Turn 1
Will tries to listen for nearby sounds that may indicate his location.
Will tunes into his newly-enhanced senses, searching for details invisible to more mundane sentences. This turns out to be quite effective, although he will need to analyze the new sensations a bit if he wants to learn anything new about his surroundings.
To Will’s sensitive nose, the black mold smells of both must and sulfur, a combination which is powerful enough to make him sneeze several times before adjusting. The scent already seems omnipresent, but vast trails of the stuff continue to rise from below. Either there is a truly massive amount of black slime down there, or something else is emitting a more concentrated version of its odor.
Additionally, he can hear rustling and scraping on the surface, the sound of numerous creatures dragging themselves across the forest floor. What exactly they are is up for debate, but the voice in Will’s memory didn’t describe rainbows and bunnies.
Nix Johnson lifted one leg up after another, balancing on each, testing the limits of their balance and flexibility.
"Holy shit, I cannot believe that actually worked."
Nix then proceeded to jump as high as he could, imagining himself finally making that slam dunk in high school.
{Got a bit carried away and ended up expanding this into a little scene. Hope you don’t mind.}
Nix recalls his years as a high school athlete, mentally reconstructing a particularly important game. There’s a key difference this time around- number thirty-two isn’t a poor jumper anymore. In fact, he has two of the most powerful legs on the planet.
Barely-remembered opponents are easy enough to outmaneuver, given his new physical prowess, and Nix is almost immediately in possession of the ball. Sprinting down the court is positively trivial, and from there he
jumps.He doesn’t just make the slam dunk. In fact, his legs carry his entire torso above the basket, and he actually needs to place the ball in the hoop on his way down. For a moment, Nix is a little concerned about landing, but reinforced bones and a good sense of balance seem to be enough to keep him from breaking something.
Ferdinand sits awkwardly and jots in their notebook "Telepathy failed. Not possible? Insufficient information?". looks around nervously, and then awkwardly stands again and slowly gravitates towards a wall nervously while trying to project "happy" and "calm". They back onto the wall and notice some some nearby scratches. They quickly forget what they were doing and start sketching a sample of the scratches, using their knife as a size key.
Ferdinand sits and stands, using the new odor glands to conceal his anxiety. It seems to be working well enough for the time being, given that only the man with oversized sensory organs seems to have noticed that Ferdinand exists.
The later soon begins to make a sketch of the claw marks, using his knife as a sort of improvised measuring stick. He finds that the marks are deeper than they appear, and most likely made as a result of brute force rather than sharpness. Aside from knowledge and the drawing, however, there seems to be little else to gain by studying them.
"
Anyways... Why don't we take a look further in? Nothing ventured, nothing gained?"
Trevor stared at the entrance for a while. It definitely looked interesting.
"Well, I'm all for a challenge, although no matter where we go, some of us are going to have to agree with the group."
He gestured towards Rachel, who was already making her way out of the garage.
He scoffed, and went to examine the rubble. With these extra arms, he could probably hold a few more weapons. Maybe a nice chunk of concrete or some poles. Or both, as long as it fills up these hands.
Trevor (luck): 3
Poles turn out to be rather elusive, as are metal objects of any other sort. Trevor does, however, manage to pry four sturdy chunks of concrete from the floor, which should be reasonably effective weapons when used in tandem.
{See below for group descent stuff.}
Rachel stares at him, completely silent. She raises her new bear paws, showing him the backs, then rotates them to display her palms. Her gaze moves between them and him, and she raises both eyebrows questioningly.
"You're actually going for it? I have literal bear hands right now. I could disembowel you if I wanted to. I mean, props for having the balls to do it at all, but you really need to work on... say... timing, execution, and your whole face. Better luck never."
With that, she turns away dismissively and starts for the garage's exit. "I'm out. Feel free to come along if you ask permission before you speak to me."
"... figured. Man, I suck at this.
Anyways... Why don't we take a look further in? Nothing ventured, nothing gained?"
"
Anyways... Why don't we take a look further in? Nothing ventured, nothing gained?"
Trevor stared at the entrance for a while. It definitely looked interesting.
"Well, I'm all for a challenge, although no matter where we go, some of us are going to have to agree with the group."
He gestured towards Rachel, who was already making her way out of the garage.
He scoffed, and went to examine the rubble. With these extra arms, he could probably hold a few more weapons. Maybe a nice chunk of concrete or some poles. Or both, as long as it fills up these hands.
"... figured. Man, I suck at this.
Anyways... Why don't we take a look further in? Nothing ventured, nothing gained?"
"Don't get me wrong, I admire your effort. You just really need to work on actually getting results."
"...Eh, whatever. If you guys aren't going outside, I'm not getting myself killed. Where to?"
"We could find anything down there. But- we need to travel a large distance, and we are in a parking garage. Two and two equals four."
Raul starts towards the downwards ramp, then stops and turns around.
"We haven't introduced ourselves. Hello. I'm Doctor Raul Eduardo. I used to teach a Physics course at the University of- well, I guess it doesn't really matter anymore."
(("Damnit, I'm a physicist, not a physician!"))
{A good chunk of this was written post-1AM. Hoping against hope that it actually makes sense.}
Although Rachel nearly walks out of the garage to avoid Raul’s flirting, she quickly returns after it becomes obvious that she would face the wilds alone. Instead, several people tentatively agree to begin their descent, keeping an eye out for anything particularly interesting or dangerous within the depths of the garage.
Patches of fungus on the walls become larger and more robust, eventually covering the entirety of the walls and some of the floor. The group quickly learns that touching it causes an extremely unpleasant itching sensation, but the stuff doesn’t actually seem to be doing any harm, so they hesitantly continue into the first lot.
The entire space is filled with stagnant, ankle-deep water, prevented from draining by a giant mound of fungus in the center of the room. At one time, an assortment of vehicles were parked here, but the water has turned each and every one into a rusted husk. Unless the group continues to the dry lots beyond, there is simply no chance of finding anything in working order.
Under ordinary circumstances, that would be a reasonably simple task. Unfortunately, the giant mass of bacteria and mold on the floor seems to house something significantly more dangerous.
A good quarter of the goop begins to twitch and thump against the ground, gradually working itself out of the miniature swamp. There’s no telling what the thing actually looks like until it escapes, but it is definitely large and angry. That might be enough to formulate some sort of strategy, or to declare a tactical retreat.
Name: Nix Johnson
Description: A 20-something, rail thin man, his mop-like black hair is tied back in a ponytail.
Vitality: 0%
Mutations: Uber-legs.
Inventory: Watch, Scotch tape
Name: Raul Eduardo
Description: A young Hispanic of the age of 23, slightly under the average height. His brown hair is rather messy from his sleep, and he has evidently not taken any time to fix it. His eyes are blue and appear rather bright, hinting to some degree of intelligence.
Vitality: 19%
Mutations: Large claws.
Inventory: Zibbo™ lighter, pack of cigarettes.
Name: Ferdinand Timothy Jones
Description: Both small and separately a child of about 10. Black hair, blue eyes, fair complexion, perhaps a bit mousey... There is also something a bit odd about their legs, as though they do not entire match their body perfectly. They are thoughtful, studious, shy, and for some reason have absolutely no sense of ever having been involved in a sport that involved something other than sitting down...
Vitality: 0%
Mutations: Odor glands, basic communication pheromones (emotions).
Inventory: Notebook with sketches and commentaries of pre-disaster flora and fauna, pencils, short knife, small grindstone.
Name: Will Taylor
Description: Very lanky and tall, hates watching things die, very stubborn, slightly annoying with his wit. Dark, dark brown hair with green eyes that seem to glow (but don't obviously).
Vitality: 0%
Mutations: Superhuman hearing, Superhuman smell
Inventory: Phone (0% battery), swiss army knife.
Name: Trevor Miller
Description: Definitely not an average boy. Looks shy and conceited, with blond hair, and blue eyes. Deep down, though, he just wants to see everything burn.
Vitality: 0%
Mutations: Extra arms.
Inventory: Cash, penknife, matches.
Name: Rachel Maude
Description: Tall, athletic, and pretty. Light brown hair and green eyes. Has it goin' on, ahem ahem.
Vitality: 0%
Mutations: Bear-like forearms and hands.
Inventory: Journal ("PROPERTY OF R. MAUDE"), fancy pen.