Roll 19----@NRDL you already picked up both masks, they're in your inventory.
--
@_DivideByZero_ Sorry about disrupting your plot of creating a wood golem, but the dice decided for this event to happen.
--
Also, I'm trying some new things with the title, let's see how it goes.--
Mercenary 1Daxon doesn't reply and simply follows you as you go north then west around the wall. You don't have too much time to look around though, because two more lamias rushed towards you!
(Grey Lamia #1: 6 + 2 + 1 + 2 - 1 = 10 vs 9 = 1 + 1 + 2 + 5 Daxon)
A sharp stinger weapon suddenly came out of the first one's hand, and she manages to overpower Daxon's parry, creating a small stab wound on his right arm. Your partner pushes the lamia back and stands next to you.
"Damn it, I think that thing was poisoned..." he says, not averting his gaze from the two enemies.---
Enemies:
Grey Lamia
Race: Lamia (+1 bladed, +1 accuracy/dodge, -1 magical defense, -1 debuff resist)
Element: Thunder
--
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Waist: Ritual skirt (+1 dodge, +3 magical defense, -2 parry)
Weapon: Stinger {Unconcealed} (+2 stabbing, +1 pierce, -1 power, inflicts poison. Can be concealed and gets +2 attack while concealed)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 1
INT: 1
--
Active Ability:
- Thunder
-- Electric wave (??)
Passive Ability:
- Sacrificial blood (+1 to a random stat whenever a character dies)
- Focused precision (+3 power minus the number of enemies above 1)
---
Allies:
Daxon
Race: Human
Faction: Mercenary
Element: Water
Inventory(4/8):
- Bronze jewels (+1 magic attack, +1 dodge)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce)
- Golden key (Something's written on it...)
- Small bag (7/15):
-- Buala (Removes poison/venom/pox/plague. Using 3 in a row grants +1 health and -1 pain.){7}
--
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Torso: Ornated Vest (+1 defense, +1 power, +1 range/radius to all spells, -1 dodge) (Uncommon)
Back: Shimmering cloak (+1 power, negates all parry penalties, -1 dodge) (Rare)
Finger 1: Topaz ring (+1 magic attack)
Finger 2: Emerald ring (+2 accuracy, -1 dodge)
Weapon 1: Dazzle Scimitar (+2 slashing, +1 power, +1 additional power for each enemy that outnumbers you, -1 accuracy, -2 stabbing, -1 pierce)
Weapon 2: Counter-Scimitar (+2 parry, -1 power, 50% to counter parried attacks)
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 1
Exp: 23/30
--
Active Ability:
- Water:
-- Water Blaster (Attack with +3 power and +1 accuracy. Hits targets beyond the first one up to the range of 3. Cooldown: 5) {Exp: 1/5}
-- Cleansing rain (??)
Passive Ability:
- Relic Hunter (Easily spots hidden items when you search a room)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Parry Null (Placeholder){Exp: 4/5}
- Bladed Null (Placeholder){Exp: 3/5}
- Water Null (Placeholder){Exp: 1/5}
Condition:
- Small wound (-1 to all rolls)
- Poisoned (-0 to all rolls)
---
NRDLName: Nix The Deceased Duelist
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark)
Gender: Male
Appearance: Very healthy looking set of bones, clearly drank a lot of milk in life.
Faction: Mercenary
Starting Location: Ultai
Element: Darkness
Inventory(8/8):
- Obsidian powder (+2 defense and +1 RES for 3 turns) {2}
- Sacj'dil apple (+1 RES on use. Bonus is permanent)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce) (weapon)
- Healing Reagant (+2-3 health, -3-5 pain, cures poison)
- Servant's rapier (+2 stabbing, +1 attack when dual-wielded) (Uncommon) (Weapon)
- 150 Gold
- Green Mask (The inscription on it's back reads: 'This shall be the key to what you desire')
- Yellow Mask (+3 to non-damaging debuff skills)
---
Head:
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Torso: Leather Hauberk (+1 defense, +1 power)
Back:
Arm Left and Right: Champion Bracers (+1 parry, +1 attack, -1 magic defense)
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
Weapon 2:
--
Stats:
STR: 0
DEX: 1
RES: 1
AGI: 0
INT: 0
EXP: 3/30
--
Active Ability:
- Taunt (Angers opponent, causing them to rush forward, with a penalty of -2 to defence. Debuff lasts 2 turns and cannot stack. May be used 3 before a 3 turn cooldown. Radius: 2) {1/3} {1/5 Exp}
Passive Ability:
- Menacing aura: (-1 attack to all enemies in a radius of 3. The effect doubles for enemies in melee range.)
- Parry Beginner (+1 parry){Exp: 1/10}
- Bladed Null (Placeholder){Exp: 3/5}
Condition:
Mercenary 2You break the bottle, spilling the red liquid all over your bones as Rhunon gave you a weird look. You feel arcane energy surging into your body, making the incantations on your bones glow with a threatening red color, before you unleash two more umbra bolts towards the millipuves.
(Nayrous: 4 + 2 + 2 + 1 + 2 = 11 vs 6 = 1 + 1 + 1 + 2 + 1 Dodge Red Millipuf)
(Armor protection: 5 - 3 - 1 = 1 damage)
Your first shot pierces through the insect's shell, leaving a noticeable hole in it's abdomen. It quickly falls down into the abyss.
(Nayrous: 5 + 2 + 2 + 1 + 2 = 12 vs 9 = 1 + 1 + 1 + 2 + 4 Dodge Red Millipuf)
(Armor protection: 3 - 3 - 1 = -1 damage)
But your second bolt, despite hitting the millipuf, fails to get through it's shell and do any noticeable damage. It still throws it back a little, giving the elf enough time to launch an arrow...
(Rhunon: 6 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 - 2 = 13 vs 8 = 1 + 1 + 1 + 2 + 4 Dodge Red Millipuf)
(Armor protection: 5 - 3 + 1 - 1 - 2 = 0 damage)
And then a second one...
(Rhunon: 3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 1 - 2 = 13 vs 7 = 1 + 1 + 2 + 3 Dodge Red Millipuf)
(Armor protection: 6 - 3 + 1 - 1 = 3 damage)
Victory! +15 Exp.
His second arrow easily goes through the insect's carapace, killing off the last millipuf. Although it doesn't seem that your little skirmish had gone unnoticed, because some more millipuves were coming towards you from the hole to the east.
"We really should go unless you want the whole nest teaming up on us." he says towards you before running the rest of the way towards the next room. You notice that he's moving slower than usual.---
Enemies:
---
Allies:
Rhunon
Race: Elf (+1 dodge/accuracy, +1 ranged, -1 melee)
Element: Earth
Inventory(1/8):
- Quiver (37/45):
-- Steel arrows (+1 power, +2 piercing, -1 accuracy, inflicts bleeding) {15}
-- Feathered arrows (+2 accuracy, +1 piercing, -1 power) {7}
-- Poisonous arrows (+1 accuracy, +1 piercing, inflicts poison) {15}
--
Arms Left and Right: Elven Bracers (+1 power, +1 magic)
Feet: Leather Boots (+1 defense, +1 accuracy)
Torso: Green Coat (+2 dodge, +1 accuracy, -1 parry, -1 fire defense)
Weapon: Shortbow (2H) (Base range = up to 1, +1 accuracy, -1 pierce, +1 major actions per round, reload time: 0)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 1
INT: 0
Exp: 25/30
--
Active Ability:
- Earth:
-- Stone Throw (??)
- Archery:
-- Feint shot (Fire an arrow with +1 accuracy, -1 power and -2 pierce and buff yourself with +2 attack and +1 accuracy for the next attack. Cooldown: 2) {Exp: 2/5)
Passive Ability:
- Quick Reflexes (Automatically does one free attack at a random enemy at the start of a battle)
- Bow Beginner (+1 attack when wielding bows) {Exp: 0/10}
Conditions:
- Venom (-2 dodge/accuracy)
WunderKatzeName: Nayrous
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark
Gender: Male
Appearance: Nayrous is a skeleton adorned in old incantations and the seals of various wizards, upon his forehead rests rubies and amethyst. His eyes glow with a velvet color, displaying the name of his soul in a circular rune.
In combat Nayrous summons the armor of his old self, a well fit (to a human body) suit of black steel with purple drapings and a galea style helmet with a face plate.
Faction: Mercenaries.
Starting Location: Indinera forest
Element: Darkness
Inventory(3/8):
- Broadsword (2H) (+3 slashing, +2 power, -1 accuracy, -2 dodge, +1 parry if STR is above 4)
- Healing Reagent (+2-3 health, -3-5 pain, cures poison)
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 turn)
--
Head:
Neck:
Torso: Seals of augenda voluntatem (+1 defense, +2 additional magical defense, +1 accuracy, -1 parry, bonuses can be nullified for 3 turns by any dispelling skill.)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Carnem deleo (rod) (Range: up to 6. +1 power)
Weapon 2:
--
Stats:
STR: -1 (-1)
DEX: 0
RES: 0
AGI: 0
INT: 2
EXP: 17/30
--
Active Ability:
- Estuans mortem (Nayrous can focus his power, removing Spiritus sepulturam, to summon a ghastly suit of armor. This suit negates the defensive weakness' of his skeletal form. In addition this form provides +1 STR and +1 RES. In this form he can also convert INT points into STR points. Estuans mortem lasts 3 turns. When the buff expires, all converted STR goes back to INT. Casting this does not use up a major action. Has a 5 turn cooldown.) {Exp:2/5} {Cooldown: Ready on roll 19}
- Darkness:
-- Saaris' Touch (+1-2 health, -2 pain, cures poison. Harm the target with +1 power if it isn't darkness aligned. Range: 2. Cooldown: 2)
-- Umbra Bolt (+2 accuracy, -1 power, -1 pierce. Range: 3. May be used 2 times before a 1 turn cooldown.) {Exp: 2/5} {Cooldown: Ready at the end of Roll 20}
-- Shadow Blast (Releases a large concentration of energy that strikes enemies with +2 power and -1 accuracy in a radius of 2. +2 attack to debuffed targets. Range: 2. Cooldown: 4)
Passive Ability:
- Spiritus sepulturam (Nayrous general form does not lend itself well to physical combat, however; this form with all of its seals and incantations lends itself well to magic in this form Nayrous suffers -1 to defense and STR but gains +2 to magic rolls.)
- Parry Null (Placeholder) {4/5}
- Bladed Beginner (+1 to bladed weapons) {0/10}
- Darkness Null (Placeholder) {2/5}
Conditions:
- Magicka Energyzer (+2 to magic) {Expires on roll 21}
Mercenary 3The sylvan gasps in surprise as you ferociously charge towards her, but quickly regains her composure and braces for your attack...
(Antaeus: 1 + 2 + 2 + 1 - 1 = 5 vs 5 = 1 + 2 + 2 Dodge Sylvan)
(Antaeus: 5 + 2 + 2 + 1 - 1 = 9 vs 5 = 1 + 2 + 2 Dodge Sylvan)
(Armor protection: 4 - 2 = 2 damage)
She barely manages to dodge your first blow but you get her on your second attack, slicing through her earth barrier and creating a large gash across her torso. She falls on the wooden floor, limp. In the mean time, Zal'har and Nez'gol were dueling whe suddenly the rogue started chanting some words and, to both of your surprise, your partner is suddenly encased in solid ice.
"Well then, I see you left me outnumbered. No matter, I can deal with you one at a time if needed." he sayd before running towards you, trident pointed at the center of your chest...---
Enemies:
Zal'har
Race: Lizardman (+1 blunt, +1 power, -1 accuracy, -1 fire defense)
Element: Ice
--
Torso (under): Blue-White Runes (+1 magical defense/attack, +1 accuracy)
Torso (over): Leather Vest (+1 defense, +1 armor)
Hands Left and Right: Leather gloves (+1 defense, +1 power)
Legs Left and Right: Leather pants (+1 armor)
Feet: Leather Boots (+1 defense, +1 accuracy)
Weapon 1: Shatter-Ice (Trident) (2H) (+3 stabbing, +1 piercing, +1 accuracy, +1 defense if RES is above 3, -1 slashing, -1 dodge. Each hit has a 20% chance to damage the enemy's weapon if they're parrying.) (Rare)
--
Stats:
STR: 1
DEX: 0
RES: 2
AGI: 0
INT: 0
--
Active Ability:
- Ice:
-- Chill Wave (??)
-- Ice Jail (Encase an enemy in ice for 2 turns. They cannot act and all their parry/dodge bonuses are nullified, but they a +4 defense buff. Has a 4 turn cooldown) {Cooldown: Ready on roll 23}
Passive Ability:
- Flash-Freeze (Debuffing spells ignore defense rolls when the target is in melee range)
---
Allies:
Nez'gol
Race: Lizardman (+1 blunt, +1 power, -1 accuracy, -1 fire defense)
Element: Lightning
--
Torso: Purple runes (+1 magic defense, +1 lightning magic)
Arm Left and Right: Runed Bracers (+1 dodge, +2 accuracy, -2 parry, -1 lightning defense)
Weapon: Geode Encrusted Shortsword (+2 stabbing, -1 accuracy, +1 power. All melee attacks get a +1 attack and are counted as lightning damage) (Uncommon)
--
Stats:
STR: 0
DEX: 2
RES: 0
AGI: 1
INT: 0
Exp: 0/45
--
Active Ability:
- Lightning:
-- Cloud Strike (Create a cloud charged with static energy that attacks a random enemy each turn. The attacks get +1 power and whatever magic modifiers the user has and cannot be intercepted Lasts 3 turns. Range: 2, cloud has a radius of 3. Cooldown: 5) {Exp: 3/5} {Cooldown: 2 turns remaining}
Passive Ability:
- Swiftness (+2 dodge after the first round of a fight)
- Bladed Null (Placeholder) {Exp: 2/5}
- Dodge Null (Placeholder) {Exp: 3/5}
- Lightning Null (Placeholder) {Exp: 3/5}
- Conditions:
-- Magnetized (-1 to all rolls) {Expires on roll 21}
-- Ice Jail (Cannot act, dodge/parry bonuses nullified, +4 defense) {Expires on roll 21}
---
Rethi-EliName: Antaeus
Race: Human
Gender: Male
Appearance: A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element: Fire
Inventory(8/8):
- 24 Gold
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}
- Crimson Orange (?? Apparently it's food) {5}
- Cycca Leaf (+1 health, -1 pain, cures Venom) {2}
- Crude hammer (+1 impact, -1 parry)
- Runed cloak (+1 defense, +1 magical defense, +1 magic, -2 physical attack) (Torso)
- Cane (Base Range = Up to 4. +1 major actions when casting spells, -1 magical attack)
---
Head:
Neck:
Torso: Mail shirt (+1 defense, -1 dodge, may be worn under other armors)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Zweihander (2H) (+3 power, +2 slashing, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging) [/glow]
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 3 (+1)
AGI: -1 (-1)
INT: 0
EXP: 13/30
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.) {Exp: 1/5} {Cooldown: Ready on roll 20}
Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
- Bladed Beginner (+1 to bladed weapons){Exp: 5/10}
- Parry Null (+1 parry){Exp: 0/10}
Condition:
- Magnetized (-1 to all rolls) {Expires on roll 21}
Mercenary 4"Well, yes, I do. I went hiking on a mountain two days ago and I just reached the peak. It turned out to be a wyrm's lair and it stole all my money, which is two thousand gold pieces in total." Vanina takes a deep breath before continuing. "I tried killing it, but it overpowered me so I had to run away. Now I'm kind of broke and I want to hire someone to help me get the money back." she continues, gesturing towards the centre of the room. "The reward will be four hundrer gold pieces and you get to keep whatever loot you want. Uh... are you interested?" she finished, looking at you with hope in her eyes.
--
ChroseName: Geralt
Race: Human
Gender: Male
Appearance: Well-built, 1.9m, 20 years old.
Faction: Mercenary
Starting Location: Metrolia
Element: Earth
Inventory(2/8):
- Healing Potion (+1-2 health, -1-3 pain) {2}
- Khromre map (Leads to the Khromre island)
--
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Finger 1: Ring Of Attack (+1 attack, -1 blunt weapons)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Bastard Sword (+2 slashing, +1 parry, -1 stabbing, -1 accuracy)
Weapon 2: Parrying Dagger (+1 accuracy, +1 stabbing, -1 power, +1 parry when dual wielded)
--
STR: 1
DEX: 0
RES: 0
AGI: 0
INT: 0
EXP: 1/20
--
Active Ability:
- Earth:
-- Nature's Furnace (Using Earth magic, create a bladed weapon with nearby materials from the ground or from the inventory. It will get a slashing or stabbing bonus, on choice, based on (STR + 1)/2 rounded up, the material used giving varying bonuses or debuffs. This weapon has a number of uses before it is destroyed equal to INT + a bonus depending on material used (one attack with this weapon equals one use). Has a cooldown of 5.)
Passive Ability (1 only):
- One with the Blade (While using a bladed weapon, +1 to all rolls)
- Dual Wielding (Melee) (+1 accuracy, +1 parry, -1 power, -1 dodge)
Empire 1Happy with the results of your experiments, you decide to swing your katanas a bit in order to pass some time. You don't really increase your skill by doing that this time, although it's probably good to keep yourself in shape. (+2 exp)
Anyway, you return to the carriage where you see that the man was almost finished with repairing the wheel. You also see Carola practicing some moves with her blades, although she stops as you approach her. You ask her about the summoning of the True Demon and its defeat, the Order, the known members of said organization and other things like that. The girl takes a few moments to sheathe her weapons before responding.
"Well, the main things we know about the summoning of the True Demon is that it required a massive amount of people to be sacrificed. That is, I believe, when the Order made it's pressence most known, because their agents basically kidnapped an entire village and used them as sacrifices. No one really knows how they did that though. Anyway, as we all know True Demons are far too powerful to be controlled by our magic, so when Bahamur was summoned into our world he started destroying everything in his path. People suspect that the reason why he razed Metrolia first was because it was summoned somewhere nearby." the fighter begins. "Anyway, a group of powerful heroes led by Tyrine's Crusader, Pendragon, have somehow defeated him. I don't really know the details to be honest, but I do know that the group has disbanded and they're all living their lives in secluded areas. As for the Order..." she sights. "To be frank, everyone who knows anything important about them is either on their side or dead. All that has been found out is that their main bases of operations are seven 'shrines' spread around Estratia and that they're trying to conquer the world or something along the lines. As for the members, they're all fanatics and psychopaths if you ask me." she finishes with a shrug.---
Enemies:
---
Allies:
Carola
Race: Human
Faction: Human Empire
Element: Holy
--
Neck: Crystal Amulet (+1 magic defense, +1 INT)
Torso: Steel Breastplate (+2 defense, -1 dodge
Arms Left and Right: Wood Bracers (+1 parry)
Hand Left and Right: White Gloves (+1 defense, +1 accuracy, +1 holy magic, -1 darkness defense)
Weapon 1: Shortsword (+2 stabbing, +1 power, -1 accuracy/dodge)
Weapon 2: Battle-Erika (+2 stabbing, +1 parry, +1 attack if DEX is above 3, -1 dodge)
---
Stats:
STR: 1
DEX: 2
RES: 1 (+1)
AGI: 0
INT: 1 (+1)
Exp: 10/67
---
Active Ability:
- Flurry Strikes (Strike 2 times with -1 power. May be used 2 times before a 3 turn cooldown. ??)
- Holy:
-- Mend (+1-2 health, -3 pain, cures bleeding. Cast range of 3. 3 Turn Cooldown) {Exp: 2/5} {Cooldown: ready on roll 18}
-- Saint Waves (Area of effect attack with -1 accuracy and +2 power. Has +2 attack vs undead. Radius of 3. Has a cast range of 2. 5 Turn Cooldown) {Cooldown: ready on roll 19}
Passive Ability:
- Enduring Soul (Injury debuffs take effect after 1 turn, +1 RES)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Parry Null (Placeholder) {4/5}
- Bladed Null (Placeholder) {3/5}
---
CrimsonName: Mystel
Race: Human
Gender: Female
Appearance: Light Blonde Hair, Blue Eyes, Slightly shorter than average
Faction: Human Empire
Starting Location: Tyrine
Element: Thunder
Inventory(4/8):
- Bag (May hold up to 3 different items){2/3}:
-- Sparkcrystal powder (+2 dodge, +1 AGI for 3 turns) {2}
-- Healing Reagent {Half} (+1 health, -2 pain, 50% chance to cure poison)
-- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
- Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
--
Head:
Neck:
Torso: Chainmail coat (+2 defense, +1 armor, -1 accuracy/dodge)
Back:
Arm Left and Right: Wood bracers (+1 parry)
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
Weapon 2: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 12/20
--
Active Ability:
- Battle Focus (Sharpen your senses in order to gain +1 attack and +2 accuracy for 3 turns. Does not use up a major action. Cooldown: 5) {Exp: 1/5}
- Thunder:
-- Thunder Impulse (Send a bolt of charged lightning towards the target with +2 power, -2 accuracy and additional +2 attack if it's armored. Debuffs the target if hit with -3 attack for 3 turns. Ignores armor protection. Range: 2. Cooldown: 3) {Exp: 2/5}
-- Magnet Body (Inflicts Magnet Body on self, giving +1 dodge, -2 parry and -1 accuracy. Attracts most attacks towards you and allows you to counter any melee attack for the duration. Lasts 2 turns. Cooldown: 4) {Exp: 1/5}
- Weaponry:
-- Thunder:
--- Electric enchantment (Infuses a weapon with electricity for 3 attacks, which will trigger an electrical discharge that inflicts light burns on the enemy. This discharge ignores armor and is triggered when your attack hits or is parried. Cooldown: 3)
Passive Ability:
- Honed Senses (May be toggled between giving +2 dodge and -1 parry or +2 parry and -1 dodge to self. Currently toggled for: Dodge bonus)
- Dual wielding (Dai-Katana) (+1 accuracy, +1 dodge, -1 power, -1 parry)
- Bladed Null (Placeholder){4/5}
- Dodge Null (Placeholder){4/5}
- Lightning Null (Placeholder){1/5}
Conditions:
Empire 2You attempt to go back to the safety of your body, but the presence quickly engulfs you, covering the world around you in a strange essence shifting between all sorts of dark colors.
"I believe you are mistaking me for someone else..." the colors around you suddenly gather into a large bird with onyx black eyes. It sends a chill through your essence. "Allow me to introduce myself, I am Amarethom, the God of Rebirth. Or Phoenix God, as some preffer to call me." the bird says, it's calm tone resonating with a rather... sinister sound. "I have taken an interest in you and wish to make an offer. If you are interested, of course." it adds, shifting it's strange wings a little.---
Enemies:
---
Allies:
Saraqael
Race: Xerberus (+1 parry, +1 melee attacks, +2 power, +1 slashing defense, -1 dodge/accuracy, -1 ranged defense)
Element: Ice
--
Weapon: Jaws (+2 stabbing, +1 slashing, +1 power, -1 accuracy)
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 0
Exp: 14/20
--
Active Ability:
- Flesh Bite (+2 attack vs unarmored targets, gets all bonuses from weapon, -2 piercing. Inflicts heavy bleeding. 2 turn cooldown.)
Passive Ability:
- Melee Null (Placeholder){Exp: 2/5}
- Parry Null (Placeholder){Exp: 1/5}
Condition:
- Well fed (+1 to all rolls) {Expires on roll 21}
--
_DivideByZero_Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory(5/8):
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {4}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
- Blood-Acorn (?? There's some sticky red liquid on them) {8}
- 90 Gold
- Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) {10/10} (keeps razor wire tied around them for retracting them)
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Broken Axe (+2 slashing, +1 power, -2 stabbing, -1 pierce) {Broken: -3 attack}
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 0
AGI: 1
INT: 1
EXP: 0/30
--
Active Ability:
- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.) {2/5 XP}
- Nature:
-- Healing charm (creates a charm that gives +1 health, -1 pain and -1 bleeding upon cast and at the end of each turn for 2 turns. Range of 2. Cooldown: 3)
Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables. Can be activated to apply whatever magic modifiers you have to your next physical attack. 2 turn cooldown.)
- Air Null (Placeholder) {2/5 XP}