Current OP Archive for today
Lets play Mech
Card Battle Deck! What is Mech
Card Battle Deck? SHUT UP I'll tell you honey.
Eons ago, in a time of sexy walker robots there was two total idiots working in a junkyard. And they rigged the meanest looking mech parts together into two "complete mechs" and not long after, had a fight over the affections of their pet cat. This IS that battle.
Or maybe not. Ionno, robots. Random buttons. Battle!
You will design 5 special attacks.
I will rate its power to be basic, kickass, badass, whoopass, or jackass. Edit: surprisingly, people made cards weaker than basic so I needed to add a dumbass category!
If it is basic, you will get 4 copies in your deck. If it is higher you will get less, and you will get one of my basic cards to fill in the gaps(each set of four of my basic cards is weaker than the last). If you get the jackass rating on one of your cards, I will replace a number of my basic cards with even
worse ones, depending on what it does. In extreme cases they will be cards designed to make it fail if you draw them first.
If you have cards BELOW basic(aka "dumbass" rank), I'll give you better basic cards to fill in other gaps.
Your final deck will have 20 cards. A mech must have a cockpit and two legs. You may add more arms, legs, heads ect,
each trading away a special card and getting four of my basic cards to your deck. You will divide your 20 cards into your body parts. If that part is destroyed you lose those cards.
Edit: Only the legs and cockpit can hold mixed cards. And you
must put a card(all of it actually) into an extra part! So if you want to add an arm you have to dedicate a card for it, for example.
This game is just going to use spoilers for secret info, such as where your cards are hidden, or which card you draw.
You can have 3 cards in your hand, aka ready. To get the ball rolling here is an example of a basic card:
Basic
1 hit
2 pow
+1 hit if you didn't do a melee attack last turn.
Hit is accuracy. Pow is attack force.
You can do a body tackle on your turn, but that will damage you aswell.
Here's my top 3 sets of backup basic cards to fill in yours. You will get them starting from the top.
5 hit
1 pow
2 hit
3 pow
50% chance 0 hit.
2 hit
2 pow
-1 pow for each other card type in your hand.
3 hit
1 pow
0 hit if you did anything last turn.
4 hit
1 pow
Take a 2 hit 1 pow attack to the component that holds the most of these cards. Random if a tie.
Card Sheet(spoiler)
1.0
[spoiler]
MechName
Cockpit 4A 2D 3E
L Leg 2B 2C 1D 1E
R Leg 2B 2C 1D
A.
[quote=CardName]
4 hit
1 pow
No ability.[/quote]
B.
[quote=CardName]
4 hit
1 pow
No ability.[/quote]
C.
[quote=CardName]
4 hit
1 pow
No ability.[/quote]
D.
[quote=CardName]
4 hit
1 pow
No ability.[/quote]
E.
[quote=CardName]
4 hit
1 pow
No ability.[/quote]
[/spoiler]
Rules
1) Please do not view other's spoilers.
2) Keep things simple. I guess what I don't understand. DO NOT COMPLAIN MID-BATTLE I DON'T GIVE A DAMN.
3) add a version number OUTSIDE of your spoiler so I know when you've made edits:
1.0.X very minor changes
1.X.0 noteworthy changes(maybe add a note at top of spoiler)
X.0.0 extensive change or reset to 1 for new mech
Change it if you last published your mech more than an hour ago. Add more digits if necessary.
4) Winning will allow you another mechbay. Your old one is retired, but you can keep it for display. Anyone may view spoilers marked "retired".
5) Unless you have cards to help you play more cards in a turn, drawing extra cards is pointless. You play one card and you draw one card each turn.
Also nothing will allow you to draw if you have three cards in your hand.
6) You always "aim" for the cockpit unless you say otherwise. A cockpit shot has an equal chance of hitting another part. A part shot
will hit that part if successful.
7) As a rule I will not "debuff" your cards. I will only make them less annoying for me to use in the game.
8) My basics will tend to go in your least armored parts of the card it is filling.