As subject line implies.
Who wants to put their name in the hat?
(Or more importantly who wants to see something like this at all)Whether if you wanted to see it or not, this is now up and running.
Playlist Link:
https://www.youtube.com/playlist?list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0WFirst Video of Playlist:
https://www.youtube.com/watch?v=xuvkP6zu7MM&list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0W&index=1Major Blase "Brass" Svenson: 21 Missions, 45 Kills
2nd Lieutenant Darkening "Surgeon" Kaos: 15 Mission, 51 Kills
Master Sergeant Vanya "Graverobber" Grave: 27 Missions, 102 Kills
Tech Sergeant Anja "Silver" Galena: 12 Missions, 34 Kills Killed by Archon Overlord
Master Sergeant Anne "One" Schmidt: 23 Missions, 55 Kills
Tech Sergeant Eto "Shock@Awe" Shuzaka: 22 Missions, 34 Kills
Gunnery Sergeant Mirihero "Disgrace" Sakurai: 19 Missions, 32 Kills Killed by Muton (assist: Archon Overlord)
Master Sergeant Lydia "Hellion" Black: 12 Missions, 20 Kills
Master Sergeant Adam "Ensign" Rojas: 15 Missions, 41 Kills
Master Sergeant King "King" George IX: 14 Missions, 37 Kills
Staff Sergeant Leeroy "Old Man" Porkins: 5 Missions, 6 Kills Killed by ADVENT Captain (assist: literally everybody)
Squaddie Syndra 'Arbalest' Bale: 2 Missions, 3 Kills Killed by Mech Micro Missiles
Corporal Jack 'Flash' Gorden: 3 Missions, 3 Kills
Sergeant Leeroy 'Old Man' Porkins the Second: 2 Missions, 6 Kills
Squaddie Shortie 'Dorsid' Shorts: 2 Missions, 6 Kills Killed by Mech Mag Cannon
Second Lieutenant Sixten "Blade" Arvidsson: 22 missions, 110 kills Deceased
Game Difficulty - Rookie.
Reasons: 1: I am bad at this game. 2: Tactical leeway. 3: We can pave our way with bodies.
[Arguments for raising the difficulty will be entertained]
Classes in Long War 2 - See bottom of post
Entry-
Name:
Nickname:
Nationality:
Gender:
Class (if any, rookie if blank):
Style (kinda defunct now):
Customization options (if any):
Note that for style, "play along with the group" type answers will be ignored as it is implied.
For customization options (which is optional), if you tell me something you specifically and where it is I'll go pick it up.
(And yes I do have the Neptune Extreme Immersion Shattering voices and other weeabo stuff)
---------------------------------
Unit Skill Trees (grouped in 3s, so each group is a tier of promotions and are mutually exclusive with each other)
Assault - Fast, in-your-face with shotgun folk.
Run And Gun - Get a action at the end of 2 moves
Slugshot - Shot with 2 pierce and no range penalty.
Electroshock - Arc thrower disorients upon missing.
Lighting Reflexes - Minimize chance of overwatch hitting (not zero)
Trench gun - Normal attack in arc (so can miss)
Arc Pulser - Arc Thrower damages mech.
Close and Personal - +30 crit on adjacent targets. Less bonus at range.
Killer Instinct - +50% crit when running and gunning.
Stun Gunner - Arc Thrower Hit Up
Fortify - +20 defense on activate, no action cost, long cooldown.
Extra Conditioning - Run and Gun cooldown faster
Aggression - +5 crit per visible enemy. Up to +30.
Formidable - +1 armor, -66% explosive damage taken.
Hit and Run - Gain 1 move after shooting at flanked enemy
Rapid Fire - Fire twice, each shot -15 hit.
Close Encounter - +1 action when shooting at enemy within 4 tiles
Bring 'em on - +1 damage per visible enemy. Up to +8
Close Combat Specialist - Fire at any mobile enemy moving within 4 tiles.
Untouchable - After scoring a kill, next attack taken will whiff.
Street Sweeper - Cone shotgun blast, can't miss, blocked by cover.
Chain Lightning - Fire Arc thrower at all visible enemies.
Lethal - Weapon damage +2
Grenadier - Explosives
Launch Grenade - Grenades go farther and boom bigger.
Sapper - explosives can destroy cover.
Needle Grenades - explosives do not destroy loot.
Rapid deployment - When activated, next 'nade costs no action.
Heavy Ordinance - Grenades dealing damage gets +1 use.
Center Mass - gun damage +1
Protector - Grenades dealing no damage gets +1 use.
Boosted cores - Grenade damage +1
Formidable - Gain +2 ablative health. explosives hit for -50% damage
Bluescreen bombs - flashbangs work on mechs
HEAT - grenades pierce 2 armor, shred 1 armor
Tandem warheads - Grenades and Rockets deal full damage.
Dense Smoke - Smoke Grenades give +10 more defense
Biggest boom - grenades can crit
Chain shot - aim -5, fire. If hit, fire again.
Sting Grenade - flashbangs can now stun.
Volatile Mix - Grenade AOE +1
Bombadier - Grenade range +2
salvo - first nade does not end turn
Combat Engineer - Nade fucks cover
Full kit - nade use +1.
Ghost 'nade - Action. Use on ally to give them concealment.
Gunner - Boolets Everywhere
Area suppression - exactly as the name implies.
Center mass - Gun damage +1
Combatives - dodge +10, parry melee hits
Grazing fire - Miss attacks get a second role to Graze.
Flush - Activated. Force target to move if it hits
Formidable - +2 ablative health, -50% explosive damage
Lockdown - +15 hit against suppressed enemies if they move.
Hail of bullets - 5 ammo action. Always hit target.
Shredder - attacks harm target armor.
Mayhem - +25% damage versus suppressed enemies if they move.
Chain shot - Hit -5, fire. If hit, fire again.
Iron Curtain - Cone action. Reduced damage. Target mobility dropped.
Demolition - 5 ammo action. Murder enemy cover and only cover.
Cyclic Fire - Fire 3 times at target. Needs both actions. Shots have accuracy falloff.
Danger Zone - Area suppression radius is now 6.
Cool Under Pressure - +10 aim and can crit on overwatch
Rupture - Action. Hit enemy has ruptured state.
Rapid fire - Aim -15, fire twice.
Kill Zone - Overwatch shot on all enemies that wander INTO cone of fire.
Saturation Fire - Cone action. Destroys cover.
Combat fitness - +4 aim, +1 move, +2 hp, +4 will, +4 dodge
Traverse Fire - if shoot first, second act isn't wasted (but can't move)
Ranger - halfway point between assault and gunner.
Light 'em up - shooting only takes 1 action.
Walk fire - action. +30 hit, 1/2 damage.
Close and Personal - +30 crit against nearby targets.
Ever Vigilant - If both actions for the turn are MOVE actions, overwatch at end of turn.
Locked on - +10 hit/crit for each shot at the same unit.
Pump action - Saw off ammo+2
Covering Fire - Overwatch can shoot at enemy shooter
Aggression - +5 crit per visible enemy, +30 max.
Center mass - gun damage +1
Cool Under pressure - +10 hit and can crit on overwatch
Executioner - +10 hit and crit on targets at less than 1/2 hp
Fortify - action. +20 defense until next turn.
Suppression - Can suppress target
Bring 'em On - +1 damage per visible enemy, +8 max
Implacable - Gain 1 MOVEMENT action for killing targets.
Grazing Fire - +1 roll on missed shots to make them grazes.
rapid fire - Action. Aim -15, fire twice.
Tactical sense - +5 defense per visible enemy, +20 max
rapid reaction - when in overwatch, each hit gives more overwatch. Up to 3.
Rupture - action. deals crit damage. if hit, target takes +3 damage for future attacks.
Combat fitness - +4 aim, +1 move, +2 hp, +4 will, +4 dodge
Kill zone - conic overwatch.
Samurai - Sword Weebos
Way of Samurai - +3 dmg, +10 hit with melee, -20 aim with gun
Unstoppable - melee cannot graze
Energy Focus - melee shred damage +1
Lone wolf - +10 aim, +10 defense when more than 7 tiles from ally
Bladestorm - automelee on all adjacent targets
Danger sense - exposes hidden enemies.
Low Profile - half cover counts as full.
Training Discipline - +3 move, +20 dodge
Yamabushi Heritage - +2 armor, +15 defense, regen 2 hp (up to 6)
Cutthroat - melee ignores armor, +2 crit damage, +15 crit chance
Lightning Reflexes - Minimize overwatch chance to hit on target. effect falloff.
Untouchable - If attack killed, next attack against this target will miss.
Implacable - If attack killed, gain move action.
Aggression - +5 crit for each visible enemy, max +30
Resilience - enemy crit -50
Deep Cover - Auto hunker down when not attacking
Shigurui - when wounded, +80 dodge, +50 melee crit, +1 action. 2 round effect.
Dragon Strike - 5 tile radius AOE melee action.
Tactical sense - +5 defense per visible enemy. max +20
Whirlwind strike - action. -15 aim, two attacks.
Shinigami - Gain 1 'soul' per kill. souls can be expended for bonus actions.
Reaper - If killing, continue killing until no more killing can happen. Damage falloff on attacks.
Sharpshooter - sit in the back and shoot.
Squadsight - can hit targets in friendly visual range.
Death from above - if killing target below you, gain 1 action. Sniper rifle accuracy increase.
Rapid Targetting - action. holotarget for free.
Snap Shot - Decrease range in exchange for moving and shooting with sniper rifle.
Damn Good Ground - +10 hit and defense versus lower target.
Phantom - Stay concealed when squad is busted.
Center mass - gun damage +1
precision shot - action. +30 crit chance, +33% crit damage.
Hidef Holo - holotargetted enemies gets critted more
Lone Wolf - hit,crit+10 when >7 space from ally.
Long Watch - Overwatch uses squadsight
Independent tracking - holotarget effect +1 turn
Low profile - Half cover is now full cover
Deadeye - action. Hit-15, damage+50%
Vital point targetting - holotargetted enemies get hit harder.
Aggression - +5 crit per visible enemy, +30 max
Kubikiri - action. can only target wounded. If critical hit, enemy die. Else, deal 1/2 damage.
Multitargetting - Can holotarget multiple enemies
Hunter instinct - When flanking, damage +2
Double tap - Action. Can take a second SNIPER Gun actions on visible enemies.
Alpha Mike Foxtrot - gun damage +4
Serial - For each kill, action is refunded. Damage falloff.
Shinobi - Stealthy weebo.
Slash - can melee attack.
Ghostwalker - action. reduce detection range by 40% when active.
Lone Wolf - +10 aim, +10 def when no friendlies in 7 tiles.
Blademaster - melee dmg+1, hit+10
Cutthroat - melee ignores armor. Crit damage +2, crit chance +15
Shadowstep - Ignore overwatch.
Executioner - hit,crit chance +10 versus targets at <=50% health
Combatives - Parry melee, dodge+10
Covert - detection range -20% against unit.
Hard Target - evade +5 per visible enemy, max +30.
Cutthroat - melee crit chance +15, crit damage+2
Shadowstrike - when concealed, +50 aim and crit chance.
Low Profile - half cover counts as full.
Bladestorm - automelee on targets moving into adjacent range.
Hunter's instinct - flanking damage +2
Evasive - Gain 100 dodge shield. lose shield after being hit.
Reaper - activated. if killing, continue killing. Damage falloff.
Tradecraft - reduce infiltration time
Hit and Run - sucessful flanking gun attacks give +1 ACTION per turn.
Whirlwind - successful melee attacks give +1 MOVEMENT action per turn.
Conceal - go hide. Ends unit's turn.
Rapid Fire - Action. Hit-15, shoot twice.
Coup de grace - action, may instakill stun, disoriented, or unconscious units.
Spec Ops - American Weebo
Phantom - does not reveal like everybody else
Throwing Knife - +1 throwing knife. +1 damage, +15 aim to throwing knives
Combat Knife - Silent Takedown cooldown reduction and melee damage +2
Snap Shot - Sniper rifle can fire while moving.
Demo expert - Action? Destroy explosive terrain objects in tile radius.
Ambush - Overwatch. If target is killed, remain in ambush.
Evasive - 100 dodge shield. shield is removed when hit.
Evasion - When first revealed, spawn mimic beacon.
Aggression - +10 crit per visible enemy, max +30
Lightning Reflexes - minimize chance of overwatch hit.
Spec Flash - Disorient, +30% stun, Does not break concealment, can do damage.
Implacable - If kill, get 1 move.
Conceal - Go hide.
Marksman - Mini-squadsight.
Plant X4 - damage 8-10, shred 2 armor, pierce 2 armor in 8 tile radius. Does not break concealment on use.
Bring 'em on - damage +1 per visible enemy, max +8
Ghostwalker - Action. Detection range -40%
Lethal - Gun damage +2
Cutthroat - melee damage +2, crit +15
Stealth Tactics - if no enemy in sight for 1 round, conceal
ghost - kills does not break concealment. Action?
Reaper - if killing, continue killing
Specialist Hack and Heal and Gun and rearm and...
Hack - Remotely hack stuff
Revival Protocol - Removes negative effects on friendly
Sentinel - When on overwatch, take 2 shots instead of 1.
Combat Protocol - long distance guaranteed damage (2,4,6)
Field surgeon - reduce wound recovery time
Covering fire - overwatch triggers on enemy attack
Interference - action. remove enemy overwatch
Medical protocol - long distance heal
Scanning Protocol - action. reveal hidden units
Trojan - hacked mechs lose hp when hack ends
Field medic - medikits use +2
Ever Vigilant - If only two move actions are taken, gain overwatch on end of turn
Airdrop - Give friendly target a grenade.
Savior - Healing power +4
Cool under pressure - +10 aim and can crit on overwatch
Failsafe - Failed hacks do not cause bad results.
Rescue Protocol - Give friendly target 1 MOVEMENT action.
Threat Assessment - Aid Protocol now gives overwatch with 1 extra cooldown.
Full Override - Gain permanent control over robotic unit.
Restoration - Squad Heal/Revive, but cannot stabilize.
Kill Zone - Take an overwatch shot on an enemy that wanders INTO the cone of fire.
Capacitor Discharge - Action. AOE damage. Can Stun. Extra damage to robots.
Technical - Flamethrowers and rockets
heavy weapons - can use fire and rockets
Fire In the Hole - Rocket spread -2.
Suppression - Can suppress
Roust - action. enemies must move after attack hits.
Biggest boom - explosives can crit
Fortify - action. +20 defense until next turn.
Napalm-X - fire can disorient enemies
Concussion rocket - special rocket. Can disorient and stun.
shredder - gun shreds armor
burnout - flamethrower creates smoke around user
tandem warheads - explosives deal max damage
formidable - +1 armor, -66% explosive damage taken
phosphorous - flamethrower hurts mechs
javelin rocket - rocket range +6
fire and steel - gauntlet specific weapons damage+1
incinerator - flamethrower range and cone increased.
Salvo - explosives first no longer ends turn.
Tactical sense - +5 def per visible enemy, max +20
Quickburn - Action. Flamethrower does not cost action.
Bunker Buster - new rocket fucks environment
Rapid fire - action. Aim -15, fire twice.
Firestorm - burns in a circle around user (and gives fire immunity)