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Author Topic: Okay, this game is just too detailed.  (Read 2180 times)

Maximus

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Okay, this game is just too detailed.
« on: October 01, 2006, 12:28:00 am »

I noticed one of my sleeping recruits flashing "unhappy".  What's his problem?, I thought.  Her problem: she was unhappy because she had had a miscarriage.

Dayum.  :eek:

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Toady One

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Re: Okay, this game is just too detailed.
« Reply #1 on: October 01, 2006, 12:45:00 am »

You should make sure your expecting dwarven mothers are well-nourished or they might have complications.
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Rollory

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Re: Okay, this game is just too detailed.
« Reply #2 on: October 01, 2006, 12:38:00 pm »

How do you tell a female dwarf is expecting?

What, in a practical sense, can the player do to make sure particular dwarves are well-fed?

It has happened to me that the Baroness had a miscarriage.  If she doesn't have the free time to get whatever the hell she wants, I don't know what I can do to help the commoners.

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Toady One

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Re: Okay, this game is just too detailed.
« Reply #3 on: October 01, 2006, 12:45:00 pm »

Keep lots of food around!  He he he he.
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oksir

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Re: Okay, this game is just too detailed.
« Reply #4 on: October 01, 2006, 02:47:00 pm »

One of my dwarves gave birth to twins, that's a nice little detail too.
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Maximus

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Re: Okay, this game is just too detailed.
« Reply #5 on: October 01, 2006, 09:37:00 pm »

I've got 1500 food and 1000 drink available for 90 dwarves, but they sometimes sleep through thirst and hunger.  They don't always drink in time to avoid thirst either, even when they're awake.
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Toady One

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Re: Okay, this game is just too detailed.
« Reply #6 on: October 01, 2006, 09:41:00 pm »

It only happens when they hit the starving/dehydration level.  Maybe it slipped down to that level briefly.
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dermal_plating

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Re: Okay, this game is just too detailed.
« Reply #7 on: September 12, 2008, 03:07:01 am »

Yeah, I'm a little irked by the miscarriage "feature." Especially seeing as one of my marksdwarfs is lying in bed with  slowly dying because there's no water on the map to heal her with. She's also just had a miscarriage and is continually tantruming, but no one is taking care of her. The image this brings to my mind is perhaps a little too disturbing and I'm wondering if others have felt the same and if maybe this should be toned down. Am I being too sensitive? I know the game focuses on realism, but maybe there should be a limit.
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HungryHobo

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Re: Okay, this game is just too detailed.
« Reply #8 on: September 12, 2008, 04:10:19 am »

Quote
but no one is taking care of her
It's cause nobody loves her.


but that's the whole point, it tweaks your emotions.

When a dwarf cracks and goes insane and then proceeds to to kill his wife and child who were in the same room it brings up images of news reports about that happening in real life.

When a dwarf goes suicidal and then his death pushes his lover and friend over the edge to it reminds us of the same sort of stories from real life.

Or when something huge and dangerous kills a child and the mother then goes nuts and beats it to death with its own spleen.

It's part of what makes this game so fantastic.
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Proteus

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Re: Okay, this game is just too detailed.
« Reply #9 on: September 12, 2008, 04:57:49 am »

Yeah, I'm a little irked by the miscarriage "feature." Especially seeing as one of my marksdwarfs is lying in bed with  slowly dying because there's no water on the map to heal her with. She's also just had a miscarriage and is continually tantruming, but no one is taking care of her. The image this brings to my mind is perhaps a little too disturbing and I'm wondering if others have felt the same and if maybe this should be toned down. Am I being too sensitive? I know the game focuses on realism, but maybe there should be a limit.

You could also take it as a lesson that, as in reality, you should always found your new settlements near water as else your settlement would be doomed
If Toady had added another level of realism by requiring you to use water to brew drinks, your settlement probably hadnīt even survived to this stage ;)
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shadow_archmagi

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Re: Okay, this game is just too detailed.
« Reply #10 on: September 12, 2008, 05:51:50 am »

Yeah, I'm a little irked by the miscarriage "feature." Especially seeing as one of my marksdwarfs is lying in bed with  slowly dying because there's no water on the map to heal her with. She's also just had a miscarriage and is continually tantruming, but no one is taking care of her. The image this brings to my mind is perhaps a little too disturbing and I'm wondering if others have felt the same and if maybe this should be toned down. Am I being too sensitive? I know the game focuses on realism, but maybe there should be a limit.

You could also take it as a lesson that, as in reality, you should always found your new settlements near water as else your settlement would be doomed
If Toady had added another level of realism by requiring you to use water to brew drinks, your settlement probably hadnīt even survived to this stage ;)

Actually, that is in the plans. So we'll all have to embark near underground rivers in the future, and fight frog-men for the right to survive.
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that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

John Johnston

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Re: Okay, this game is just too detailed.
« Reply #11 on: September 12, 2008, 06:29:21 am »

How do you tell a female dwarf is expecting?

IME the answer to that would appear to be:  "if she is married, her husband is alive, and you are under the babycap, then she is expecting, due 9 months (a year?) after her last baby."
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Oh
God it's been a lovely day
Everything's been going my way
I had so much fun today
And I'm on fire

Wolfius

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Re: Okay, this game is just too detailed.
« Reply #12 on: September 12, 2008, 01:00:11 pm »

The image this brings to my mind is perhaps a little too disturbing and I'm wondering if others have felt the same and if maybe this should be toned down.

Never!

If your dwarves' suffering is causing a sympathetic emotional response in you, that's a sign of a great game.

Seriously, think about it; this video game has given you an empathetic emotional motivation to play differently, because of the suffering of a fictional, randomly-generated mook.

That, my friend, is amazing.
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Soadreqm

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Re: Okay, this game is just too detailed.
« Reply #13 on: September 12, 2008, 01:51:55 pm »

Yeah, feeling bad for your dwarves is good. In most (well, all) strategy games the units are just numbers. You want to keep them from dying too soon, because otherwise you are outnumbered, but if the last man standing belongs to you, you have won. It doesn't matter how many nameless, faceless mooks have to die to bring you that victory. In Dwarf Fortress they are all individuals. Not with very detailed personalities, but you still want to keep them from dying because they are your dwarves, not just because you will lose if they all die.
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Duke 2.0

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Re: Okay, this game is just too detailed.
« Reply #14 on: September 12, 2008, 02:07:27 pm »

Yeah, feeling bad for your dwarves is good. In most (well, all) strategy games the units are just numbers. You want to keep them from dying too soon, because otherwise you are outnumbered, but if the last man standing belongs to you, you have won. It doesn't matter how many nameless, faceless mooks have to die to bring you that victory. In Dwarf Fortress they are all individuals. Not with very detailed personalities, but you still want to keep them from dying because they are your dwarves, not just because you will lose if they all die.

 In other games, the hero units you want to keep alive because you will loose the campaign that way. Otherwise they are just another mook.

 The DF heroes get volcanoes built out of clear glass for them before they die, just in case. Not like they could really die, being a hero and all.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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