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Author Topic: Books as Weapons  (Read 938 times)

skelepound

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  • Deciever, I name thee Cael
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Books as Weapons
« on: January 30, 2017, 09:14:29 pm »

So, i've been working on a giant new magic mod for DF, and to keep things balanced for non-spellcaster chars, im adding in magic weapons. By adding in new magical weapons, such as  Giantsteel, i can make magic weapons that kill certain enemies very well - but i also want to make readable weapons. The idea is, when you read them, you are "afflicted" with a syndrome. This can increase strength or speed or agility, of course, but also there can be things like a Dragon Blade which lets you shoot dragonfire once a day, or a Staff of the Winds which allows you to fly for awhile when "read". Anyone know how one might go about doing that? Thx for your time in advance!
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My magic mod, Schools of Magic:
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http://www.bay12forums.com/smf/index.php?topic=162596.0
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Putnam

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Re: Books as Weapons
« Reply #1 on: January 31, 2017, 03:52:36 am »

DFHack is the only way to do this, with item-trigger.

skelepound

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Re: Books as Weapons
« Reply #2 on: January 31, 2017, 01:37:52 pm »

Damn - im have no idea how to use DFHack, i was trying to keep my game mostly to RAWS. Well, i'll just make that a later concern, and just put out the magical metal weapons for now. Thx for the help!
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.