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Author Topic: (Abandoned) (Roll 61) Roll to dodge: Estratia  (Read 43038 times)

NRDL

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Re: (Roll 12) Roll to Dodge: Estratia (Full) *Waitlist open: 2/5*
« Reply #120 on: February 24, 2017, 02:56:51 pm »

Just stab the ghost with my rapier, see how well this goes.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Rethi-Eli

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Re: (Roll 12) Roll to Dodge: Estratia (Full) *Waitlist open: 2/5*
« Reply #121 on: February 24, 2017, 03:56:01 pm »


Rush the shaman, then attack on the rogue if the shaman is slain!
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In the end, the winner is the one with the most snake venom.

WunderKatze

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Re: (Roll 12) Roll to Dodge: Estratia (Full) *Waitlist open: 2/5*
« Reply #122 on: February 24, 2017, 11:46:54 pm »

Proceed. Casting Umbra Bolt on the appropriate target if it appears.

"Ad victoriam." Nayrous whispers.
Logged
Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

_DivideByZero_

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Re: (Roll 12) Roll to Dodge: Estratia (Full) *Waitlist open: 2/5*
« Reply #123 on: February 25, 2017, 03:39:23 am »

Cyfraith, satisfied with her work, sets out to return the luna berries to whomever wanted them. In the meantime, she left scratches on trees to mark her way, so she could return to the tree corpse later. Perhaps after buying an axe.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Crimson

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Re: (Roll 12) Roll to Dodge: Estratia (Full) *Waitlist open: 2/5*
« Reply #124 on: February 25, 2017, 07:59:40 am »

"Highwaymen?"

Say in a whisper. Prepare to draw my swords in case things go south. If it does, then coordinate my movements together with Carola. Attack with my katana's, one for each orc.
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Neoexdeath

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Re: (Roll 13) Roll to Dodge: Estratia (Full) *Waitlist open: 2/5*
« Reply #125 on: February 25, 2017, 03:01:51 pm »

Roll 13
----
Added new player slot! Hooray! Oh, and chrose added to the player list.
---
Also, small question: do you like me writing the rolls in italic, or does it make it annoying to read? Or you just don't care? Anyway, if you don't like it, then write in your action what style/color do you want your roll to be written in.
---


Mercenary 1

You charge the rest of the way towards the ghost and make an attempt at stabbing it with your rapier...

(Nix: 5 + 2 + 2 + 1 + 1 - 1 = 10 vs 6 = 2 + 4 Parry Ante-Spirit)
(Armor protection: 4 - 2 = 2 damage)

Your sink your sword into it's ghostly flesh, leaving a hole in his armor from which an odd ethereal substance emerged. Daxon follows up with his scimitar...

(Daxon: 3 + 2 + 1 - 1 = 5 vs 4 = 2 - 2 + 4 Parry Ante-Spirit)
(Armor protection: 1 - 2 - 1{weapon pierce} = -2 damage)

Although he does land a hit, his scimitar simply bounces off it's armor. The warrior then swings his katana towards you.

(Ante-Spirit: 1 + 3 + 1 + 1 - 2 - 2 = 2 vs 8 = 1 + 1 + 6 Parry Nix)

You easily block off it's attack with your rapier before attempting to stab it again.

(Nix: 6 + 2 + 2 + 1 + 1 - 1 = 11 vs 3 = 2 - 2 + 3 Parry Ante-Spirit)
(Armor protection: 8 - 2 = 6 damage)

This time you finish your ghostly opponent off, it's ethereal body slowly spreading into a teal mist and vanishing into thin air. All that remains of it is the elegant cloak.


Victory! +8 exp
---
Enemies:

---
Allies:

Daxon

Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

Rhunon stares at you oddly after whispering your battle cry, but nevertheless you proceed deeper into the cave. The passageway opens up to a small room with a large opening in the left corner and a hole in the right wall. You also notice that it's rather... warm in here, although you don't have too much time to dwell on it because two large bee-like insects with red carapace emerge out of the hole and attack you! Before you can do anything, the elf looses one arrow towards the closest one.

(Rhunon: 4 + 2 + 1 + 1 + 1 + 1 = 10 vs 10 = 1 + 1 + 2 + 6 Dodge Red Millipuf)

"Well, looks like this will be your first encounter with the Millipuves. You'll learn to hate these things soon enough..." the elf remarks as his arrow narrowly misses it's target. You proceed with casting your Shadow Bolt.

(Nayrous: 1 + 2 + 2 + 1 = 6 vs 7 = 1 + 1 + 2 + 3 Dodge Red Millipuf)
(Nayrous: 2 + 2 + 2 + 1 = 7 vs 9 = 1 + 1 + 2 + 5 Dodge Red Millipuf)

But both of your attacks miss, unfortunately. Meanwhile, one of the insects manages to get close enough and attacks you!

(Red Millipuf: 1 + 2 + 1 + 1 = 5 vs 5 = 1 - 1 + 1 + 4 Parry Nayrous)

You barely manage to block off it's stinger before it impaled you. The other Millipuf closes in towards you but Rhunon fires off an arrow in an odd way towards it...

(Rhunon: 3 + 2 + 1 + 1 + 1 + 1 + 1 = 10 vs 8 = 1 + 1 + 2 + 4 Dodge Red Millipuf)
(Armor Protection: 2 - 3 + 1 - 1 - 2 = -3 damage)

The second arrow simply bounces off the insect's shell, not harming it at all, but the elf expertly looses another arrow after that.

(Rhunon: 4 + 2 + 1 + 1 + 1 + 1 + 1 + 2 = 13 vs 7 = 1 + 1 + 2 + 3 Dodge Red Millipuf)
(Armor Protection: 6 - 3 + 1 - 1 = 3 damage)

This time his arrow pierces through it's abdomen. The enemy falls to the ground, limp.

---
Enemies:

Red Millipuf
Spoiler (click to show/hide)

---
Allies:

Rhunon
Spoiler (click to show/hide)


WunderKatze
Spoiler (click to show/hide)

Mercenary 3

You rush towards the group and attempt to attack the shaman, but of one of the shield-wielder rushes in to intercept your attack.

(Antaeus: 6 + 2 + 3 = 11 vs 10 = 1 + 1 + 2 + 1 + 5 Intercept Lizardman Guard)

Despite his best efforts, the guard fails to block your attack and he falls to the ground, bleeding from a large gash on the chest. The shaman says a few words you don't recognize and suddenly a yellow aura forms around the other shield-wielder. Ignoring that, you swing your sword again towards the same target, but once again the armored lizardman intercepts your attack.

(Antaeus: 3 + 2 + 3 + 1 = 9 vs 11 = 1 + 1 + 2 + 1 + 2 + 1 + 3 Intercept Lizardman Guard)

Your attack gets blocked this time. Meanwhile, Nez'gol chants and suddenly a large cloud brimming with electricity forms over your heads. A thunderbolt comes down and strikes the rogue.

(Nez'gol: 5 + 1 + 1 + 1 = 8 vs 6 = 1 + 1 + 1 + 3 Parry Lizardman Rogue)

The lightning bolt inflicts some damage and burns on the enemy's body, but he manages to endure the attack. Even though he seems at death's door, he still lunges towards you with his daggers.

(Lizardman Rogue: 6 + 1 + 1 + 1 + 1 - 1 - 1 - 2 = 6 vs 6 = 1 - 1 + 1 + 2 + 3 Parry Antaeus)

You barely manage to parry his blow. In the meantime, the lizardman guard attempts to bash your partner...

(Lizardman Guard: 1 + 2 + 1 + 1 - 1 - 1 = 3 vs 4 = 1 + 1 + 2 Dodge Nez'gol)

He misses. The three lizardmen regroup and prepare for another clash.


---
Enemies:

Lizardman Shaman
Spoiler (click to show/hide)

Lizardman Rogue
Spoiler (click to show/hide)

Lizardman Guard
Spoiler (click to show/hide)

---
Allies:

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Mercenary 4

After months of hiking you finally arrive to the nomad village of Vallaus, located just south of Metrolia's ruins. Running down a small slope, you wander around the relatively small huts of the villagers, the most proeminent building being the town hall of course. You can spot out a general equipment store and an inn, although there is no quet board around. You can probably get some work by asking around the Town Hall, though.

--
Chrose

Spoiler (click to show/hide)

Empire 1

You slowly draw your swords and watch closely in case things go south. The orcs notice your action and one of them reaches for his shortswords strapped at his waist but is stopped by the other one, who shakes his head.
"This is Uba's territory, and you are about to pass through it. You need to pay a fee, otherwise... we can't guarantee your safe passage." the second one explains, motioning towards the road you were following.
"I-I... erm... I don't have any spare coins to give ye." the man replies, looking towards you two with pleading eyes. Carola shakes her head in response and makes a slight gesture towards your blades and then at the red orcs.

---
Enemies:

---
Allies:

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

You return to the village from where you first got your quest, marking your way by leaving scrathes on the trees with one of your knives. Saraquel walks by your side, and, after half an hour of walking, you finally get to the village and find the house of the elf who gave you the quest. You decide to knock first, but he comes out before your hand even reaches the door.
"Well, hello again. When I heard that clattering noise outside I knew it was you." he comments. You try to remember his name... Herrok? Yes, that was it.
"Anyway, thank you for collecting those Luna Berries for me, you wouldn't believe how many creatures are attracted to..." Herrok suddenly pauses, staring at your companion. "A x-xerberus...?" he mutters to himself, his eyes studying Saraquel.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)
« Last Edit: February 26, 2017, 02:04:47 am by Neoexdeath »
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Rethi-Eli

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Re: (Roll 13) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #126 on: February 25, 2017, 03:45:00 pm »

God damn buffing enemies >: (

Charge again at the shaman, trying to bypass his two remaining escorts!
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In the end, the winner is the one with the most snake venom.

NRDL

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Re: (Roll 13) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #127 on: February 26, 2017, 02:14:48 am »

"Goodness, that thing was annoying."

Equip Champion's bracers on arms. Check the rest of the crates.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

_DivideByZero_

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Re: (Roll 13) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #128 on: February 26, 2017, 03:28:52 am »

"Cute little thing, isn't he? Kind of less cute when you realize what those teeth can do to you if you're not careful. Speaking of which--know any good healers? I ought to treat this guy."
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Crimson

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Re: (Roll 13) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #129 on: February 26, 2017, 11:02:22 am »

Observe what kind of equipment the orcs have. If it's weapons mainly focused on slashing such as swords, then attack first with Thunder Impulse then charge and slash whatever enemy is closest to me. If it's not, then approach and close-in from the enemies side then follow up with two strikes.
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WunderKatze

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Re: (Roll 13) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #130 on: February 26, 2017, 06:32:03 pm »

Nayrous activates Estuans mortem, ghastly armor forms around Nayous' skeletal limbs as he draws his broadsword.

He seeks to cleave his foe in half, he takes as many attempts as nessessary.

"Witness the tomb of my spirit!" Nayrous growls.
Logged
Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

Chrose

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Re: (Roll 13) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #131 on: February 27, 2017, 12:21:11 pm »

Hey, sorry about the late response.

Head towards the town hall and look for work.
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Arclight
Estratia
Horror Time
Illysia
Path of the Old Gods
Hellfire

Neoexdeath

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Re: (Roll 14) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #132 on: February 27, 2017, 04:24:37 pm »

Roll 14
----
I'd like to apologize for not posting yesterday. I'll try to not let it happen again.
---
Also, slightly reduced the cooldown of Mystel's Thunder Impulse and updated it's tooltip.
---


Mercenary 1

"Well, at least it's over." Daxon replied, taking the ghost's cloak from the ground and equipping it before following you to the three boxes. You absently notice that the water in the basic had become crystal clear now, and seemed to go pretty deep. Anyway, you both proceed to take the lids off the two remaining ones, finding a rapier with a golden emblem embeded in the hilt and a pile of 150 gold coins. Meanwhile, your partner loots a fine leather vest ornated with golden symbols and a bag with dark green leaves. You then watch as the relic hunter carefully inspects one of the goldern rods, taking something from it before exiting into the hallway you came from. You follow after him and come back to the room with the carpet, which began to be filled with the smell of decay from the three dead lamia corpses. Nevertheless, you have two more places to explore: the west path and the stairs.
---
Enemies:

---
Allies:

Daxon

Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

You threaten the insect before summoning the power of your past human self, a light blue mist engulfing you for a moment before revealing a suit of armor adorning your bones. You then switch to your broadsword and swing towards your opponent.

(Nayrous: 6 + 3 + 2 + 1 - 1 = 11 vs 8 = 1 + 2 + 5 Dodge Red Millipuf)
(Armor protection: 3 - 3 = 0 damage)

Your broadsword jumps off the millipuf's shell, inflicting a small scratch but no real damage. Nevertheless, you strike again.

(Nayrous: 6 + 3 + 2 + 1 - 1 = 11 vs 7 = 1 + 2 + 4 Dodge Red Millipuf)
(Armor protection: 4 - 3 = 1 damage)

This time your weapon pierces it's shell somewhat, damaging the insect. It falls to the ground writhing in agony for a few seconds before finally dying.

Victory! +10 exp! Nayrous Leveled up!

"Phew, we managed to kill them off before they called more millipuves here..." Rhunon observes, sighting in relief before studying you carefully. "Although, on another note, I never really saw anyone fight like you or being able to summon a suit of armor out of nowhere." he adds with a puzzled expression.

---
Enemies:

---
Allies:

Rhunon
Spoiler (click to show/hide)


WunderKatze
Spoiler (click to show/hide)

Mercenary 3

You once again attempt to attack the shaman, who just finished casting a spell towards the rogue which seemed to heal some of his injuries, but just like last time the shield-wielder runs between you two and intercepts your attack.

(Antaeus: 1 + 2 + 3 + 1 = 7 vs 14 = 1 + 1 + 2 + 1 + 2 + 1 + 6 Intercept Lizardman Guard)
(Antaeus: 3 + 2 + 3 + 1 = 9 vs 10 = 1 + 1 + 2 + 1 + 2 + 1 + 2 Parry Lizardman Guard)

He blocks off both of your attacks, but fortunately he's left too winded by your assault to retaliate. In the meantime, the thunderous cloud looming above your heads released another thunderbolt, this time directed at the shaman.

(Nez'gol: 6 + 2 + 1 + 1 - 1 = 9 vs 7 = 1 + 1 + 1 + 2 + 2 Dodge Lizardman Shaman)

The lightning bolt strikes down the shaman, leaving nothing left but a pile of ashes. You catch with the corner of your eye the rogue and Nez'gol rushing at eachother.

(Clash {AGI}: Nez'gol: 1 + 1 = 2 vs 7 = 1 + 6 Lizardman Rogue)

The lizardman easily outspeed your ally and forces him to abandon his attack and dodge.

(Lizardman Rogue: 1 + 1 + 1 + 2 + 2 + 1 + 1 - 1 - 1 - 1 - 1 = 5 vs 9 = 2 + 1 + 1 + 5 Dodge Nez'gol)

But he easily manages to dodge the enemy's attack. You focus on the opponent in front of you, the guard.


---
Enemies:

Lizardman Rogue
Spoiler (click to show/hide)

Lizardman Guard
Spoiler (click to show/hide)

---
Allies:

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Mercenary 4

Not having money on you right now makes the decision quite easy for you, so you head into the town hall without a second thought. You enter a large room with some tables strewn across and a fireplace on the opposite end. There are quite a few people walking around here, some were just villagers, while others wore more... eccentric clothing. Nevertheless, you ask around and find an old man who wants you to catch a golden butterfly flying outside for a 'fair' sum of gold. Problably going to require quite a bit of nimbleness to do that even with the net he promised to give you. Before you can even consider his offer, a man in brown clothing approaches you.
"Hey, you're one of those mercenary-adventurers, right?" he says with a bored expression before showing you what appeared to be a map leading from the village to some sort of isle. "Well, if, you're looking for some good adventure and payment, you can get both at this place called Khromre. Just do me a small favor and it's all yours." he then explained, eyeing something behind you.

--
Chrose

Spoiler (click to show/hide)

Empire 1

You observe the orc's equipment, noticing that they were both carrying two shortswords, which were slashing weapons. Also, they both had chain mail armor and a pair of wooden bracers. You decide tocast thunder impulse towards the one who wanted to attack you earlier...

(Mystel: 3 + 2 + 2 = 7 vs 6 = 1 + 1 + 1 + 2 + 1 Parry Red Orc)

Your thunder bolt burns him slightly and you see him flinching for a few moments from the shock. Meanwhile, the other orc draws his shortsword while Carola begins chanting something...

(Carola: 1 + 2 + 1 + 1 = 5 vs 5 = 1 - 1 + 1 + 1 + 2 + 1 Parry Red Orc)
(Carola: 2 + 2 + 1 + 1 = 6 vs 11 = 1 + 1 + 1 + 2 + 6 Parry Red Orc)

Suddenly a cleansing flare erupted in the middle of the enemies, but unfortunately it didn't manage to hurt either of them. The girl looks rather disappointed. Nevertheless, you rush towards the injured orc and attack!

(Mystel: 6 + 2 + 2 - 1 = 9 vs 5 = 1 - 1 + 1 + 1 + 2 + 1 Parry Red Orc)
(Armor protection: 3 - 1 - 1 - 1 = 1)

You manage to pierce his chain-mail and inflict a good wound across his chest, killing him. The other one lunges towards you...

(Red orc: 3 + 2 + 2 + 2 + 2 + 1 - 1 - 1 - 1 = 9 vs 7 = 2 + 1 + 4 Mystel)

He manages to slash a shallow wound on your shoulder, cutting your clothing in the process.

---
Enemies:

Red Orc

Spoiler (click to show/hide)

---
Allies:

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

"Well, xerbereus tend to grow very large. I believe that this one is still very young, probably only a month old...?" Herrok replies, taking the basket of berries from you and going inside his house for a few minutes. You take this time to peek inside: there is a small hallway with two pairs of shoes placed neatly next to a small cupboard where a longbow and a quiver were resting. Deeper inside was the living room, where the elf was searching through a container before coming back to you with a small pouch and a vial of turqoise liquid.

Quest Complete! +1 exp {INT} to Cyfraith, +1 exp {RES} to Saraquel! Cyfraith leveled up.

"As promised, your reward." he says, giving the pouch to you. You count 250 gold coins before placing it into your inventory. "As for your companion, give him this to drink. Consider it a bonus." the elf adds, handing over the vial.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)
« Last Edit: February 28, 2017, 02:56:32 am by Neoexdeath »
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Rethi-Eli

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Re: (Roll 14) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #133 on: February 27, 2017, 05:15:40 pm »

Activate willpower and pummel that guard!

Graaaaah! I will crush you!
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In the end, the winner is the one with the most snake venom.

NRDL

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Re: (Roll 14) Roll to Dodge: Estratia (Full) *Waitlist open: 1/5*
« Reply #134 on: February 27, 2017, 05:41:10 pm »

Take the west path, leave no stone unturned.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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