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Author Topic: Sunless Skies: Murder a Sun  (Read 16113 times)

Hanzoku

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Re: Sunless Skies: Murder a Sun
« Reply #45 on: February 14, 2017, 08:42:14 am »

That's what I mean. There's some awesome stuff there, but without a lot of hunting, it's not like you'll ever get more then bare scraps of it.

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Urist McScoopbeard

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Re: Sunless Skies: Murder a Sun
« Reply #46 on: February 14, 2017, 09:22:54 am »

That's what I mean. There's some awesome stuff there, but without a lot of hunting, it's not like you'll ever get more then bare scraps of it.

Even the wiki is cryptic and impossible to navigate!
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Aklyon

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Re: Sunless Skies: Murder a Sun
« Reply #47 on: February 14, 2017, 01:22:58 pm »

That's what I mean. There's some awesome stuff there, but without a lot of hunting, it's not like you'll ever get more then bare scraps of it.

Even the wiki is cryptic and impossible to navigate!
Probably because the FL wiki is intentionally so, sicne they didn't want people to just copypaste chunks of the game.
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forsaken1111

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Re: Sunless Skies: Murder a Sun
« Reply #48 on: February 14, 2017, 01:24:07 pm »

I didn't really mind the vagueness of the story, it left a lot of mystery in the world and made me feel like my little ship captain wasn't the center of the universe for once. I just disliked some of the gameplay design choices.
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nenjin

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Re: Sunless Skies: Murder a Sun
« Reply #49 on: February 14, 2017, 04:01:01 pm »

It's the Catch-22 of FB games. The mystery makes you feel like a detective and rewards you for your digging. Unfortunately, the deeper you dig sometimes the vaguer it gets, until you're in "Much Ado About Nothing" territory.
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Neonivek

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Re: Sunless Skies: Murder a Sun
« Reply #50 on: February 14, 2017, 05:29:14 pm »

I admit the only reason I know the game takes place in Ryleh is because of outside information I brought into the game... Rather then because the game illuminates that fact (as I said they avoid pointing attention to it at all costs!). Well that and a few details I found out here and there that spell this out.

Kind of a shame that this game cannot have a similar sort of overarching theme or interesting aspects. It is in space and that is kind of it really.
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Urist McScoopbeard

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Re: Sunless Skies: Murder a Sun
« Reply #51 on: February 14, 2017, 06:43:25 pm »

Kind of a shame that this game cannot have a similar sort of overarching theme or interesting aspects. It is in space and that is kind of it really.

I think this is what ultimately lead me to stop playing. While since the period where I actually played, they've added several storylines that have become "game endings" which reveal some cryptic, deeper truth about the FL universe, this lack of a feeling that you're moving towards something most of the time leaves me wondering why I should go on? Maybe thats by design, but I think it's better if the player wants to keep coming back in spite of all the dying and loneliness.

EDIT: Having said that. I'm still looking forward to Sunless Skies. In fact, I really hope Failbetter keep making successful games, because the Fallen London universe is one of the most interesting and highly-developed, and I want to see more of it.

EDIT2: Im going back and playing Sunless Seas and im actually have much more of a blast than I remember. I'm super pumped for Sunless Skies.
« Last Edit: February 15, 2017, 12:28:37 am by Urist McScoopbeard »
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nenjin

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Re: Sunless Skies: Murder a Sun
« Reply #52 on: February 15, 2017, 01:23:22 pm »

Quote
I admit the only reason I know the game takes place in Ryleh is because of outside information I brought into the game...

Uh, facts not in evidence? That sounds like someone's lazy ass "I like the Mythos and enough of this doesn't contradict the Mythos, it must be in the Mythos!" rationalization. I've put like 2000 hours into their world and I've never once gone "Oh yeah, this is Ryleh."

Say what you want about FB's writing, but it's not derivative Lovecraft fan fiction crap.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

forsaken1111

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Re: Sunless Skies: Murder a Sun
« Reply #53 on: February 15, 2017, 01:24:54 pm »

Beyond being grimdark horror, I haven't seen any direct links to anything lovecraft either but I have not even finished the game once.
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lordcooper

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Re: Sunless Skies: Murder a Sun
« Reply #54 on: February 15, 2017, 01:51:01 pm »

Quote from: A really old interview
You’ve been called Lovecraftian a few times…

Alexis Kennedy: We have. I originally searched for any other word than squid to describe the Rubbery Men because of the Cthulu overtones, but squid was by far the best fit, in part because it’s such a funny word. I would argue – with decreasing conviction, I’ll admit – that there are no Lovecraftian elements in Fallen London. The same with Steampunk, although again with the same decreasing conviction. I’d argue we don’t have the same unrelenting misery of Lovecraft stories – we’re a cosmic horror story, yes, but we’re a cheerful one! Instead, we’re all borrowing from the same common sources, so of course, eventually there will be overlap. Also, when you’re trying to create strange and wonderful new animals, eventually something’s going to end up with tentacles.
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Neonivek

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Re: Sunless Skies: Murder a Sun
« Reply #55 on: February 15, 2017, 01:54:53 pm »

Quote from: A really old interview
You’ve been called Lovecraftian a few times…

Alexis Kennedy: We have. I originally searched for any other word than squid to describe the Rubbery Men because of the Cthulu overtones, but squid was by far the best fit, in part because it’s such a funny word. I would argue – with decreasing conviction, I’ll admit – that there are no Lovecraftian elements in Fallen London. The same with Steampunk, although again with the same decreasing conviction. I’d argue we don’t have the same unrelenting misery of Lovecraft stories – we’re a cosmic horror story, yes, but we’re a cheerful one! Instead, we’re all borrowing from the same common sources, so of course, eventually there will be overlap. Also, when you’re trying to create strange and wonderful new animals, eventually something’s going to end up with tentacles.

Ehhh I take this as similar to people who argue that their work isn't "Sci-Fi" not because it isn't Sci-Fi... but because they don't like the same connotations... usually ending up as a bias towards similar works.
« Last Edit: February 15, 2017, 01:57:19 pm by Neonivek »
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Teneb

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Re: Sunless Skies: Murder a Sun
« Reply #56 on: February 15, 2017, 01:56:49 pm »

Quote from: A really old interview
You’ve been called Lovecraftian a few times…

Alexis Kennedy: We have. I originally searched for any other word than squid to describe the Rubbery Men because of the Cthulu overtones, but squid was by far the best fit, in part because it’s such a funny word. I would argue – with decreasing conviction, I’ll admit – that there are no Lovecraftian elements in Fallen London. The same with Steampunk, although again with the same decreasing conviction. I’d argue we don’t have the same unrelenting misery of Lovecraft stories – we’re a cosmic horror story, yes, but we’re a cheerful one! Instead, we’re all borrowing from the same common sources, so of course, eventually there will be overlap. Also, when you’re trying to create strange and wonderful new animals, eventually something’s going to end up with tentacles.

Ehhh I take this as similar to people who argue that their work isn't "Sci-Fi" not because it isn't Sci-Fi... but because they don't like the same connotations.

Nevermind that Sunless Seas takes place in Ryleh... outright... Like cut right out of the stories into this game.
Would you mind backing up the claim with actual evidence? Because I've seen absolutely nothing Lovecraftian in Sunless Sea or Fallen London so far.
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Neonivek

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Re: Sunless Skies: Murder a Sun
« Reply #57 on: February 15, 2017, 02:00:48 pm »

Quote
Would you mind backing up the claim with actual evidence? Because I've seen absolutely nothing Lovecraftian in Sunless Sea or Fallen London so far

You mean do I see any Cthonians, Yithians, and Migo?

No of course not. (well sort of... but we will keep it as no for the sake of argument)
« Last Edit: February 15, 2017, 02:03:46 pm by Neonivek »
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lordcooper

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Re: Sunless Skies: Murder a Sun
« Reply #58 on: February 15, 2017, 02:05:55 pm »

Repeatedly stating that something is true doesn't make it true, and trying to insist that the Neath is R'lyeh makes it seem like you lack more than a cursory familiarity with either setting.  They both feature water pretty heavily, contain very different forms of 'cosmic' entity, and have a certain wonkiness of reality.  That's about all the settings have in common.
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Teneb

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Re: Sunless Skies: Murder a Sun
« Reply #59 on: February 15, 2017, 02:15:17 pm »

In fact, the Neath is a reference to the Kubla Khan poem, not anything lovecraftian.

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