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Author Topic: XCOM Longwar 2 - Finished (Missions Done: 202)  (Read 24011 times)

Ashsaber

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XCOM Longwar 2 - Finished (Missions Done: 202)
« on: January 31, 2017, 08:46:28 pm »

Spoiler: Final Tally (click to show/hide)

As subject line implies.
Who wants to put their name in the hat?
(Or more importantly who wants to see something like this at all)
Whether if you wanted to see it or not, this is now up and running.
Playlist Link:
https://www.youtube.com/playlist?list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0W
First Video of Playlist:
https://www.youtube.com/watch?v=xuvkP6zu7MM&list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0W&index=1

Spoiler: Bay12 Roster (click to show/hide)
Spoiler: Units Awaiting Entry (click to show/hide)
Spoiler: Kill Leader (click to show/hide)

Game Difficulty - Rookie.
Reasons: 1: I am bad at this game. 2: Tactical leeway. 3: We can pave our way with bodies.
[Arguments for raising the difficulty will be entertained]

Classes in Long War 2 - See bottom of post
Entry-
Name:
Nickname:
Nationality:
Gender:
Class (if any, rookie if blank):
Style (kinda defunct now):
Customization options (if any):

Note that for style, "play along with the group" type answers will be ignored as it is implied.
For customization options (which is optional), if you tell me something you specifically and where it is I'll go pick it up.
(And yes I do have the Neptune Extreme Immersion Shattering voices and other weeabo stuff)

---------------------------------
Unit Skill Trees (grouped in 3s, so each group is a tier of promotions and are mutually exclusive with each other)
Assault - Fast, in-your-face with shotgun folk.
Spoiler (click to show/hide)

Grenadier - Explosives
Spoiler (click to show/hide)

Gunner - Boolets Everywhere
Spoiler (click to show/hide)

Ranger - halfway point between assault and gunner.
Spoiler (click to show/hide)

Samurai - Sword Weebos
Spoiler (click to show/hide)

Sharpshooter - sit in the back and shoot.
Spoiler (click to show/hide)

Shinobi - Stealthy weebo.
Spoiler (click to show/hide)

Spec Ops - American Weebo
Spoiler (click to show/hide)

Specialist Hack and Heal and Gun and rearm and...
Spoiler (click to show/hide)

Technical - Flamethrowers and rockets
Spoiler (click to show/hide)
« Last Edit: December 07, 2017, 04:20:34 pm by Ashsaber »
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Greatness942

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #1 on: February 03, 2017, 02:19:29 am »

I have so many ideas! Is it alright if I post more than one character for this?
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Mephansteras

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #2 on: February 03, 2017, 02:26:58 am »

Oh, fun. Can you add in the LW Samurai class? That one is great fun!

Either way I'll post a character submission tomorrow. I have to ponder what i want to go with.
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Ashsaber

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #3 on: February 03, 2017, 09:36:02 am »

@Mephansteras
I will take a look at that. Answer will likely be yes.

@Greatness
Sure, go nuts.
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Mephansteras

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #4 on: February 03, 2017, 01:45:11 pm »

It's reasonably balanced. Very powerful in melee but sucks with guns. The trick is to survive long enough to get promoted to the levels where you start getting survival bonuses.

I also enjoy the LW2 The Axe Mod and LW2 Katana pack reloaded. Lots of fun melee weapons in there. The Ninjato in particular is wonderful for Shinobi.


I think I'll grab a random favorite from my character pool:

Name: Vanya Grave
Nickname: Graverobber
Nationality: Irish
Gender: Female
Class: Samurai (If not, Shinobi or Assault)
Style: Aggressive, but not suicidal. Wears the most armor available so she can take risks getting up close.
Customization options:
Um...I have a ton of mods installed, so not quite sure where all these came from. But as close as you can get to this:
Spoiler (click to show/hide)

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Ashsaber

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #5 on: February 03, 2017, 02:30:15 pm »

@Mephansteras
You can export your character. Would be easier than me trying to remake it (and probably more accurate). It would be within the XCOM2 folder in Documents somewhere.
And if you can show me your mod list I'll just grab everything I see to solve any incompatibility issues.
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Strife26

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #6 on: February 03, 2017, 02:50:16 pm »

I'm game, although I'd say that veteran difficulty is better than difficulty. I'm not too great and haven't had too much trouble on veteran.


Name: Blase Svenson
Nickname: Brass
Nationality: American
Gender: Male
Class: Specialist
Style: Shotgun toting specialist. Probably requires a high mobility.
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Even the avatars expire eventually.

Greatness942

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #7 on: February 03, 2017, 04:09:20 pm »

Name: Adam Rojas
Nickname: Ensign Redshirt
Nationality: American
Gender: Male
Class: Ranger
Style: Likes to get up close and personal. To a suicidal degree? Maybe, but he isn't stupid, just rebellious. Also likes to shout "REBELLION" for reasons only he knows.
Customization Options: Red armor. Otherwise, anything works.

Name: Eto Shuzaka
Nickname: Shock and Awe
Nationality: Japanese
Gender: Female
Class: Technical
Style: Violent. Loves fire and explosions to a very unhealthy degree
Customization Options: Jet black hair and blood red armor

Name: Mirihero Sakurai
Nickname: Disgraced Ninja
Nationality: Either Chinese or Japanese
Gender: Male
Class: Shinobi
Style: Prefers his sword, but will use his SMG if it helps. Quite cautious
Customization Options: Face is covered as much as possible with masks, wears black armor.

Name: Anne Schmidt
Nickname: OS/OK (One Shot, One Kill. Don't know if that will fit, though)
Nationality: German
Gender: Female
Class: Sharpshooter
Style: Long range, smart, and caluculating
Customization Options: Light blue armor with dark blue trim, and the hairstyle being one of the longest you can get it.
Logged
Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

TheDarkStar

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #8 on: February 03, 2017, 04:44:13 pm »

I guess I'll use my standard XCOM character submission.

Name: King George IX
Nickname: King George IX
Nationality: Thinks he is British
Gender: Male
Class: Shinobi
Style: In keeping with his kingly delusions, he likes others to do things for him, especially shoot. Of course, he doesn't mind slicing aliens in half from time to time. [George can also be used as a meatshield for actually useful members of the team as long as you don't tell him :P]
Customization options: I don't know what options there are, but I would prefer something that resembles a crown. And maybe red/blue/white armor to match the colors of the British flag. Anything to make him either look like an insane asylum escapee or like the King of England would be fine, really.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Mephansteras

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #9 on: February 03, 2017, 11:40:12 pm »

Ok, I now have a Collection set up for my Mods. They all seem to be compatible with LW2. Or at least I haven't found any issues yet.


And here should be an importable version of the character
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Come play Mafia with us!
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Darkening Kaos

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #10 on: February 04, 2017, 02:17:05 am »

     I'll grab a sharpshooter when you get one.
Spoiler (click to show/hide)

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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Burnt Pies

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Re: XCOM Longwar 2 - Pitch Phase
« Reply #11 on: February 04, 2017, 12:21:06 pm »

Name: Anja Galena
Nickname: Silver
Nationality: Brit
Gender: Female
Class: Assault
Style: Slowly and steadily works around the edges of the engagement, ideally only sprinting into the fray once other scouts (usually a sneaky shinobi) have ensured she won't find herself in a bad position. Will take potshots with whatever weapons or skills (Slug Shot) she has until that point.
Customization options: Pale skin, black hair in one of the longer loose hairstyles, red and grey armour, red weapon. Favours whole body armour.
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Also, I am a bit drunk
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Ashsaber

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #12 on: February 07, 2017, 05:06:28 pm »

The first batch of missions featuring game-given rookies are done.
Start Point:
https://www.youtube.com/watch?v=xuvkP6zu7MM&index=1&list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0W
This is mission zero of the playlist. All the videos are about 20 minutes long, which is definitely nice.

Summary of Mission Zero - Gatecrasher
As told badly
1. We bought a warehouse
Spoiler (click to show/hide)
But there were people outside being rude with their loud music, so we decided to calmly stop them from playing music with our guns.

2. Their loudspeakers could float.
Spoiler (click to show/hide)
As you can see our aim was affected.

3. Our friend suffered a tragic accident.
Spoiler (click to show/hide)
She still had her right to bear arms, though.

4. Some of the other guys didn't like us, so we decided to burn their eyes out.
Spoiler (click to show/hide)
The one dude in the container was ok.

5. Our friend stops a loud music player.
6. The loud music player in question.
Spoiler (click to show/hide)
It was a good day for peace and quiet.

7. They got mad.
Spoiler (click to show/hide)
But since we blew their eyes out everything was ok.

8. We had to get madder.
Spoiler (click to show/hide)

9. The face of mercy (.jpeg)
Spoiler (click to show/hide)
Does this look like one?

10. Lesson about spacing
Spoiler (click to show/hide)
Good thing they didn't learn it.

11. Our friends look for the rest of their guys.
Spoiler (click to show/hide)
They weren't inside.

12. Our friend eventually finds one of their guys.
Spoiler (click to show/hide)
I think our powers of friendship needs a little work.

13. Their music was so bad it woke the dead.
Spoiler (click to show/hide)
And the dead suffers despite not having any eardrums.

14. Goku saves the day
Spoiler (click to show/hide)

15. Finish!
Spoiler (click to show/hide)
It was a good day.

In the future I think I'll cut each mission down to three to five highlights, because doing a long update for each mission is going to get...erm. Bad.
« Last Edit: February 07, 2017, 05:30:48 pm by Ashsaber »
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Greatness942

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  • A sarcastic, weird nerd of many things. That's me.
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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #13 on: February 07, 2017, 05:11:37 pm »

The first batch of missions featuring game-given rookies are done.
Start Point:
https://www.youtube.com/watch?v=xuvkP6zu7MM&index=1&list=PL3DU-AFaZHocqbhSDq9inWvtInA5emo0W
This is mission zero of the playlist. All the videos are about 20 minutes long, which is definitely nice.

Summary of Mission Zero - Gatecrasher
As told badly
1. We bought a warehouse
Spoiler (click to show/hide)
But there were people outside being rude with their loud music, so we decided to calmly stop them from playing music with our guns.

2. Their loudspeakers could float.
Spoiler (click to show/hide)
As you can see our aim was affected.

3. Our friend suffered a tragic accident.
Spoiler (click to show/hide)
She still had her right to bear arms, though.

4. Some of the other guys didn't like us, so we decided to burn their eyes out.
Spoiler (click to show/hide)
The one dude in the container was ok.

5. Our friend stops a loud music player.
6. The loud music player in question.
Spoiler (click to show/hide)
It was a good day for peace and quiet.

7. They got mad.
Spoiler (click to show/hide)
But since we blew their eyes out everything was ok.

8. We had to get madder.
Spoiler (click to show/hide)

9. The face of mercy (.jpeg)
Spoiler (click to show/hide)
Does this look like one?

10. Lesson about spacing
Spoiler (click to show/hide)
Good thing they didn't learn it.

11. Our friends look for the rest of their guys.
Spoiler (click to show/hide)
They weren't inside.

12. Our friend eventually finds one of their guys.
Spoiler (click to show/hide)
I think our powers of friendship needs a little work.

13. Their music was so bad it woke the dead.
Spoiler (click to show/hide)
And the dead suffers despite not having any eardrums.

14. Goku saves the day
Spoiler (click to show/hide)

15. Finish!
Spoiler (click to show/hide)
It was a good day.

In the future I think I'll cut each mission down to three to five highlights, because doing a long update for each mission is going to get...erm. Bad.

So, this is just a highlight reel? Good, the pictures are jacked up.
Logged
Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Mephansteras

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Re: XCOM Longwar 2 - Run Phase (Missions Done: 3)
« Reply #14 on: February 07, 2017, 05:15:02 pm »

Yeah, most of the pictures show up empty.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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