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After Wave 2 of the add-ons are done, would you like to see a Wave 3?

Aye!
- 6 (100%)
Nay!
- 0 (0%)

Total Members Voted: 6


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Author Topic: [44.12] Culture Shock (17.1) (A Windows 32-bit Mod)  (Read 49724 times)

skelepound

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  • Deciever, I name thee Cael
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Re: Culture Shock (43.05)
« Reply #90 on: March 26, 2017, 02:00:16 pm »

Y u take my language? I had just made it past "Z" and into the place w. all the un-alphabetized words - that was alot of effort!
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My magic mod, Schools of Magic:
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http://www.bay12forums.com/smf/index.php?topic=162596.0
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GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Rethi-Eli

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Re: Culture Shock (43.05)
« Reply #91 on: March 26, 2017, 02:26:02 pm »

Y u take my language? I had just made it past "Z" and into the place w. all the un-alphabetized words - that was alot of effort!

I asked and you didn't answer : /


EDIT: Oh, skelepound, if you want to do it, I'll shove off
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In the end, the winner is the one with the most snake venom.

skelepound

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Re: Culture Shock (43.05)
« Reply #92 on: March 26, 2017, 03:06:29 pm »

See, i thought that was you saing "oh, you want to do it? I'll shove off then". You never specified that i had to mention it, i thought"oh, thats nice. It sure would suck to come back here and see my work was for nothing." I misunderstood. Anyhow, its cool, i'll just finish my language and use it for a race in my own mod. Theres a fun update - new race, complete with a new language.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

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  • A short and sturdy creature fond of modding.
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Re: Culture Shock (43.05)
« Reply #93 on: March 30, 2017, 11:27:15 pm »

I am skipping the gnomes for now.

But...
A cool dude from Reddit suggested this!

Quote from him:
"Marsh land people, thinking frog men with mud brick homes and burrows. Could be great swimmers and climbers with small travel distance so that only fortresses on the edge of the marsh actually get to trade with them.

weapons along the lines of clubs(maces), bows and spears. with wooden trade goods just to annoy the elves :P"

Any names for these planned frog guys?

EDIT: Nevermind! They have the name of Marshfolk!
« Last Edit: April 01, 2017, 02:31:41 pm by Asin »
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Asin

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Re: Culture Shock (43.05)
« Reply #94 on: April 01, 2017, 02:32:07 pm »

(bump)

skelepound

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Re: Culture Shock (43.05)
« Reply #95 on: April 03, 2017, 02:51:02 pm »

I still think you should add cultural interaction types. Like a Knight Workshop that turns people into Knights with extra strength. And mebbe some magic... :D
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
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Re: Culture Shock (43.05)
« Reply #96 on: April 03, 2017, 02:54:28 pm »

I still think you should add cultural interaction types. Like a Knight Workshop that turns people into Knights with extra strength. And mebbe some magic... :D

I don't exactly know how to mod in workshops...

skelepound

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Re: Culture Shock (43.05)
« Reply #97 on: April 03, 2017, 06:38:43 pm »

Nor do i, but someone did some for me. Anyone here know how to do workshops?
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Rethi-Eli

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  • I came for the LNP, I stayed for the RTDs.
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Re: Culture Shock (43.05)
« Reply #98 on: April 03, 2017, 07:14:05 pm »

I know how to make the image, that's about it.
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In the end, the winner is the one with the most snake venom.

Asin

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Re: Culture Shock (43.05)
« Reply #99 on: April 08, 2017, 09:12:56 pm »

Anybody got ideas for plants to brew?

Asin

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Re: Culture Shock (43.05)
« Reply #100 on: April 10, 2017, 09:13:08 am »

0.08 IS OUT!

Asin

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Re: Culture Shock (43.05)
« Reply #101 on: April 15, 2017, 09:32:45 pm »

I ask again. Any ideas for plants to brew?

skelepound

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Re: Culture Shock (43.05)
« Reply #102 on: April 18, 2017, 01:35:22 pm »

How about making a Wolfsbane plant, which can be brewed into a potion that poisons normal creatures, but has a syndrome that pacifies werebeasts - creatures with werebeast syndromes suddenly have like 0 aggression, and become really sleepy. This way, you could capture werebeasts for your hideous dorf supersoldier experiments - but if a dorf accidentally drinks ssome, he gets poisoned.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Rethi-Eli

  • Bay Watcher
  • I came for the LNP, I stayed for the RTDs.
    • View Profile
Re: Culture Shock (43.05)
« Reply #103 on: April 18, 2017, 01:55:00 pm »

Better yet, make it cause severe necrosis to the point where if you accidentally blunder in a puddle of it, your legs will start rotting off. It'll still just put weremonsters to sleep or make them non-threatening so you can weaponize or cage them, but it'll just also be great for messing with any invading Monitor Lizard Men.

Y'know, if you can do that. It sounds rather hard.
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In the end, the winner is the one with the most snake venom.

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Culture Shock (43.05)
« Reply #104 on: May 14, 2017, 09:12:59 pm »

Good news, everyone!

I have edited the Plans section of the top post.

This will show intended ideas for features in those updates!

NOW GO CHECK IT OUT!
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