So, this has to be the fastest funding I've seen so far. 100% in pretty much exactly 4 hours.
RE combat, I'm not expecting
great things here. It's neither the studio's strength or the point/focus of the game. If it's good then all the better, but I care so little that I'd be fine with there being none in the game. Above all else I want fantastic prose, unique locations, an interesting expansion of existing lore, and a pretty backdrop. It'll be amazing if I don't get those things.
It's just....I'm willing to buy steam power, moving ships in an underground ocean. Steam getting you to space, supporting space stations? Pretty much destroys my suspension of disbelief. Then again, Steampunk has never really resonated with me. It was in the background enough of FL and SS I didn't think much of it. But this pretty much cuts right to the core of a believable world for me. FB leans heavily on whimsy to make their worlds work but there's a limit for me.
Two things that might help here.
1. It's not set in space as we'd understand space. There is air here. The laws of physics are different.
2. I think you have the mental image of a steam powered rocket taking off from Earth. I'm 99% certain the way they got to the High Wilderness involves nothing of the sort. Spending some time around the Merchant Venturer and The Avid Horizon in Sunless Sea should give you a pretty decent idea of what's going on here.
It's essentially a gate to the High Wilderness, although it functions very differently to a normal gate. Ever wondered why gazing at the stars there increases terror? You're seeing the distant Judgements rather than merely a reflection of the false stars on the roof. You can pass through in both Sunless Sea and Fallen London, although I'm loath to explain how.