THINGS:
Base Health is now 25. All Racial bonuses are raised accordingly.
RACES:
-
EQUIPMENT:
changes:
Tyrian Purple now gives +2 Grade Points for survival and killing.
All Low Grade Wands receive +1 to min and max damage.
All Medium/High/Master Grade Wands receive +1 to max damage.
Ring of Poisres is now Low grade.
Ring of Magres is now Low grade.
Ring of Poisimun is now Medium grade.
Ring of Magimun is now Medium grade.
Grenade Pack now deals 2-7 damage and has 3 uses.
Trickster's Robe is now Low grade.
Chrysanthemum now has [++PSN].
Arctic Emperor now has [+++ICE].
Orichalcum Shield now has [++MAG].
Steel Bracers now lower [PHS] damage by 3.
Bronze Bracers now lower [PHS] damage by 2.
Ring of Nullification is now High grade.
Bracelet of Jewels is now Low grade.
Coral Trident is now [++PSN].
Emerald Shield is now [++PSN].
Armor of Palatinius is now [++MAG].
new:
Low grade/Accessories:
Blooddrinker's Glove: Whenever you deal at least 6 Damage, and if you're wounded, you regain 2 Health.
Flintlock Pistol: Instead of attacking, you can use this to deal 4-9 [PHS] Damage to a target of your choice, once per Arena fight.
Raven Emblem: Each time you receive at least 5 Damage, the Attacker receives 1 Damage.
Medium grade/Accessories:
Ankh: Lowers all damage received by 1, +4 Max Health.
Black Rooster Emblem: Each time you receive at least 4 Damage, the Attacker receives 2 Damage.
Fur-trimmed Shapka: Lowers all damage received by 1, +1 to Evasion rolls.
Medium grade/Armors:
Ceramic Armor: [++ELC], lowers all damage received by 2, -1 to Evasion rolls.
Fur-trimmed Coat: Lowers [PHS] damage by 2, +2 to Evasion rolls
Oriental Clothing: +1 to Evasion rolls, +1 to Hit rolls with Bludgeons and Reachweapons.
Medium grade/Longblades:
Sabre: [PHS] 2-8, +1 to Hit rolls.
High grade/Accessories:
Berserker's Charm: [-PHS], +4 Damage bonus with all weapons, +2 to Hit rolls, -2 to Evasion rolls, cannot be unequipped/sold.
Imperial Eagle Emblem: Each time you receive at least 3 Damage, the Attacker receives 3 Damage.
Vampiric Gauntlet: +1 Damage bonus with all weapons, whenever you deal at least 6 Damage, and if you're wounded, you regain 3 Health.
Royal Army Musket: Instead of attacking, you can use this to deal 12-17 [PHS] Damage to a target of your choice, once per Arena fight. -1 to Evasion rolls.
High grade/Armors:
Magic Cuirass of Mediocrity: [+FIR], [+ICE], [+PHS], [+ELC], [+PSN], [+MAG], lowers all damage received by 1, +1 Max Health.
Titan's Tunic: Lowers all damage received by 1, +4 Damage with Bludgeons, +9 Max Health.
High grade/Bludgeons:
Elemental Staff: 6-8 damage, each Hit uses a different type of Damage (randomly choosen between [FIR], [ICE] or [ELC]).
High grade/Longblades:
Cuirassier's Blade: [PHS] 4-10, +2 to Hit rolls.
High grade/Reachweapons:
Magic Lance: [MAG] 4-10, [++MAG].
High grade/Shortblades:
Khukri: [PHS], 5-8 damage, +1 to Hit and Evasion rolls vs Longblades/Shortblades.
Master grade/Accessories:
Jewelled Pendant with Moon and Rusalka: [++MAG], [++PSN], [++ICE], +1 to Evasion rolls, +5 Max Health.
Chain of Sadomassis IV, Grand Duke of Paine: [++PSN], +3 Damage bonus with Bludgeons and Shortblades, +1 to Hit rolls, increases all damage received by 1, +5 Max Health.
Ring of Assassins: +3 to Hit rolls, your weapon(s) also Poison on Hit.
Ring of Shadows: +3 to Evasion Rolls, 2 in 3 chance to bounce incoming enemy Wand attacks back to the user.
Master grade/Armors:
Musketeer's Coat: Lowers all damage received by 2, +2 to Damage and Hit rolls with Longblades, +2 to Evasion rolls.
Master grade/Reachweapons:
Deathscythe: [PHS] 14-19 damage, wielder receives 4 Damage per Hit.
Master Staff: [PHS] 7-9 damage, +2 to Hit and Evasion rolls.