Roll 14----I'd like to apologize for not posting yesterday. I'll try to not let it happen again.
---
Also, slightly reduced the cooldown of Mystel's Thunder Impulse and updated it's tooltip.
---Mercenary 1"Well, at least it's over." Daxon replied, taking the ghost's cloak from the ground and equipping it before following you to the three boxes. You absently notice that the water in the basic had become crystal clear now, and seemed to go pretty deep. Anyway, you both proceed to take the lids off the two remaining ones, finding a rapier with a golden emblem embeded in the hilt and a pile of 150 gold coins. Meanwhile, your partner loots a fine leather vest ornated with golden symbols and a bag with dark green leaves. You then watch as the relic hunter carefully inspects one of the goldern rods, taking something from it before exiting into the hallway you came from. You follow after him and come back to the room with the carpet, which began to be filled with the smell of decay from the three dead lamia corpses. Nevertheless, you have two more places to explore: the west path and the stairs.---
Enemies:
---
Allies:
Daxon
Race: Human
Faction: Mercenary
Element: Water
Inventory(2/8):
- Bronze jewels (+1 magic attack, +1 dodge)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce)
- Golden key (Something's written on it...)
- Small bag (7/15):
-- Buala (Removes poison/venom/pox/plague. Using 3 in a row grants +1 health and -1 pain.){7}
--
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Torso: Ornated Vest (+1 defense, +1 power, +1 range/radius to all spells, -1 dodge) (Uncommon)
Back: Shimmering cloak (+1 power, negates all parry penalties, -1 dodge) (Rare)
Finger 1: Topaz ring (+1 magic attack)
Finger 2: Emerald ring (+2 accuracy, -1 dodge)
Weapon 1: Dazzle Scimitar (+2 slashing, ??)
Weapon 2: Counter-Scimitar (+2 parry, -1 power, 50% to counter parried attacks)
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 1
Exp: 17/30
--
Active Ability:
- Water:
-- Water Blaster (Attack with +3 power and +1 accuracy. Hits targets beyond the first one up to the range of 3. Cooldown: 5) {Cooldown: 2 turns remaining}
-- Cleansing rain (??)
Passive Ability:
- Relic Hunter (Easily spots hidden items when you search a room)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Parry Null (Placeholder){Exp: 4/5}
- Bladed Null (Placeholder){Exp: 3/5}
---
NRDLName: Nix The Deceased Duelist
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark)
Gender: Male
Appearance: Very healthy looking set of bones, clearly drank a lot of milk in life.
Faction: Mercenary
Starting Location: Ultai
Element: Darkness
Inventory(6/8):
- Aquapunga Potion (+2 health, heals broken bones, stops bleeding, doesn't reduce pain) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {2}
- Sacj'dil apple (+1 RES on use. Bonus is permanent)
- Sacrificial dagger (+1 stabbing, +1 slashing, +1 attack vs unarmored targets, -1 power, -1 pierce) (weapon)
- Healing Reagant (+2-3 health, -3-5 pain, cures poison)
- Servant's rapier (+2 stabbing, +1 attack when dual-wielded) (Uncommon) (Weapon)
- 150 Gold
---
Head:
Neck: Bronze jewels (+1 magic attack, +1 dodge)
Torso: Leather Hauberk (+1 defense, +1 power)
Back:
Arm Left and Right: Champion Bracers (+1 parry, +1 attack, -1 magic defense)
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Rapier (+2 stabbing, +1 accuracy, -1 power)
Weapon 2:
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 17/20
--
Active Ability:
- Taunt (Angers opponent, causing them to rush forward, with a penalty of -2 to defence. Debuff lasts 2 turns and cannot stack. May be used 3 before a 3 turn cooldown. Radius: 2) {1/3} {1/5 Exp}
Passive Ability:
- Menacing aura: (-1 attack to all enemies in a radius of 3. The effect doubles for enemies in melee range.)
- Parry Beginner (+1 parry){Exp: 0/10}
- Bladed Null (Placeholder){Exp: 3/5}
Condition:
Mercenary 2You threaten the insect before summoning the power of your past human self, a light blue mist engulfing you for a moment before revealing a suit of armor adorning your bones. You then switch to your broadsword and swing towards your opponent.
(Nayrous: 6 + 3 + 2 + 1 - 1 = 11 vs 8 = 1 + 2 + 5 Dodge Red Millipuf)
(Armor protection: 3 - 3 = 0 damage)
Your broadsword jumps off the millipuf's shell, inflicting a small scratch but no real damage. Nevertheless, you strike again.
(Nayrous: 6 + 3 + 2 + 1 - 1 = 11 vs 7 = 1 + 2 + 4 Dodge Red Millipuf)
(Armor protection: 4 - 3 = 1 damage)
This time your weapon pierces it's shell somewhat, damaging the insect. It falls to the ground writhing in agony for a few seconds before finally dying.
Victory! +10 exp! Nayrous Leveled up!
"Phew, we managed to kill them off before they called more millipuves here..." Rhunon observes, sighting in relief before studying you carefully. "Although, on another note, I never really saw anyone fight like you or being able to summon a suit of armor out of nowhere." he adds with a puzzled expression.---
Enemies:
---
Allies:
Rhunon
Race: Elf (+1 dodge/accuracy, +1 ranged, -1 melee)
Element: Earth
Inventory(1/8):
- Quiver (42/45):
-- Steel arrows (+1 power, +2 piercing, -1 accuracy, inflicts bleeding) {15}
-- Feathered arrows (+2 accuracy, +1 piercing, -1 power) {12}
-- Poisonous arrows (+1 accuracy, +1 piercing, inflicts poison) {10}
--
Arms Left and Right: Elven Bracers (+1 power, +1 magic)
Feet: Leather Boots (+1 defense, +1 accuracy)
Torso: Green Coat (+2 dodge, +1 accuracy, -1 parry, -1 fire defense)
Weapon: Shortbow (2H) (Base range = up to 1, +1 accuracy, -1 pierce, +1 major actions per round, reload time: 0)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 1
INT: 0
Exp: 10/20
--
Active Ability:
- Earth:
-- Stone Throw (??)
- Archery:
-- Feint shot (Fire an arrow with +1 accuracy, -1 power and -2 pierce and buff yourself with +2 attack and +1 accuracy for the next attack. Cooldown: 2) {Exp: 2/5) {Cooldown: 1 turn remaining}
Passive Ability:
- Quick Reflexes (Automatically does one free attack at a random enemy at the start of a battle)
- Bow Null (Placeholder) {Exp: 2/5}
WunderKatzeName: Nayrous
Race: Skeleton (Cannot feel pain, cannot bleed, +1 power/parry, -2 defense against blunt attacks, -1 to all magic except dark
Gender: Male
Appearance: Nayrous is a skeleton adorned in old incantations and the seals of various wizards, upon his forehead rests rubies and amethyst. His eyes glow with a velvet color, displaying the name of his soul in a circular rune.
In combat Nayrous summons the armor of his old self, a well fit (to a human body) suit of black steel with purple drapings and a galea style helmet with a face plate.
Faction: Mercenaries.
Starting Location: Indinera forest
Element: Darkness
Inventory(2/8):
- Carnem deleo (rod) (Range: up to 6. +1 power)
- Healing Reagent (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso: Seals of augenda voluntatem (+1 defense, +2 additional magical defense, +1 accuracy, -1 parry, bonuses can be nullified for 3 turns by any dispelling skill.)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Broadsword (2H) (+3 slashing, +2 power, -1 accuracy, -2 dodge, +1 parry if STR is above 4)
Weapon 2:
--
Stats (Distribute 1 stat point):
STR: 2 (+2)
DEX: 0
RES: 1 (+1)
AGI: 0
INT: 0 (-1)
EXP: 2/30
--
Active Ability:
- Estuans mortem (Nayrous can focus his power, removing Spiritus sepulturam, to summon a ghastly suit of armor. This suit negates the defensive weakness' of his skeletal form. In addition this form provides +1 STR and +1 RES. In this form he can also convert INT points into STR points. Estuans mortem lasts 3 turns. When the buff expires, all converted STR goes back to INT. Casting this does not use up a major action. Has a 5 turn cooldown.) {Exp:2/5} {Cooldown: Ready on roll 19}
- Darkness:
-- Saaris' Touch (+1-2 health, -2 pain, cures poison. Harm the target with +1 power if it isn't darkness aligned. Range: 2. Cooldown: 2)
-- Umbra Bolt (+2 accuracy, -1 power, -1 pierce. Range: 3. May be used 2 times before a 1 turn cooldown.)
-- Shadow Blast (Releases a large concentration of energy that strikes enemies with +2 power and -1 accuracy in a radius of 2. +2 attack to debuffed targets. Range: 2. Cooldown: 4)
Passive Ability:
- Spiritus sepulturam (Nayrous general form does not lend itself well to physical combat, however; this form with all of its seals and incantations lends itself well to magic in this form Nayrous suffers -1 to defense and STR but gains +2 to magic rolls.)
- Parry Null (Placeholder) {4/5}
- Bladed Beginner (+1 to bladed weapons) {0/10}
Conditions:
- Ghastly power (+1 STR, +1 RES, +2 blunt defense, converts INT to STR, Spiritus sepulturam nullified for the duration) {Expires on roll 17}
Mercenary 3You once again attempt to attack the shaman, who just finished casting a spell towards the rogue which seemed to heal some of his injuries, but just like last time the shield-wielder runs between you two and intercepts your attack.
(Antaeus: 1 + 2 + 3 + 1 = 7 vs 14 = 1 + 1 + 2 + 1 + 2 + 1 + 6 Intercept Lizardman Guard)
(Antaeus: 3 + 2 + 3 + 1 = 9 vs 10 = 1 + 1 + 2 + 1 + 2 + 1 + 2 Parry Lizardman Guard)
He blocks off both of your attacks, but fortunately he's left too winded by your assault to retaliate. In the meantime, the thunderous cloud looming above your heads released another thunderbolt, this time directed at the shaman.
(Nez'gol: 6 + 2 + 1 + 1 - 1 = 9 vs 7 = 1 + 1 + 1 + 2 + 2 Dodge Lizardman Shaman)
The lightning bolt strikes down the shaman, leaving nothing left but a pile of ashes. You catch with the corner of your eye the rogue and Nez'gol rushing at eachother.
(Clash {AGI}: Nez'gol: 1 + 1 = 2 vs 7 = 1 + 6 Lizardman Rogue)
The lizardman easily outspeed your ally and forces him to abandon his attack and dodge.
(Lizardman Rogue: 1 + 1 + 1 + 2 + 2 + 1 + 1 - 1 - 1 - 1 - 1 = 5 vs 9 = 2 + 1 + 1 + 5 Dodge Nez'gol)
But he easily manages to dodge the enemy's attack. You focus on the opponent in front of you, the guard.---
Enemies:
Lizardman Rogue
Race: Lizardman (+1 blunt, +1 power, -1 accuracy, -1 fire defense)
Element: Darkness
--
Hands left and right: Heavy Leather Gloves (+1 defense, +1 power/parry, -1 accuracy)
Torso: Black Runes (+1 magical defense, +1 darkness magic)
Weapon 1: Dagger (+1 stabbing, +1 slashing, -1 power, no penalty when dual wielded with a dagger or blade)
Weapon 2: Dagger (+1 stabbing, +1 slashing, -1 power, no penalty when dual wielded with a dagger or blade)
--
Stats:
STR: 1
DEX: 0
RES: 0
AGI: 0
INT: 0
--
Active Ability:
- Darkness:
-- Cripple (??)
Passive Ability:
- Preparation (??)
- Dual-wielding (Dagger) (+1 accuracy, +1 parry)
Conditions:
- Small Burns (-1 to all rolls)
- Slight Pain (-1 to all rolls)
- Empowered (+1 to all rolls)
Lizardman Guard
Race: Lizardman (+1 blunt, +1 power, -1 accuracy, -1 fire defense)
Element: Nature
--
Torso (over): Chestpiece (+2 defense)
Torso (under): Brown Runes (+1 magical defense)
Weapon 1: Medium hammer (+2 impact, -1 accuracy)
Weapon 2: Wood Buckler (+1 defese, +1 parry)
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 0
--
Active Ability:
Passive Ability:
- Defender (Automatically interecepts attacks for non-shield-wielding allies with +1 to intercept)
Conditions:
- Shielded (+2 defense) {2 turns remaining}
- Empowered (+1 to all rolls) {1 turn remaining}
---
Allies:
Nez'gol
Race: Lizardman (+1 blunt, +1 power, -1 accuracy, -1 fire defense)
Element: Lightning
--
Torso: Purple runes (+1 magic defense, +1 lightning magic)
Arm Left and Right: Runed Bracers (+1 dodge, +2 accuracy, -2 parry, -1 lightning defense)
Weapon: Geode Encrusted Shortsword (+2 stabbing, -1 accuracy, +1 power. All melee attacks get a +1 attack and are counted as lightning damage) (Uncommon)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 1
INT: 0
Exp: 12/30
--
Active Ability:
- Lightning:
-- Cloud Strike (Create a cloud charged with static energy that attacks a random enemy each turn. The attacks get +1 power and whatever magic modifiers the user has and cannot be intercepted Lasts 3 turns. Range: 2, cloud has a radius of 3. Cooldown: 5) {Exp: 2/5} {Cooldown: 3 turns remaining}
Passive Ability:
- Swiftness (+2 dodge after the first round of a fight)
- Bladed Null (Placeholder) {Exp: 1/5}
- Dodge Null (Placeholder) {Exp: 2/5}
- Lightning Null (Placeholder) {Exp: 2/5}
---
Rethi-EliName: Antaeus
Race: Human
Gender: Male
Appearance: A plain-clothed man with a giant sword strapped to his back. A wide-brimmed hat hides his face.
Faction: Mercenary
Starting Location: The outskirts of Metrolia
Element: Fire
Inventory(8/8):
- 24 Gold
- Shield Potion (-4 pain, +1 defense for 6 turns) {1}
- Obsidian powder (+2 defense and +1 RES for 3 turns) {1}
- Crimson Orange (?? Apparently it's food) {5}
- Cycca Leaf (+1 health, -1 pain, cures Venom) {2}
- Crude hammer (+1 impact, -1 parry)
- Runed cloak (+1 defense, +1 magical defense, +1 magic, -2 physical attack) (Torso)
- Cane (Base Range = Up to 4. +1 major actions when casting spells, -1 magical attack)
---
Head:
Neck:
Torso: Mail shirt (+1 defense, -1 dodge, may be worn under other armors)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1: Flame Ring (+1 to fire spells, +2 attack vs ice enemies, -1 magic defense, -1 attack vs fire enemies)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Zweihander (2H) (+3 power, +2 slashing, +1 accuracy if you have 3 or more STR, -1 parrying, -2 dodging) [/glow]
Weapon 2:
--
Stats:
STR: 0
DEX: 0
RES: 2 (+1)
AGI: -1 (-1)
INT: 0
EXP: 15/20
--
Active Ability: (1 only):
- Willpower (Gives a buff of +2 power, +1 accuracy and +2 parry that lasts 3 turns. Has a cooldown of 5 rounds.)
Passive Ability (1 only):
- Tough: (+1 physical defense, +1 RES, -1 AGI)
- Bladed Beginner (+1 to bladed weapons){Exp: 0/10}
- Parry Null (Placeholder){Exp: 4/5}
Mercenary 4Not having money on you right now makes the decision quite easy for you, so you head into the town hall without a second thought. You enter a large room with some tables strewn across and a fireplace on the opposite end. There are quite a few people walking around here, some were just villagers, while others wore more... eccentric clothing. Nevertheless, you ask around and find an old man who wants you to catch a golden butterfly flying outside for a 'fair' sum of gold. Problably going to require quite a bit of nimbleness to do that even with the net he promised to give you. Before you can even consider his offer, a man in brown clothing approaches you.
"Hey, you're one of those mercenary-adventurers, right?" he says with a bored expression before showing you what appeared to be a map leading from the village to some sort of isle. "Well, if, you're looking for some good adventure and payment, you can get both at this place called Khromre. Just do me a small favor and it's all yours." he then explained, eyeing something behind you.
--
ChroseName: Geralt
Race: Human
Gender: Male
Appearance: Well-built, 1.9m, 20 years old.
Faction: Mercenary
Starting Location: Metrolia
Element: Earth
Inventory(1/8):
- Healing Potion (+1-2 health, -1-3 pain) {2}
--
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Finger 1: Ring Of Attack (+1 attack, -1 blunt weapons)
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Bastard Sword (+2 slashing, +1 parry, -1 stabbing, -1 accuracy)
Weapon 2: Parrying Dagger (+1 accuracy, +1 stabbing, -1 power, +1 additional parry when dual wielded)
--
STR: 1
DEX: 0
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability:
- Earth:
-- Nature's Furnace (Using Earth magic, create a bladed weapon with nearby materials from the ground or from the inventory. It will get a slashing or stabbing bonus, on choice, based on (STR + 1)/2 rounded up, the material used giving varying bonuses or debuffs. This weapon has a number of uses before it is destroyed equal to INT + a bonus depending on material used (one attack with this weapon equals one use). Has a cooldown of 5.)
Passive Ability (1 only):
- One with the Blade (While using a bladed weapon, +1 to all rolls)
- Dual Wielding (Melee) (+1 accuracy, +1 parry, -1 power, -1 dodge)
Empire 1You observe the orc's equipment, noticing that they were both carrying two shortswords, which were slashing weapons. Also, they both had chain mail armor and a pair of wooden bracers. You decide tocast thunder impulse towards the one who wanted to attack you earlier...
(Mystel: 3 + 2 + 2 = 7 vs 6 = 1 + 1 + 1 + 2 + 1 Parry Red Orc)
Your thunder bolt burns him slightly and you see him flinching for a few moments from the shock. Meanwhile, the other orc draws his shortsword while Carola begins chanting something...
(Carola: 1 + 2 + 1 + 1 = 5 vs 5 = 1 - 1 + 1 + 1 + 2 + 1 Parry Red Orc)
(Carola: 2 + 2 + 1 + 1 = 6 vs 11 = 1 + 1 + 1 + 2 + 6 Parry Red Orc)
Suddenly a cleansing flare erupted in the middle of the enemies, but unfortunately it didn't manage to hurt either of them. The girl looks rather disappointed. Nevertheless, you rush towards the injured orc and attack!
(Mystel: 6 + 2 + 2 - 1 = 9 vs 5 = 1 - 1 + 1 + 1 + 2 + 1 Parry Red Orc)
(Armor protection: 3 - 1 - 1 - 1 = 1)
You manage to pierce his chain-mail and inflict a good wound across his chest, killing him. The other one lunges towards you...
(Red orc: 3 + 2 + 2 + 2 + 2 + 1 - 1 - 1 - 1 = 9 vs 7 = 2 + 1 + 4 Mystel)
He manages to slash a shallow wound on your shoulder, cutting your clothing in the process.---
Enemies:
Red Orc
Race: Orc (+1 to blunt weapons, +1 power, +1 parry, -2 magic, -1 dodge)
Element: Fire
--
Arm Left and Right: Wood bracers (+1 parry)
Torso: Chainmail coat (+2 defense, +1 armor, -1 accuracy/dodge)
Weapon 1: Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
Weapon 2: Shortsword (+2 slashing, +1 power, -1 accuracy/dodge)
--
Stats:
STR: 0
DEX: 1
RES: 1
AGI: 0
INT: 0
--
Active Ability:
- Weaponry:
-- Fire
--- Burning Slasher (??)
Passive Ability:
- Berserking (??)
- Dual wielding melee (+1 parry, +1 accuracy, -1 power, -1 dodge)
---
Allies:
Carola
Race: Human
Faction: Human Empire
Element: Holy
--
Neck: Crystal Amulet (+1 magic defense, +1 INT)
Torso: Steel Breastplate (+2 defense, -1 dodge)
Hand Left and Right: White Gloves (+1 defense, +1 accuracy, +1 holy magic, -1 darkness defense)
Weapon 1: Shortsword (+2 stabbing, +1 power, -1 accuracy/dodge)
Weapon 2: Battle-Erika (+2 stabbing, +1 parry, +1 attack if DEX is above 3, -1 dodge)
---
Stats:
STR: 1
DEX: 2
RES: 1 (+1)
AGI: 0
INT: 1 (+1)
Exp: 0/67
---
Active Ability:
- Flurry Strikes (Strike 2 times with -1 power. May be used 2 times before a 5 turn cooldown. ??)
- Holy:
-- Mend (+1-2 health, -3 pain, cures bleeding. Cast range of 3. 4 Turn Cooldown) {Exp: 1/5}
-- Saint Waves (Area of effect attack with -1 accuracy and +2 power. Has +2 attack vs undead. Radius of 3. Has a cast range of 2. 5 Turn Cooldown) {Cooldown: ready on roll 19}
Passive Ability:
- Enduring Soul(Injury debuffs take effect after 1 turn, +1 RES)
- Dual Wield Melee (+1 accuracy, +1 parry, -1 power, -1 dodge)
- Parry Null (Placeholder) {4/5}
---
CrimsonName: Mystel
Race: Human
Gender: Female
Appearance: Light Blonde Hair, Blue Eyes, Slightly shorter than average
Faction: Human Empire
Starting Location: Tyrine
Element: Thunder
Inventory(1/8):
- Bag (May hold up to 3 different items){2/3}:
-- Sparkcrystal powder (+2 dodge, +1 AGI for 3 turns) {2}
-- Healing Reagant (+2-3 health, -3-5 pain, cures poison)
--
Head:
Neck:
Torso:
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
Weapon 2: Dai-Katana (+2 slashing, +1 accuracy, -1 pierce)
--
Stats:
STR: 0
DEX: 1
RES: 0
AGI: 0
INT: 0
EXP: 0/20
--
Active Ability:
- Battle Focus (Sharpen your senses in order to gain +1 attack and +2 accuracy for 3 turns. Does not use up a major action. Cooldown: 5) {Exp: 1/5}
- Thunder:
-- Thunder Impulse (Send a bolt of charged lightning towards the target with +2 power, -2 accuracy and additional +2 attack if it's armored. Debuffs the target if hit with -3 attack for 3 turns. Ignores armor protection. Range: 2. Cooldown: 3) {Exp: 1/5} {Cooldown: ready on roll 17}
-- Magnet Body (Inflicts Magnet Body on self, giving +1 dodge, -2 parry and -1 accuracy. Attracts most attacks towards you and allows you to counter any melee attack for the duration. Lasts 2 turns. Cooldown: 4) {Exp: 1/5}
Passive Ability:
- Honed Senses (May be toggled between giving +2 dodge and -1 parry or +2 parry and -1 dodge to self. Currently toggled for: Dodge bonus)
- Dual wielding (Dai-Katana) (+1 accuracy, +1 dodge, -1 power, -1 parry)
- Bladed Null (Placeholder){4/5}
- Dodge Null (Placeholder){4/5}
- Lightning Null (Placeholder){1/5}
Conditions:
- Medium Wound (-2 to all rolls)
Empire 2"Well, xerbereus tend to grow very large. I believe that this one is still very young, probably only a month old...?" Herrok replies, taking the basket of berries from you and going inside his house for a few minutes. You take this time to peek inside: there is a small hallway with two pairs of shoes placed neatly next to a small cupboard where a longbow and a quiver were resting. Deeper inside was the living room, where the elf was searching through a container before coming back to you with a small pouch and a vial of turqoise liquid.
Quest Complete! +1 exp {INT} to Cyfraith, +1 exp {RES} to Saraquel! Cyfraith leveled up.
"As promised, your reward." he says, giving the pouch to you. You count 250 gold coins before placing it into your inventory. "As for your companion, give him this to drink. Consider it a bonus." the elf adds, handing over the vial.---
Enemies:
---
Allies:
Saraqael
Race: Xerberus (+1 parry, +1 melee attacks, +2 power, +1 slashing defense, -1 dodge/accuracy, -1 ranged defense)
Element: Ice
--
Weapon: Jaws (+2 stabbing, +1 slashing, +1 power, -1 accuracy) {Damaged: -1 to all rolls. Can be healed by items that cure broken bones.}
--
Stats:
STR: 0
DEX: 0
RES: 1
AGI: 0
INT: 0
Exp: 14/20
--
Active Ability:
- Flesh Bite (+2 attack vs unarmored targets, gets all bonuses from weapon, -2 piercing. Inflicts heavy bleeding. 2 turn cooldown.)
Passive Ability:
- Melee Null (Placeholder){Exp: 2/5}
- Parry Null (Placeholder){Exp: 1/5}
--
_DivideByZero_Name: Cyfraith
Race: Wraith (+2 to magic, +1 dodge, -2 physical attack, -1 parry)
Gender: Female
Appearance: A puppet of wood, string, and leather that moves by itself. It looks deceptively human, having a real face and expressions, and most people wouldn't know what she is at first glance... until they hear the clattering of wooden limbs moving against each other. She wears thick, ornate dresses that she weaves herself, this helps to muffle the sound a bit.
She has white hair and red eyes.
Faction: Human Empire
Starting Location: Indinera forest
Element: Air
Inventory(5/8):
- Razor Wire (Can be used for attaching things together, crafting, or self-repair to restore 1 health and remove 1 pain point. Can consume for +1 STR for 1 turn) {4}
- Magicka Energyzer (+2 to magic for 3 turns, speeds up cooldowns by 1 upon use) {2}
- Blood-Acorn (?? There's some sticky red liquid on them) {8}
- 250 Gold
- Aquapunga Vial (+1 health, -1 bleeding, cures broken bones. Does not decrease pain.)
--
Head:
Neck:
Torso: Kah'Hur Mist Dress (+2 dodge, +1 magical defense, +1 power, -1 parry, -2 defense vs fire)
Back:
Arm -Left: -Right:
Hand -Left: -Right:
Fingers 1-10:
Waist:
Leg -Left: -Right:
Feet -Left: -Right:
Weapon 1: Throwing Knives (Base range = up to 1, +1 stabbing, +1 accuracy, -1 power) {10/10} (keeps razor wire tied around them for retracting them)
Weapon 2:
--
Stats (distribute 1 stat point):
STR: 0
DEX: 0
RES: 0
AGI: 0
INT: 1
EXP: 0/30
--
Active Ability:
- Air:
-- Tempest(Creates a howling gale that pushes objects and people with +2 accuracy and -1 power. Range 3. Has an area of effect of 2. Cyfraith will also be affected by the gale if she isn't holding onto something. Has a cooldown of 3.) {Cooldown: 1 turns left.} {2/5 XP}
- Nature:
-- Healing charm (creates a charm that gives +1 health, -1 pain and -1 bleeding upon cast and at the end of each turn for 2 turns. Range of 2. Cooldown: 3)
Passive Ability:
- Accelerator(Cyfraith moves not by physical power, but by focusing elemental energy. Objects she touches tend to become more lightweight, giving +1 accuracy to melee and throwables. Can be activated to apply whatever magic modifiers you have to your next physical attack. 2 turn cooldown.)
- Air Null (Placeholder) {2/5 XP}