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Author Topic: New Arrival gets possessed, doesn't claim workshop, goes berserk  (Read 1024 times)

muldrake

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I've never had a non-citizen do this, but one of my recent migrants immediately got possessed before being "processed" to be on the usual unit menu, then wouldn't claim a workshop and instead just hung around in the tavern.

Well, I've certainly seen moods go bad before, so I did the obvious.



He's still in the "Other" tab on the Units menu.



I'm pretty sure this was my mistake, as the only skill I saw he had was "Tanner" and that was his highest moodable skill.  He also had leatherworking as a skill, though, and I didn't have that workshop, which is probably why he went berserk.

Still, is it a bug that non-residents can go strange mood like this?

He will die harmlessly now, but I wish I'd built a window or something so people could watch and be amused by him while half my fortress does nothing but socialize all the time.
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Derro

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #1 on: January 30, 2017, 01:57:14 am »

So you got a strange mood, lacked the necessary workshop, and watched the dwarf go berserk?

What is strange about this again?
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Thisfox

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #2 on: January 30, 2017, 03:01:59 am »

Anydorf can get a mood, visitor or not. It's just becoming more of a problem with visitors now that we're getting so many of them.
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Shonai_Dweller

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #3 on: January 30, 2017, 03:35:53 am »

Can a visitor who moods actually claim a workshop? Or do you just have to deal with the aftermath?
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Fleeting Frames

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #4 on: January 30, 2017, 04:28:40 am »

Never seen a visitor mood (though my visitor test forts are mostly aboveground), but a resident claims one fine.

Moot point, though; What OP had was a regular migrant mooding right after arrival, not a visitor mooding.

And yep, you need leatherworking workshop.

Shonai_Dweller

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #5 on: January 30, 2017, 04:56:06 am »

Never seen a visitor mood (though my visitor test forts are mostly aboveground), but a resident claims one fine.

Moot point, though; What OP had was a regular migrant mooding right after arrival, not a visitor mooding.

And yep, you need leatherworking workshop.
Why would a regular migrant show up on the Others list?
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Fleeting Frames

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #6 on: January 30, 2017, 05:01:19 am »

Because they're berserk, so no longer counted as your unit. Otherwise you'd get loyalty cascade every time someone goes berserk :v
I've never had a non-citizen do this, but one of my recent migrants immediately got possessed before being "processed" to be on the usual unit menu, then wouldn't claim a workshop and instead just hung around in the tavern.

*snip*

I'm pretty sure this was my mistake, as the only skill I saw he had was "Tanner" and that was his highest moodable skill.  He also had leatherworking as a skill, though, and I didn't have that workshop, which is probably why he went berserk.
Emphasis mine.

muldrake

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #7 on: January 30, 2017, 05:26:24 am »

So you got a strange mood, lacked the necessary workshop, and watched the dwarf go berserk?

What is strange about this again?

The guy wasn't even a resident.
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Derro

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #8 on: January 30, 2017, 12:51:31 pm »

So you got a strange mood, lacked the necessary workshop, and watched the dwarf go berserk?

What is strange about this again?

The guy wasn't even a resident.

Migrants become residents the moment they arrive at your embark site. They don't have to chat to your mayor or something, they just join the fortress population.
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muldrake

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #9 on: January 30, 2017, 02:10:57 pm »

Migrants become residents the moment they arrive at your embark site. They don't have to chat to your mayor or something, they just join the fortress population.

That's the POINT.  He was in the "Other" tab along with some wild animals, not in the residents tab.  I included a picture.
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Fleeting Frames

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #10 on: January 30, 2017, 02:17:10 pm »

Then he wasn't a migrant. Vanilla though, you wouldn't know about his leatherworking and tanning skills without exporting legends .xml and searching for him there, though, as you can't view the skills of visitors. There are ways around that to see visitor skills with dfhack (gui/gm-unit, manipulator to name two), but not a default assumption.

Dame de la Licorne

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #11 on: January 30, 2017, 02:21:26 pm »

That's the POINT.  He was in the "Other" tab along with some wild animals, not in the residents tab.  I included a picture.

"Berserk" dwarves always (AFAIK) show up in the "Other" tab, regardless of their previous affiliation(s).  This avoids loyalty cascades when you put them down deal with them.

Edit for clarity: He mooded because he was a migrant (which is how you could see his skills).  You didn't have the workshop he wanted, so he went berserk and got moved to the "other" screen.

- Dame de la Licorne
« Last Edit: January 30, 2017, 02:31:07 pm by Dame de la Licorne »
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muldrake

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Re: New Arrival gets possessed, doesn't claim workshop, goes berserk
« Reply #12 on: January 30, 2017, 05:40:19 pm »

That's the POINT.  He was in the "Other" tab along with some wild animals, not in the residents tab.  I included a picture.

"Berserk" dwarves always (AFAIK) show up in the "Other" tab, regardless of their previous affiliation(s).  This avoids loyalty cascades when you put them down deal with them.

Edit for clarity: He mooded because he was a migrant (which is how you could see his skills).  You didn't have the workshop he wanted, so he went berserk and got moved to the "other" screen.

- Dame de la Licorne

I had two tanner's workshops.  The only other relevant skill that wasn't a social skill was leatherworking.  I'm pretty sure that must have been the cause of the berserking.

ETA:  Yep, I'm definitely an idiot.  The workshop for BOTH tanning AND leatherworker is the Leather Works, which I didn't have.  The tannery was irrelevant.  And the loyalty-cascade-avoiding moving of such individuals to the Other column makes sense, as this is actually a previous bug.

So no bugs here.  Just my dumbth.  I was confused by the fact a new migrant had gotten mooded before even being otherwise able to be assigned to tasks.  Thanks to Derro and everyone else who explained these things to me.
« Last Edit: January 30, 2017, 06:24:01 pm by muldrake »
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