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Author Topic: Dungeon Program  (Read 5017 times)

Kashyyk

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Re: Dungeon Program
« Reply #45 on: January 28, 2017, 04:50:14 am »

Skeleton:
Mirror all moves made by opponent, except those that involve moving onto a "primed to strike" trap.
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HugeNerdAndProudOfIt

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Re: Dungeon Program
« Reply #46 on: January 29, 2017, 01:10:23 pm »

Skeleton:
Mirror all moves made by opponent, except those that involve moving onto a "primed to strike" trap.
+1
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RoseHeart

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Re: Dungeon Program
« Reply #47 on: January 29, 2017, 04:31:50 pm »

Nope.
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OceanSoul

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Re: Dungeon Program
« Reply #48 on: January 29, 2017, 04:57:29 pm »

Avoid standing on or in front of spike traps, while trying to touch and attack the other's legs as to knock it down. Then, roll it onto a pile trap, or crush it's head in. Whatever's easier.

If this strategy doesn't work, I suggest detaching the left arm and swinging it at the other skeleton/zombie. It should still work when disconnected, right?
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

TheBiggerFish

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Re: Dungeon Program
« Reply #49 on: January 29, 2017, 06:53:15 pm »

What, we have to anticipate their instructions, or what?
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Gwolfski

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Re: Dungeon Program
« Reply #50 on: January 30, 2017, 06:51:16 am »

Skeleton move along wall
If
.   enemy sighted
Then
.   attack
.   goto 1
Else
.   goto 0
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RoseHeart

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Re: Dungeon Program
« Reply #51 on: February 02, 2017, 12:59:46 am »

What, we have to anticipate their instructions, or what?

You must be the last skeleton standing. (moving onto spikes = out)
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TheBiggerFish

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Re: Dungeon Program
« Reply #52 on: February 02, 2017, 01:35:51 am »

...You didn't answer my question at all.
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

RAM

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Re: Dungeon Program
« Reply #53 on: February 02, 2017, 02:30:19 am »

Move forward until next to trap.
Attempt to scream "You shall not pass".
Pretend to be a wall.
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OceanSoul

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Re: Dungeon Program
« Reply #54 on: February 02, 2017, 05:39:15 am »

Call/name our skeleton Exit, confusing the other Skeleton into using the 'move to exit' programming that he had a test for. Shove the other Skeleton if it tries to get too close.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Puppyguard

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Re: Dungeon Program
« Reply #55 on: February 02, 2017, 03:02:39 pm »

Skeleton:
Try to trip the other skeleton near the traps.
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RAM

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Re: Dungeon Program
« Reply #56 on: February 02, 2017, 03:39:17 pm »

Call/name our skeleton Exit, confusing the other Skeleton into using the 'move to exit' programming that he had a test for. Shove the other Skeleton if it tries to get too close.
A good plan, but there is no exit in this puzzle : (
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

OceanSoul

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Re: Dungeon Program
« Reply #57 on: February 02, 2017, 03:53:02 pm »

Call/name our skeleton Exit, confusing the other Skeleton into using the 'move to exit' programming that he had a test for. Shove the other Skeleton if it tries to get too close.
A good plan, but there is no exit in this puzzle : (
The other Necromancer had to go through the previous challenges too, right? If so, the programming remaining in the skeleton from it should still be in it.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Crownariam

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Re: Dungeon Program
« Reply #58 on: February 07, 2017, 08:32:56 pm »

Ptw
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RoseHeart

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Re: Dungeon Program
« Reply #59 on: February 07, 2017, 10:28:00 pm »

Wai hello, please do check out my game :3

(need a majority to continue this)
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.
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