)
(Vanina: 1 + 2 + 1 + 1 = 5 vs 7 = 1 + 1 + 2 + 3 Dodge Blue Anaconda)
Yet it just manages to dodge both of her attacks. She sighs in frustration.
--
Enemies:
Blue Anaconda
Race: Anaconda (+2 dodge, +1 stabbing, +1 accuracy, -1 slashing defense, gets 2 additional major actions when injured)
Element: Water
--
Torso: Teal scales (+1 defense, +2 armor)
Weapon: Big teeth (+2 stabbing, +1 pierce, -1 parry)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 1
INT: 0
--
Active Ability:
- Water
-- Thermal Jet (??)
Passive Ability:
- Predator's poison (??)
--
Alllies:
Vanina
Race: Human
Gender: Female
Element: Fire
Inventory(2/8):
- Enchtanted Potion (+2 health, -2-3 pain, -1 bleeding, cures poison/venom/pox)
- Silver powder (+2 accuracy and +1 DEX for 3 turns)
--
Neck: Bunny pendant (+2 dodge, -1 power)
Torso: Black Dress (+1 defense, +1 additional magical defense, +2 magic attack, -1 parry, -2 darkness defense)
Legs: Fleeting Boots (+1 dodge, +2 additional dodge against ranged attacks)
Weapon: Long Rod (Range: up to 6. +1 power, +1 attack, -1 attack if an enemy is in melee range)
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 1
INT: 1
Exp: 12/30
--
Active Ability:
- Fire
-- Fireball (+1 attack, 25% chance to set the target on fire after a succesful hit. Has a range of 3) {Exp: 1/5}
-- Ark Flare (Launches a concentration of sun radiation towards the target with +3 accuracy. Has +2 attack if the target is flying. Range of 4. Cooldown: 3) {Exp: 1/5} {Cooldown: ready on roll 30}
-- Crazy Firewall (Flames sprout out from the ground in the targeted area, incinerating any character caught in them. +2 power, additional +3 attack against ground targets. Radius of 3. Has a range of 2. Cooldown: 7) {Exp: 2/5} {Cooldown: ready on roll 36}
- Air:
-- Silver Wind (??)
Passive Ability:
- Concentration (+1 major action if not attacked this turn. Always goes last.)
- Dodge Null (Placeholder) {1/5}
- Fire Null (Placeholder) {4/5}
--
ChroseName: Geralt
Race: Human
Gender: Male
Appearance: Well-built, 1.9m, 20 years old.
Faction: Mercenary
Starting Location: Metrolia
Element: Earth
Inventory(2/8):
- 75 Gold
- Healing Potion (+1-2 health, -1-3 pain)
- Khromre map (Leads to the Khromre island)
- Crude stone sword (+2 slashing, +1 power, -1 pierce, -2 accuracy. 4 uses) {4/4}
- Thinner stone sword (+2 stabbing, +1 power, -2 accuracy. 6 uses) {6/6}
--
Head:
Face:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Finger 1: Ring Of Attack (+1 attack, -1 blunt weapons)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Bastard Sword (+2 slashing, +1 parry, -1 stabbing, -1 accuracy)
Weapon 2: Parrying Dagger (+1 accuracy, +1 stabbing, -1 power, +1 parry when dual wielded)
--
STR: 1
DEX: 0
RES: 0
AGI: 0
INT: 0
EXP: 13/20
--
Active Ability:
- Earth:
-- Nature's Furnace (Using Earth magic, create a bladed weapon with nearby materials from the ground or from the inventory. It will get a slashing or stabbing bonus, on choice, based on (STR + 1)/2 rounded up, the material used giving varying bonuses or debuffs. This weapon has a number of uses before it is destroyed equal to INT + a bonus depending on material used (one attack with this weapon equals one use). Has a cooldown of 5.) {Exp: 2/5} {Cooldown: Ready on roll 33}
Passive Ability:
- One with the Blade (While using a bladed weapon, +1 to all rolls)
- Dual Wielding (Melee) (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Earth Null (Placeholder) {2/5}
- Parry Null (Placeholder) {3/5}
- Bladed Null (+1 to bladed) {1/10}
Condition:
- Small injury (-1 to all rolls)
Empire 1"You don't really have much of a choice in the matter." the woman replied with slight amusement as you try to get past her. She proves to be surprisingly agile because all of your attempts to get around her fail. You switch your focus on parrying before calling for Fenrir. He takes a second to realize what you wanted him to do and, with a shrug, he casts his spell towards her.
(Fenrir: 3 + 2 + 1 - 1 - 2 = 6 vs 10 = 1 + 1 + 2 + 2 + 4 ??)
The woman doesn't even react to the shadow fragment, not trying to dodge nor parry it. She only lets out a small chuckle as the bolt impacts with her armor, failing to do any damage whatsoever.
"Amateur." she mutter, glancing towards your ally.
You attempt to run back to your companions while she was distracted, but as you pass her she rushes towards you and grips your arm tightly. You turn around and with your free hand you cast Thunder Impulse on her.
(Mystel: 4 + 2 + 1 + 1 + 1 + 2 - 2 - 1 - 1 - 1 = 6 vs 23 = 9 + 1 + 1 + 1 + 1 + 1 + 2 + 2 + 2 + 3 Dodge ??)
In one fluid motion she lets go of your arm and sidesteps, dodging your discharge of electricity. The woman's lips twitch slightly in annoyance before she gives chase after you. Fortunately, you manage to get back to your companions, just as Carola healed her injuries. (+2 health, -3 pain)
The red orc exploits the fact that she can't retaliate and slashes towards her with his swords surrounded by a fiery aura.
(Red Orc: 5 + 2 + 2 + 1 + 1 + 1 + 1 + 1 - 1 = 13 vs 12 = 1 + 1 + 1 + 1 + 1 + 1 + 2 + 4 Parry Carola)
He manages to land a small blow on her right arm, the heat of his blades also inflicting small burns on both of them. You decide to finish off this stupid orc.
(Mystel: 2 + 2 + 2 + 1 + 1 - 1 - 1 - 1 = 5 vs 8 = 1 - 1 + 1 + 1 + 1 + 1 + 2 + 2 Parry Red Orc)
Unfortunately, your dai-katanas only meet the steel of your opponent's blades as he parries your attack.---
Enemies:
??
Race: Human
Faction: ??
Element: Darkness
--
Neck: Yseerlan Necklace (+2 to darkness magic, protects against Paralysis, -1 darkness defense) {Rare}
Torso and Waist: Magdalena Leather Suit (??) {Legendary}
Back: Black Cloak (+1 defense, can be worn over most armors, +2 attack when attacking an unalerted enemy) {Uncommon}
Hands: Black leather gloves (+1 defense, +1 accuracy, +1 darkness attack, -1 parry)
Finger 1: Occixion (+2 power, creates a barrier around wearer at the start of the battle which gives +2 armor and lasts against 4 hits) {Rare}
Finger 2: Blasteroid (Inflicts Weapon Boost on the wearer for 3 turns after a succesful attack) {Rare}
Feet: Silken leggins (+2 AGI, all attacks get Pre-empetive - always goes first -) {Renowed}
Legs: Kad'jin Boots (+1 defense, +3 speed, +2 dodge, -1 power) {Rare}
Weapon 1: Overlord Dai-Katana (+3 slashing, +1 STR, +2 pierce, -1 accuracy, damages armor on succesful hit) {Renowed}
Weapon 2: Blood Assassin Dai-Katana (??) {Legendary}
---
Stats:
STR: 3 (+1)
DEX: 4 (+2)
RES: 0
AGI: 9 (+5)
INT: 1
---
Active Ability:
- Darkness
-- Saaris' Touch (??)
-- Undead Curse (??)
-- Lucien Konikcut (??)
- Water:
-- Healing Tsunami (??)
- Weaponry:
-- Iron X-Slash (??)
Passive Ability:
- Preparation (??)
- Shadowstep (??)
- Watchful (??)
- Dual Wielding Melee (Dai-Katana) (+1 dodge, +1 accuracy, -1 power, -1 parry)
Red Orc
Race: Orc (+1 to blunt weapons, +1 power, +1 parry, -2 magic, -1 dodge)
Element: Fire
--
Arms: Wood bracers (+1 parry)
Torso: Chainmail coat (+2 defense, +1 armor, -1 accuracy/dodge)
Feet: Reinforced leather boots (+1 defense, +1 armor, -1 dodge)
Weapon 1: Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
Weapon 2: Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
--
Stats:
STR: 0
DEX: 1
RES: 1
AGI: 0
INT: 0
--
Active Ability:
- Weaponry:
-- Fire
--- Burning Slasher (Strike an enemy with +1 attack and +1 power. Inflicts burns instead of bleeding, if the target is parrying then inflict minor burns on them regardless of the result of the roll. 1/4 chance to inflict minor burns on self while attacking. Has a cooldown of 2) {Cooldown: ready on roll 28}
Passive Ability:
- Berserking (??)
- Dual wielding melee (+1 parry, +1 accuracy, -1 power, -1 dodge)
- Light burns (-1 to all rolls)
---
Allies:
Fenrir
Race: Human
Faction: Human Empire
Element: Darkness
--
Torso (under): Leather vest (+1 defense, +1 armor)
Torso (over): Brown coat (+1 defense, +1 dodge, can be worn over most armors)
Legs: Old Boots (+1 defense)
Weapon 1: Wand (Range: up to 6. +1 pierce)
---
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 1
INT: 0
Exp: 0/20
---
Active Abilities:
- Darkness
-- Shadow Fragment (Throw a small concentration of darkness to the targeted enemy with +1 accuracy) {Exp: 3/5}
-- Dark focus (The caster gets +2 to dark magic and +1 major actions when casting spells during the next turn. Has 3 turn cooldown.) {Exp: 1/5} {Cooldown: ready on roll 29}
Passive Abilities:
- Preparation (Gets +2 attack if he wasn't targeted by an enemy before attacking)
- Dodge Null (Placeholder) {2/5}
- Dark Null (Placeholder) {4/5}
Condition:
- Small wound (-1 to all rolls)
- Pain (-1 to all rolls)
Carola
Race: Human
Faction: Human Empire
Element: Holy
--
Neck: Crystal Amulet (+1 magic defense, +1 INT)
Torso: Steel Breastplate (+2 defense, -1 dodge)
Arms: Wood Bracers (+1 parry)
Hands: White Gloves (+1 defense, +1 accuracy, +1 holy magic, -1 darkness defense)
Weapon 1: Shortsword (+2 stabbing, +1 power, -1 accuracy/dodge)
Weapon 2: Battle-Erika (+2 stabbing, +1 parry, +1 attack if DEX is above 3, -1 dodge) {Uncommon}
---
Stats:
STR: 1
DEX: 2
RES: 1 (+1)
AGI: 0
INT: 1 (+1)
Exp: 10/67
---
Active Ability:
- Flurry Strikes (Strike 2 times with -1 power. May be used 2 times before a 3 turn cooldown. ??) {1/2}
- Holy:
-- Mend (+1-2 health, -3 pain, cures bleeding. Cast range of 3. 3 Turn Cooldown) {Exp: 2/5} {Cooldown: ready on roll 33}
-- Saint Waves (Area of effect attack with -1 accuracy and +2 power. Has +2 attack vs undead. Radius of 3. Has a cast range of 2. 5 Turn Cooldown) {Exp: 2/5} {Cooldown: ready on roll 33}
Passive Ability:
- Enduring Soul (Injury debuffs take effect after 1 turn, +1 RES)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Parry Beginner (+1 parry) {1/10}
- Bladed Null (Placeholder) {3/5}
- Light Null (Placeholder) {2/5}
Condition
- Light burns (-1 to all rolls)
- Small left arm injury (-1 to all rolls)
---
CrimsonName: Mystel
Race: Human
Gender: Female
Appearance: Light Blonde Hair, Blue Eyes, Slightly shorter than average
Faction: Human Empire
Starting Location: Tyrine
Element: Thunder
Inventory(4/8):
- Bag (May hold up to 7 charges of 3 different items){2/3}:
-- Sparkcrystal powder (+2 dodge, +1 AGI for 3 turns) {2}
-- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
--
Head:
Neck:
Torso: Chainmail coat (+2 defense, +1 armor, -1 accuracy/dodge)
Back:
Arm Left and Right: Wood bracers (+1 parry)
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
Weapon 2: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 12/20
--
Active Ability:
- Battle Focus (Sharpen your senses in order to gain +1 attack and +2 accuracy for 3 turns. Does not use up a major action. Cooldown: 5) {Exp: 2/5} {Cooldown: ready on roll 33}
- Thunder:
-- Thunder Impulse (Send a bolt of charged lightning towards the target with +2 power, -2 accuracy and additional +2 attack if it's armored. Debuffs the target if hit with -3 attack for 3 turns. Ignores armor protection. Range: 2. Cooldown: 3) {Exp: 2/5} {Cooldown: Ready on roll 33}
-- Magnet Body (Inflicts Magnet Body on self, giving +1 dodge, -2 parry and -1 accuracy. Attracts most attacks towards you and allows you to counter any melee attack for the duration. Lasts 2 turns. Cooldown: 4) {Exp: 1/5}
- Weaponry:
-- Thunder:
--- Electric enchantment (Infuses a weapon with electricity for 3 attacks, which will trigger an electrical discharge that inflicts light burns on the enemy. This discharge ignores armor and is triggered when your attack hits or is parried. Cooldown: 3) {Exp: 1/5}
Passive Ability:
- Honed Senses (May be toggled between giving +2 dodge and -1 parry or +2 parry and -1 dodge to self. Currently toggled for: Parry bonus)
- Dual wielding (Dai-Katana) (+1 accuracy, +1 dodge, -1 power, -1 parry)
- Bladed Beginner (+1 to bladed weapons){2/10}
- Dodge Beginner (+1 dodge){1/10}
- Lightning Beginner (+1 to lightning){0/10}
Conditions:
- Small wound (-1 to all rolls)
- Pain (-1 to all rolls)
- Sharp senses (+1 attack, +2 accuracy) {Expires on roll 31}
Empire 2You decide to continue stalking 'the wolf', which would be the red werewolf, as this situation seems pretty interesting to you. Anyway, the canine in question stays still for a few seconds after it's blue frined disappeared into the forest, looking like it was trying really hard to hear something. You see it's ear twitch for a few seconds before it suddenly moved it's jaws, as if uttering words, and a white flash filled your sight. Your body feels disoriented for a few seconds and when you come back to your senses, you realize that the magic keeping the void around you was no more. The werewolf turns it's head towards you.
"Hello, stranger. I sense raw magic around you." it says in a coarse voice. Canine jaws aren't very good at articulating words. "Your scent is odd... smells almost like wood. Who are you?" it suddenly asks. You can make out curiousity in it's tone.---
Enemies:
---
Allies:
Saraqael
Race: Xerberus (+1 parry, +1 melee attacks, +2 power, +1 slashing defense, -1 dodge/accuracy, -1 ranged defense)
Element: Ice
--
Weapon: Jaws (+2 stabbing, +1 slashing, +1 power, -1 accuracy)
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 0
Exp: 14/20
--
Active Ability:
- Flesh Bite (+2 attack vs unarmored targets, gets all bonuses from weapon, -2 piercing. Inflicts heavy bleeding. 2 turn cooldown.)
Passive Ability:
- Melee Null (Placeholder){Exp: 2/5}
- Parry Null (Placeholder){Exp: 1/5}
Condition:
--
_DivideByZero_Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory(5/8):
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {4}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
- Blood-Acorn (?? There's some sticky red liquid on them) {8}
- 90 Gold
- Broken Axe {Broken: no stats. Needs extensive repair}
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Finger 1: Astral Ring (+1 magic, +1 magic defense, magic defense also counts as physical defense. Total INT is multplied by 1.5, rounded up. Gains exp from the difference between your spell's attack and the enemy's defense roll) {Ultimate} (Exp: 0/15)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) {10/10} (keeps razor wire tied around them for retracting them)
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 1
INT: 2 (x1.5)
EXP: 0/30
--
Active Ability:
- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.) {2/5 XP}
- Nature:
-- Healing charm (creates a charm that gives +1 health, -1 pain and -1 bleeding upon cast and at the end of each turn for 2 turns. Range of 2. Cooldown: 3)
Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables. Can be activated to apply whatever magic modifiers you have to your next physical attack. 2 turn cooldown.)
- Air Null (Placeholder) {2/5 XP}