Start of this batch:
https://www.youtube.com/watch?v=XSpQ36cBzew&index=8&list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0WOperation Garnet Aggressor
Rescue mission - Saved one Rookie and a civil servant
Bay12 Units - One (Sniper)
Participants - Compa, Dollar Punisher, Russian Weebo, and somebody we don't care about.
Happenings Of Note
"One Shot One Kill" managed to land no shots and no kills.
Our men practiced miming.
Russian Samurai Enjoys Grenade Toss
The Dollar Punisher Eats a hit
The Dollar Punisher Makes the Sectoid Fabulous
Injuries: Dollar Punisher
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Mission 5 - Forbidden Bison
Recover Item - recovered the item
Bay12 Units - None
Participants - Goku, Armless, Sir Pompadour, and 2 NPCs
Happenings of Note
My computer fan makes its debut. It is more interesting than me.
A sectoid mocks a disabled person.
His mockery is short lived.
Random zombies!
Mental Grenade
The Dollar Punisher Strikes Again!
A spec ops agent stabs a man's face into the back of his head.
Injuries: Sir Pompadour
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Mission 6 - Paralyzed Womb
Rescue VIP - VIP rescued without incident
Bay12 Units - None
Participants - Marvy, Mercy, Goku 2, 2 NPCs
Of Happenings:
My mike switched.
The best start.
Mercy is angry
"Hasta la vista, baby!"
Marvy the Ninja.png
Injuries - None
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Mission 7 - Brick Urn
Hack A data Access point - It was successfully hacked
Bay12 Units - Shock&Awe, Brass, Silver, Disgrace
Participants - Russian Samurai
Of happenings:
We killed a civilian!
I complained about line of sight being short five seconds before this happened.
Brass's large balls make him a damage sponge.
Disgrace overcoming all odds
DishonourInjuries - Brass, Disgrace
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Officer Spots: 1
Officer gains either:
Oscar Mike - All units in command range gains +3 move for a turn.
Focus Fire - Assign 1 target to be cumulatively shat upon by the rest of the squad.
Unit Promotions
Silver
-Slug Shot: Pierce 2 armor, no range penalty, 2 ammo cost
-Electroshock: arc thrower disorients on miss
-Lightning Reflexes: minimize overwatch hit rate on self
Disgrace
-Shadow Step: No overwatch triggers by self
-Long Wolf: +10 aim, +10 defense when no friendlies within 7 tiles
-Infighter: Dodge+25 against targets within 4 tiles
Brass
-Revival Protocol: Removes bad status effects
-Covering Fire: Overwatch triggered by enemy fire.
-Interference: Removes overwatch on target. 3 uses.
One
-Death from Above: Saves a turn when killing enemy below unit
-Rapid Targetting: Holotargetting gains a free use.
-Snap Shot: Changes normal fire into snap fire. Shorter range but can be used in one action turn.
Shock&Awe
-Fire in the hole: Decreases rocket target variance from 6 to 2.
-Suppression: Adds suppression ability.
-Roust: Flamethrower that causes enemies to move.
Also I'm going to update the first post with all abilities of the soldiers, so if you can plan out upgrades ahead of time that'd be great.
I still reserve the right for AWC training though.