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Author Topic: ghost transforms into a dwarf  (Read 2859 times)

PatrikLundell

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Re: ghost transforms into a dwarf
« Reply #15 on: February 09, 2017, 04:55:14 pm »

Tangent question: I can think of two ways
- Try to make a statue and see if you can get the group name in that menu tree (I've not done it myself).
- Copy the save, start it and abandon/retire the fortress and start the save in Legends Mode. The info should be in there. Exporting the Legends Mode info as XML allows you to import it into Legends Viewer where the info should be available under your civ.
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FantasticDorf

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Re: ghost transforms into a dwarf
« Reply #16 on: February 09, 2017, 05:49:40 pm »

Objects with dead_dwarf=true in GM are selected to be moved into coffins & citizens interred will have dead_dwarf=true (obviously if the said object is not 'dead' for whatever reason or there's a problem with the ghost thats a issue)

If the curse is attached to the unit, but the body parts still belong to the ghost (who is infected with were-curse because unit association and just happens to haunt on a full moon) wouldn't it be that it forces them to turn via some very screwy transformation code?

> If a ghost doesn't claim a coffin (using the theory that ghosts claim coffins given by the thread) the corpse will jump out of the coffin as a zombie even when all present in a reanimating biome. I've seen this myself personally and it was very frustrating after I thought i secured the body properly but i must have missed a detail that caused the entire body to reanimate or the "ghost" failed to claim in time.

> Another thing is that the ghost's BP is technically a extension of the dead dwarf corpse (because of dead_dwarf=true and if the ghost form is literally a extension of a dwarf) because you can revive units directly from being slaughtered with no BP material just by referencing their unit ID in GM editor and unsetting that they were killed.

Leading to units with no meat/bones or centres of thought proceeding as they were until they are struck by any amount of force (you can recreate this in Arena with GM editor, butcher a creature *using arena controls* reference its unit ID through its products then revive & fight) they will shatter & disappear without a corpse object into a state of death. Essentially a ghost.
  • Because health is only calcuated when things get triggered, the unit does not constantly check status to see if it is alive even if it does not posses a heath screen.
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Valkyrie

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Re: ghost transforms into a dwarf
« Reply #17 on: February 09, 2017, 09:34:11 pm »

Completely unrelated, but this isn't really worth making its own thread for: is there a way to see the name of your group (not your fort) after embarking?
Look at the info of one of your dwarves (not a visitor) - they'll be a "member of <groupname>" in the dark blue text block.

(so, a dwarf's "Thoughts and Preferences" aka v-z-Enter screen, then the go past the white comment at top, grey recent reactions, light blue relatives & religions, to the dark blue group connections (right before the yellow age line).  That dark blue goes "S/he is a citizen of <civilization>.  S/he is a member of <Group>.  S/he arrived at <Fort> on <date>."  Long term residents will still have their old group, though when they become citizens the group changes to match yours.  Converted residents, and dwarves with worldgen history potentially, will have some 'former memberships' also in that list, too.)
Crude mockup:
Spoiler (click to show/hide)
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mross

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Re: ghost transforms into a dwarf
« Reply #18 on: February 09, 2017, 11:48:01 pm »

oh neat, thanks
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gunpowdertea

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Re: ghost transforms into a dwarf
« Reply #19 on: February 10, 2017, 02:59:09 am »

Nah, the whole "Q owns this coffin" happens when ghosts claim an open coffin before being buried.

Yes, otherwise it is described as "resting place of Q" - even if there is no body parts of them inside yet (because they are under water or so).
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I don't care. I have discovered that if you spawn elves this way, cats will chase them down and eat them.

Derro

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Re: ghost transforms into a dwarf
« Reply #20 on: February 10, 2017, 07:01:23 am »

Completely unrelated, but this isn't really worth making its own thread for: is there a way to see the name of your group (not your fort) after embarking?

Check your expedition leader/mayor/monarch's screen. It should say something like 'She is the expedition leader of the Cloisters of Murdering'.
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