Ferdinand tries to think of a smell that would be contrary to this place.
Ferdinand gets up, momentarily backing away from thumping noises which are now echoing from below. The thing which made these marks must be almost disturbingly strong- and the rest of the group is walking directly towards it.
Then they pause for a moment, trying to calm themselves down. He figures that countering the must of the garage might prove helpful, or at least soothe his nerves.
As it turns out, doing that is actually somewhat tricky. He could cover the existing scent up, of course, but that was really just a matter of overpowering it. Truly canceling it out would require something different. Something which removes traces of fungus from the air might work, or possibly a pheromone which forces olfactory nerves to ignore the stuff.
Will quickly tries to pinpoint the exact location of the blob while looking for something to throw.
Will follows Trevor’s example and pries two loose chunks of concrete from the floor. He holds one in each hand and begins to descend, using every sense in his repertoire to understand the location of the monster and its movement.
Unfortunately, enhanced senses aren’t actually all that relevant to aiming, but the effort and care he has put into aiming will help him pull off one or two particularly effective shots.
Trevor tightened his grip on his concrete chunks.
"Don't suppose you guys have an idea of what goop monsters do?"
He stood his ground, preparing to throw the rock directly into the thing's head, if it ever surfaced.
Trevor tries to get a better look at the monster, inching closer a couple of steps.
Raul seems to think a moment.
"It doesn't look very fast. If I distract its attention, will you be okay to pass? Oh, but if you do, please save me at some point."
"I won't promise you anything."
Assuming Raul distracts it, Rachel tries to skirt around the side.
Raul cautiously approaches the gloop creature, bladed arms out well ahead of him so that if the creature charges it will impale itself.
Gloop Thing (attack): 2, +1 [dexterity] =3
Raul (counterattack): 2
Trevor (speed): 1
Trevor (dodge): 2
Rachel (stealth): 9
The odds of four ones and twos is… something like one in six-hundred, given that I’m using a d10. At least the monster wasn’t exempt.
The monster tears eight legs from the muck, freeing itself from what appears to be some sort of fungal nest. The thing proceeds to shake itself off like a colossal dog, which splatters the entire room with droplets of itching, black mold.
When its opponents finally manage to clear their eyes, the beast has revealed itself completely. A thin layer of mold seems to be permanently attached to a long body, like that of a particularly bloated salamander or newt. Pustules are scattered haphazardly across the black “skin,” ready to burst.
Its head is largely taken up by jutting mandibles and an enormous mouth, which drips blood despite plates of bone which should protect it from harm.
As Raul and Trevor approach the beast, the reason for its bloody coughing becomes quite clear. Long tongues slip out of the monster’s cracked mouth, their surfaces covered in hundreds of tiny, pointed hooks. They slap and flail against the ground as the thing bellows in pain, but are forced outwards nonetheless.
Raul reaches to spear one, but is thrust several meters away by an erratic motion. The hooks never actually reach his flesh, although he does need to use an insignificant amount of vitality to repair the dents in his claws.
Trevor, on the other hand, isn’t so lucky. He trips over a loose stone while trying to run away, then is caught by the very edge of a tongue and forced to the ground. Once again, this doesn't result in anything more significant that bruises, but being flat on the ground means that he can’t do much in the way of dodging.
Rachel simply runs along the edges of the room, taking advantage of the creature’s distraction. The route is somewhat nasty in that she needs to step through a layer of slime that is several feet deep, but it does get her to much drier pastures.
Quite a few objects in the second and third lot seem to be intact, including rebar from a crumbling wall and miscellaneous items that could be used to create a makeshift barrier. Vehicles here are also in better shape than those in the room behind her, although being exposed to the elements for several years probably does make their useability a bit hit-or-miss.
Name: Nix Johnson
Description: A 20-something, rail thin man, his mop-like black hair is tied back in a ponytail.
Vitality: 0%
Mutations: Uber-legs.
Inventory: Watch, Scotch tape
Name: Raul Eduardo
Description: A young Hispanic of the age of 23, slightly under the average height. His brown hair is rather messy from his sleep, and he has evidently not taken any time to fix it. His eyes are blue and appear rather bright, hinting to some degree of intelligence.
Vitality: 19%
Mutations: Large claws.
Inventory: Zibbo™ lighter, pack of cigarettes.
Name: Ferdinand Timothy Jones
Description: Both small and separately a child of about 10. Black hair, blue eyes, fair complexion, perhaps a bit mousey... There is also something a bit odd about their legs, as though they do not entire match their body perfectly. They are thoughtful, studious, shy, and for some reason have absolutely no sense of ever having been involved in a sport that involved something other than sitting down...
Vitality: 0%
Mutations: Odor glands, basic communication pheromones (emotions).
Inventory: Notebook with sketches and commentaries of pre-disaster flora and fauna, pencils, short knife, small grindstone.
Name: Will Taylor
Description: Very lanky and tall, hates watching things die, very stubborn, slightly annoying with his wit. Dark, dark brown hair with green eyes that seem to glow (but don't obviously).
Vitality: 0%
Mutations: Superhuman hearing, Superhuman smell
Inventory: Phone (0% battery), swiss army knife.
Name: Trevor Miller
Description: Definitely not an average boy. Looks shy and conceited, with blond hair, and blue eyes. Deep down, though, he just wants to see everything burn.
Vitality: 0%
Mutations: Extra arms.
Inventory: Cash, penknife, matches.
Name: Rachel Maude
Description: Tall, athletic, and pretty. Light brown hair and green eyes. Has it goin' on, ahem ahem.
Vitality: 0%
Mutations: Bear-like forearms and hands.
Inventory: Journal ("PROPERTY OF R. MAUDE"), fancy pen.