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Author Topic: ENCIRCLED: Werewolves in a Siege (Roll20)  (Read 1862 times)

Fniff

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ENCIRCLED: Werewolves in a Siege (Roll20)
« on: February 02, 2017, 01:55:50 pm »


“Come on,” the father says. “We were just trying to get out of the city.”

You're squeezed into a cage, men women and children; it's an Ukultra camp, just outside city limits. Iain Zamendek and Vladimir Putin's posters stare down.
Hanzik Rasnov, the Ukultra general, steeples his fingers. His bodyguards point their guns at you, kevlar-wrapped and balaclava-clad.

“The UN said we could leave,” the father croaks. “The UN said we were safe.”

“'The UN is like a man putting out a forest fire with a glass of water,' Iain Zamendek, Dead Flag Blues, page forty-seven,” a bodyguard says. “The UN won't save the Kajiji. This siege will break your backs, starve your families, and extinguish your genetic line--” Hanzik holds up a hand, and the bodyguard splutters to a stop.

Hanzik stands, tugging his collar. He points to you and three others. Those with monobrows, moon-shaped birthmarks, eyes that stare into another world. A chill comes over you. The father grabs you.

“Sorry, man,” he says. “It's war.”

He shoves you forward. You break your nose on the metal bars. The bodyguards pull you out and shove you down. One keeps a rifle pressed against your temple while the other pours gasoline over the cage.

“No,” the father says. “No, my children! My children!”

Hanzik strikes a match and takes out a key. “If Kajiji culture is truly collectivist, you should have no trouble escaping,” he lights his cigarette, then throws in the key and the match.

Your skull compresses, your tongue gets caught in your throat, the petroleum burns your eyes. The sky is on fire, the cage filled with wailing women wrapped in duct tape. Two men with jailcell faces stand above, beside a beast binding you with its light, reaching inside you and tying your soul
Hanzik watches the cinders in the cage. All is silent. Blue sky.

“Typical,” he turns to his soldiers. “Take them away.”

They drag you across the camp, toward the smoking ruins of Gardai. You look behind, to the horizon, to Ukraine, Poland, Germany...
You were so close.


What Is This?
I'm looking for 3-5 players for a Werewolf: The Forsaken 2nd edition chronicle set in a Siege of Sarajevo-expy.

If you haven't heard of it, Werewolf the Forsaken is an interesting take on the werewolf myth. There exists a world of animistic spirits lurking behind our material one. Spirits are greedy creatures, dedicated to enforcing their concept. Unchecked, they can cause chaos. Werewolves are half-spirit and half-human creatures who keep the spirits in check.
Meanwhile, this game takes place in the fictional failed state of Tejekov. After a revolution outsed the tyrannical Glorious Leader, a civil war between the Kajiji and Ukultra ethnicities ruined the country. This takes place in the capital Gardai, held by the Kajiji Storm Front (KSF) and besieged by the Confederated Ukultra Fireteams (CUF) for the past month.

How will these two very different premises interact?
Let's find out!

We'll be playing on Roll20. Times are every second Thursday of the month, 10pm GMT, 5pm EST (times negotiable, excluding Saturday or Friday).

Spoiler: Character Creation (click to show/hide)

Spoiler: Names (click to show/hide)

Spoiler: Tells (click to show/hide)

Any questions, feel free to ask.

S34N1C

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #1 on: February 02, 2017, 04:06:08 pm »

this looks pretty interesting. I'll get around to writing all that stuff eventually.
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Harry Baldman

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #2 on: February 02, 2017, 08:10:28 pm »

Me joining probably goes without saying, but I'll go ahead and mention it anyway.

I'm thinking an old man with a prestigious job, some kind of radio man - maybe the musical director of the radio orchestra, with Clever Fingers that made him a fairly good conductor in his time and who acts as a Waystone to spirits through his work essentially. Gardai Radio has changed hands in the revolution without a doubt, but that's just affected the programming, the staff are largely the same and have known each other for years - in fact they probably make up a good chunk of the old Tejekov musical elite, now carrying on their work in a much more ethnic vein.

I'll probably write more about spirits after I've read through my rulebook, so expect more in the future.
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Fniff

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #3 on: February 03, 2017, 04:50:02 pm »

this looks pretty interesting. I'll get around to writing all that stuff eventually.
Cool, can't wait to hear what you have to say.

I'll probably write more about spirits after I've read through my rulebook, so expect more in the future.
That all sounds excellent, Harry. Reminds me of the Syrian National Orchestra, or the Leningrad symphony.

Draignean

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #4 on: February 03, 2017, 05:23:46 pm »

Quite interested. I think I'd be running a librarian.

Youngish, female. Her mother died long ago, and her father and younger brother are both fighting in the war. Host-Ache ensured that she always seemed a sickly child, and thus found much solace in the written word and with what her aunt disparagingly called 'the endeavors of invalids'. Despite the seclusion that her health typically imposed upon her, she never developed the frightened, reactionary personality common to those who spend much of their time alone. The phantom pack that only she can see has ever been her company, and her quick tongue and too knowledgeable mind have a way of making intruders on her solitude feel harried and somehow outnumbered.  She has a wealth of knowledge, and a mind filled with the ideals that noble scholars and philosophers spent centuries filling books with, but little practical experience with the world.

Bah, actually that timezone is an hour before my shift ends. Nevermind, just consider this a PTW.


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Harry Baldman

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #5 on: February 03, 2017, 05:44:25 pm »

Bah, actually that timezone is an hour before my shift ends. Nevermind, just consider this a PTW.

Well,

(times negotiable, excluding Saturday or Friday).

I'd expect that means at least two hours of leeway in negotiation.
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Fniff

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #6 on: February 03, 2017, 05:54:50 pm »

Indeed! I'm easy on the time; 6pm is just the earliest time I could think of. For such an intriguing character (scholarly types in brutal situations makes for good drama), I'd be happy to start at 9pm.

S34N1C

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #7 on: February 03, 2017, 05:58:10 pm »

Spoiler (click to show/hide)
So, I'm unfamiliar with roll20. What is it exactly?
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Harry Baldman

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #8 on: February 03, 2017, 06:06:32 pm »

So, I'm unfamiliar with roll20. What is it exactly?

It's a site that handles rolling and maps and such. Clunky at times, but it gets the job done where few other things do and usually works. You do have to sign up for it to use it, but it's free (and you don't really need more than that) and not very exacting. Right here.
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IcyTea31

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #9 on: February 03, 2017, 09:00:25 pm »

Interested, though the time wouldn't be perfect for me (it'd be midnight). I also don't have the book, though I do happen to have nWoD's main rulebook. I might make a character concept later unless the schedule conflicts so badly that I shouldn't even consider.
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Draignean

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #10 on: February 04, 2017, 01:00:10 pm »

Indeed! I'm easy on the time; 6pm is just the earliest time I could think of. For such an intriguing character (scholarly types in brutal situations makes for good drama), I'd be happy to start at 9pm.

That sounds great, though I could likely do your 7:30 or 8 instead of 9 if it would be easier for you.

Anyway, I suppose I should get started on one or two of those short questions.
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Fniff

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #11 on: February 05, 2017, 02:23:03 pm »

Spoiler (click to show/hide)
Looks great, S34N1C. A practical type compliments the two intellectual types we have at the moment. Plus, the family angle goves me good materials to work with. I like the age spectrum we're getting on characters.

Interested, though the time wouldn't be perfect for me (it'd be midnight). I also don't have the book, though I do happen to have nWoD's main rulebook. I might make a character concept later unless the schedule conflicts so badly that I shouldn't even consider.
Well, it's looking like 8pm GMT. Would that suit?

Indeed! I'm easy on the time; 6pm is just the earliest time I could think of. For such an intriguing character (scholarly types in brutal situations makes for good drama), I'd be happy to start at 9pm.

That sounds great, though I could likely do your 7:30 or 8 instead of 9 if it would be easier for you.

Anyway, I suppose I should get started on one or two of those short questions.
I'll go with eight, since that gives me more time to work with.

IcyTea31

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #12 on: February 05, 2017, 03:13:24 pm »

Well, it's looking like 8pm GMT. Would that suit?
It would on a Friday or Saturday night, but you did say those are excluded. Nights before work days don't really work as I need to go to sleep before late.
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S34N1C

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #13 on: February 05, 2017, 04:12:48 pm »

6 GMT is 2 pm where I am. On Thursdays, I'll be in class until 2:30.
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Fniff

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Re: ENCIRCLED: Werewolves in a Siege (Roll20)
« Reply #14 on: February 07, 2017, 02:15:36 pm »

Hello gents,
We'll be playing at 8pm on Thursday (Feburary 9th). Again, times adjustable, but that seems to suit most (Apart from Icytea, sorry, but I work weekends  :-X)S34N1C, Draignean, and HB: you're invited and I'll send you guys links to the Roll20 when I get it set up. This first session will be a sort of prequel: we'll be collaborating on establishing why we want to do in this game and doing a bit of worldbuilding.

Anyone who's had their eye on this roleplay (Judging by viewcount, there's a fair few): if you're interested, now would be a good time to say so. Three players is sufficient but the more the merrier.

On another subject, I've considered setting up a Discord chatgroup for the roleplay. Would that suit you folks?
« Last Edit: February 07, 2017, 02:17:15 pm by Fniff »
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