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Author Topic: (Open) Insanity - Anything Goes - Part 1: New Neighbors  (Read 10299 times)

Whisperling

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  • Indefinite.
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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #60 on: February 10, 2017, 01:25:35 am »

Trip someone. Or many someones.
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Tymewalk

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #61 on: February 11, 2017, 11:12:58 pm »

Detaching from the wall with a tired hiss, creep up and peek out of washing machine to see if there's anything that might make a worthy host for a Queen.

(Like a kitten-menacing abomination?)
(Two rolls - get up and search)
1d10 = 1

You detach from the wall, slipping and falling onto the floor, which cracks beneath you.

1d10 = 10

Although despite this, you see the perfect hosts outside. Including a very happy man wearing a green shirt, who seemed to suddenly appear.

When did he get there?
Wait for inevitable pie lovers to come visit my house. In the meantime, but a butcher's knife.
(One roll - buy)

1d10 = 9

You successfully get the butchers knife kit (complete with 3 knives!) at a steal! What would normally be a $200 value, is now just $19.95!

Lets see just how minimalist this game has become...
NO.
It was never about minimalism. Instead it's about you doing whatever. That includes just saying no
1d10 = 5

Your cries go unheard.
Set up a table outside my house and put the pitcher of lemonade on it. Write a note saying "Free lemonade", and put that on the table, too. Return inside my house afterward.
(3 rolls - set up lemonade stand, write note, and return to house)

1d10 = 1

Aw, snap! Your table snaps and spills lemonade all over you. What a mess!

(Other actions canceled as a result.)
Pick up my sharpened rock, go outside, and attack someones tree.
(1 roll - attack tree)

1d10 = 9

You successfully attack a tree, gaining 50 WXP (worthless experience points) and a huge hunk of wood. Which somehow fits into your pocket.

Aren't RPGs magical?
Teleport outside and see my neighbors Hello all!

Check my surroundings
(1 roll - observe surroundings)

1d10 = 7

What a wonderful thing! You quickly see things are starting to get a little crazy - failed lemonade stands, living rocks, Eldritch Horrors...

Oh, what fun!
Name: Thavidu
Gender: Male
Age: ??
Appearance: Your typical teenager.
Inventory: 3DS with a SMT4 cartridge in it, iPhone, knife, some random book, black clothes.
Personality: He's the quiet type, but can get very aggressive when annoyed. Has a dragon fetish and he doesn't want anyone to find out about it.
List three of your favorite things: Dragons, sharp things, math.
What's 6 * 9?: 54
Accepted.

You wake up in your bed, which has some math homework from last night. All completed correctly, with proper shown work, of course.

You look outside. What the heck is going on there?
Frank just goes inside, bringing his Eldritch Abomination with him.

"I'll name you Kevin."
(1 roll - enter house)
1d10 = 7

You successfully enter the house.

Kevin nods and accepts his new name.
Grab my *Steel Battleaxe* and kill the eldrich horror, save mah Pocket Kitten!
1d10 = 1

You trip, flinging the axe high in the air. It lands squarely on your head, sharp side down.

You're not bleeding though. It's just a fancy new hat!

...OK, now you're bleeding. You should probably look for a hospital.
Rosencrantz shall go outside and make some new friends! He won't let his tentacle horror come with, though. No need to get off on a bad foot with the neighbors.
(1 roll - go outside)

1d10 = 4

You slip, nearly falling face-first into the pavement, but you regain your balance. You're a little shaky, but luckily not tasting the ground right now.
"AAAAAAAAAAAAAAAAAAAAAAAAA!"
Spoiler: Translation (click to show/hide)

AAAAAAAAAAAA looks around his(?) room and bangs his head on the wall repeatedly.

Step outside and scream incomprehensibly, like I do every morning
(1 roll - go outside and greet neighbors)
AaAA A A

JK.

1d10 = 2

You instead walk outside normally and appear to gesture to another neighbor to engage in a proper conversation.

Darn.
Attempts to build a house out of nothing but sticks
(1 roll - build)
1d10 = 10

You build a fully-functioning mansion out of nothing but sticks.
Name: Sir Borkington the Third
Gender: Male
Age: BORK !
Appearance: You are the proudest and noblest of canines, that is, a beagle.
Inventory: Chew toy, Property deed to the Dimmsdale Dimmadome (? ? ?)
Personality: BORK ?
List three of your favorite things: BORK, BORK and BORK
What's 6 * 9?: BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK BORK (There are 53 BORKs, you can count)
ACCEPTED

BORK BORK BORK
Am I the only one thinking of the Swedish Chef?
LOOK NEW NEIGHBORKS

happy bork
Hey, I made an updated version of the rosters. Please feel free to copy and paste it for the OP.

Players
Spoiler: Player Roster (click to show/hide)

Notable NPCs
Spoiler: Notable NPCs (click to show/hide)
Thanks a lot!

You gain a +/- 1 Amulet of Helping, which will add or subtract one from your helping rolls. (It adds or subtracts based on which one would be the best.)
Trip someone. Or many someones.
(2 rolls, because I'm just giving them away now - continue to exist and trip someone)
1d10 = 3 + 2 (experience existing for your whole life) = 5

Yikes, better be careful! You almost didn't make it out of that one.

1d10 = 1

You instead trip yourself. You're a rock. How is that even possible?

crazyabe

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #62 on: February 11, 2017, 11:17:44 pm »

I Carve myself a new house, then go rob one of my neighbors at sharp rock point.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

NRDL

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #63 on: February 11, 2017, 11:22:36 pm »

"Aww, nobody came. Oh well, gotta get my pies somehow."

Visit my old neighbour with my butcher's kit and turn him into meat pie filling.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Enemy post

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #64 on: February 12, 2017, 01:11:08 am »

Pick up Gneiss the rock, and climb up on top of Frank's house.

Too bad about the dwarf. I was hoping it would help me. By the way, what's this town called?
« Last Edit: February 12, 2017, 12:51:49 pm by Enemy post »
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Whisperling

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #65 on: February 12, 2017, 01:33:48 am »

"Whoo! See ya never, slate!"

"...Oh, uh, beats me."

Be picked up by that one guy with good taste in rocks.
« Last Edit: February 12, 2017, 01:35:57 am by Whisperling »
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Rethi-Eli

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #66 on: February 12, 2017, 02:04:18 am »

Rosencrantz immediately returns to his house and tries summoning a few more eldritch horrors. The more the merrier, amirite?
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In the end, the winner is the one with the most snake venom.

Lenglon

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #67 on: February 12, 2017, 02:58:57 am »

Denied!
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Neoexdeath

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #68 on: February 12, 2017, 03:41:34 am »

Thavidu decides that it was better to stay indoors for now. He changes into his casual clothes before going into the living room to grab his 3DS and play some SMT4. Maybe he will be able to beat that accursed Minotaur this time.
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OceanSoul

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #69 on: February 12, 2017, 08:20:18 am »

Quickly take off shirt and wring it to get all the lemonade back in the pitcher. If successful, say "Free lemonade!" and head back into my house.
« Last Edit: February 12, 2017, 09:10:29 am by OceanSoul »
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Coolrune206

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #70 on: February 12, 2017, 08:48:42 am »

Frank plays chess with the Eldritch Horror.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Goggles

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #71 on: February 12, 2017, 11:05:49 am »

attempts to contemplate life while fiddling with a fiddle
"I, just built a mansion out of sticks... Without tools, I must be going CrAzY"
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Um, same!

Bluexdog

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #72 on: February 12, 2017, 11:09:44 am »

Take some lemonade and mingle with neighbors
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Legendary Marksdorf

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Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #73 on: February 12, 2017, 07:54:32 pm »

BORK ON NEIGHBOR TO ACQUIRE FRIENDSHIP

MoonyTheHuman

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    • hellomouse
Re: (Open) Insanity - Anything Goes - Part 1: New Neighbors
« Reply #74 on: February 12, 2017, 09:16:57 pm »

Magically heal self.
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