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Author Topic: Dungeon Program  (Read 5027 times)

Demonic Spoon

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Re: Dungeon Program
« Reply #15 on: January 26, 2017, 12:50:59 am »

Skeleton:
Walk around trap to exit.
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Puppyguard

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Re: Dungeon Program
« Reply #16 on: January 26, 2017, 02:07:04 am »

Skeleton: Walk to trap, equip spike, walk to exit.
+1
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RoseHeart

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Re: Dungeon Program
« Reply #17 on: January 26, 2017, 02:18:44 am »

(spikes are repetatively protruding from the ground, and not an item)
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

TankKit

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Re: Dungeon Program
« Reply #18 on: January 26, 2017, 02:56:24 am »

Skeleton: Walk around trap to exit.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

OceanSoul

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Re: Dungeon Program
« Reply #19 on: January 26, 2017, 04:35:41 am »

Skeleton: Walk four steps (tiles) southeast toward exit as in, alternating between moving south and east when necessary. Then, when spikes are going down, quickly take one last step southeast onto exit.

Would it be possible for us to suggest 'puzzles' of our own?
« Last Edit: January 26, 2017, 06:04:45 am by OceanSoul »
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Asgarus

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Re: Dungeon Program
« Reply #20 on: January 26, 2017, 05:40:58 am »

Skeleton: Walk to trap, equip spike, walk to exit.
+1
++ WRONG QUOTE, IGNORE
« Last Edit: January 26, 2017, 12:31:42 pm by Asgarus »
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TankKit

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Re: Dungeon Program
« Reply #21 on: January 26, 2017, 06:01:37 am »

Skeleton: Walk to trap, equip spike, walk to exit.
+1
++
Skeleton: Walk around trap to exit.
Is everyone seriously ignoring this?
Oops, wrong thing!
(spikes are repetatively protruding from the ground, and not an item)
« Last Edit: January 26, 2017, 06:21:24 am by TankKit »
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Asgarus

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Re: Dungeon Program
« Reply #22 on: January 26, 2017, 12:33:07 pm »

Skeleton: Walk to trap, equip spike, walk to exit.
+1
++
Skeleton: Walk around trap to exit.
Is everyone seriously ignoring this?
Oops, wrong thing!
(spikes are repetatively protruding from the ground, and not an item)

Actually I didn't ignore it but quoted the wrong post. (I thought I had quoted the "Skeleton: Walk around trap to exit." one)
So:
Skeleton:
Walk around trap to exit.
++
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RoseHeart

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Re: Dungeon Program
« Reply #23 on: January 27, 2017, 03:41:33 am »

Skeleton:
Walk around trap to exit.

Your skeleton does nothing.
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.

somemildmanneredidiot

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Re: Dungeon Program
« Reply #24 on: January 27, 2017, 09:02:46 am »

Move South until Exit is Sighted, then Move to Exit while avoiding Spikes.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

OceanSoul

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Re: Dungeon Program
« Reply #25 on: January 27, 2017, 11:35:10 am »

CurrentLocation=(1,-1) : ExitLocation=(5,-5)
Move to (4,-4) while avoiding moving to (3,-3).
When SpikeTraps=retracting, quickly move to Exit with diagonal movement.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Asgarus

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Re: Dungeon Program
« Reply #26 on: January 27, 2017, 11:56:30 am »

Scream "GERONIMO!" and run to the exit, jumping over the traps.
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RAM

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Re: Dungeon Program
« Reply #27 on: January 27, 2017, 03:30:28 pm »

CurrentLocation=(1,-1) : ExitLocation=(5,-5)
Move to (4,-4) while avoiding moving to (3,-3).
When SpikeTraps=retracting, quickly move to Exit with diagonal movement.
+1
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TheBiggerFish

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Re: Dungeon Program
« Reply #28 on: January 27, 2017, 04:01:28 pm »

Move SE 1
Move S 1
Move SE 1
Move E 1
Move SE 1
« Last Edit: January 27, 2017, 04:42:18 pm by TheBiggerFish »
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RoseHeart

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Re: Dungeon Program
« Reply #29 on: January 27, 2017, 05:41:36 pm »

CurrentLocation=(1,-1) : ExitLocation=(5,-5)
Move to (4,-4) while avoiding moving to (3,-3).
When SpikeTraps=retracting, quickly move to Exit with diagonal movement.
+1

Sorry no bonus points for actual code language. Or worded differently...

huh?
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K.
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